| GM Dak |
Archeak and Golarian both prepare for battle and move toward their foes. The goblins seeing the oncoming threat react in kind. Two striking at Archeak and the other moving to get into the fight.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Neither seem to have much luck there blows either missing completely or glancing off armor. The crowd runs in all directions trying to get away from the threat. Zariel pulls out his weapon getting ready to engage.
Round 1
>Archeak, Golarian, Rhanloi, Goblins, Zariel, Grimjaw, Ursion
| GM Dak |
Where is your attack and damage rolls? :) If it is your first time simply type [ dice = What it is for]xDx+x[/dice], take out the space between [ and dice for it to work properly.
@Zariel The wagon would prefent a 5 foot step, but you could use acrobatics or climb to get up there in one movement and still be able to attack.
Zariel Cailean
|
I'll just move through Archeak's square, between the goblins, and eat the AoOs.
Then I'll attack the one above me.
atk: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 2d4 + 4 ⇒ (3, 3) + 4 = 10
if archeak kills the goblin on his left before i go then i will move into the space it occupied and attack the one above it
Rhanloi
|
Rhanloi moves towards the rest of the party, looking around for any other goblins. At the end of his 30' move he will check the area, and if there are no other threats, move another 30', ending up on Grimjaw's left.
| GM Dak |
Archeak swings at the goblins kneecaps and while the strike looks well placed it doesn't do much harm to the goblin. Golarian moves to flank one of the goblins and swings lopping of the horrid creatures head. Rhanloi moves up with h is compatriots to join in the fight. The remaining goblins fight back, seemingly unfazed by the lack of their companions head, both focusing on Archeak.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Neither has much luck with their blows. Zariel weaves into the fight attracting the attention of both the goblins who try and catch him off guard as he moves through.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
One nearly lands a blow before the other stumbles him up causing him to miss his target. In the distraction Zariel strikes out at the wounded goblin finishing the work that Archeak had started.
Round 1
Archeak, Golarian, Rhanloi, Goblins, Zariel, >Grimjaw, Ursion
Rhanloi
|
The warriors seem to have this well in hand - Rhanloi scans the surrounding area in an attempt to see: 1) Are there any other threats? and 2) Where did the goblins come from? (Under the cart? Is there a tunnel? Is the cart hollow and they were in it? etc...)
Zariel Cailean
|
You can strike at it, technically I think it is considered at ranged instead of adjacent since it is diagonal but I'm not too concerned.
diagonal is still adjacent
also i'm attacking the same goblingatk: 1d20 + 3 ⇒ (5) + 3 = 8
dmg: 2d4 + 4 ⇒ (4, 3) + 4 = 11
| GM Dak |
Grimjaw comes over to the goblin and swings at the foul thing but does not connect. Ursion surveys the battle field for further threats. Archeak follows Grimjaws strike, catching the goblin off guard and gravely wounding it, yet not dropping it. Golarian comes in behind and finishes the goblin off. Rhanloi looks around to try and figure out where the goblins came from.
With the crowd mainly hidden away the sounds of battle still ring throughout the town, although with less strength than before. You hear the noticeable sound of something thing or maybe some things coming from the NE near the newly built cathedral.
Round 2
Archeak, Golarian, Rhanloi, Goblins, >Zariel, Grimjaw, Ursion
Rhanloi
|
I will move towards the sound also (normal move), preparing my quarterstaff and reviewing spells in my mind. If I see a group of goblins within 110 feet (range of Sleep spell) I will cast Sleep using my bonded ring.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.
| Ursion Ratarion |
Ursion closes his eyes for a moment and traces a five swinged shape on his chest as he moves to the North East, looking for the source of the noise.
If baddies show up before my initiative, I'll want to move and attack if possible. If they don't, consider this a double move.
| GM Dak |
As the first group of goblins is finsihed with and everyone moves toward the new sounds another group of goblins emerge from around the building.
Upon seeing the Goblins Rhanloi casts a spell.
Will1: 1d20 - 1 ⇒ (8) - 1 = 7
Will2: 1d20 - 1 ⇒ (9) - 1 = 8
Will3: 1d20 - 1 ⇒ (6) - 1 = 5
Will4: 1d20 + 3 ⇒ (11) + 3 = 14
All 4 of the goblins pass out into a deep slumber.
Round 3
Archeak, Golarian, Rhanloi, Goblins, Zariel, Grimjaw, Ursion
Rhanloi
|
Rhanloi does speak Goblin, so he will be listening for anything he might recognize. He's also looking around to reassess the surroundings as he approaches the sound of the scream.
| GM Dak |
Just east of the White Deer, near Sandpoint’s north gate, a goblin mounted on a goblin dog has bravely attacked a noble and his hunting dog. The noble cowers behind a rain barrel where he calls for help, while his dog fights against the goblin. As arrive on the scene, you're just in time to see the goblin kill the dog with his horsechopper. The dog crashes dying to the ground as the goblin's kin (who were themselves cowering nearby as the dog
was handled) throw up a cheer and emerge from hiding.
The goblins are still distracted by their kill, and as they turn their attention to the noble, you have an opportunity to attack with surprise.
Surprise Round
All Players
Rhanloi
|
Using Hand of the Apprentice, Rhanloi throws his quarterstaff at the nearest goblin. The party is amazed to see the quarterstaff instantly return to Rhanloi's hand, as if by magic (which, of course, it is!)
Attack:1d20 + 3 ⇒ (7) + 3 = 10
Damage:1d4 ⇒ 2
| GM Dak |
Rhanloi tosses his magically returning quarterstaff which misses it's intended target.Zariel moves in to attack but, similarly, has no luck with his attack. Golarian charges in and slices a goblin in two with Ursion following and nearly doing the same. Grimjaw follows up with an attack that the little greenskin manages to dodge out of the way of.
Initiatives
Golarian: 1d20 + 6 ⇒ (8) + 6 = 14
Grimjaw: 1d20 + 2 ⇒ (3) + 2 = 5
Rhanloi: 1d20 + 4 ⇒ (15) + 4 = 19
Ursion: 1d20 + 3 ⇒ (1) + 3 = 4
Zariel: 1d20 + 3 ⇒ (13) + 3 = 16
Goblin: 1d20 + 6 ⇒ (9) + 6 = 15
Goblin Commander: 1d20 + 3 ⇒ (4) + 3 = 7
Round 1
Rhanloi, Zariel, Goblin, Golarian, Commander, Grimjaw, Ursion
Rhanloi
|
Rhanloi will cast Charm Person (DC15) on the Goblin Commander (who will get a +5 bonus on its Will saving throw) in Goblin (it's one of Rhanloi's known languages!) If succcessful, he will attempt to convince the commander to surrender in order to save its life.
| GM Dak |
Will: 1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19 Rhanloi unleashes an arcane attack on the goblins mind but his force of will stops an effect from taking hold. Zariel closes and strikes at the goblin skewering it through the heart as it falls to the floor lifeless.
Round 1
Rhanloi, Zariel, >Golarian, Commander, Grimjaw, Ursion
| GM Dak |
Golarian moves to attack the mounted goblin but doesn't have much luck. Instead the goblin and his goblin dog mount return an attack.
Attack G: 1d20 + 4 ⇒ (6) + 4 = 10
Damage G: 1d8 + 1 ⇒ (1) + 1 = 2
Attack GD: 1d20 + 2 ⇒ (7) + 2 = 9
Damage GD: 1d6 + 3 ⇒ (3) + 3 = 6
Neither has much luck landing a blow however.
Round 1
Rhanloi, Zariel, Golarian, Commander, >Grimjaw, Ursion