About Torrosk BrokenbladeStatblock:
Torrosk Brokenblade Paladin
Male half-orc paladin (undead scourge) 3 (Pathfinder RPG Advanced Player's Guide 117) LG Medium humanoid (human, orc) Init +4; Senses darkvision 60 ft.; Perception +0 Aura courage (10 ft.) -------------------- Defense -------------------- AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield) hp 28 (3d10+8) Fort +5, Ref +4, Will +3 (+2 trait bonus vs. divine spells of different faith than you) Defensive Abilities orc ferocity; Immune disease, fear -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee greatsword +6 (2d6+4/19-20) or . . heavy flail +6 (1d10+4/19-20) or . . heavy shield bash +6 (1d4+3) or . . heavy shield bash +2 (1d4+2) or . . longsword +2 (1d8+3/19-20) or . . longsword +6 (1d8+3/19-20) Special Attacks smite evil 1/day (+1 attack and AC, +3 damage) Paladin Spell-Like Abilities (CL 0th; concentration +1) . . At will—detect evil -------------------- Statistics -------------------- Str 15, Dex 15, Con 12, Int 10, Wis 9, Cha 13 Base Atk +3; CMB +6; CMD 17 Feats Improved Shield Bash, Toughness, Two-weapon Fighting Traits disdainful defender, reactionary Skills Acrobatics -6 (-10 to jump), Diplomacy +6, Intimidate +3, Knowledge (religion) +5, Perception +0, Sense Motive +4; Racial Modifiers +2 Intimidate Languages Common, Orc SQ lay on hands 2/day (1d6), mercy (sickened), orc blood Other Gear lamellar (iron) armor, +1 heavy steel shield, heavy wooden shield, greatsword, heavy flail, longsword, longsword, backpack, bedroll, belt pouch, belt pouch, flint and steel, sack, waterskin, wooden holy symbol of Pharasma, 7 gp, 2 sp, 9 cp -------------------- Special Abilities -------------------- Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Darkvision (60 feet) You can see in the dark (black and white vision only). Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Disdainful Defender You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Improved Shield Bash You still get your shield bonus while using Shield Bash. Lay on Hands (1d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd. Smite Evil (1/day) (Su) +1 to hit, +3 to damage, +1 deflection bonus to AC when used. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Background:
Torrosk Brokenblade was a typical ½ orc in a typical orcish camp. Which was to say his life was hell. Despite being as big as the other orcs, and despite being smarter than the other orcs, he was always the brunt of jokes, and orc jokes generally started, or ended with a beating. Or on special occasions both. He was never allowed the weapons that others were given, having to settle for weak or in many cases already broken weapons. He prayed for the end of it, for the end of the camp, for his revenge.
Someone must have been listening, but not anyone Torrosk would have wanted listening. Just after Torrosk’s 14th birthday, the camp was attacked. The shadows themselves boiled and came to life, hideous creatures, grey flesh the color of death, taloned fingers and horribly sharp teeth bounded after the shadows, snarling in glee as they started to rend their way through the orc encampment. Torrosk knew that he needed to hide, and found his way into the woodshed and hid under the wood pile, pulling logs and kindling over himself in a futile effort to hide from the creatures.
Time passed for Torrosk, and he tried the best he could to fit into Pharasma’s clergy, but his orcish blood gave over to rage just a bit too often. He understood that death came to everyone, just or unjust, and followed the prophecies as best he could, but his blood cried out for action. To put it simply, he was terminally bored. He started to question how undead were allowed to exist, since they stopped a soul from getting to its deserved rest, or unrest. They tore at the frayed end of prophecy, and unraveled them, changed them where they weren’t supposed to.
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