GM DSP's Reign of Winter 2 (Inactive)

Game Master Darksmokepuncher

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Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Viktor slowly makes his way back to his old house on the edge of the town. He puts a hand on Arthorion's shoulder, telling him to stay outside, then goes up and gently knocks on the front door.


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Assuming the rest of the party was okay with it, Kara will head to the shop to sell the "treasure chest loot" that hasn't been claimed. She'll use the gold to buy three Cure Light Wounds potions and will put the 5 leftover gold coins in a separate coin bag than her own for future group use.

Shadow Lodge

Good call Kara.

There is no answer to Viktor's knock. There is no light coming from inside and no smoke coming the chimney. The door is unlocked.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

With a concerned look Viktor pushes the door open. "Nina?" He calls out, hoping she will still recognize his matured, deeper voice. He walks in slowly, looking around the room.

Shadow Lodge

A startled gasp. A soft thud. Whispered prayers: "Please. please. please."

Viktor crouches down to peer under the bed. A young woman, nearly grown, cowers in fear, she does not see the big bearded man.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"Nina..." Viktor unbelts his sword, putting it on the table. "It's me, Viktor. I heard about mother..."

Shadow Lodge

It takes a moment for the girl to comprehend. "Viktor?" the word is an unbelieving whisper.

Suddenly she flies out from beneath the bed, a flurry of fists and wailing, "You left! You left! You left!"

Before too long, the fire's gone out and she starts to crumple.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Viktor embraces her, more to keep her from hurting her fists on his armor than to protect himself. He holds her tight. "I know, and I realize now that I was wrong to do so. Father is gone as well, and Isaac..." He shakes his head. "He has lost himself in his anger. I never should have left, I followed them both into that foolishness."

Shadow Lodge

She sobs gently for a time then subsides into a still silence.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

"Listen, I am here now, and I am here to stay." He considers asking about Helena, but knows it's not the time. "I am helping a group with discovery of the local odd weather. If there is one thing I learned from father, it is that he wants us to carry on." He stays with her as long as he can.


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Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

"You see, Daevin, the thing about the North is that it isn't a friendly place." his father looks at him. "You have to be careful. There are things out there" His father looks away, "that'll turn you into a coat, just as quick as lookin' at you." the Tatzlwyrm looks at him "And you're no man's coat."
Daevin's eyes open with a groan.

Shadow Lodge

Are we waiting for me? Just checking to make sure everyone is ready.


Male Human Magus / 1

Ready


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Ready to go! Kara will hand a Cure Light Wounds potion to Arthorion, Rusnak, and Narsius. They can restribute if they see fit :)

Shadow Lodge

Assuming everyone is ready to get moving...

The group leaves Heldren at first light and safely crosses the snow drift that was once home to the Artic Tatzlwyrm.

The sun is now setting on the snowy wood.

Push forward a bit? Camp here? Thoughts?


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

Daevin looks about the area, trying to see if there's any spots near here that could possibly provide a safe place to camp perception: 1d20 + 3 ⇒ (16) + 3 = 19-4 if snow.


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

Ellowin looks up to the setting sun, frowning, "I'd rather not be moving about in the snow when it's dark out. It's bad enough when it's light. The tracks will be no harder to find in the morning than they are now."

She will go and look with Daevin to find a suitable place to set up camp, somewhere with some overhead cover and windbreaks, if possible.

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

Shadow Lodge

Ellowin finds a perfect camp site. You could probably go without a watch. probably... :P


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

Ellowin spots a small cave and points it out to Daevin, "Over there." Walking into the cave, she is pleased that there is a tiny crack in the ceiling above to let out any smoke from the campfire, if they decide to have one. "Probably used to be something's lair until that crack up there happened, likely caused from large movement of the ground. Winds blows from the other direction, and the trees in front offer some concealment from others who might see a campfire. This should do just perfectly!" she beams.

"I feel like we could probably go without a watch... but I don't trust the voice in my head and I'd still like to have one." She takes the bedroll off the top of her backpack and unfurls it on the ground, placing a winter blanket inside for more padding and warmth, "I don't mind which shift I take. Just wake me up when it's my turn."


Male Human Magus / 1

Narsius stays silent while he follows the other and only speaks when Ellowin brings them to the cave.

"I'll take the first shift unless someone wants it."


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Viktor settles in, still a little shaken at the events in town today. "I will take second watch."


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

Daevin looks up "I'll take third watch."


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

"I'll take last watch early in the morning, I suppose. I tend to work better with uninterrupted sleep."


Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

"Zoren and I will join the first watch with... Narsius, is that it?" Arthorion sits on the snow and starts staring in the distance. The lynx walks up to him and sits by the elf's side. From time to time, the elf twitches a little, and then takes his hand to the wounds caused by the beast from the other day. The bloodied bandages show that he has not recovered completely yet.

Arthorion's currently HPs is 6, so I'll take a CLW casting in case Daevin is feeling generous. :)


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

As Daevin watches the party settle, his eyes find Arthorian and notice the remaining injuries. He stands and walks over to the elf, his magic forming in the palm of his hand "I know it isn't much, but I also know that beast had a nasty bite. Thank you for your help." he places his hand on the elf's shoulder CLW: 1d8 + 1 ⇒ (8) + 1 = 9 He looks at the rest of the party. "Truly, thank you all. I suppose it goes without needing to be said, but I will do whatever I can to make sure death does not get to know your names."


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Kara idly shuffles her Harrow Deck as she responds to Daevin, "We're a team! As long as we stick together, I think we'll be okay."

Narsius, Athorion, and Viktor, don't forget to add a potion of Cure Light Wounds to your character sheets!


Male Human Magus / 1

"You're welcome Arthorion. Kara, you are right. Or at least I hope you are."

He smiles while he does his best to make a fire for the night.

Potion added


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

As day breaks, Ellowin repacks her gear and gets dressed back in her warm clothes and fur lined leathers. She then tries to erase any existence of their presence within the cave, burying the burned out logs and running pine branches over the looser dirt inside and outside the cave entrance.

Once done with that, she stretches gratefully in the sunshine, muted as it may be behind the clouds. Eventually, she leads the group back to the snow drift, hoping to pick up any remains of the tracks that led them here originally. If not, she will follow the apparent(?) trail.

Survival (tracking): 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

So does that mean we had an uneventful night?

Kara, finishing up the last watch, notices Ellowin stirring. As Ellowin gets ready for the day, Kara once again takes out her Harrow Deck and shuffles it. She draws the top card.

Suit: 1d6 ⇒ 6 Strength
Alignment: 1d9 ⇒ 8 NE

"Oh no..." Kara says out loud, before she could stop herself. She just drew The Beating, which typically signifies coming under attack from all sides. It could also refer to the destruction of one's mind. Either way it was bad news.

Seeing that Ellowin probably heard, and maybe the others as they were slowly waking up, Ellowin explains. "I just drew The Beating. It could mean we are in for a rough day. The silver lining is that sometimes it means finding strength in yourself through adversity. But I won't have time to perform a full Harrowing to know." She replaces the card back in the deck and returns it to her person. "Either way, we need to be very careful today."

Kara will be able to add a +2 bonus to any one Strength-based d20 roll today.


Male Human Magus / 1

"Finding strenght through adversity. I sure hope it won't be worse than yesterday."

Shadow Lodge

Bah! My last post was eaten! Sorry guys. I've been waiting on you only to find you waiting on me! I'll get things updated ASAP.

Shadow Lodge

The group moves out after breakfasting and breaking camp. You walk for nearly two hours when you start seeing feathered bundles and strange fetishes hanging from the lowest branches of the trees in this part of the forest. Swaying in the gentle breeze, all are stuck through with small pins holding pieces of leather bound around them.

What's the plan friends?


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

Stopping everyone from going any further, Ellowin looks warily at the fetishes, slowly drawing her bow and standing a decent distance from the first of them, "I do not remember these being here before..."

What kind of knowledge check to see what they represent or are used for?

She looks the area over for any signs of tracks or traps.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14 +1 to find traps, +2 if dealing with fey


Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

Arthorion observes the fetishes with curiosity while Ellowin analyzes the terrain around them.

Knowledge (geography) - Does Arthorion know about tribes or peroples that employ this kind of fetishes?: 1d20 + 7 ⇒ (12) + 7 = 19

Shadow Lodge

Are you handling a fetish Arthorion? Looking intently? From what distance?

Ellowin detects no tracks or sign of mechanical traps.


Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

Looking intently from 15 ft.
Perception to notice the details from a safe distance: 1d20 + 6 ⇒ (14) + 6 = 20


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Kara's eyes once again glow blue as she looks around, paying special attention to the fetishes.

Using Detect Magic. Not touching anything. Kara won't get any closer than Arthorion is now.


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

Does she find any magical traps? She has trapfinding as a rogue due to her archetype.

Shadow Lodge

No magical traps. Kara detects many magics.

The fetishes are, in fact, crows that have been bound with leather. And the pins? They are actually tiny, little arrows.

Suddenly, many (17 to be exact) spheres of luminescent light flare up in the trees all around you. A menacing voice emanates from 3 points at once.

"New sport! Livelier than the crows! Attack! For Icecrown!"

Let's have initiatives please. :)


Human (Taldan) Bloodrager 2 / HP 17 of 21 / F+5 R+2 W+0 / AC 19.12.17 / Init. +1 / Perc +5

Initiative: 1d20 + 11 ⇒ (1) + 11 = 12


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Daevin snarls as his mind races in light of the new foes. Pun intended. Kno nature: 1d20 + 5 ⇒ (8) + 5 = 13


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Did Kara have enough time to pinpoint the locations and determine strength and type of aura? Per the spell, it would take three rounds to do so and she would get a Spellcraft check on each aura. Her spellcraft isn't great, but it would be worth a shot! If she hasn't determined the details of the auras, she may keep concentrating on Detect Magic.

Also, I'm going to assume Icecrown isn't local, so Knowledge (Local) won't help :)

Kara jumps when the light suddenly flares up and the voice emanates, seemingly from nowhere.

Shadow Lodge

Sorry Kara: not enough time to know more.


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Ellowin raises her bow, growling, "Dammit, how did I miss big glowing balls of light!?"

Knowledge (geography): 1d20 + 5 ⇒ (13) + 5 = 18 to know where and what Icecrown is


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Okay, should I assume I'm on the first round of Detect Magic then? I may consider keeping it up.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Init: 1d20 + 3 ⇒ (8) + 3 = 11

Shadow Lodge

Yes Kara :)

They just flared to life Ellowin, just in case you're not just roleplaying :) Icecrown is the name for the ruling capital of Irrisen.


Male Human Magus / 1

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Shadow Lodge

They go first :(

The lights shuffle and float around with amazing speed. When they settle...

1d20 + 8 ⇒ (3) + 8 = 11 for 1d2 - 1 ⇒ (1) - 1 = 0
1d20 + 8 ⇒ (17) + 8 = 25 for 1d2 - 1 ⇒ (2) - 1 = 1
1d20 + 8 ⇒ (2) + 8 = 10 for 1d2 - 1 ⇒ (2) - 1 = 1

...Daevin and Kara have tiny little arrows stuck in their clothes, but Ellowin takes one in the cheek!

1 damage and you are staggered for one round from extreme cold on the arrow.

Perception DC 20 to spot the source of the attacks.


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Perception: 1d20 ⇒ 1 Kara's a bit distracted by the shiny lights, I think!

Kara, focusing too hard on locating the magical auras, barely notices the tiny arrows stuck in her clothing. She maintains her spell, concentrating on finding the source of the auras rather than worrying about the attackers.

She should know how many auras and the power of the most potent one at this point.

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