GM Dak - RotRL AE (Group 4) (Inactive)

Game Master Dakcenturi

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Male Dwarf Ranger 1 | AC 17 T 12 FF 15 | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5

You can pull out a weapon as part of a move action iirc

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

you can draw as part of movement if you have a bab of 1 or higher. Inquisitors bab is 0 at first lvl


male tiefling fighter lvl 1,
defences:
will -2, fort 6+, reflex 3+, ac 16, hp 13 and initative 5+

I've moved right next to one of the critters and I'm ready to beat it to death with my spiked chain...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Archeak and Golarian both prepare for battle and move toward their foes. The goblins seeing the oncoming threat react in kind. Two striking at Archeak and the other moving to get into the fight.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Neither seem to have much luck there blows either missing completely or glancing off armor. The crowd runs in all directions trying to get away from the threat. Zariel pulls out his weapon getting ready to engage.

Round 1
>Archeak, Golarian, Rhanloi, Goblins, Zariel, Grimjaw, Ursion

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

can i move 1 space to me left and attack the goblins or does the wagon prevent that?


male tiefling fighter lvl 1,
defences:
will -2, fort 6+, reflex 3+, ac 16, hp 13 and initative 5+

Grinning visicously, Archeak swung his spiked chain against the kneecaps of the goblin in front of him...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Where is your attack and damage rolls? :) If it is your first time simply type [ dice = What it is for]xDx+x[/dice], take out the space between [ and dice for it to work properly.

@Zariel The wagon would prefent a 5 foot step, but you could use acrobatics or climb to get up there in one movement and still be able to attack.


Human Figher (Unbreakable) 1st | AC 17 T12 FF 15| HP 12/12 | F +4 R +2 W -1| Init +6 | Perc -1

moves in to flank and attacks goblin...

attack withou flank
1d20 + 5 ⇒ (18) + 5 = 23

damage
2d6 + 6 ⇒ (2, 6) + 6 = 14


male tiefling fighter lvl 1,
defences:
will -2, fort 6+, reflex 3+, ac 16, hp 13 and initative 5+

srry gm mind must not be working clearly
attack 1d20 + 4 ⇒ (17) + 4 = 21
damage 2d4 + 1 ⇒ (1, 1) + 1 = 3

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

I'll just move through Archeak's square, between the goblins, and eat the AoOs.
Then I'll attack the one above me.
atk: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 2d4 + 4 ⇒ (3, 3) + 4 = 10

if archeak kills the goblin on his left before i go then i will move into the space it occupied and attack the one above it

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Rhanloi moves towards the rest of the party, looking around for any other goblins. At the end of his 30' move he will check the area, and if there are no other threats, move another 30', ending up on Grimjaw's left.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Archeak swings at the goblins kneecaps and while the strike looks well placed it doesn't do much harm to the goblin. Golarian moves to flank one of the goblins and swings lopping of the horrid creatures head. Rhanloi moves up with h is compatriots to join in the fight. The remaining goblins fight back, seemingly unfazed by the lack of their companions head, both focusing on Archeak.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Neither has much luck with their blows. Zariel weaves into the fight attracting the attention of both the goblins who try and catch him off guard as he moves through.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

One nearly lands a blow before the other stumbles him up causing him to miss his target. In the distraction Zariel strikes out at the wounded goblin finishing the work that Archeak had started.

Round 1
Archeak, Golarian, Rhanloi, Goblins, Zariel, >Grimjaw, Ursion


male tiefling fighter lvl 1,
defences:
will -2, fort 6+, reflex 3+, ac 16, hp 13 and initative 5+

Question can I strike at the goblin since its in 1 square of me (diagonally) or do I need to make an acrobatics check to get at it?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You can strike at it, technically I think it is considered at ranged instead of adjacent since it is diagonal but I'm not too concerned.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

The warriors seem to have this well in hand - Rhanloi scans the surrounding area in an attempt to see: 1) Are there any other threats? and 2) Where did the goblins come from? (Under the cart? Is there a tunnel? Is the cart hollow and they were in it? etc...)


male tiefling fighter lvl 1,
defences:
will -2, fort 6+, reflex 3+, ac 16, hp 13 and initative 5+

In an act many would have called "crude" Archeak simply swung his chain down upon the goblin's skull.

attack role 1d20 + 4 ⇒ (13) + 4 = 17
damage role 2d4 + 1 ⇒ (2, 2) + 1 = 5

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8
GM Dak wrote:
You can strike at it, technically I think it is considered at ranged instead of adjacent since it is diagonal but I'm not too concerned.

diagonal is still adjacent

also i'm attacking the same gobling

atk: 1d20 + 3 ⇒ (5) + 3 = 8
dmg: 2d4 + 4 ⇒ (4, 3) + 4 = 11


Human Figher (Unbreakable) 1st | AC 17 T12 FF 15| HP 12/12 | F +4 R +2 W -1| Init +6 | Perc -1

moves to flank againg and swings again

attack withou flank
1d20 + 5 ⇒ (16) + 5 = 21

damage
2d6 + 6 ⇒ (3, 4) + 6 = 13


Male Dwarf Ranger 1 | AC 17 T 12 FF 15 | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

With a bellow, Grimjaw rushes over to the goblin next to the cart and hacks at it with his war axe.


Male Human Paladin 1 | AC 19 T 11 FF 18 | HP 13/13| F +4 R +1 W +2 | Init +3 | Perc +0

Ursion can see that his associates have the goblins taken care of. He draws his longsword, readies his shield, and looks around for further threats.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Grimjaw comes over to the goblin and swings at the foul thing but does not connect. Ursion surveys the battle field for further threats. Archeak follows Grimjaws strike, catching the goblin off guard and gravely wounding it, yet not dropping it. Golarian comes in behind and finishes the goblin off. Rhanloi looks around to try and figure out where the goblins came from.

With the crowd mainly hidden away the sounds of battle still ring throughout the town, although with less strength than before. You hear the noticeable sound of something thing or maybe some things coming from the NE near the newly built cathedral.

Rhanloi:
You don't see any tunnels or anything of the sort, but examining the cart it looks like they somehow managed to hide themselves in the cart from detection. How they would have gotten in there undetected you can't be sure, but you assume they must have had some assistance to get there and into the town without detection.

Round 2
Archeak, Golarian, Rhanloi, Goblins, >Zariel, Grimjaw, Ursion

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

I assume Archeak and Golarian are going to kill the goblin before I'm up in the roster
I take a double move towards the sound to investigate.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

I will move towards the sound also (normal move), preparing my quarterstaff and reviewing spells in my mind. If I see a group of goblins within 110 feet (range of Sleep spell) I will cast Sleep using my bonded ring.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.

Sleep Spell:
DC16 - Spell Focus feat + Lore Seeker trait


Male Dwarf Ranger 1 | AC 17 T 12 FF 15 | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5

Grimjaw runs in the direction of the "somethings", an axe in each hand.


male tiefling fighter lvl 1,
defences:
will -2, fort 6+, reflex 3+, ac 16, hp 13 and initative 5+

Archeak hurled himself forward towards the noise he eagerly anticipated bloodshed...the one thing that dulled his memories of Nidal...


Human Figher (Unbreakable) 1st | AC 17 T12 FF 15| HP 12/12 | F +4 R +2 W -1| Init +6 | Perc -1

attack goblin when it drop he yell ON WARDS!

attack with out flank
1d20 + 5 ⇒ (1) + 5 = 6

dammage

2d6 + 6 ⇒ (6, 4) + 6 = 16


Male Human Paladin 1 | AC 19 T 11 FF 18 | HP 13/13| F +4 R +1 W +2 | Init +3 | Perc +0

Ursion closes his eyes for a moment and traces a five swinged shape on his chest as he moves to the North East, looking for the source of the noise.

If baddies show up before my initiative, I'll want to move and attack if possible. If they don't, consider this a double move.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

As the first group of goblins is finsihed with and everyone moves toward the new sounds another group of goblins emerge from around the building.

Upon seeing the Goblins Rhanloi casts a spell.

Will1: 1d20 - 1 ⇒ (8) - 1 = 7
Will2: 1d20 - 1 ⇒ (9) - 1 = 8
Will3: 1d20 - 1 ⇒ (6) - 1 = 5
Will4: 1d20 + 3 ⇒ (11) + 3 = 14

All 4 of the goblins pass out into a deep slumber.

Round 3
Archeak, Golarian, Rhanloi, Goblins, Zariel, Grimjaw, Ursion

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

"Disarm and bind them. Let's see where these goblins came from and how they got here!"

Grand Lodge

ok if you say so


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After tieing the goblins up the sound of battles around town have mainly stopped. However moments after finishing binding the creatures you hear a loud scream coming from the north west.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Head towards the scream


Male Human Paladin 1 | AC 19 T 11 FF 18 | HP 13/13| F +4 R +1 W +2 | Init +3 | Perc +0

Ursion looks up from his task of binding the prisoners when he hears the scream. He picks up his gear and heads off to find it's source.

"I don't think this is over..."


Male Dwarf Ranger 1 | AC 17 T 12 FF 15 | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5

"Oh fer...come on now an' stay in one bloody spot!"

Grimjaw runs toward the sound of screaming.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Rhanloi does speak Goblin, so he will be listening for anything he might recognize. He's also looking around to reassess the surroundings as he approaches the sound of the scream.

Perception:
1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

Zariel moves towards the yelling


Human Figher (Unbreakable) 1st | AC 17 T12 FF 15| HP 12/12 | F +4 R +2 W -1| Init +6 | Perc -1

"ON WARDS!" i'll state runing that way...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just east of the White Deer, near Sandpoint’s north gate, a goblin mounted on a goblin dog has bravely attacked a noble and his hunting dog. The noble cowers behind a rain barrel where he calls for help, while his dog fights against the goblin. As arrive on the scene, you're just in time to see the goblin kill the dog with his horsechopper. The dog crashes dying to the ground as the goblin's kin (who were themselves cowering nearby as the dog
was handled) throw up a cheer and emerge from hiding.

The goblins are still distracted by their kill, and as they turn their attention to the noble, you have an opportunity to attack with surprise.

Surprise Round
All Players

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Using Hand of the Apprentice, Rhanloi throws his quarterstaff at the nearest goblin. The party is amazed to see the quarterstaff instantly return to Rhanloi's hand, as if by magic (which, of course, it is!)

Attack:1d20 + 3 ⇒ (7) + 3 = 10
Damage:1d4 ⇒ 2

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

Zariel moves to where I moved the token on the map and attacks the goblin.
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d10 + 4 ⇒ (3) + 4 = 7


Human Figher (Unbreakable) 1st | AC 17 T12 FF 15| HP 12/12 | F +4 R +2 W -1| Init +6 | Perc -1

i'll move in and attack

1d20 + 5 ⇒ (17) + 5 = 22

damage
2d6 + 6 ⇒ (5, 2) + 6 = 13


Male Human Paladin 1 | AC 19 T 11 FF 18 | HP 13/13| F +4 R +1 W +2 | Init +3 | Perc +0

Ursion also moves in to attack a goblin.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

can't view the map currently, hope I'm in range...


Male Dwarf Ranger 1 | AC 17 T 12 FF 15 | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5

Grimjaw rushes in to attack.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 1d10 + 3 ⇒ (6) + 3 = 9


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rhanloi tosses his magically returning quarterstaff which misses it's intended target.Zariel moves in to attack but, similarly, has no luck with his attack. Golarian charges in and slices a goblin in two with Ursion following and nearly doing the same. Grimjaw follows up with an attack that the little greenskin manages to dodge out of the way of.

Initiatives
Golarian: 1d20 + 6 ⇒ (8) + 6 = 14
Grimjaw: 1d20 + 2 ⇒ (3) + 2 = 5
Rhanloi: 1d20 + 4 ⇒ (15) + 4 = 19
Ursion: 1d20 + 3 ⇒ (1) + 3 = 4
Zariel: 1d20 + 3 ⇒ (13) + 3 = 16

Goblin: 1d20 + 6 ⇒ (9) + 6 = 15
Goblin Commander: 1d20 + 3 ⇒ (4) + 3 = 7

Round 1
Rhanloi, Zariel, Goblin, Golarian, Commander, Grimjaw, Ursion

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Rhanloi will cast Charm Person (DC15) on the Goblin Commander (who will get a +5 bonus on its Will saving throw) in Goblin (it's one of Rhanloi's known languages!) If succcessful, he will attempt to convince the commander to surrender in order to save its life.

Liberty's Edge

Inquisitor 1 | AC 19 T 13 FF 15 | HP 8/8 | F +3 R +3 W +4 | Init +3 | Perc +8

Zariels moves 2 spaces and attacks the goblin above him
atk: 1d20 + 3 ⇒ (19) + 3 = 22 critical threat
crit: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 1d10 + 4 ⇒ (6) + 4 = 10 x2 if the crit confirms


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Will: 1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19 Rhanloi unleashes an arcane attack on the goblins mind but his force of will stops an effect from taking hold. Zariel closes and strikes at the goblin skewering it through the heart as it falls to the floor lifeless.

Round 1
Rhanloi, Zariel, >Golarian, Commander, Grimjaw, Ursion


Human Figher (Unbreakable) 1st | AC 17 T12 FF 15| HP 12/12 | F +4 R +2 W -1| Init +6 | Perc -1

moves to attack goblin on the horse

atack

1d20 + 5 ⇒ (6) + 5 = 11

damage
2d6 + 6 ⇒ (1, 4) + 6 = 11


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Golarian moves to attack the mounted goblin but doesn't have much luck. Instead the goblin and his goblin dog mount return an attack.

Attack G: 1d20 + 4 ⇒ (6) + 4 = 10
Damage G: 1d8 + 1 ⇒ (1) + 1 = 2

Attack GD: 1d20 + 2 ⇒ (7) + 2 = 9
Damage GD: 1d6 + 3 ⇒ (3) + 3 = 6

Neither has much luck landing a blow however.

Round 1
Rhanloi, Zariel, Golarian, Commander, >Grimjaw, Ursion

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