GM Dak - Hell's Rebels

Game Master Dakcenturi

Chapter 1: In Hell's Bright Shadow
Part 3: Redaction's and Revenge

Pics | Maps | Loot & Notes

Starting Day: Toilday, 20th of Abadius 4715 AR
Current Day: Oathday, 11th of Calistril 4715 AR


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HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Loot sheet update. I had to fix a few things and Horillo correctly followed my directions which made evident what needed repairing. It should work properly now. Instead of my original instructions to put a mark in your column on the row of the item you wish to keep...put in the value which would be listed in column 'D'.

The spreadsheet is obviously not yet perfect, as we can plainly see Horillo in this case will be collecting negative gold. I expect that before we do have time to liquidate and disperse, we will get that number back up.


HP 17/17 | AC 16 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +2 | Will +7 | Init +4 | Perc +12 | Sense Motive +10 | Darkvision 60'

I'm good with the spreadsheet for loot. Its worked in our previous games pretty well and helps determine cash splits when we get to a point where we are wanting to liquidate and make purchases. Keeps any one character from having a majority of the items due to others not being able to use the stuff we find. That just means more cash from the sales of items goes to those who need to make purchases for what they need. My guess is we won't be picking up a lot of starknives as loot in Cheliax :)


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Mawl, I went back and un-did what you did. Sorry, should have explained, the column under each persons name, you put the number of items you are taking in that row, then it auto calculates the value.

When someone wants to take an item or multiples of an item, you just put the number you want to take in the appropriate row under the column of your name. Hope that makes sense. This way people don't have to do math, the sheet does it all. :D


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Ah got it. Thanks, I think when I took the column out I had to adjust, and when Horillo put an X, (as I had directed earlier, so he was right) but It didn't work with the formulas, I panicked and changed things.

All is good folks. Just put the number (count) of items you are taking in the column with your name and the row of the item(s) you are taking.


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just wanted to post a note since this is our first combat with disjointed Init between the group. As noted in the Campaign info, I do block Init to help expedite combat, which can sometimes lag in PbP games. So in this particular combat Nils, Horillo and Saniel can post their actions in any order and I resolve it as appropriate, then the rats, then the rest of the party.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Horillo, Sorix already cast light of sorts on my weapon which was drawn, so I believe there is enough light to allow for us to see that which he has described.


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Correct, but I don't have an issue with Horillo having light on himself as well if he had wanted to do so before descending the ladder.


Male
Spoiler:
HPs 18/18 AC 16/FF13/T13 Saves: F+3, Ref +4, W+6 +1Illusion, Perc +10 Init +3(+5 in surprise)
Human Cleric(Hidden Priest) of Erastil/3
GM Dak wrote:
Correct, but I don't have an issue with Horillo having light on himself as well if he had wanted to do so before descending the ladder.

Thanks, unless the others stop him from doing it, he will cast light on the bow before moving into a darkened area, it just makes sense to a human.. as does having bow ready...

Hoping this makes it easier to move the story on more quickly for GM ..


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Hey, just a heads-up: I'm leaving Thursday (tomorrow) evening after work for a weekend music festival with my family. I'll try to make time to check in once on Friday and Saturday, but I can't guarantee I will. I'll be back home Sunday.

Feel free to bot Sorix if needed for combat. I'll make sure the profile stat block is current before I head out. There's not a ton she can do at this level. Color Spray if she can hit 2+ creatures, Grease to make someone drop their weapon or fall prone (spend an arcane pool point to up the DCs). Scroll of Enlarge Person on Mawl if it looks like a challenging fight and there's room.

Also @GM Dak, I'm interested in submitting a cleric for your upcoming Rise of the Runelords, but I don't think I can make the 15th deadline. This week has been extra busy at work getting ready for a big meeting tomorrow, and I've had home Pathfinder or game shop PFS every night. I played RotRL like 5 years ago but the GM wasn't very good and I don't really remember the story. I can get all the details together Sunday if you could wait. If not, totally understandable.


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Horillo, since it made a difference in your last attack, because you don't have the Precise Shot feat, when you are firing into melee you have a -4 to attack.


Male
Spoiler:
HPs 18/18 AC 16/FF13/T13 Saves: F+3, Ref +4, W+6 +1Illusion, Perc +10 Init +3(+5 in surprise)
Human Cleric(Hidden Priest) of Erastil/3
GM Dak wrote:
Horillo, since it made a difference in your last attack, because you don't have the Precise Shot feat, when you are firing into melee you have a -4 to attack.

Yep, that is what I imagined ...

I was assuming you would be taking that off the minus into melee, because it's your decision as to what's in melee and what's not. However if you want me to include it in my roll I will.

I've never tried going Rapid before Precise feat in the game before, so I'm learning how best to approach firing into melee... I think it's rapid every time, despite the -2, it gives 2 goes at a crit ...


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

If you know it is in melee, you can go ahead and add the negative on there. Otherwise, I can adjust as necessary.

As to the rapid shot, in my personal opinion (meaning don't read this as me telling you what to do), it is rough to use without precise, since anything you are shooting at in melee essentially gives a -6, -6 to each attack. Yes, you have the potential to do more damage, but at low levels that -6 really hurts. The exception would be an opening salvo, before the rest of the party engages in combat, then 2 shots at -2 definitely has a good possibility of contributing more damage.


Male
Spoiler:
HPs 18/18 AC 16/FF13/T13 Saves: F+3, Ref +4, W+6 +1Illusion, Perc +10 Init +3(+5 in surprise)
Human Cleric(Hidden Priest) of Erastil/3
GM Dak wrote:

If you know it is in melee, you can go ahead and add the negative on there. Otherwise, I can adjust as necessary.

As to the rapid shot, in my personal opinion (meaning don't read this as me telling you what to do), it is rough to use without precise, since anything you are shooting at in melee essentially gives a -6, -6 to each attack. Yes, you have the potential to do more damage, but at low levels that -6 really hurts. The exception would be an opening salvo, before the rest of the party engages in combat, then 2 shots at -2 definitely has a good possibility of contributing more damage.

Yeah, I was gonna go that way, but Horillo's gotta learn the hard way ...

:-)


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Since we've hit our first *door*, I would like to setup a SDOP (standard door opening procedure). I'm assuming it will generally be Nils or Mawl opening doors, but will let you discuss among yourselves. This way, I can push you forward with your standard procedure.

An example SDOP could be something like

X checks the door for traps
X listens at the door
X opens the door

Or something along those lines. Just will help us to move things along.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Ok, I would like Nils to search the door for traps and listen, but I could open the door once given the clearance there aren't any traps or anything to expect. When I open it I can pretty much bang it open as in an attempt to shock and awe something inside. I am willing to listen to any other strategies...


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Sorix will always cast detect magic at doors and in newly-entered rooms. If any auras are detected she'll concentrate 3 rounds.


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

Nils will check and listen at the door (no Trap Finding/Disable Device till second level but he might notice them at least). From there I'm fine with Mawl taking the lead.

I would say if we're just moving along let's try and keep it quiet but if we're expecting a fight you can go the shock and awe route. (Of course now I'm picturing Mawl repeatedly throwing a shoulder into a door until Sorix walks up and turns the handle ;)


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

Oh Nils will also look for signs of traffic (footprints, scuff marks, etc) especially at doors that don't seem like they should have much usage.


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So it sounds like the SDOP is as follows:

Nils checks the door and scans for tracks, then listens at it. Assuming there isn't anything of note, Sorix Detects magic on the door. Assuming there isn't anything of note, Mawl opens the door.

Sound about right?


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Sounds good to me.


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

Maybe Detect Magic first. No sense touching magical doors without some consideration :)


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Agreed. And note that Detect Magic penetrates barriers.


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Hey Roll20 isnt working on my phone and I don’t have my laptop up here so go ahead and bot me.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Good to see someone's rolling well, Nils. I can't believe I've rolled a 1 and a 2, back to back almost.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Dak, standard procedure after the battle I will retrieve my weapon when I drop it in favor of my 3-sectional.


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

I take them when I can get them. Probably going to need to crit to do much damage past any DR they might have. I figured we'd be fighting devils so went with a silver weapon rather than CI...sneaky Paizo!

As a side note Mawl, falling doesn't imply you lose your grip on your weapon (I think stunned and anything that leaves you unconscious do that). That said if you feel you would have dropped it I'm cool with that :)


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Ooh I got roll20 to work. I can’t move my token but for now I don’t need to. I’ll post in gameplay.

EDIT: wow, I got my token to move on my phone!


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah, unless your character would have dropped it, falling prone you could keep your weapon. Feel free to retcon if you need to.

@Sorix Cool! Though I had to move you back :P, the door closed behind you all.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Ok, good to know, I will maintain my Bec then, if that's ok. I'm not sure what retcon means but I think that's it, if not that's ok too. I wouldn't move to strike unless I needed to.


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

Retcon is short for Retroactive Continuity. Basically basically changing something that already happened (or acting like things went differently in the past). You'll see writers use it a lot when they paint themselves in a corner, want to change direction or don't like that their current plot contradicts something already written. In this case it basically means "let's pretend you didn't do that thing"

BTW These fey are great...puke attack!


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Thanks Nils. I'm learning...! and yech! Puke attack, I guess if these were larger it could have a stomach acid component.

How long does the light spell Sorix cast on my Bec, last? minutes? hours? rounds?


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Light is 10 min/level, but I am assuming, unless you all tell me otherwise, that she would continue to cast it when it ran out to keep things lit up.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

No that's good. She can cast it at will? Then so be it. Let there be light.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Ok, I have added the current loot to the spreadsheet. I didn't have time to look up values and I won't have access to Hero Labs for a week. Dak, if you wouldn't mind please....

I'm probably in the air most of the day, but will check the internet connection tonight, I hope. Sorix and I are on a Desnia retreat. Lots of revelry, (j/k obviously)


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Ok, my internet status for about a week is going to be once a day early morning for most of you, except Horillo. I am near the middle of the Atlantic Ocean. If I walk about a quarter of a mile, I can get two bars on wi-fi.

Someone like Sorix, Saniel, or Horillo, or I guess Nils even, should at least wear that cloak while we are here until we get to a place where we can sell it if we want to.

Again, I don't have Hero Labs on this laptop so I cannot see how it would affect me.


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Okay, I'm back to civilization/laptop. I'll read through everything and get caught up.


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

@GM: Sorix would have stopped reading the Enlarge Person scroll since combat ended before she finished. Would you rule that the scroll is used up, or can it still be used?


Female CG Human Wizard (Exploiter) 3 | HP 20/20 | AC12 T11 FF11 | CMB+1 CMD12 | F+2 R+2 W+3 | Ini+5 | Prcp+4 SM+2 | Spd 30' | Arcane Reservoir 3/6 | Active: heightened awareness

Re: the cloak of resistance, we definitely don't want to sell it. I'll want one eventually but for now, I'd say someone who's up front and more likely to be affected by stuff that requires saving throws should wear it. Maybe Nils, to shore up that +0 to Will?


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

I’m fine with you saving the scroll.


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

It's basically good for anyone. I'd agree someone more likely to be a target should probably grab it for now. Mawl I'll give you first option since you're the bigger/scarier guy.


HP 17/17 | AC 16 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +2 | Will +7 | Init +4 | Perc +12 | Sense Motive +10 | Darkvision 60'

I am back. Origins proved a lot more of a handful than I was expecting. The drinking till 2am and then helping run PFS HQ at 7am left me with little time for sleep and even less time to get online and actually check posts, so I apologize for my absence. I think I'm caught up on posts, but just to be clear we've encountered two fights with vermin-like opponents and are continuing our search of the area? And the NPC is tagging along with us?


HP 17/17 | AC 16 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +2 | Will +7 | Init +4 | Perc +12 | Sense Motive +10 | Darkvision 60'

I did want to add to the SDOP that Saniel would most surely help with searching as they progressed through any area. He's got a pretty stellar perception skill and while he can't detect magical traps he can definitely help spot any mundane traps or hazards. I'd considered that during his evolution taking a rank or two in disable device to fit his "detective" flavor for aiding purposes as well. Just doesn't have it at this point.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

Roger on that Saniel. Nils you go with it. As usual you have been more effective and I have pretty good saves for level 1. We can trade it out later.

The people I am vacationing with, looked at me funny, then this morning after breakfast said to tell you guys hello. (including my wife).


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Saniel Correct dire rats and then grimples, and yes Rexus is tagging along.


HP 17/17 | AC 16 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +2 | Will +7 | Init +4 | Perc +12 | Sense Motive +10 | Darkvision 60'

Worth noting that up until this point Saniel has not shown any sort of preference to a deity or the like. While he caught snippets of conversations between the others about his own goddess he has pretty much made it a point to keep that information about himself concealed while in the city. Based on hearing those past conversations he has gained at least a moderate amount of trust with the party that he is not worried that they will all turn out to be worshipers of Asmodeus and have him executed for practicing such heresy here within the city.


HP 31/31 | AC 18 | T 13 | FF 15 | CMD 19| Fort +5| Ref +3 | Will +2 | Init +3 | Perc +6 | Intimidate +7 Bloodrager (Aberrant)

I have the ex-Asmodeus trait also. I did not include them in my rolls here. I did against the guards and loyalists, because those I am confident are agents of the church.

I should actually not roll at all, just not show up, Dak makes much better rolls for me! It's that GM randomizer, it's always better.


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah, these wouldn't fall under the ex-Asmodeus bonus. Also, was looking at you most recent rolls, where are you getting the extra +3 on attack and +2 on damage? I could see the +2 if you were taking a -1 to power attack, but I'm not sure where that +3 was coming from or if it was just an error. I ask because unless I'm missing something, that will turn the attack into a miss.


HP 17/17 | AC 16 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +2 | Will +7 | Init +4 | Perc +12 | Sense Motive +10 | Darkvision 60'

Those might be bloodrage numbers with the ex-asmodeus trait figured in, which would be in error as you said. He may have just failed to explicitly state starting rage.


HR | MM | RotRL1 | RotRL2 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

That makes sense. The numbers would be off in damage (ie he would actually do more damage) but that accounts for the bonus to attack. Will roll with that, unless I hear otherwise, though I know his access is limited.

@Mawl - Just a note, it is helpful when you are adding bonuses and negatives to note where they are coming from. Just in an OOC, similar to how Horillo has been doing. I sent you a PM with pre-built roles you can use, to help.


HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

I don't have the rule in front of me at the moment but just to give the thought behind my reasoning, if I recall correctly ex-Asmodean says it applies to agents of house Thrune and followers of Asmodeus and specifically calls out "most" devils.

It certainly may not apply in the case of these lemures for various reasons (which is fine by me) but that was why I defaulted to including it.

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