
Talon Shadowblade |

reflex save: 1d20 + 24 ⇒ (13) + 24 = 37 Talon takes 32 damage
I don't think see in darkness allows to see through the fog
also light steps, ignore difficult terrain and can walk safely over any surface but if you need the acrobatic check...stay on feet: 1d20 + 32 ⇒ (2) + 32 = 34
Talon quickly evades most of the steam blast but the heat has effected him. he seems unable to see in the sudden change of environments. his hand reaching out for a wall, he tries to navigate in the direction he was originally moving, toward the stairs.

Taerine Doumont |

Reflex: 1d20 + 20 ⇒ (17) + 20 = 37
HP 243/250; Burn/non-lethal damage 1 (max 12)/17; Internal Buffer: 3/3
AC 34, touch 20, flat-footed 29; CMD 32
Fort +23, Ref +20, Will +15
Effects: Force Ward (0/25 temp hp)
Taerine hisses as the geyser hits her, though she dodges the worst of it and little water seems to actually touch her skin.
I have firesight, which lets me see through flames and smoke as if they were transparent. Not sure if this counts as smoke for that ability (if you had called it steam, I'd have said yes, but I'm less sure for fog). Up to you...
Taerine looks around, trying to make sure no more geysers will explode.
"This way," she says, directing her companions toward the stairway and looking around for any possible enemies or other obstacles.
Perception: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32
Taerine frowns as the fog prevent her from seeing what lies ahead.
"Step aside," she cautions her companions, then gestures toward the stairway she was heading toward.
A jet of flame surges from her hand toward it, her body seeming to dissolve into fire as it races forward before rematerializing at the base of the stairs.
As she arrives, her form glows with a sullen red nimbus.
I'm shooting a flame blast at the wall, using extended range infusion to boost the range to 120 feet and then using my ride the blast wild talent (You can use this wild talent as part of activating a kinetic blast other than telekinetic blast. You transform yourself into your element or energy and send yourself along with your kinetic blast. You appear at the end of the blast’s path, adjacent to the blast’s target (or final target, for form infusions like chain) or at the center of the burst or spread for form infusions like explosion.) 0 total burn.
Fire blast (ranged touch): 1d20 + 18 ⇒ (2) + 18 = 20 Should be vs. AC 5, I'd think, to target a specific square, so should hit my mark at the base of the stairs as long as I don't roll a 1...
The glow: At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +5. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls.
The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.

GM Choon |

As you lead your companions on, you notice three of lumps in the snow, frozen men encased in ice. You could probably break them out if you had time, but you don't at the moment. Maybe after the geyser stops trying to boil you.
Mere seconds after the geyser's eruption (the second round of travel) the water from the geyser starts condensing and the rapidly cooling water begins running down the ceiling of the stairwell and dripping down in a forest of quickly freezing icicles.
This rain of freezing water affects anyone on the stairs below the geyser’s eruption and lasts for the length of the eruption as well as 1d3 rounds thereafter. Any creature caught in this freezing downpour takes 10d6 points of cold damage each round and is slowed (as the slow spell) by the layer of ice forming on it. A DC 30 Reflex save halves this damage (once again, only quartering it for evasion) and prevents the slow effect. Once the creature has been slowed, each additional failed save causes its speed to be reduced by 10 feet. If the creature’s speed reaches 0 feet, it is encased in ice and is considered helpless. At this point the creature continues taking damage from the freezing water—automatically failing any saving throws—plus an additional 3d6 points of cold damage each round until freed from the ice. The creature also begins to suffocate until at least partially freed (requiring a full-round action by someone other than the helpless individual).
Thankfully, Youall should make it through after just two rounds of travel. We will see how everyone rolls. Taerine and probably Talon, at least, will get out on round 2.
round two damage: cold: 10d6 ⇒ (3, 6, 2, 6, 1, 6, 1, 1, 2, 1) = 29
round two fire damage (Ya, that's persistent): 20d6 ⇒ (5, 3, 2, 1, 3, 3, 2, 2, 4, 2, 5, 3, 6, 2, 1, 2, 6, 1, 6, 3) = 62

Taerine Doumont |

Reflex: 1d20 + 20 ⇒ (8) + 20 = 28
The cold doesn't hurt Taerine thanks to her ring as she escapes from the chill, though she grimaces as the heat scalds her again before she makes her way to safety on the stairs.
I'm assuming the Reflex save is the same DC vs. the steam as before?
HP 212/250; Burn/non-lethal damage 1 (max 12)/17; Internal Buffer: 3/3
AC 34, touch 20, flat-footed 29; CMD 32
Fort +23, Ref +20, Will +15
Effects: Force Ward (0/25 temp hp)

Ragnvald Hrolfson |

1d20 + 19 + 2 + 1 ⇒ (20) + 19 + 2 + 1 = 42 Reflex 1
1d20 + 14 ⇒ (3) + 14 = 17 Acrobatics (of course I can just fly as well)
Ragnvald plows through the sudden confluence of ice and boiling water cursing the whole time.
1d20 + 19 + 2 + 1 ⇒ (18) + 19 + 2 + 1 = 40 Reflex 2 vs. Cold
1d20 + 19 + 2 + 1 ⇒ (10) + 19 + 2 + 1 = 32 Reflex 3 vs Water.

Tor Deathsteel |

Reflex save #1 (Fire): 1d20 + 10 ⇒ (8) + 10 = 18
Reflex save #2 (Cold): 1d20 + 10 ⇒ (15) + 10 = 25
Reflex save #3 (Water): 1d20 + 10 ⇒ (10) + 10 = 20
After the 2nd round and the freezing rain, I would cast freedom of movement on myself, so I'm only taking damage.
Tor begins a good Dwarven grumble about the cold, but keeps it under his breath while he waits for the spell to take effect.
3rd round is resist energy (fire) on myself, then it's about helping out people who fail (if anyone besides me does) from there on out. If no one else fails, I'll forgo the resist energy and just gather people up once we're out of the geyser for healing.

Silas Runesong |

Reflex the First: 1d20 + 12 ⇒ (7) + 12 = 19
Reflex the Second: 1d20 + 12 ⇒ (8) + 12 = 20
Reflex the Third: 1d20 + 12 ⇒ (9) + 12 = 21
That would hurt majorly most of the time...
Silas gets blasted in the face by the scalding water and steam. After a moment of the intense heat and searing pain, He looks about and focuses his mind. This is going to be much worse than the tomb, i'm afraid...
Calling to his mind the symbols needed, Silas starts to inscribe them in the air, bending magic to his fingertips.
"Influit magicae flectere ad voluntatem meam, adducturum et me in semitis invisibilium."
During the first round, after the blast of steam, Silas will cast Ethereal Jaunt and start to make his way up the stairs.
HP = 74/138
Effects:
Ethereal Jaunt - 17 rounds

Talon Shadowblade |

reflex vs. the freezing: 1d20 + 24 ⇒ (18) + 24 = 42
vs the second geyser: 1d20 + 24 ⇒ (16) + 24 = 40
Talon is effected a little less by the cold rain, but the geyser is definitely effecting him
takes 9 damage from the cold (after cold resistance)
takes 31 damage from the geyser
90/162
Talon moves as quickly as possible up the stairs and out of the danger area.
Talon practically vanishes and reappears near the top of the stairs.
burn a ki point to boost speed by 20' for the round making Talon's speed 55, and light steps to ignore the icy surface effects as well as any difficult terrain.

GM Choon |

The party removes itself from the vicious steam of the geyser and takes a breather on the relative safety of the stairs. In order to avoid the punishing torrent Silas goes ethereal...
3d6 + 2d20 ⇒ (2, 3, 2) + (11, 16) = 34
You can see seven Dread Wraiths just from where you are standing. They all rush you...
You won Init. What do you do?
and a great Screech echoes around you, seeming to come from everywhere and nowhere!
What do you do?

Silas Runesong |

Although Silas has faded from view, his voice still rings in everyone's minds.
Fils d'un bâtard de mère de chèvre d'élevage! Dread Wraiths, a lot of them.
waiting on PM from Choon, then action impending.

Silas Runesong |

Storm Bolts: Fort Save DC 29: 17d8 ⇒ (8, 8, 2, 8, 2, 8, 6, 7, 1, 2, 8, 6, 8, 7, 8, 7, 2) = 98
Black Tentacles CMB +24: 1d20 + 23 ⇒ (19) + 23 = 42
Damage Tentacles: 1d6 + 4 ⇒ (3) + 4 = 7
Silas looks around, cursing under his breath at the appearance of the undead. Quickly he springs into action, being on the same plane he takes advantage of their lack of insubstantial nature.
He first draws his arms to his sides for a moment, before calling out to the elemental plane of air, and summons a massive torrent of power through himself, releasing it in an electrical explosion of power.
He then opens a slash in the air with his arm, teleporting himself a small distance up the stairs, long enough that he can raise his staff and speak a single word of power. "Entangle!" A small forest of blackened tentacles fly up from the ground, reaching out and grabbing at the Undead.
How this action plays out. From current position, Stormbolts fires off in a 30' burst. 1 AR point spent to increase DC of spell by 2. Move action, spending 1 AR point to dimensional slide out of the way. Swift action, casting Quickened Black Tentacles, spending 1 AR to increase caster level by 2.
Wraiths need to make a DC 29 fort save. If they fail, they are stunned for one round. For future rounds, assuming that a 43 grapples the wraiths, any attempt to break free of the tentacles is done against a DC of 10+CMB, or in this case a DC of 34. Any opposed rolls the Tentacles will have a +29, 19 for BAB, 1 for size, 4 for strength, and 5 for grappled bonus.
EDIT: Forgot that Dimensional slash was to teleport a short distance up the stairs, just far enough away that he won't be in his own spell and out of the wraith's reach.
Resources used: 2x 8th slots, 3 AR points (now 7/20)

GM Choon |

Everyone else- Power ripples through the air as Silas unleashes his abilities on the wraiths, but you still see nothing.
1d6 ⇒ 1
The Wraiths are blasted. The Wraiths are grappled. The Wraiths are apparently also not all here. After you have contained that group, another comes down the stairs behind you and
1d20 + 20 ⇒ (11) + 20 = 31
3d6 ⇒ (6, 2, 1) = 9
Places a hand through your back.
Take 9 negative nergy damage and make a DC 23 fort save or take 1d8 ⇒ 2 con drain

Ragnvald Hrolfson |

Alrighty healing will have to wait then. Just going to assume the rolls for when actually given a chance to.
1d20 + 28 + 2 + 1d8 ⇒ (4) + 28 + 2 + (3) = 37 Perception
1d20 + 28 + 2 + 1d8 ⇒ (6) + 28 + 2 + (2) = 38 Know. Religion
"Mere phantoms for now. Perhaps Mr. Deathstreel can purge them before they become more than merely bothersome?"
What do I know of them and what means do we have to get rid of them from the material?

GM Choon |

I'll allow a retroactive spellcraft to recognize the spell he cast. (Ethereal Jaunt) He didn't do it on secret, after all.
Ragnvald - These are Dread Wraiths, so they should be having some effect on the environment even if they are invisible. But they aren't. Normally they are deadly and evasive foes (go ahead and look up the stat block if you wish. Highlights are a Con drain touch attack, undead traits, and sunlight powerlessness that only works in true sunlight, not spells).

Silas Runesong |

Fort: 1d20 + 12 ⇒ (9) + 12 = 21
Silas shivers at the pull of the negative energy, turning and shifting to face the new threat. Knowing the others are contained, he takes a step back, focusing his mind for a moment and drawing up the power from within, calling out to his celestial allies.
"Solania, my dove, I need your help." His fervent plea is quickly answered, as the form of an Astral Deva coalesces between Silas and the Wraith. Without a second thought, quickly surveying the scene, The deva launches her assault on the Wraith with great prejudice.
Using his summoning ability, spending a point to summon Astral Deva. Duration of 17 minutes. Casts as a standard action. Step 5' back so that he can not worry about being hit again.
Deva attack 1: 1d20 + 24 ⇒ (13) + 24 = 371d8 + 29 ⇒ (7) + 29 = 36
Deva attack 2: 1d20 + 19 ⇒ (1) + 19 = 201d8 + 29 ⇒ (4) + 29 = 33
Deva attack 3: 1d20 + 14 ⇒ (14) + 14 = 281d8 + 29 ⇒ (3) + 29 = 32
Full round attack, If both the first and last attack hit, The wraith needs to make a DC 27 fort save or be stunned for Rounds: 1d6 ⇒ 2. Also, every attack that hits requires a DC 14 will save or any undead is destroyed, due to it being a +2 Disruption warhammer.
Current Condition: 48/127, Ethereal Jaunt 15 rounds, 2 con drain.

Tor Deathsteel |

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Spellcraft: 1d20 + 27 ⇒ (19) + 27 = 46
"He cast a spell to jump dimensions, presumably to avoid the geyser. If he can hear me, He should get back here pronto. Things in the ethereal don't really like their realms invaded."
"Talon, Come here." Tor will begin tracing runes on Talon's weapon, murmuring over it and intoning to The Lord of The Forge.
I'm taking 3 rounds to put three consecutive runes of Ghostglyph on his primary weapon, to give it ghost touch. Let me know when if/when we get interrupted, otherwise, 3 runes=17 hours of ghost touch.

GM Choon |

1d6 ⇒ 2
Seconds after the deva engages two more dread wraiths materialize from the walls. One gets grappled by the tentacles, but the other goats over them and boxes Silas in!
5d20 ⇒ (15, 17, 16, 2, 13) = 63
3d6 ⇒ (1, 5, 3) = 9
It swipes for Silas's head, but catches his shoulder. Icy tendrils of death itself lance through his very soul.
neg energy damage: 3d6 ⇒ (3, 1, 6) = 10
DC 23 fort or take 1d8 ⇒ 8 more Con drain

Taerine Doumont RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Taerine frowns.
"Let me," she says.
A moment later show goes ethereal, calling out "Silas, return to the Material Plane. They are not attacking us there."
She then suits actions to her own words, and drops out of the Ethereal Plane.
Taerine uses her reverse shift talent: You reverse the flow of your connection to the planes, sending your body into the Ethereal Plane as ethereal jaunt. As long as you concentrate on reverse shift, you remain on the Ethereal Plane; after a number of consecutive rounds spent on the Ethereal Plane equal to your kineticist level (and every such interval thereafter), you must accept 1 point of burn. Once you return to the Material Plane, you cannot use reverse shift again for a number of rounds equal to the number of rounds you spent on the Ethereal Plane.
I believe she should be able to go ethereal as a standard action, say her piece and then stop concentrating to drop out that same round...

Silas Runesong |

Fort: 1d20 + 12 ⇒ (8) + 12 = 20
Silas takes a short breath, until more of the wraiths pop in. The second one catching his shoulder causes Silas to convulse for a moment as the chill takes him.
His mind freezes as the Wraith's touches have devastated his body. He slumps to the ground, trying to fight his way up to his feet.
Seeing the precarious nature of their situation, Solania changes her tactics. She moves to shield Silas's body, reaching down to rest a hand on his shoulder. "Your time is not yet come, dear one. We must away from this place."
The angel focuses her mind, and works her angelic magics, drawing the both of them through a portal back to the Material realm.
Taking a little artistic liscense since Silas is beat all to hell and having the angel act first. Using at will Plane Shift to move them back.
Current Condition: 38/79, 10 con drain, 6/20 AR points remaning.
The party can hear the mental screams of Silas ringing out, as he seems to be in great pain, and fighting something with all his being.

Silas Runesong |

Silas collapses to the ground, his body wracked in pain and suffering. He shivers, rolling back and forth as the Angel moves to his side. She is clad in soft robes of white, long white feathery wings which start to curl around his fallen form, carrying a warhammer. Her eyes are tinged with concern as she tries to shelter his battered form.
Her voice is soft and lilting, with a touch of musical quality to it. "Be strong, Trueheart. We are away. Your allies are here."

Taerine Doumont |

A lot of those wraiths in the Ethereal Plane," Taerine comments calmly as she returns. "Fortunately, it appears they're stuck there, considering we haven't been attacked here yet."
"Someone should probably see Silas, unless the angel is strong enough to do so."

Tor Deathsteel |

Tor turns from his preparations and moves to Silas, intoning Torag's mercy and pouring healing light into Silas' pain-wracked form. As the light suffuses him, his wounds cease to be.
Tor has cast Heal on Silas.
"Let me know if you are still injured and I will show you the grace of Torag yet again."

Silas Runesong |

While the spell given by Tor does seal his wounds, and the marks left on his flesh, Silas does look considerably weaker than when you first saw him.
Don't know how you describe 10 con drain, but that is what it is.

Talon Shadowblade |

Talon accepts as many of the runes Tor is willing to give. when Silas returns, he glances at his condition.
heal: 1d20 + 20 ⇒ (4) + 20 = 24
he may not be able to tell his exact condition, But, Talon realizes he is not fit to continue.
we should find a place to rest. many of us have been affected by those geysers, and to traverse back out that way may not be the best option. I'll scout ahead and locate a safe spot. Tor, do your best to keep him alive.
with that Talon slips into the shadows and scouts up further stealth: 1d20 + 44 ⇒ (6) + 44 = 50 (+8 more if Dim light)
perception: 1d20 + 24 ⇒ (12) + 24 = 36

Silas Runesong |

Silas eases to his feet, leaning on the angelic creature for support. He gives her a soft smile, and they share a moment of eye contact that would indicate that they are well aquainted with one another.
He turns to the group. "if you can find us a small little out of the way place, someplace that won't be passed by or disturbed, I can provide us with a place to rest."
He leans heavily on his staff, with the support of the Deva at his side while scanning around for anything else going on.

GM Choon |

Talon scouts ahead up the spiraling stair. the next chamber is wide and open with an icy ceiling rising forty feet overhead from which great icicles droop. Another stair exits at the far end, and the south wall curves outward, forming a turret. The floor is scattered with cracked and frozen bones of all sizes. Some are brown with great age, but others are much more recent additions. They vary in size from human to Giant.
Just after you enter a echoing voice coming from nowhere and yet everywhere declares, Who intrudes here! What are you up to, sneak-theif!

Taerine Doumont |

Taerine frowns as Talon slips away.
"Did the boy learn nothing from his experience?" she asks, gesturing toward Silas. "Running off on his own will merely leave him in a similar state. Proper planning and maintaining our order will keep us alive."
She makes to follow him, glancing about to be sure her companions are ready as well.
She'll head up the stairs, but not enter the room yet, especially assuming she hears the voice.

Talon Shadowblade |

Unsure as to how to answer as well as what to say. Talon steps back toward the stairs. running into Taerine as he does so.
whispering to her, room could be safe but we will have to deal with whatever that is. It was able to sense my presence I fear stealth might not work.
Looking back to the room, I guess we had better answer. indicating that she perhaps could try.