GM Crellan's Mystery Pathfinder Adventure Path (Inactive)

Game Master Patrick McDade

Roll20 Link


401 to 450 of 631 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

You were still standing outside the other room on the map, so it was confusing. I have moved you to open the next door.

Passing through the room quickly, Radavek opens the far door. This room appears to be a large closet or storage room. Normal clothes and priestly garments take up much of the room, except for one wall upon which hangs a well-kept suit of leather armor, a flail, and a large steel shield. There is another door in the north wall.


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Radavek waits for the others before pushing through the closet and opening the next door.


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Viniana moves into the room behind Radavek and takes a quick look at the various books before preparing to follow into the next section.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Jonnie looks around as they move through.
per1/2: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (11) + 6 = 17


Ravin quickly scans the room as he follows, then nods to Radavek.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


The party quickly looks about them as the proceed, hurrying to keep up with Radavek. Upon opening the door, sharp pain radiates through Radavek as he feels the very life being drained from him.

The room beyond appears entirely empty.

Damage to Radavek: 1d8 + 1 ⇒ (6) + 1 = 7

Spellcraft DC16:
The effect appears to be Cause Light Wounds, obviously a trap associated with the door.

I have your quick perception checks this as looking for traps and secret doors, but not opening drawers, physically examining items in a search of a room format. If that is not correct, let me know. If you do a thorough search with all invovled I will do the take 10/aid another rolls as we discussed before.


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22
Realizing what just happened, Viniana asks, "Are you alright Radavek? Do you need some assistance?"


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Radavek drops the torch and staggers back holding his hand to his chest. "The door bites!" He quickly scoops the torch back up and drives the butt end into the door to push it farther open.

Is that a door across the way? Are the walls down here built up or cut into the rock?


No, that is a wall and they are built of stone bricks.


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28
Viniana Alteresa wrote:
Realizing what just happened, Viniana asks, "Are you alright Radavek? Do you need some assistance?"

Radavek looks at Viniana; a small smile. "No thanks. I'm fine."

But he starts to shake his hand.

"Looks like a dead end."

But why would one trap an empty dead end room?


Ravin says, "Given the magic-trap, I'd guess this held something valuable... or this is one of those looks can be deceiving sort of places. I'd say we take the time to give it a thorough search."


Search:

Ravin takes 10 for 15.

Viniana: 1d20 + 4 ⇒ (3) + 4 = 7
Jonhilda: 1d20 + 4 ⇒ (6) + 4 = 10
Radavek: 1d20 + 3 ⇒ (12) + 3 = 15
Ravin: 1d20 + 5 ⇒ (5) + 5 = 10
Torrosk: 1d20 + 2 ⇒ (10) + 2 = 12
Total= 23

The party thoroughly searches the room beyond the trapped door and find that the northern wall actually has a false brick, it appears that when you push the brick in a secret door in the north wall may open...

Please take the time to update your position on Roll20 as we move along these searches... Thanks!


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Ha! I've got to stay centered in the new room or someone gets lost in darkness.

Despite the trap, Radavek keeps pushing forward.


Updated, following Radavek.


Jonnie moves nimbly, putting herself in the corner as she quickly hustles through the doorway.


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

Torrosk moves into the doorway behind Radavek


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Viniana moves in as well, staying near the middle of the group and keeping a wary eye out.


The wall opens as expected, revealing a dusty room with a fetid odor wafting through the secret door. The source of the odor is quickly realized as shambling corpses move more quickly than one might think to attack.

Initiatives:

Viniana: 1d20 + 1 ⇒ (20) + 1 = 21
Jonhilda: 1d20 + 4 ⇒ (13) + 4 = 17
Radavek: 1d20 + 2 ⇒ (16) + 2 = 18
Ravin: 1d20 + 3 ⇒ (6) + 3 = 9
Torrosk: 1d20 ⇒ 3
Creatures: 1d20 + 2 ⇒ (10) + 2 = 12

Know Religion DC 17:
These appear to be fast zombies, known for their ability to attack quickly (twice per round).

Perception DC 18:
The creatures appear to have elven features and darker skin.


Order:
Viniana <----
Radavek <----
Jonhilda <----
Creatures
Ravin
Torrosk


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

"Torrosk, here! You others back out!" Radavek swings his scimitar back and holds it ready to strike.

Ready action to attack when one comes in reach.

Scimitar: 1d20 + 5 ⇒ (18) + 5 = 23 .... damage: 1d6 + 2 ⇒ (5) + 2 = 7
Scimitar, crit confirm: 1d20 + 5 ⇒ (14) + 5 = 19 .... damage: 1d6 ⇒ 2

I'll hold the door one round so we can rearrange. Get Torrosk in this room and everyone else in the previous room. Then I'll step out of the way and we can use the door to gate these things. Sound good?


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Sorry, completely overlooked that combat started. I can't access rolld20 from my phone so it will be this afternnon beforw I can post.


Jonnie gestures, and a patch a grease appears under the three to the left.

10x10 should get three to left

Grease DC 15 Ref:

School conjuration (creation); Level bard 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, M (butter)

Range close (25 ft. + 5 ft./2 levels)

Target one object or 10-ft. square

Duration 1 min./level (D)

Save see text; SR no

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.


As Radavek calls out and readies himself for combat, Jonhilda summons up grease to cover the floor at the feet of three of the undead creatures. Unfortunately, all three seem to keep their balance, moving with more grace than one might suppose from decaying corpses.

Dice:

Ref: 1d20 + 2 ⇒ (14) + 2 = 16
Ref: 1d20 + 2 ⇒ (15) + 2 = 17
Ref: 1d20 + 2 ⇒ (15) + 2 = 17

Order: (Waiting on Viniana)
Viniana <----
Radavek <----
Jonhilda <----
Creatures
Ravin
Torrosk


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Seeing the undead creatures Viniana holds up her holy symbol, "May the light of Shelyn return you to rest." A burst of energy emanates from her holy symbol and the undead are scourged with positive energy.

Channel vs zombies dc 12: 1d6 ⇒ 5


Dice:

Save v Chan: 1d20 + 3 ⇒ (13) + 3 = 16
Save v Chan: 1d20 + 3 ⇒ (5) + 3 = 8
Save v Chan: 1d20 + 3 ⇒ (11) + 3 = 14
Save v Chan: 1d20 + 3 ⇒ (12) + 3 = 15
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit Confirm: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The light of Shelyn tears into the undead creature at the door before he steps into Radavek's swing, but the other zombies are partially shielded by the door and suffer less from the effect.

The most injured one lunges towards Radavek, moving more quickly then expected and strikes out twice with its fists. One strikes Radavek squarely in the face, but he barely was able to move and absorb the blow - preventing his jaw from breaking.

Two other zombies lumber quickly into the room, flanking Radavek but failing to take the tactical advantage as they swing at Ravin and Jonhilda instead. Fortunately, both miss as there is some power behind both swings.

Radavek takes 6 hp slam damage... Radavek can take his action and if he drops the zombie first, I will ret-con this, but it is unlikely.. Radavek can then take an AoO at one of the other zombies as well.


Party is up
Ravin
Torrosk
Viniana
Radavek
Jonhilda
Creatures


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Whoops, didn't even think to roll the aoo for something coming at us last round, I'll add it to the beginning of this one if that's alright.
AoO from last round: 1d20 ⇒ 31d10 - 1 ⇒ (8) - 1 = 7

Realizing these abominations largely resisted her channel, Viniana resorts to an alternative method of helping her companions. With a mere thought she calls upon Shelyn to help deflect the attacks of these things.

Standard Act: Activate Deflection Aura (+2 deflection bonus to ac and cmb).

AoO: 1d20 ⇒ 201d10 - 1 ⇒ (2) - 1 = 1
AoO Confimration: 1d20 ⇒ 101d10 - 1 ⇒ (2) - 1 = 1


Ravin grumbles, "Stupid mindless undead, don't even know when they're being made fun of..", and quickly slashes out with his dagger at his newfound friend.

Dagger: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d3 ⇒ 1


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

Torrosk takes a step back, to let others by him, since there's no room for him to attack the zombies.

readied attack if any zombie comes through: 1d20 + 5 ⇒ (4) + 5 = 9


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Now I'm a little confused. I rolled the readied attack in my last post. Your post implies the zombie struck me first and says nothing about my attack. Did that one hit? Did the attack not come off for some reason?


Radavek Petali wrote:
Now I'm a little confused. I rolled the readied attack in my last post. Your post implies the zombie struck me first and says nothing about my attack. Did that one hit? Did the attack not come off for some reason?

Retcon

As the undead creature steps to slam Radavek, he slices into it with his scimitar, opening a greivous wound oozing with pus and black goo.


Viniana grazes one of the zombies while taking defensive action. Ravin slashes with his dagger with similar results.

Waiting on Jonhilda


Sorry.

Jonnie fires a ray of acid at the best target she can reach from the corner.
range touch no penalties applied: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 1 ⇒ (3) + 1 = 4


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Cool. Then the AoO ...

As the creature pushes past Radavek toward Jonhilda, the Varisianck flips a quick backhanded cut at it.

Scimitar: 1d20 + 5 ⇒ (1) + 5 = 6 .... damage: 1d6 + 2 ⇒ (1) + 2 = 3

Awesome.


Radavek, you can actually go again. Your readied action came immediately before their turn, then they went, now you may take your full action.


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Surrounded on three sides, Radavek begins to panic. His attacks take on a desperate strength as he hews at the wounded creature before him.

Scimitar, rage: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 .... damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

5 rounds of rage remaining; 4 temp hp; -2 to AC


Dice:

Acro: 1d20 + 2 ⇒ (18) + 2 = 20
Attack Flank: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attack Flank: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit Confirm: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attack Flank: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Attack Flank: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack No Flank: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crit Confirm: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Radavek brings his scimitar around again, slicing deeply into the undead creature in front of him - dropping it to the ground inert.

However, this draws the attention of the two flanking him and both attack with vigor. The two flaking him strike him three times, viciously batting him back and forth between him. The ranger is barely standing when the final undead creature lurches forward out of the grease spell and strikes a particularly deadly blow, cracking Radavek's skull and leaving him on the ground dying...

Three hits out of four for 24 points of damage left Radavek up with one hitpoint with rage going... then a crit for 14 points of damage puts him at -13 and dying.


Party is up
Ravin
Torrosk
Viniana
Radavek
Jonhilda
Creatures


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Ouch.


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Seeing Radavek fall, Viniana does the only thing she can to try and save him with these monsters so close. Holding up her holy symbol she sends a burst of energy out of it and into her allies before stepping back and preparing to smack any creature foolish enough to come through the doorway.

So, maintain the deflection aura, channel positive to heal, and five foot back.

Channel Positive: 1d6 ⇒ 6

AoO: 1d20 ⇒ 191d10 - 1 ⇒ (9) - 1 = 8


Jonnie points to the undead in front of her.
"Someone take this one out!! Use that smite thing if you can."


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

As Viniana steps back and Radavek falls, there is finally room for Torrosk to move in and join the fight. "MOVE! get back into the other room, and cover the doorway, and leave me space. We'll force them to only be able to get at us one at a time.

Torrosk moves foward to stand just behind where Radavek was dropped and swings at one of the Zombies that was flanking Radavek (on the left).

He snarls viciously as he swings, "Abomination! Pharasma guide you to whatever awaits your afterlife!" With a look of abject hatred and disgust.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 3 ⇒ (5) + 3 = 8


Jonnie waits for the actions of others, than proceeds to use magic to attack the skeletons.

If there are two skeletons left, and Jonnies is not engaged....

An acid spray hits the two skeletons, aimed to miss the prone and wounded adventurer.

burning hands converted to acid hands REF DC 16: 2d4 + 1 ⇒ (3, 3) + 1 = 7

If there is one skeleton left or Jonnie is engaged

A ray of acid targets the closest skeleton.
range touch/damage: 1d20 + 3 ⇒ (20) + 3 = 231d3 + 1 ⇒ (1) + 1 = 2
cast defensively: 1d20 + 6 ⇒ (16) + 6 = 22
range touch crit/xtra damage: 1d20 + 3 ⇒ (8) + 3 = 111d3 + 1 ⇒ (3) + 1 = 4


Viniana's calles upon Sheylyn to heal Radavek, and his wounds stop oozing blood though he is still near death on the ground. She moves back, finally allowing Torrosk to enter the fray... he swings and cuts deeply into the creature directly before him - but fails to return it to full death.

Jonhilda remains in the front and casts her spell defensively at the creature directly in front of her, splashing acid upon it and wounding it.

Radavek stabalized at -7

Waiting on Ravin.


Ravin winces as Radavek falls, but smiles as healing energies wash over him, "I'm not the best at this slashy-killy stuff," he reminds the group as he lashes out with his dagger, Let's hope they don't cut me down as easily as they did Radavek...

Dagger: 1d20 + 5 ⇒ (19) + 5 = 24 Confirm: 1d20 + 5 ⇒ (19) + 5 = 24 Looks good

2d3 ⇒ (3, 1) = 4


Ravin takes advantage of the undead creature's distraction from Torrosk's attack, and strikes a true blow with his dagger - opening up the creatures abdomen and causing its decaying innards to spill at its feet. The creature looks down groaning as the force animating it evaporates and it collapses into a pile of bones and flesh.

The uninjured creature steps over Radavek's body and strikes twice at Torrosk, while the other turns its attention to Jonhida, apparently angered by the acid dissolving its flesh.

Torrosk fends of the attacks easily, however one slam on Jonhilda connects, knocking her hard on the head.

5hp damage to Jonhilda

GM Dice:

Slam: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Slam: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Slam: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Slam: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Party is up!


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

Torrosk slashes down at the zombie that hit Jonnie, and growls again, "Get out of the room, and leave space for me in the doorway."

attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 3 ⇒ (8) + 3 = 11


Ravin says, "Done, Torrosk.", and tumbles slashes the zombie with his dagger before diving into a tight roll and tumbling his way back into the hallway, standing next to the cleric.

Dagger: 1d20 + 5 ⇒ (13) + 5 = 18 for 1d3 ⇒ 2

Acrobatics (Avoid AoO): 1d20 + 10 ⇒ (13) + 10 = 23


"If you haven't noticed, I can't leave this room without getting attacked."

Moving around a hard corner provokes.

If the one threating her is still up, Jonnie casts defensively.

touch/damage: 1d20 + 3 ⇒ (2) + 3 = 51d3 + 1 ⇒ (1) + 1 = 2
Concentration defensive: 1d20 + 6 ⇒ (10) + 6 = 16


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Finding herself with little she can do this round, Viniana tries to slice into the zombie in the doorway with her glaive by swinging around Torrosk's side.

glaive: 1d20 ⇒ 141d10 - 1 ⇒ (8) - 1 = 7

Apply what modifiers you need to. Also, dropping deflection aura.


Going to see if people want to re-think moves based on the corner ruling in the discussion thread. Jonhilda specifically.


Jonnie escapes the room.
full withdraw


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Only change I will make is a 5 foot step straight back.

1 to 50 of 631 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay Thread All Messageboards

Want to post a reply? Sign in.