GM Debug's PbP PFS 2-16: The Flesh Collector (Inactive)

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Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

While Diri tends to wounds she will happily share things she's learned about wounds off all sorts in clinical detail and how there is a commonality in impact despite damage of all sorts, from the crushing impact of bullettes to the low-pH chemical burns she experienced in her last mission.

Grand Lodge

GM

GM Screen:

Initiative, Perception
Diri: 1d20 + 1 ⇒ (5) + 1 = 6
Watts: 1d20 + 6 ⇒ (8) + 6 = 14
August: 1d20 + 5 ⇒ (13) + 5 = 181d20 + 1 ⇒ (2) + 1 = 3
Fandral: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 5 ⇒ (18) + 5 = 23
Fahd: 1d20 + 2 ⇒ (5) + 2 = 71d20 + 12 ⇒ (13) + 12 = 25
Jathyl: 1d20 + 5 ⇒ (19) + 5 = 24

Will Save: 1d20 + 11 ⇒ (9) + 11 = 20

Fandral and Fahd perk up as they get the faint aroma of...smoke?

Suddenly you hear one of the monks yelling "Fire! Fire!"

Fandral, Fahd, and Watts get a surprise action in addition to their normal action as you smell the smoke before the monks begin shouting.

Squares marked in yellow are difficult terrain due to bulette corpse or partially collapsed tunnel. Squares marked in orange are on fire.

Initiative:
Fire
Fandral
August
Watts
Fahd
Diri

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August will run out of the room. Fire? What fire? We're fightin' a fire? August will look to the smart people for direction and instructions.

Grand Lodge

GM

August: You see smoke coming out of the paper-making factory. In the doorway is a monk with his robes on fire in a panic. Several of the monks around the courtyard are looking in horror at the scene.

Wisdom check DC 12 for anyone who can see the fire:
The fire seems to be spreading swiftly through the pitch construction of the walls. If it reaches the library, the fire will be extremely difficult if not impossible to contain.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Wisdom: 1d20 + 0 ⇒ (8) + 0 = 8

Somebody help that fella, he's on fire!

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Wisdom: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18

Watts comes bursting out of the meditation room blade in hand. His form is more awkward than before with his limb unnaturally lengthened and his face stretched forward.

He stops dragging the blade against the ground for a moment to appraise the fire and then the surrounding building before screeching in a furious tone.

"Move monks! Act unless you wish to ponder on piles of ash! We need lines of water to eradicate the flames. If we give it time, it is going to spread to the library and nothing will stop it!"

Assuming drinking mutagen was my surprise round action.

GM: Would removing the connecting wall between the building slow or stop the fire and can I tell how long it might take?

Grand Lodge

GM

Watts: You also have a surprise action in addition to the mutagen. As for the wall collapse idea, you can try anything that you think might help.

The monks, a bit frightened, snap out of it and begin to scatter to find buckets.

Survival DC 17:
Collapsing a section of the connecting wall would form a firebreak and would certainly help to stall the fire. Either strength check to break the wall or damaging the base of the wall.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral comes running out of the building and sees the fire.

I have no idea what to do

wisdom check: 1d20 ⇒ 11
survival: 1d20 ⇒ 5

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Survival: 1d20 + 4 ⇒ (12) + 4 = 16 So close! August almost knew something!

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

With the surprise round action

A small flask is pulled from the investigator's side as he chugs the contents quickly and casts aside the container the ground. The skin beneath his feathers changes color slightly, but is far less noticeable than the effects of the mutagen.

Drink extract of protection from energy (fire)

Boon: Oft-Lectured for Survival with Inspiration: 1d20 + 3 + 4 + 1d8 ⇒ (6) + 3 + 4 + (7) = 20

Watts recalls a time years ago where the Master of Scrolls has asked the tengu to test the implementation of various response techniques for fighting fires. He brushes at some phantom burns that have long since been healed, but recalls just enough to help in this situation.

"August! Crush the connecting wall! It will hamper the spreading flame!"

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Survival 1d20 + 2 ⇒ (14) + 2 = 16

"We need some buckets to fill with water and try to stop the flames!"

Grand Lodge

GM

I'll presume that Fahd moves out on his turn and obtains a bucket. Diri has a move speed of 15, so I'll double move her.

Will: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
The monk in the paper workshop comes running out in a panic, robes ablaze as the fire spreads, igniting the front gate of the monastery.
Damage: 1d6 ⇒ 4

The remaining monks, including the cook, can be heard scrambling in their rooms for anything to use as a bucket and return to the courtyard in a hurry.

Suddenly from the center of the courtyard you hear a scream. "Stay AWAY from my tree!"

An arc of energy comes bolting out, catching Fahd, August, and Pradnyara along with the corpse of one of the Bulettes. When the smell of ozone dissipates, you see the ghost standing at the origin of the bolt with a twisted expression of anger on her face. She appears now in her full form, no longer hidden by the roots of her trees, as a translucent dryad, lithe, graceful, and obviously once beautiful, but now horrifically disfigured - her skin tattooed with mutating words, and impaled with nails and quills. She carries a crooked wand.

Knowledge (Religion) DC 17:
If this wand is a part of her ghostly arsenal, a physical analog must still exist unattended somewhere.

Lightning Bolt: 6d6 ⇒ (6, 4, 6, 5, 4, 2) = 27 Reflex save DC 21 for half

Reflex for Pradnayra: 1d20 + 11 ⇒ (8) + 11 = 19

Pradnyara grimaces in pain after suffering a major wound, but maintains a clear focus towards her task to extinguish the flames.

NPCs with solid blue outlines have buckets of water. NPCs with dotted blue outlines have empty buckets ready to fill.

Initiative:
Jathyl
Fandral
August (Pending reflex save)
Watts
Fahd (Pending reflex save)
Diri

Pradnyara (27 dmg)
Burning monk (4 dmg)
Other Monks
Fire

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Reflex 1d20 + 9 ⇒ (8) + 9 = 17

Fahd pulled his oil of bless weapon and applied it to his right fist.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"We are not trying to hurt you damn tree. We are trying to extinguish the fire

Move to indicated square, draw his pistol(free action), ready action to fire if she does another hostile action.

readied action:

attack vs touch: 1 + 1d20 + 13 ⇒ 1 + (9) + 13 = 23
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Hey, watch it, ghost lady! August will move to the connecting wall and break it down, as instructed! He'll double move, anyway. I moved my token but took the line with me.

Grand Lodge

GM

Don't worry about the line, I'll delete that. Just wanted to highlight where the lightning bolt went. I'll merge area effects with the map since I keep making the same mistake.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Knowledge:Religion: 1d20 + 7 ⇒ (19) + 7 = 26

This is just like in Alkenstar and Jinin and Bloodcove and the Verduran Forest, Diri recalls as the flames begin to creep around.

"Our ability to save your tree from yourself will be greatly enhanced if you relocate to a place where we can toil unaffected," Diri calls out to the apparition, closing distance and holding up a small mask-shaped symbol engraved with a handful of physics formulas. An arc of energy pulses towards the dryad.

Turn Undead, DC 21?

Grand Lodge

GM

Will: 1d20 + 17 + 4 ⇒ (5) + 17 + 4 = 26

The dryad holds fast against the arcing energy and her face turns from madness to a full fledged fury.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

So much for a respite.

Ï "hypothesize the dryad's actions will soon increase in both predictability and malice which means while periolous at least we can adapt to her behavioral patterns," Diri offers, reaching deep for a silver lining.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"You may have mistaken our passive nature for weakness. You will find our blades to be efficient solutions to the problem you present!"

Watts then glances at the burning monk and runs at poor soul, blade dragging against the ground as the investigator's body twists forward.

"There may be nothing for me left to fight dealing with these annoyances!"

Could someone double move me to the burning monk?

Grand Lodge

GM

Sense Motive for Watts: 1d20 + 9 + 1d8 ⇒ (10) + 9 + (2) = 21
Will: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29

Watts:
The monk's panic seems to be driven by a compulsion effect of sorts, not just terror of being lit on fire. He seems to snap out of it however.

Jathyl screams and flies forward, reaching out to Diri with a corrupting spectral hand. Fandral, deciding this most definitely appears to be an aggressive move, fires off a shot at the ghost. While the bullet passes through her, the magic properties of the bullet seem to tear at her being.

Corrupting Touch at Diri: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 10d6 ⇒ (6, 4, 1, 4, 6, 2, 1, 6, 5, 4) = 39 Fort DC 24 for half

A couple of the monks empty buckets of water on the fire, and are able to prevent it from spreading much, but the tremendous power of Jathyl seems to be making them have second thoughts about lingering in the courtyard. Many of them begin to scatter.

The burning monk dives to the floor and begins rolling, attempting to extinguish himself. Reflex: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d6 ⇒ 3
The flames go out, and while injured, he seems much calmer now.

As a free action, you may attempt a diplomacy check or intimidate check on your turn to convince any one of the NPCs to help with the fire or go anywhere in particular. Actively engaging Jathyl in combat would be contrary to their teachings however.

Initiative:
Jathyl (3 dmg)
Fandral
August
Watts
Fahd
Diri (pending fort save)
Pradnyara (27 dmg)

Burning monk (7 dmg)
Other Monks
Fire

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August gets to the wall I think? I'm not sure which one we meant and tries to sunder it with his Adamantine Greatsword: 1d20 + 12 ⇒ (5) + 12 = 17 for Damage with Vital Strike?: 4d6 + 19 ⇒ (5, 4, 5, 4) + 19 = 37

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"hey monks, you keep this up, you may be able to save your fort. you guys focus on that we will distract the creature"

diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

fandral drops his pistol, pulls out his cutlass as another free action, moves to the creature. and stabs at her.

attack: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 1d6 + 7 + 5 ⇒ (1) + 7 + 5 = 13

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17 Ouch.

Diri recoils from the brunt of the ghost's touch. Pressing her heels together (activating shoes of the lightning leaper), she dematerializes into a stoke of lightning, flowing throught the ghost, and appearing on the opposite side of the room. She moves to the door where more monks await, and shouts in, "Focus on the firefighting and we'll stop the ghost."

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
Lightning Bolt, Reflex DC 14 halves: 6d6 ⇒ (3, 4, 3, 6, 6, 6) = 28

Marked my bolt in orange and path afterward in black, to make it clear.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Watts confirms a moment that the monk is stable before giving a dark glare at the spirit. He then turns that rage upon the monks. "This is what you learn from the teachings of Irori? When faced with adversity you huddle in the refuse and pray for safety?"

"What are we fighting for then? This is your sanctum! Fight for it now or surrender your history to ash!"

Diplomacy: 1d20 + 7 + 1d8 ⇒ (19) + 7 + (4) = 30

Watts throws himself into the doorway of the workshop and checks the status of the hanging trap. If either it endangers him or if he could use it to smash through and smother the gluttonous flame.

Could someone move Watts into the entrance of the Burning building?

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd takes a 5' step and takes the attack to the ghost with his blessed fist.

Attack 1d20 + 12 ⇒ (4) + 12 = 16
Damage 1d8 + 8 ⇒ (2) + 8 = 10

Attack 1d20 + 12 ⇒ (15) + 12 = 27
Damage 1d8 + 8 ⇒ (3) + 8 = 11

Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d8 + 8 ⇒ (5) + 8 = 13

Grand Lodge

GM

August's swings his greatsword, and with a single stroke crumples a small section of the wall. The resulting rubble forms a clean firebreak that should give you plenty of time to deal with the ghost before the library is at risk.

Fandral's thrust manages to pierce rend at the energy of the ghost, but once again, the blade is not nearly as effective as it would be on a corporeal target. Half damage, and no precision damage.

Reflex Save: 1d20 + 12 ⇒ (8) + 12 = 20

A few of the monks grit their teeth and begin working their hardest to douse the flames, regardless of the dangers around them. Pradnyara responds to Watts' call to arms with a grim tone. "Sprits unable to find enlightenment are to be pitied or aided, never fought. This sanctum may fall but our teachings will persist."

Watts, as you approach the workshop, it is quite apparent that the trap has already collapsed. The room is a raging inferno of sawdust, paper clippings, and the wood workbench. There is not much fuel here to sustain the fire however and if contained it should burn itself out quickly. So long as the monks keep a few buckets moving towards the east side of the workshop, you can be relatively certain that the fire will burn itself out. Even if the eastern wall does catch fire, the lack of nearby rooms will impede it such that it will take several minutes before it reaches the temple, and even then will be easy to contain.

Fahd moves forward to unleash a flurry of blows, but between the agile moves of the ghost and the strange auras that hold her together, he is only able to land one of his strikes.

Jathyl glowers at Fandryl and laughs. "Your blade is bothersome! Let me relieve you of it!"

Telekinetic disarm: 1d20 + 14 ⇒ (5) + 14 = 19

Fandryl, you feel a sharp tug at your blade and notice it twist and veer in your hands, but you hold tight and refuse to relinquish your weapon.

Pradnyara and the monks begin to focus on the fire on the temple side since August's barrier seems effective at preventing the flames from spreading.

Initiative:
Jathyl (19 dmg)
Fandral
August
Watts
Fahd
Diri

Pradnyara (27 dmg)
Burning monk (7 dmg)
Other Monks
Fire

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd presses the offensive against the ghost, swinging his magically blessed fist.

Attack 1d20 + 12 ⇒ (12) + 12 = 24
Damage 1d8 + 8 ⇒ (8) + 8 = 16

Attack 1d20 + 12 ⇒ (20) + 12 = 32
Damage 1d8 + 8 ⇒ (6) + 8 = 14

Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d8 + 8 ⇒ (3) + 8 = 11

With Bless Weapon, the crit auto confirms. So the extra damage is 1d8 + 8 ⇒ (6) + 8 = 14.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"I am well aware of your stance on the undead! I was telling you to fight the fire. The workshop will burn out. Tend to the spreading flames and it shall not take anything else."

"Good going August. Now let us help guide Jathyl to Nirvana."

double move Watts 60 feet toward Jathyl.

Grand Lodge

GM

Fahd's fists fly through Jathyll, leaving rippling patterns where the magical enhancements disrupt the powers that bind her together.

Unfortunately, in addition to taking only half damage from magical sources (and none from mundane sources), incorporeal creatures are immune to critical hits unless it comes from a source with ghost touch.

Initiative:
Jathyl (34 dmg)
Fandral
August

Watts
Fahd
Diri
Pradnyara (27 dmg)
Burning monk (7 dmg)
Other Monks
Fire

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August will make his way toward the fight! Doesn't look like I can run or charge so I'll double move. Damn short dwarven legs!

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

On phone, in transit. Please move Diri 15 feet to a convenient spot to get within 30 feet of Fahd (and if possible, any injured monks.)

Diri moves, and presents her holy symbol and channel to heal living creatures.

Channeling: 3d6 ⇒ (2, 5, 4) = 11

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will move around to the other side of the creature.

acrobatics to avoid aoo: 1d20 + 15 ⇒ (14) + 15 = 29

then he make a single attack
attack+flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
damage: 1d6 + 7 ⇒ (6) + 7 = 13left out the precision damage this time

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I think I'm be in that channel also so I'm now at 65/81. I've updated my header.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd updated his header, too.

Grand Lodge

GM

Jathyl screams at diri "Thief! Murderer! You are an abomination on this land!" and she unleashes another lightning bolt at Diri and Watts.

Sense Motive DC 10:
She REALLY doesn't like anyone channeling positive energy for ANY reason and takes unnecessary risks to punish them.

I'm going to roll Fahd and Fandral's AoOs so I can get her concentration check resolved before people start making reflex saves or taking damage.

Fahd: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Fandral: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 Miss

Concentration: 1d20 + 14 ⇒ (4) + 14 = 18 Pass
Lightning Bolt: 6d6 ⇒ (3, 4, 3, 6, 5, 6) = 27 Reflex DC 21 for half

The monks that have heeded your call to fight the fire are managing a very efficient bucket chain to douse the east side of the building. The fire is being held at bay.

Initiative:
Jathyl (39 dmg)
Fandral
August
Watts
Fahd
Diri (Pending Reflex save vs knockout)

Pradnyara (27 dmg)
Burning monk (7 dmg)
Other Monks
Fire

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will make a full attack

First attack
attack w/flank: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
damage: 1d6 + 7 ⇒ (3) + 7 = 10

Second Attack
attack w/flank: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
damage: 1d6 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August moves around the dead bulette and strikes at the ghost with his adamantine greatsword!

Attack: 1d20 + 13 ⇒ (4) + 13 = 17 for Vital Strike: 4d6 + 19 ⇒ (1, 6, 2, 4) + 19 = 32

We don't have any buffs running, do we?

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd tries to take advantage of the flank and swings away with his blessed fist at the ghost.

Attack 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage 1d8 + 8 ⇒ (5) + 8 = 13

Attack 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Damage 1d8 + 8 ⇒ (4) + 8 = 12

Attack 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage 1d8 + 8 ⇒ (6) + 8 = 14

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex: 1d20 + 13 ⇒ (16) + 13 = 29

Watts takes some of fringe of the magical bolt while throwing himself through the rubble at the ghost. He positions himself to aid August and, not finding a weakness to strike, he creates an opening for August.

"Diri! She abhors your channeled power. Keep using it and she will focus on you!"

move me to flank with August. Then I attempt to aid August's next attack.

Aid Another: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19

Grand Lodge

GM

August's swing is incredibly obvious and Jathyl makes an easy drift to avoid the blade, but Fahd and Fandral manage to get a few more blows in. Jathyl appears to be unimpressed by your show of force. Watts begins to work deft moves with his swordcane, and manages to draw Jathyl's eyes from August's position.

Aid another succeeded, so August gets a +2 on his next attack roll in addition to the +2 from flanking.

The monks brave enough to remain on the battlefield begin a bucket brigade, passing buckets back and forth in a line to hold down the flames in the workshop. Their efforts seem to be paying off, and the flames are contained to the workshop alone.

Initiative:
Jathyl (57 dmg)
Fandral
August
Watts
Fahd
Diri (Pending Reflex save vs knockout)
Pradnyara (16 dmg) (Leading the firefighting efforts)
Master (Filling buckets)
Monks (In an organized bucket brigade)
Fire (Contained)

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

On phone, will request movement on the map.

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
GM Reroll: 1d20 + 3 + 7 ⇒ (20) + 3 + 7 = 30

Diri moves (up to 15 feet) to the most beneficial spot to include allies close and channels to heal living creatures.

Channeling: 3d6 ⇒ (1, 6, 3) = 10

Grand Lodge

GM

"Stop it... Stop it!! STOP IT!!! Your power is an abomination of life!"

Jathyl drifts up to catch Fandral, Watts, and Diri in another lightning bolt.

Concentration: 1d20 + 14 ⇒ (17) + 14 = 31 That should pass for whatever damage Fandral can deal on his AoO
Lightning Bolt: 6d6 ⇒ (2, 3, 2, 5, 4, 6) = 22 Reflex DC 21 for half

Fandral, you can take an AoO on Jathyl as she casts her lightning bolt.

Initiative:
Jathyl (57 dmg)
Fandral (Pending AoO at Jathyl and Reflex save)
August
Watts (Pending Reflex save)
Fahd
Diri (Pending Reflex save)

Pradnyara (16 dmg) (Leading the firefighting efforts)
Master (Filling buckets)
Monks (In an organized bucket brigade)
Fire (Contained)

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Unless Fandral shifts I'll lose the flanking bonus but I do have Aid Another on the first attack.

Attack: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 for Damage: 2d6 + 17 ⇒ (5, 4) + 17 = 26
Attack: 1d20 + 8 ⇒ (11) + 8 = 19 for Damage: 2d6 + 19 ⇒ (1, 6) + 19 = 26

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

AOO: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 1d6 + 7 ⇒ (6) + 7 = 13

immediate action, using charmed life +2 to my save
reflex: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27

Fandral's turn
five foot shift back into flank
full attack
first attack: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
damage: 1d6 + 7 ⇒ (3) + 7 = 10

second attack: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
damage: 1d6 + 7 ⇒ (6) + 7 = 13

There you go august.And i definitely getting something to get pass this non sense. I would of had a chance to crit three times in one round

Grand Lodge

GM

Jathyl screams in agony as August's blade leaves an ectoplasmic tear in her form. She gracefully hops back, narrowly evading the second blow, but finds her self sliced neatly three times by Fandral's blade. As her wounds mount she appears to begin to take this fight more seriously...

Initiative:
Jathyl (87 dmg)
Fandral
August
Watts (Pending Reflex save)
Fahd
Diri (Pending Reflex save)

Pradnyara (16 dmg) (Leading the firefighting efforts)
Master (Filling buckets)
Monks (In an organized bucket brigade)
Fire (Contained)

Fandral: The swashbuckler in my local group bought a ghost touch falcata just because he hates incorporeal undead so much.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd takes a 5' step forward and again swings three times at the ghost.

Attack 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d8 + 8 ⇒ (4) + 8 = 12

Attack 1d20 + 12 ⇒ (6) + 12 = 18
Damage 1d8 + 8 ⇒ (8) + 8 = 16

Attack 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1d8 + 8 ⇒ (6) + 8 = 14

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

My quest to find reasonable Wi-Fi has been successful. For now.

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

Your geometry lecturer would be disappointed, Diri thinks to herself as the dryad proves via electricity that three of them are colinear.

"The probability of weathering this onslaught is inversely proportional to the duration elapsed while fighting hence it would be efficient for a decisive strike," Diri states with a hint of worry creeping into her otherwise academic tone.

She closes distance to the Dryad and channels again, trying to hold on to her consciousness as long as possible.

Channeling: 3d6 ⇒ (4, 3, 2) = 9

This is an awkward state where if I stop healing, and I flub a save, she likely kills me, but my offense likely does more harm than good...fireballs when people are firefighting seem pretty gauche.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Forgot to ask/specify where to move. Please move Diri to one spot down/right of August (one spot down/left from Fahd). Thanks!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

With the channels August is fully healed. Also I moved Diri, please confirm that is where you want to be.

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