URSION RATARION
Male Human (Chelaxian) paladin 1
LG medium humanoid (human)
Init +3;
Senses Perception +0
Languages Common, Chelaxian
AC 19, touch 11, flat-footed 18
HP 13 (1HD)
BaB +1; CMB +5; CMD 16
Fort +4, Ref +1, Will +2
Speed 20 ft.
Melee
longsword: +5 1d8+4 19-20/x2 S, TH 1d8+6
longsword, power attack: +5 1d8+7, TH 1d8+10
Warhammer, same as longsword but B and x3
Special Smite Evil, Aura of Good(faint), Detect Evil, Skilled
Feats Power Attack, Furious Focus
Abilities Str 18, Dex 12, Con 14, Int 7, Wis 10, Cha 15
Skills Diplomacy(1) +6, Sense Motive(1) +4 (-6 AC penalty)
Equipment longsword; warhammer; scale mail; armored kilt, shield, heavy wooden; sling; 20 sling bullets; dagger; flint and steel; blanket; bedroll; 5 sunrods; backpack 37.9 GP +65 gp
Traits
Birthmark +2 trait bonus on all saving throws against charm and compulsion effects
Reactionary +2 trait bonus on Initiative checks.
Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.
Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +2 to your attack rolls and +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +2 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.