GM Deekan |
You are now powerful enough to leave behind the orcs of Belkzen and face the ever-greater (and larger) giant threats waiting in the Mindspin Mountains. This mountain range stretching the length of Avistan—from Belkzen in the north to the borders of Cheliax in the south—will be your home for the rest of the adventure. Are you brave enough to face the Giants? I am looking for 2 brave explores to adventure with a established group.
Content Available for Use in this Campaign: All Paizo published material is available for use.
Third Party Material: No third party material will be allowed for use in character creation.
Ability Scores: Ability scores will be generated via 20 point buy with no ability score starting below 7 prior to racial adjustments.
Races: All races from Paizo rulebooks are available for play along with suggestions from the players guide. As long as it fits in with the AP I'm fine with it.
Classes: All Paizo published classes are acceptable. Refer to rule above.
Feats: I'm not picky, just make it work.
Traits: All characters will start with two traits of which one must be Campaign trait. You may take a drawback to gain another trait but be prepared to roleplay the drawback.
Starting Wealth: All characters starts with the maximum wealth for their chosen class.
Player's Guide: All players are strongly encouraged to download a copy of the Players Guide for use in character creation and to get a feel for adventure.
Skills: All players will use background skills.
All players will start at level 6 and start with 3000gp.
POSTING
All players are asked to try to post at least once per day Monday through Friday. However I am not a stickler and if you miss a day it is not a big deal to me. If you are going to be away for an extended period please let us know so that your character can be botted . No one is expected to post during Holidays.
When it comes to your character I'm not too strict on things. Obviously you need to stay within the rules themselves, but if you can give me a good reason as to why you want to go a certain way then I can work with that. I'd rather have a group playing with characters they want to play with. As long as it fits into the AP and your characters background then I will tend to be ok with it, but be reasonable.
Seltyn Sevenleaf |
I'm interested in playing this character, an elf evoker. Not the strongest school, perhaps, but never boring. I got him to 5th level in a previous game, and he's a lot of fun. I can add another level and adjust him to your game quite easily.
Looks like you've got some strong martial and divine characters. A little arcane magic would be a good complement to such a group, I think.
Seltyn is really smart, but awkward in social situations. He's a bit sheltered and naive, and falls for pranks most people would have spotted a mile away.
He means well, though, and uses his magic and extensive knowledge to aid his companions.
My best known alias around here is "A Highly Regarded Expert."
Wulfrum Boulderhead |
1 person marked this as a favorite. |
Original recruitment was max HP per level.
@Albion, the Eye
GM Deekan answered the posting already in the first message.
"POSTING
All players are asked to try to post at least once per day Monday through Friday. However I am not a stickler and if you miss a day it is not a big deal to me. If you are going to be away for an extended period please let us know so that your character can be botted . No one is expected to post during Holidays."
And apologies @GM Deekan if I'm stepping on your toes by answering questions. If you prefer I will stop ^_^
Hotaru of the Society |
Popping in to ask: Does this have any special rules in place, like Automatic Bonus Progression or Background Skills or the like?
Also, are you sure about the 3k starting gold? Because that's 3rd level PC wealth, or about the same amount of treasure that a CR-equivalent encounter drops in a fast XP game. It's literally less money than a level 6 expert NPC would start with. :P
Mhurren |
I'd like to submit this PC. Mhurren 1/2 orc magus. I took the haunted trait.
Mhurren was an orphan who grew up near Vigil. He was raised by some goodly priests. An old eldritch knight from Qadira who was a crusader visted Mhurren in an orphanage. The knight was a member of the town's Wizard's Guild. He eventually tutored the half orc at a young age in the scimitar and arcane magic. The knight told stories Mhurren of artifacts and magic items. The stories would stick with him for years to come. A worn but well crafted scimitar hung at the knights side in a leather scabbard. The knight taught Mhurren this weapon as well.
As he grew older Mhurren turned away from the teachings of the goodly priests and the old knight and feel in with some smugglers in the outskirts of the city. They ran goods along the Path River to the orcs of Belkzen. The leader of the smugglers saw a promising career in the group for the young half orc. Mhurren killed a city guard in self defense on one of the smuggling trips. He repented in a shrine of Desna but often has thoughts of gold and resentment of the laws and stricture of martial lands he grew up in. Part of him longs for the pure unrestrained freedom from law and mortality of his orc blood.
He has heard of giants and orcs rising in the lands of Belkzen and has traveled to the Mindspin Mountains to investigate.
ExiledMimic |
I'd like to toss in Kaden Thade a Half-Orc Wizard. Spells and such are mutable, and I took feats to be able to craft (but if that's not viable I can change that too), but the core concept is a half-orc who tries to pass for human and uses spells to buff mostly with some exception for a few damage spells or control spells. If gp changes or whatever I'm perfectly happy to update that. But voila!
Instead her captors were assaulted in a narrow pass by other orcs. Thinking it was simply a rival tribe, the captives attempted to break free, some of them being killed in the process by their capturs in the skirmish. Once the battle settled the survivors were freed and whisked away by the orcs towards human lands. The orcs, calling themselves the Burning Sun tribe, were worshippers of Sarenrae who had commited to helping those in need. Instead of dying in the cold dark confines of an orcish encampment, Fhara now had the chance to find a new life.
In the weeks it took to escape by foot in the cold rainy season, Fhara had become quite close with a Sarenrae Cleric named Kadelthar. By the time the pair reached their destination they had grown quite close indeed. Unwelcome in Trunau, Kadelthar couldn't remain. Fhara, despite affection for the kind Orc, would never have thrived in the harsh wildlands of the Hold of Belkzen. The pair parted, thinking only a fond memory would remain between them.
Instead Fhara gave birth to his child. Kaden, as she named him, favored his mother far more than his father, even right down to his blue eyes. Though his greenish palor and broad shoulders betrayed his parentage. Bullied by other children, Kaden retreated into study rather than being aggressive in return, hoping to shed the reputation of his beastial kin. Instead he grew even more isolated. Rather than let him grow up in a place that hated him, his mother left with him when he was shy of ten winters, traveling into Varisia to seek a place they could live peacefully.
Kaden grew up hating his orcish heritage for how it seperated him from others. Only when he was discovered by a kindly old half elven wizard did his life change. He studied under the wizard, learning the secrets of arcane magic and how to unlock the secrets of spells and languages under his care. He also learned how to accept his half-breed heritage and find pride in being the person he was, not simply dwelling on his skin color.
After hearing tales of unrest near his mother's home town, he's decided to strike back through the Hold intot he mountains, hoping to find the source of the upheavals and help the people who had shunned him all those years ago. Only now he makes sure to travel with a cloak that allows him to pass as human, knowing his half-breed status can cause more issues than not for those who are unenlightened.
GM Deekan |
Here we go.
@Albion-I’m fine with occult classes as long as you get it to work.
@Wulfrum-you’re fine. Thanks for answering in my absence.
@Hotaru-the starting gold was meant to be changed before I posted , but I forgot.
@Rorek-I’m fine with the crossbows.
Everyone,
The last GM stopped the campaign abruptly. I do believe all characters should be level 7 to start so adjust accordingly. Somebody post what the starting gold for a level 7 character should be. Don’t know it off the top of my head and I’m too tired to look. Since I was gone today, I’ll give everyone an extra day to work on your characters.
Deadly secret |
Female catfolk brawler 7 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Bestiary 3 47)
N Medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 15, flat-footed 16 (+4 armor, +3 Dex, +2 dodge, +2 natural)
hp 74 (7d10+28)
Sanity 32, threshhold 1, edge 16
Fort +9, Ref +11, Will +7
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Offense
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Speed 30 ft.
Melee unarmed strike +11/+6 (1d8+4) or
unarmed strike flurry of blows +9/+9/+4 (1d8+4)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 17), maneuver training (disarm +2, trip +1), martial flexibility 6/day
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Statistics
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Str 18, Dex 16, Con 14, Int 10, Wis 13, Cha 9
Base Atk +7; CMB +11 (+15 disarm, +12 trip); CMD 26 (30 vs. disarm, 27 vs. trip)
Feats Combat Expertise, Dodge, Improved Disarm, Improved Iron Will, Improved Unarmed Strike, Iron Will, Toughness
Traits anatomist, roll with it
Skills Acrobatics +13, Appraise +6, Climb +11, Craft (jewelry) +5, Handle Animal +6, Linguistics +2, Perception +13, Sense Motive +5, Stealth +11, Survival +3, Swim +10; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Dwarven, Giant
SQ brawler's cunning, cat's luck, martial training, sprinter
Combat Gear buffering cap[UE], potion of cure moderate wounds, potion of fly; Other Gear +1 studded leather, amulet of natural armor +2, belt of giant strength +2, cloak of resistance +2, daredevil boots[ARG], bedroll, belt pouch, climber's kit, flint and steel, hemp rope (50 ft.), jewelrycrafting tools, masterwork backpack[APG], torch (10), trail rations (5), waterskin, 1,733 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +5/+5/+0 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 17) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training
Martial Flexibility (swift action, 6/day) (Ex) As a Swift action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Twinklemos is a Catfolk Brawler who prefers to disarm her targets. She is hearty and dodgey. She also likes to make jewelry. I don't have a back story but can work on one if selected.
Cuàn |
I have a question for the current player's and GM, in tags as it contains spoilers for the 2nd book of Giantslayer AP
I have an idea for making her changeling daughter who'd seek out the party to thank them for ridding her of her mother
Albion, The Eye |
Apologies for taking a tad longer to put up a character, but I am really struggling between too concepts. It seems the group might find both a scout and an arcane character capable so I am seriously pondering an Arcane Trickster :D
On the other hand, the Giantslayer AP (by name and description alone, since I never played it) always get me thinking Hunter! So... Yeah, still debating between the AT and a Hunter scout.
More to come soon.
(The melee Occultist is still in the back of my mind, but it does not seem to be exceptionally well adapted to the tone of the game, nor what the group might need)
GM Deekan |
1 person marked this as a favorite. |
I think I will close the recruitment now. If you have expressed interest or posted in this thread you will be considered for the positions. If your character is not complete, don't worry you still have time. Once again, if you post after this post then you will not be considered for recruitment. I will start reading through what everyone has so far. If your character is not done then get it done so I can read through it.
Wulfrum Boulderhead |
This took me a moment as I had left the campaign for a small stint due to mental health reasons. I did find that we did in fact kill her. It was a hand waved fight that the previous GM did so as not to TPK the group. (At least I think that was the reasoning for the hand-waving. From the description, it would've been very rough.)
So, yes she was slain by two party members who have left the party. But, Wulfrum and Lys would know the story well enough to know who this character may be talking about.
rorek55 |
Zoren stonecaller was lost to the caves of the underdark when he was no more than a month old. He was the only one of the small dwarven hold to survive after an army of giants and orcs stormed in and slaughtered the clan. What happened, how Zoren survived, is a mystery even to the deep gnomes that found him almost 6 months later. Sleeping on a stone not far from their city. After much debate, they decided to take the dwarf in.
It was here, during his new life that he garnered a strange personality, and manifested his extremely close bond to stone. His connection with rock and stone surprised in the deep gnomes, and while they tried to help him learn to control his powers over stone, few could help, save an elder gnome, who like Zoren, had been touched more so by rock and stone.
The natural stoicism of dwarves was clearly still with him as he aged, but he also grew more patient, and almost detached, much different than his more grumbly kin. His sense of right and wrong however, was strong, which would lead to one of the few biggest arguements he had with those that had raised him. When he learned of the threats of giants and orcs almost directly above , whom he still held a deep anger towards, either by his blood or for kill his kin, he wanted the deep gnomes to help. But, being distrusting of others by nature, they would not. It was not their fight. However, Zoren would not be swayed, and eventually set out of the dark caverns of the underdark, making his way to the surface. He eventually found his way too trunau and offering his assistance.
Sorry, I won't be getting back to my desktop until tomorrow night, but I managed to write up a fairly explanatory surmise for Zoren. As I didn't want to wait further haha.
@players and GM, please ask me any questions you may have about Zoren
Seltyn Sevenleaf |
I wasn't very familiar with those classes, so I looked them up for a bit.
Kineticist is powerful. All kinds of abilities, and awesome ranged attacks.
But the stonelord, holy cow! There's a guy who would walk right up to a giant and punch him in the face!
I guess it depends what kind of character you want to play. If I hadn't already submitted a rather generic wizard, I'd consider a stonelord. There's just something about the concept that makes me giggle.
"Take THAT, giant! HAHAHAHA!"
Deadly secret |
Her mother was an extraordinary survivor. Not only did she give birth to Twinklemos without any assistance or comfort, she also built a shelter for her to nurse her new child. Each day the shelter grew bigger and bigger as her mother continued to build upon it when she had small chances. The location had plenty of critters for her to catch for meals. The seasons would change and some were more difficult than others. As Twinklemos grew older she learned the ways of surviving by example of her mother.
Giant kills mother
Twinklemos wants revenge and finds a trainer
She excelled at unarmed combat and proficient at disarming
She also learns to make Jewelry for a living. Someday she will own her own shop but for now she works for ....
I just wanted to let you know a backstory is being formed but I do like to think and build. This is what I got so far but on my alias for her I'll have the final drafts.