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Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Meiri is able to strike at the werewolf, but is unable to pierce it's magically toughened hide (fails to get through her DR). Her second cut is easily deflected, and Angrboda's freezing grip fails to catch much more than a tuft of fur.
The werewolf rages in fury however as Jack covers her is sticky resin, fixing her to the ground.
The bandits drop their bows and close into melee with their blades.
Red Sword at Domitan: 1d20 + 3 ⇒ (6) + 3 = 9
Green Sword at Eniac: 1d20 + 3 ⇒ (7) + 3 = 10
Blue Sword at Angrboda: 1d20 + 3 ⇒ (2) + 3 = 5
Round 2:
Green Bandit
Angrboda
Domitan
Droo (-11)
Vinegar (-11)
Rusa
Aldoni (5 NL, Fatigued, Tanglefooted)
Meiri
Jack
Red Bandit
Blue Bandit (-10)

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Eniac backs away from the half-assed swordsman and takes another spit at Aldoni.
ranged touch attack, melee penalty vs Aldoni: 1d20 - 3 ⇒ (13) - 3 = 10
acid damage: 1d8 ⇒ 7

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Angrboda also presses the attack on the werewolf.
frostbite vs Aldoni: 1d20 + 2 ⇒ (18) + 2 = 20
nonlethal cold damage: 1d6 + 3 ⇒ (4) + 3 = 7

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Eniac's acid blast is rather poorly aimed and quite apparent as the massive slug shifts back to spit. Aldoni is clearly prepared for this and jerks quickly to the side to avoid it... but every so sleightly too slow. The impediment of the glue slows her down just enough and she finds herself with a face full of acid and a horrid chilling palm to the back.
AoO: 1d20 + 3 ⇒ (14) + 3 = 17
Round 2:
Green Bandit
Angrboda
Domitan
Droo (-11)
Vinegar (-11)
Rusa
Aldoni (-19, 12 of which is NL, Fatigued, Tanglefooted, very angry)
Meiri
Jack
Red Bandit
Blue Bandit (-10)

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Domitian takes a 5 foot step and swings his quarterstaff at purple Also threatening to give Rusa a flank.
Quarterstaff: 1d20 - 1 ⇒ (20) - 1 = 19 Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Crit Confirm?: 1d20 - 1 ⇒ (3) - 1 = 2 NOPE

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Droo dismounts
ride (fast dismount): 1d20 + 5 ⇒ (1) + 5 = 6 Okay, slow dismount and Move.
Whew, glad nobody saw that.
She points north toward red. "Sic 'em Vinegar."
handle animal: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27

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Domitian brings the full fury of Razmir down on the the werewolf, who just looks at him with a bit of a confused stare. All of a sudden, up from behind, Rusa plunges her dagger deep into the shoulder of Aldoni, and with a sharp exhalation of breath, the werewolf slumps over. Vinegar runs down one of her lackeys but is held at bay by the point of his sword.
"Circle about! Protect Aldoni or we shall lose the power of the moon!"
Round 2:
Green Bandit
Angrboda
Domitan
Droo (-11)
Vinegar (-11)
Rusa
Aldoni (KO'd)
Meiri
Jack
Red Bandit
Blue Bandit (-10)

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Without silver weapons, or anything that might wound a werewolf sufficiently, Jack waits to see the outcome of the fight... Mentally, he puts silver arrows on his shopping list. delay

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Without silver weapons, or anything that might wound a werewolf sufficiently, Jack waits to see the outcome of the fight... Mentally, he puts silver arrows on his shopping list. delay
The initiative tracker says the werewolf (Aldoni) is KO'd.

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yes, but red isn't

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So hit him with a rock, or throw your mess kit at him or something.
Better yet, take up a religion and heal me.

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Does anyone have a wand of cure light I can poke people with? I am still too poor to own one. Is it too late for me to run back to town and buy a scroll or two of infernal healing?

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Jack knocks an arrow in his bow and sights along it's length. "Time to give up, your leader is down and you're alone against all of us, you cannot prevail. No need for you to die like the others."
intimidate: 1d20 ⇒ 9 sadness

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Jack searches the woman Aldoni carefully taking 20 for 24.

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Aldona wears a chain shirt and was wielding a shortsword. Additionally in her pack she has a light crossbow with 20 bolts, and moonstone and ivory jewelry worth a resonable sum. The fallen bandit carried a composite longbow (+1 Str), had 13 arrows remaining, a rapier, a sap, a buckler, and was wearing studded leather armor. All of the forged weaponly bears the same maker's mark: an eagle clutching a pair of tongs.
Most of the tents have very little in useful gear, just cots and bedrolls, however one of them has a pile of gear and a large trunk. The loud thumping sound from earlier seems to be emanating from said trunk. It is locked, however hanging from a peg on one of the tent poles is a set of keys.
The pile of gear next to the chest consists of a potion, studded leather armor, a buckler, 3 daggers, a masterwork Aldori dueling sword, a noble's outfit, a signet ring, 5 sunrods, and a couple hundred gold worth of jewelry and coinage.
Additionally, the tent has a table covered in pigeon feathers, splintered avian bones, and the fragments of a cage. Tucked away within the bedroll, spotted by Meiri, is a small folded note (Added to handouts, Slide 4)

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*nomnomnomnom....*
Eniac rasps at the fallen werewolf as though she were a very ornery cabbage, its acidic slime ensuring she's more than just knocked out.
Eniac deals 1 acid damage with every lick, so it CAN kill her...but it will take time, so if somebody thinks it's better to keep her alive, there's a window of opportunity to ask Angrboda to call Eniac off.

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Angrboda inspects the treasure for supernatural properties.
detect magic/Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

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Jack has no desire to see her survive, so does nothing to stop the slug... He instead takes the key off the peg and walks over and knocks on the chest before opening it. "Hello in there?"

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Rusa was after a ranged weapon earlier and I wouldn't mind an upgrade from my sling. If Rusa is ok with it, and the rest of you are ok with it would it be ok if I took the light crossbow and Rusa took the composite longbow?
Domitian indicates the chest Would you think that inside here we shall find our runaway? I assume this is his gear piled up here.
Domitian also finds it curious that the makers marks are those of the smith. How did these get here? Perhaps it bears going back to town and asking further questions

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The potion radiates magic, but Angrboda isn't quite sure what it is.
*THUD THUD THUD* "Let me out of here!"
It takes a moment fumbling with the keys to find the right one, but with a click the chest is unlatched. Removing the lid reveals a young lad, stripped down to his underwear and stuffed into the chest. He's bruised and battered, but otherwise seems to be in good shape.

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The diminutive investigator looks at the lad, and gives him a little smile. "Lander of House Lebeda, I presume? How'd you get into this little predicament? Well, I suppose the 'how' is of little note, you're just lucky we came along. You probably have guessed by now that our presence here is no lucky accident."

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Droo calls off Vinegar (who would have eventually given the bandit he was attacking even more wolf bites).
Additionally, the tent has a table covered in pigeon feathers, splintered avian bones, and the fragments of a cage. Tucked away within the bedroll, spotted by Meiri, is a small folded note (Added to handouts, Slide 4)
Droo snatches the slip away from the investigator and inspects the backside of it carefully.
"Curious, don't you think this little slip of paper just here. Do you suppose it to be a clue of some sort. Perhaps the wolf woman used it as a bookmark in some horrible, evil grimoire. Maybe there's fibers left upon its surface that might allow us to trace it back to whence it came or give use clues as to what it was stuffed in." She goes to return it to the woman she considers her secretary but snatches it back a the last moment. "Hold on a moment!"
"There's some sort of faint, weird backward cypher here, see." Droo shouts holding the paper up to the light. She holds the back of the sheet up so they can both see the text bleeding through from the other side.
"Meiri, get your scrivner supplies out and start scribing. Why aren't you taking notes already? I've been talking for a good half-hour. Seriously if I hadn't noticed that faint lettering we might have tossed this important clue away. Alright, I'll read it back to you. Heh, did these ruffians think to through me off merely by writing the common tongues lettering backward! We'll show them. Alright now write what say letter for letter."
,M
dehguor eW .eloh gniretaw ruo dnuora gnipoons plehw hcir emos dnuof tnecniW
ffo nioc emos ekam ot woh tuo erugif ew elihw yawa mih dehsats evah dna pu mih
gnignah tep yldrol tahT ?ot ffo mih mosnar nac ew kniht uoy od ohW .mih fo
?thgir ,htiw hcuot ni teg dluoc ew enoemos swonk ylbaborp pohs ruoy dnuora
anodlA
"Did you get all that? Just in case, let me repeat it."
,M
dehguor eW .eloh gniretaw ruo dnuora gnipoons plehw hcir emos dnuof tnecniW
ffo nioc emos ekam ot woh tuo erugif ew elihw yawa mih dehsats evah dna pu mih
gnignah tep yldrol tahT ?ot ffo mih mosnar nac ew kniht uoy od ohW .mih fo
?thgir ,htiw hcuot ni teg dluoc ew enoemos swonk ylbaborp pohs ruoy dnuora
anodlA
"There. Now do you think the letters perhaps correspond to words or letters in a book? But if so what book, or library even? Or might it be some sort of simple replacement code. We should count letters and figure out which is most common, that will probably be the letter 'e'. Hmmm?"

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The diminutive investigator looks at the lad, and gives him a little smile. "Lander of House Lebeda, I presume? How'd you get into this little predicament? Well, I suppose the 'how' is of little note, you're just lucky we came along. You probably have guessed by now that our presence here is no lucky accident."
"Huh? A real live Jack-in-the-Box found by an actual Jack. Amusing to be sure, but don't disturb us Jack, I and my assistant are in the middle of deciphering this clever code. Oh, fiddlesticks! I lost count of how many 'M's there are. 1, 2, 3, 4...."

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The boy climbs out of the chest and quickly begins to dress himself. "Hrmmm.... yes... I am Lander of House Lebeda. Thanks for your aid."
He is tall, young, and good-looking. He wears a bespoke “adventurer’s outfit” made of expensive materials, but because of his ill treatment by the bandits, it’s stained with mud and blood and is disheveled and frayed. One of his eyes is swollen shut, and his unruly hair is mussed.
"A mirror please... I must assess the damage. I assure you I had everything under control, although I'll admit that your assistance certainly... hrmm... expedited the process... hrmm yesss."
He looks at the assembled lot of you and nods curtly. "Yes... you'll do just fine. I have much work to do and a squire would be wonderful. My effects please? And that mirror!"

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"Shush! Dangnabbit! Now I have to go back and count all the 'N's again. Could someone please put him back in the box?"

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This young man rubs against some sense deep within Domitian's mind. He instantly dislikes this boy and his immediate assumption of leadership. One imperious know-it-all per adventure is quite enough . He takes a glance at Droo as he thinks this.
He bites his tongue for now though. The mission is to get him home not drive him off again and a sharp word may do just that.
Domitus, if you would? The small viper comes from Domitian's sleeve and moves the effects closer to the boy. Prestidigitation
While Domitus does this Domitian uses his own Prestidigitation to clean the boy up, remove the mud and blood from his person and fix his hair. I suspect his mother will not pay as well for a beaten and bloody son
There you are son. An adventurer should always be neat and tidy. An adventurer should also avoid being placed inside a box, just a small piece of advice from a humble priest.

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Jack walks over to Droo, gives the paper a little tug, turns it over, facing the right side, and puts it back in her hands... Then turns back to the boy. "Playtime is over, young human... time to go home and attend to duty."

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"HEY-Oh.... I knew that. I was just waiting to see how long it took everyone else to notice."
bluff: 1d20 + 7 ⇒ (11) + 7 = 18

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I suspect that M is also the owner of this mark with and eagle and tongs? Yes?

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"Much better."
He seems quite pleased to have someone tending to his appearance, but as soon as Domitian mentions the link between 'M' and the Eagle and Tongs mark he glares. "Hold your tongue knave lest I remove it from you."
He rummages around through the crate and produces another pair of Aldori dueling swords. "Come squires! There is more work to be done... more of these ruffians to remove from the countryside, more adventure ahead! By what names shall I address my new servants?"

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Do attempt to do so if you wish. I am fairly sure that I do not need Razmir to protect me from you. You were in the box, I was not, and we could just as easily put you back.
Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11

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"Hah really now?"
He takes one of the spare Aldori dueling swords and tosses it to Domitian. "Show me! A duel! A practice bout to first blood?"
He adopts a textbook Aldori dueling stance.
If you wish to indulge him, give me an initiative and a single attack roll. The Aldori dueling sword can either be used as a two-handed martial weapon identical to a longsword, or with the exotic weapon proficiency may be used as a one handed finesse weapon. Otherwise if you wish to convince him this is a bad idea, anyone can give me some sort of social check.

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Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9
Angrboda is too busy looking over the note to care about the silly aristocrat.
"Isn't it obvious? 'M' is for Marek. His mark is the eagle and tongs...and he," Angrboda nods toward the young man simply for the sake of reference, "is the 'lordly pet.' They simply didn't realize who'd they'd caught."

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Domitian wishes he had not antagonized the lordling. His mother probably wont pay for him returned with holes in.
Domitian grabs the sword and performs a few swipes with it in an attempt to seem like a master swordsman (he is not) Bluff?
Bluff: 1d20 + 10 ⇒ (5) + 10 = 15
If he wants to press the issue Domitian will touch his own chest and cast enlarge person, trying to back the youth down.

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Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17
"Pfft, hah! You're no swordsman... en garde!"
Domitian grows to immense size, and Lander smirks. "Very well! The duel shall continue until one man yields!"
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Domitian: 1d20 + 1 ⇒ (7) + 1 = 8
He lunges at the Razmiran priest and attempts to snatch the blade from his hands.
Disarm: 1d20 + 3 ⇒ (7) + 3 = 10
Math... Flat Footed CMD = 10 + BAB (0) + Str Mod (now 0) + Size (now 1) = 11... Fails to disarm
Duel Round 1:
Lander
Domitian (Enlarged)
Everyone else can feel free to continue to speak up and make social rules, but Lander seems pretty intent on an honest clean duel.

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Domitian pokes at Lander inexpertly.
Aldori Dueling Sword: 1d20 - 4 ⇒ (9) - 4 = 5

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"Hah! Too slow... parry... disengage... and... HAH!"
Disarm: 1d20 + 3 ⇒ (17) + 3 = 20 Provokes an AoO
Domitan's AoO: 1d20 - 4 ⇒ (1) - 4 = -3
Domitian's sword clatters to the floor.
"Disarmed! Yield quick for you are without weapon... Unless you are such a fool as to think you can best me bare handed!"

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Yes, you win. You are clearly a better swordsman. Now lets head back to town. I would like to drown my sorrows. Will you accompany me? Perhaps you could teach me a thing or two with a sword?
Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
What is with these dice?