GM Dennis - Professional Golfblin Association Desert Classic [closed] (Inactive)

Game Master Dennis Muldoon

A closed table playing Risen From the Sands

Maps


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Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

To be fair, you guys did decline entirely to look in this room before heading down the secret path...

When you open the secret-not-secret-secret door, you see the following: an elaborately decorated sarcophagus stands among the heaped treasures and offerings in this burial chamber. Ancient Osiriani hieroglyphs on the walls proclaim this to be the tomb of Pharaoh Sekh-pa-Mefer III, the Pharaoh of Sphinxes. When the door opens, the lid of the sarcophagus bursts open and a mummified humanoid rises up to attack you!

Knowledge (religion) DC 13:
While this looks like a mummy, it seems to lack the great power of a true mummy. It is, in fact, a mummified human, a medium undead creature with a vulnerability to acid. For every 5 by which you beat the DC you may ask another question.

GM Screen:

Initiative:
Oiur: 1d20 + 6 ⇒ (1) + 6 = 7
Ibb: 1d20 + 1 ⇒ (5) + 1 = 6
Eugressia: 1d20 + 4 ⇒ (16) + 4 = 20
Rowdy: 1d20 + 6 ⇒ (4) + 6 = 10
Professor: 1d20 + 3 ⇒ (14) + 3 = 17
Red: 1d20 + 5 ⇒ (20) + 5 = 25

The creature climbs out of its sarcophagus and snarling as it advances menacingly! I need a DC 12 Will save vs. mind-affecting fear from Oiur, Eugressia, and Ibb, please. On a failed save you are panicked.

Initiative:

  • Red
  • Eugressia
  • Professor
  • Rowdy
  • Oiur
  • Ibb

    Whole party may act.

  • Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

    The Professor tries to duck under the reach of the beast and make his way behind the creature. He then slashes with his Spring Blade at the creature's back.

    Spring Blade Attack + Flanking: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
    Spring Blade + Sneak: 1d3 + 2d6 ⇒ (2) + (6, 4) = 12

    The Concordance

    LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

    Ice runs through Oiur's veins; clutching hands, tattered bindings, stink of dust and grave. Their eyes are wide as saucers. They take a step back. No. Not again. I—

    Will save: 1d20 + 3 ⇒ (18) + 3 = 21

    Images flash in their mind's eye: Ibb, frozen in place with nodachi held high; Eugressia, floating, wind whipping her hair; a pile of rags turning quickly to ash.

    A supernatural wave breaks against a rocky shore; beyond, jade stars glitter above charcoal spires.

    What might have been:
    "Bastard."

    A bronze scroll casing clatters against the floor. Old words spill from Oiur's mouth.

    The scroll melts into a roiling ball of auburn light...: 1d20 + 3 ⇒ (9) + 3 = 12 to hit touch AC
    ...that then bursts towards the mummy as a brilliant, writhing column: 5d6 ⇒ (4, 5, 2, 3, 4) = 18 untyped damage.
    I'll be super bummed if a 12 didn't hit!

    EDIT: Shoot, forgot about Spellcraft and UMD—Oiur definitely would've tried to decipher the discovered scroll.
    DC 23 Spellcraft to decipher: 1d20 + 6 ⇒ (6) + 6 = 12
    DC 28 UMD to decipher: 1d20 + 6 ⇒ (1) + 6 = 7
    DC 23 UMD to activate scroll: 1d20 + 6 ⇒ (6) + 6 = 12
    Welp, gotta scrap this whole line of action!

    "We killed the real pharaoh!" The earth breaker smashes into the stones at Oiru's feat, a sharp crack punctuating the steady, swelling note of their song.

    5 ft. step and start ye olde song; folks should get a +1 to their Will saves!

    Grand Lodge

    CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

    Mommies everywhere!! Ibb accepts Ouir's song. 21 AC

    Will: 1d20 + 4 ⇒ (19) + 4 = 23 Will add will bonuses after this round

    Ibb draws his butter knife and swings at the mommy.

    MWK Nodachi +9 -1 Power Attack +2 Flank: 1d20 + 10 ⇒ (17) + 10 = 27

    slashing: 1d10 + 10 ⇒ (9) + 10 = 19

    Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    Kn: Religion: 1d20 + 7 ⇒ (5) + 7 = 12

    "Wait, what? Are you kiddin' me, Professor? We only just got back and you already upset another mummy?"

    Rowdy steps up to the door, draws Serena and attempts to shoot the mummy with a ray of positive energy.

    Arcane Gun: 1d20 + 9 ⇒ (3) + 9 = 12 vs touch Damage: 1d6 ⇒ 5

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    "No matter. We know this isn't the real Pharaoh. Of no historical value. Let's dispatch it and move on."

    Grand Lodge

    Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

    Know(Religion): 1d20 + 12 ⇒ (6) + 12 = 18

    sotto voce: no one asks, no need for Irp to tell!

    aloud: Ibb… did you drink your Ibbaltine yet today?

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    The mummy takes a swipe at the Professor as he moves around behind it.

    slam: 1d20 + 6 ⇒ (3) + 6 = 9
    damage: 1d6 + 4 ⇒ (3) + 4 = 7

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Will: 1d20 + 4 ⇒ (20) + 4 = 24

    Knowledge (religion): 1d20 + 8 ⇒ (18) + 8 = 26

    Whatever you think is interesting!

    A scream rises up in Eugressia's throat, but she beats it down. It's not even a real mummy. Just some poor person, left here for all these years.

    Eugressia raises a hand. "You will not harm us, not today."

    magic missiles! (mine, not the wand): 2d4 + 2 ⇒ (4, 3) + 2 = 9

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Nothing is interesting. You killed it.

    Having had enough of this pyramid's b#*~##$$, the party quickly dispatches the would-be mummy. Searching the body, they find a very shiny amulet.

    detect magic and Spellcraft DC 18:
    This is an amulet of mighty fists +1

    Buried with the mummy in this room are golden riches which, upon closer examination, reveal themselves to be gilded fakes, not worth much.

    DC 20 Knowledge (history or nobility):
    This is not the real Pharaoh, rather someone dressed up to fool would-be grave robbers. Carvings indicate this may have been the architect of the pyramid.

    Perception DC 15:
    The carvings on the inside of the fake-not fake door depict, from top to bottom, a human man, a human woman, a ram, a jackal, and a falcon.

    Where to next?

    The Concordance

    1 person marked this as a favorite.
    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Knowledge (history): 1d20 + 8 ⇒ (15) + 8 = 23

    Perception: 1d20 ⇒ 17

    Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30

    Eugressia holds up the amulet. "Does anyone have a habit of getting into bar brawls? This will turn your fists to magic."

    She puzzles over the carvings. "So this was the artichoke...architect of the pyramid. Left to fool grave robbers in his own creation."

    "These symbols, Professor...were these the key to the sphinx riddle?"

    Dark Archive

    1 person marked this as a favorite.
    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    "Very interesting. It does appear to be the pattern I used on the doors!"

    The ancient Osirian equivalent of a post-it note with the password. Awesome! :D

    Grand Lodge

    Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

    Irp’s eyes gleam while he watches Ibb pout, then drink today’s Ibbaltine.

    How about the stone door Oiur suggested earlier? Ibb will go wherever you tell him, now.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Sounds good. Let's go there.

    You closely examine the stone door on the western side of the hallway, which appears to be untrapped and unlocked. Behind it, each corner of the room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor. A cool breeze emanates from the southeast obelisk. The southwest obelisk seems to be normal stone. Heat radiates from the northwest obelisk, and the northeast obelisk is covered in a layer of moisture.

    Knowledge (arcana) DC 15 or read magic:
    The hieroglyphs indicate that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.

    Perception DC 20:
    There is a secret panel in the Northwest obelisk.

    Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    Sorry, I’m turned around. Where are we now?

    Rowdy casts read magic on the hieroglyphs, and takes a look around.

    Perception: 1d20 + 6 ⇒ (10) + 6 = 16

    ”Each a these here things is connected to a different element. Seems way back when they summoned elementals to help build the pyramid. But, I’m sorry, was someone askin’ about bar brawls earlier? Was that you Eugressia?”

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    "Brilliant. Elementals. Another thing I can't poison.", the Professor says in a rather jovial manner. He doesn't seem to be quite as concerned.

    The Concordance

    LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

    First room: Rowdydoug, this one we hadn't discovered before—we're now in the chamber just down the hall from where we fought the Anubis statues
    Detect magic and Spellcraft for the mummy's aumlet: 1d20 + 6 ⇒ (6) + 6 = 12
    Knowledge (history): 1d20 + 2 ⇒ (19) + 2 = 21
    Perceptin: 1d20 + 5 ⇒ (2) + 5 = 7

    Oiur's lips curl back in disgust. "To murder and bury alive someone who put so much into creating this structure. Magnificent, despite its deadly nature. I'm glad we turned the pharoah to ash."
    ****************
    Second room: chamber just down the hall from where we fought the Anubis statues
    Knowledge (arcana): 1d20 + 2 ⇒ (9) + 2 = 11
    Perception: 1d20 + 5 ⇒ (17) + 5 = 22

    Oiur walks around the obelisks. "Elementals? I suppose that makes sense. Hard to make something this large in the middle of the desert without supernatural help." They stop near the northwestern obelisk. "Eugressia, would the Concordance know anything about this? I know it was long ago, but..." They kneel by the obelisk, basking in the warmth it radiates. "You know, we are in the desert, and it's infernally hot out there. But something about this feels... Well!" When they lay a palm on the obelisk, they feel a hidden seam. "A secret compartment! Badger, give it a once-over, eh? Maybe don't punch it like it's just made a sideways remark to you over a pint." They wink at the gruff man, then cluck their tongue, close their eyes, and extend a hand.(Detect magic plus I feel like we should check it for traps)

    Interesting synchronicity between Oiur's unintentional linguist trait/Ifrit connection and this obelisk! I was talking to Kate the other day about switching from Grand Lodge to the new Concordance of Elements faction.

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    Should we check the panel for traps/magic?

    The Concordance

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    LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

    I feel like experience has taught we should check everything for traps and magic :p

    Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    Rowdy steps up to the obelisk, detects for magic and checks the panel out.

    Perception to find traps: 1d20 + 8 ⇒ (15) + 8 = 23

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Oiur wrote:
    When they lay a palm on the obelisk...

    ...a fire elemental materializes in the circle and moves to attack!

    Knowledge (planes) DC 13:
    This is a medium fire elemental, an outsider from the elemental plane of fire. It does fire damage on its attacks. One question for every 5 above.

    Rowdy, you find no traps on the panel.

    GM Screen:

    Initiative:
    Oiur: 1d20 + 6 ⇒ (10) + 6 = 16
    Ibb: 1d20 + 1 ⇒ (16) + 1 = 17
    Eugressia: 1d20 + 4 ⇒ (18) + 4 = 22
    Rowdy: 1d20 + 6 ⇒ (13) + 6 = 19
    Professor: 1d20 + 3 ⇒ (20) + 3 = 23
    fire elemental: 1d20 + 7 ⇒ (12) + 7 = 19

    Initiative

  • Professor
  • Eugressia
  • Burny
  • Rowdy
  • Ibb
  • Oiur

    Professor and Eugressia may act.

  • The Concordance

    LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

    Knowledge (planes): 1d20 + 6 ⇒ (17) + 6 = 23
    Defenses and special attacks, or whatever's most interesting! Have to wait 'til my turn to speak, though.

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Knowledge (planes): 1d20 + 10 ⇒ (14) + 10 = 24

    ”It’s a fire elemental. Much more unpleasant than creatures of air.

    Eugressia focuses on the creature, and the flames reflect in her eyes for just a moment

    Mind Thrust: 3d6 ⇒ (3, 3, 4) = 10

    DC 15 Will save for half

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    The professor ducks behind the pillar where Ibb and Ouir stand as he tries to think of something.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    will save: 1d20 + 1 ⇒ (10) + 1 = 11 <--full damage

    Its mind assaulted the moment it appears on this plane, the enraged elemental moves to assault the nearest creature, namely Rowdy.

    slam vs. flat-footed: 1d20 + 7 ⇒ (19) + 7 = 26
    damage: 1d6 + 1 ⇒ (1) + 1 = 2
    fire (Reflex DC 14 for half): 1d6 ⇒ 6 or for none if you have evasion.

    -----

    Initiative

  • Professor
  • Eugressia
  • Burny
  • Rowdy
  • Ibb
  • Oiur

    Whole party may act.

  • Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    Rowdy tries to evade!

    Reflex Save: 1d20 + 8 ⇒ (4) + 8 = 12

    But doesn't.

    "Ouch! Are you kiddin' me? Did someone really just touch that obelisk despite all that talk about givin' everythin' the once-over first?!"

    Rowdy steps away, drawing Serena.

    "I hope this works, as I ain't never tried this before. She don't usually like the cold..." Swift action frost mage bullets.

    Rowdy fires off a frozen bullet at the elemental.

    Arcane Gun: 1d20 + 9 ⇒ (17) + 9 = 26 vs touch Bullet: 1d8 + 2 ⇒ (4) + 2 = 6
    Frost: 1d6 ⇒ 1

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Eugressia pulls out her wand, and points at the walking flame.

    magic missile!: 1d4 + 1 ⇒ (3) + 1 = 4

    Dark Archive

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    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    The Professor scurries past Oiur to next to Rowdy, sliding his wand of Cure Light Wounds into his hand as does so, and uses it on Rowdy.

    I won't be very effective in this combat, but I can keep y'all alive, I hope!

    Cure: 1d8 + 1 ⇒ (3) + 1 = 4

    The Concordance

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    LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |

    "I was just flavoring my Perception roll, Badger! I didn't expect it to trigger anything!" :P

    Oiur swings at the elemental, its intense heat almost burning their hands.
    1d20 + 6 ⇒ (6) + 6 = 12 for 2d6 + 6 ⇒ (5, 5) + 6 = 16

    5 ft. step plus attack

    Grand Lodge

    CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

    can we stand in or move through the circle? Does the urn give cover? Ibb could give Oiur a flank if it’s a good spot to attack from.

    Grand Lodge

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    CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

    Eh. I'll just assume so. If not Ibb would walk in front of Rowdy and attack without flank.

    Ibb squints his extra-beady eyes in the heat.

    Nodachi +9 -1 Power Attack + 2 Mutagen + 2 flank: 1d20 + 12 ⇒ (7) + 12 = 19

    Slashing: 1d10 + 12 ⇒ (7) + 12 = 19

    I didn' do nothin', Badger!!! I swears!

    He definitely would have done it if he had a chance.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    The circle is just a circle on the floor. You can easily move through it/stand in it. I moved you on the map.

    Rowdy's bullet strikes true, the creature seeming to recoil from the cold. Eugressia fires a bolt of force into the creature while Oiur attacks, but they are unable to connect with their mighty earth breaker (even with Ibb's flank). Ibb steps into position, bringing his butter knife slashing down through the creature and destroying it! Exactly the right amount of total damage.

    What now?

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    Heal Rowdy up again.

    Liberty's Edge

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    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    Rowdy smooths out his singed poncho.

    ”Thank you Professor. I ‘preacte the healin’. An’ I’d appreciate even more if folks wouldn’t touch nothin’ til we know what’s goin’ on. That done made me madder than a poodle.”

    Rowdy will go ahead and re-load Serena now, in preparation for someone to somehow trigger something again lol.

    Grand Lodge

    CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

    no loot?

    Don't worry Rowdy! I'll go detectorin.'

    Ibb walks out the room and proceeds North, then turns West towards the door.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    I mean, none just sitting around on the ground. And none dropped by the summoned fire elemental.

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    "We should take a closer look at that obelisk. Will it keep summoning creatures like that, or only the once?"

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    "Should we detect magic and see what we can tell without touching it?"

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Eugressia casts detect magic.

    Knowledge (arcana): 1d20 + 10 ⇒ (10) + 10 = 20

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Eugressia:
    All four obelisks glow with a strong conjuration magic. You can detect another conjuration aura from within the hidden panel.

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    "There is a lot of condensation, I mean, conjuration magic in here. All four obelisks and that hidden panel. Rowdy, do you think this is something you could disable? I suspect we'll get more elementals if not."

    Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    "Inerestin'. I'm happy to try." Rowdy pulls out his thieves tools and uses his ranged chicanery to try to disable the north west obelisk.

    Ranged Chicanery:
    You can use mage hand to attempt Disable Device and Sleight of Hand checks at range. Working at a distance increases the normal skill check DC by an amount equal to 5 + 1 for every 5 feet the range is greater than 25 feet.

    Disable Device: 1d20 + 12 ⇒ (5) + 12 = 17

    Grand Lodge

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    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    I totally forgot you had that awesome trick!

    Rowdy stands back aways, staring intently. He squints a bit, moving his hands around in mid air as he focuses on the obelisk. After a moment, the panel pops open, revealing a shiny red gem.

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Eugressia casts detet magic on the gem.

    Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    "Whadda ya know?"

    Rowdy moves to disable the remaining obelisks. Can he take 20 for a 32?

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Rowdy searches thoroughly, but doesn't find any similar panels on the other obelisks.

    Eugressia:
    You get a strong aura of conjuration magic.

    detect magic and Spellcraft DC 26:

    Liberty's Edge

    CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.

    Detect magic and Spellcraft!

    Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

    Boo

    "I suspect it's somethin' special but I don't know what."

    Grand Lodge

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    CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge

    You hear Ibb shout from down the hall.

    ALL CLEAR

    Dark Archive

    N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA

    The Professor pulls out his wand of Detect Magic and tries to examine the Gem, also.

    Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16

    Noooope.

    The Concordance

    N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life

    Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

    "It has conjuration magic, but I'm afraid I don't know more specifically what it does. Onward before Ibb finds another monster?"

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