Full Name |
Mawl Crulgur |
Race |
HP 40/40 | AC 20 | T 13 | FF 17 | CMD 21| Fort +6| Ref +3 | Will +2 | Init +3 | Perc +7 | Intimidate +8 |
Classes/Levels |
Bloodrager (Aberrant) |
Gender |
Male |
About Mawl Primal
Mawl Primal
Male human (Varisian) bloodrager (primalist) 4 (Pathfinder RPG Advanced Class Guide 15, 84)
NG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge)
hp 40 (4d10+12)
Fort +6, Ref +3, Will +2; -1 in areas of dim light or darkness, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 heavy mace +9 (1d8+5) or
. . +1 silver greatsword +9 (2d6+6/19-20) or
. . bec de corbin +8 (1d10+6/×3)
Ranged javelin +6 (1d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with bec de corbin)
Special Attacks blood casting, bloodrage (12 rounds/day), staggering strike
Bloodrager (Primalist) Spells Known (CL 4th; concentration +5)
. . 1st (2/day)—true strike, windy escape[ARG]
. . Bloodline Aberrant
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +4; CMB +8; CMD 21
Feats Combat Reflexes, Dodge, Eschew Materials, Power Attack
Traits ambush training, ex-asmodean, indomitable faith
Skills Acrobatics +6, Climb +7, Intimidate +8, Perception +7, Ride +3, Spellcraft +5, Survival +4, Swim +5
Languages Common, Varisian
SQ abnormal reach, fast movement, shadow-scarred
Combat Gear potion of cure light wounds, alchemist's fire (3), alkali flask[APG] (3), antitoxin; Other Gear +1 breastplate, +1 heavy mace, +1 silver greatsword, bec de corbin[APG], javelin (8), backpack, bandolier[UE], bandolier[UE], belt pouch, blanket[APG], flint and steel, soap, torch (9), torch, trail rations (5), waterskin, whetstone, wrist sheath, spring loaded (2), 1,152 gp, 7 sp, 8 cp
--------------------
Special Abilities
--------------------
Abnormal Reach (Su) Increase reach by 5 ft when raging.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (12 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shadow-Scarred -1 to saves when in areas of dim light or darkness
Staggering Strike (DC 14) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.