KINTARGO
CG large city
Corruption +0; Crime –2; Economy –1; Law +4; Lore +0;
Society –2
Qualities academic, cultured, defiant, rumormongering citizens, strategic location
Danger +20; Disadvantage martial law
DEMOGRAPHICS
[b]Government overlord (formerly autocracy)
Population 11,900 (10,115 humans, 476 halflings, 357 tieflings, 119 half-elves, 833 other)
Notable NPCs Barzillai Thrune, paracount and lord-mayor of Kintargo (LE male human inquisitorAPG 15)
Corinstian Grivenner, senior prelate of Asmodeus (LE male human cleric of Asmodeus 5/exaltedISG 7)
Iylvana Desdoros, headmaster of Alabaster Academy (LN female half-elf transmuter 7)
Jilia Bainilus, ex-lord-mayor (CG female human aristocrat 9; whereabouts currently unknown)
Kyrre Ekodyre, paralictor of the Order of the Rack (LE female human fighter 6/HellknightISWG 6)
Octavio Sabinus, lictor of the Order of the Torrent (LG male human fighter 5/HellknightISWG 3)
Shensen, beloved diva (CG female half-elf bard 8/fighter 4; whereabouts currently unknown)
Tombus Regegious, leader of militia (LE male human aristocrat 4/rogue 9)
MARKETPLACE Base Value 4,400 gp; Purchase Limit 25,000 gp;
Spellcasting 4th*
Minor Items 2d4; Medium Items 1d4; Major Items 1d2
* Government officials have easy access to 6th-level spells, and can arrange for up to 9th-level spells, given time.
History of Events:
20th of Abadius 4715 AR
-Party participates in Aria Park Protest.
- Meet Rexus
21st of Abadius 4715 AR
- Party explores the Livery
- Locate Silver Raven Cache
- Discover new 3cp/person bridge toll
- Meet Laria at Longroads Coffeehouse
- Party heads to the Tooth & Nail Tavern
- Party Explores the Wasp's Nest
- Recruit the Fushi Sisters
22nd of Abadius 4715 AR
- Unlock the Silver Raven Cache
- Rexus starts deciphering the cache's contents
- Fushi sisters hold wake for Cough
23/24th of Abadius 4715 AR
- Fushi sisters cremate Cough
- Party spends time cleaning Wasp Nest and hunting down leads
Rebellion Phase - WEEK 1
25th of Abadius 4715 AR
- Party decides to help the Devil's Nursery by looking into murders
- Discover Tooth Fairies are to blame for murders, put an end to most of them
- Reveal to Hetamon they are the new Silver Ravens
26th of Abadius 4715 AR
- Hetamon discovers lair of Tooth Fairies and puts down the last remaining one
- Party heads to Tooth Fairies Lair, find mutilated tiefling child used in some ritual
- Party heads to Clenchjaw's, meet Jillian who explains the recent difficulties
- Party decides to investigate the fires, starting at the Thrashing Badger, Victocora Estate, and finally the Silver Star.
- Party meets Sholti and convince her to help them look into matters at Clenchjaw's
27th of Abadius 4715 AR
-Continue to investigate the incidents at Clenchjaw's.
-Find the cause of the problems at Clenchjaw's - Vendalfek a fairy dragon
-Recruit Vendalfek to your cause
28th of Abadius 4715 AR
-Liberated the Salt Works
-Convinces the prisoners to join the Silver Raven's cause
29th of Abadius 4715 AR
- Group tends to their own affairs
30th of Abadius 4715 AR
-Meet back up at the Wasp Nest to find one of the Fushi sisters dead apparently by sabotage
-Not finding any leads the group goes to meet Laria and introduce Sholti to her
-Talking with Laria the group decides to look into the Red Jills and their illegal operations
-They go to Hetamon for leads but find the man isn't home or at his shop, but Sholti discovers he has gone to Aria Park because of a dog housing.
-Deciding to deal with the Red Jills for now the group starts asking around for leads
-The groups inquires draws the attention of some members of the gang who ambush the group
-Dealing with the gang memebers they question those who survive to get the location of the Jills base the Humbright House
-While the group deals with the tiefling members of the gang, the leader - a Strix, manages to escape and vows revenge.
-On their way back the group meets Silvaria who is interested in joining their cause
-The group discovers Silvaria is actually Surexeria, Rexus's sister
31st of Abadius - 7th of Calistril 4715AR
-Group rests and takes care of personal matters
Rebellion Phase - WEEK 2&3
8th of Calistril 4715AR
-Meeting back up at the Nest the group finds Dottari searching the Tooth & Nail
-Group manages to get the Dottari from discovering their hideout
-Rexus has finally finished going through the documents and explains what he found
9th/10th of Calistril 4715AR
-Group does a deep sweep of the Nest to see if they can find any leads on the traitor/saboteur.
11th of Calistril 4715AR
-The group discovers an invisible creature hiding in Rexus's room.
=Style guidelines for posting= Out of Character [ooc ] [/ooc ]
"Spoken outloud" [b ] [/b ]
"Telepathically communicated" [b ][i ][/i ][/b ]
Thoughts [i ] [/i ]
[dice ] [/dice ]
[spoiler ] [/spoiler ]
Other information [no tag]
=GM Rolls=
Any rolls that are automatic, or pseudo automatic, such as Initiative, or if you say something like "every time we enter a room, I give it a quick scan", I make the rolls, so we don't have to wait. Likewise, I may make save rolls. I may also roll Perception, Sense Motive, and Knowledge checks as appropriate. All the rolls are above board, in spoilers to keep clutter to a minimum. I roll in either: (1) Alphabetic Order or (2) Initiative Order, as appropriate for the situation. If the Rolls are in a spoiler for GM they are meant for me. If they are spoilered with anything else like Initiative or Perception feel free to take a peek.
Any save whose result may result in very bad things for your character, I leave to you whenever possible. If you face a Save or Suck for instance, I don't like to roll the save for you. Your character, your karma, your luck . . .
=Game Flow=
I would like to see one post per day minimum, excluding weekends. If you can post more often that is great. I generally check for posts around 7am Eastern and 2pm Eastern. However, I can often check multiple times between 7am eastern and 10pm Eastern. During roleplay/story points I will advanced the game if I have at least one person posting, unless there is a response needed from a specific character. For combat, I will wait 1 day before advancing the combat, unless you tell me ahead of time that you will be away and want me to play your character for you. In the event I skip your character, he/she will simply go on the defensive while he/she considers their next action.
I completely understand that RL events happen and can pull you away. The same will likely occur with me. In these cases, if you know in advance you will be away please let us know ahead of time so that we can set our expectations accordingly. If you do not post in over a week without prior notice I will PM you. If I do not receive a response to the PM in a weeks’ time I will consider you to have left the game and we may find a replacement for you.
=Combat=
I will provide maps for combat situations via Roll20. There will be a link at the top of the page to the appropriate Roll20 campaign. You will need to login so I can create a token for you and give you access to move it around the board. I also, generally track HP on Roll20. All rolls however, are done here on the boards using the [ dice ] mechanics. When combat starts I will provide a listing of Init order. All players can go in any order within their grouping.
For example the Init order might look like this:
Round 1
>Player 1, Player5, Enemy 1, Enemy3, Player 4, Player 2, Player 3, Enemy 2
Player 1 & 5 can post their actions in any order and I will resolve them as appropriate. Then after Enemy 1 & 3 go Players 2-4 can post their actions in any order. If you post and someone’s earlier action effects your action I will take creative liberties. For example, if you magic missile a baddie that the Rogue just eviscerated, I’ll redirect your spell to a still-living target. This isn’t how I run things in a live game, but in a PbP, block initiative saves time and speeds up combat significantly.
=Player Discussion=
For any questions and concerns - I prefer to address these in the Discussion thread. That way everyone has the advantage of learning the answer to a specific question or ruling and we keep the gameplay thread less cluttered. When I post a ruling or what have you, I try to post a link to the PRD.
Note: I can be wrong, I'm not a perfect GM. When I am wrong, tell me and provide references to the PRD. It is how we all learn.
Taking 10 (T10) works differently in Pathfinder than in 3.5. For instance, you can T10 on knowledge’s and perception.
=House Rules=
Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll double ones you damage yourself. If you roll a natural 20 you regain control, roll another attack roll!
Super Crits: If you roll a natural 20 on a critical and then roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)
Actions: I'm a GM that does not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! I still try and follow the rules as appropriate, but I enjoy creative solutions.
Level up: I don’t level up based on XP. I level up based on your progression in the overarching story.
Sandbox: This is a Sandbox type of game. The players will drive a lot of what happens. There is obviously pre-defined story elements as well. Some of these story elements you might even decide to go to before you are ready. As long as it does not completely derail the story I am open for some creative avenues. If you do go someplace beyond your skill I will attempt to warn you of the dangers, but I will not outright stop you.
=About Me=:
I have been DMing on and off for the last 15 years, starting in D&D 3rd edition. I am married and have two kids. Aside from PbP games, I have a regular VTT game I play in and on the weekends if not spending time with the family, doing house or school work, then I am usually playing a video game.
As to my style I enjoy in-depth roleplay but I am not the kind of guy to write a 1000 word description about the scene or a 500 word monologue about the NPCs thoughts on your actions of killing some goblins. In other words, if you expect all my posts to be a novella I’m probably not the right GM for you. On the contrary, I welcome my players to write walls of text, I enjoy reading them. Just remember depending on the pacing, you might get ninjaed by other players or myself while you are writing the wall of text. Good times for wall of texts are over the weekend. On the other side of things if you only like to post during combat or your post only ever consist of a one sentence action followed by a dice roll then I am also probably not the right GM for you. I like to see roleplay in between combat and more details about your action then “I move and attack with a 18”.
I am not a rules lawyer per say and there may be times I even consult the group on rulings if it is something extremely technical. Conversely, if it is something trivial I may simply gloss over the RAW and make my own ruling. I generally will not do this in situations where it gives either party a serious advantage over the other. With all that said Pathfinder’s supposed to be fun, and I’ll do my best to keep it that way.