GM Choon presents The Witchwar Legacy - Table the Second (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

No worries. Enjoy your holiday weekend, everyone!


The Man. The Myth. The Mask!

Looks like everyone's in ship shape again. So, up or down?


After resting, Tor will intone a spell over Silas. When the spell finishes, Tor will then cast another spell, which creates a long table laden to bursting with Hearty Ales, Rich meats and cheeses. There are 17 seats at the table.

"Please sit. Eat and drink your fill. This meal will fortify you for the day ahead."

Casting Restoration on Silas, then Heroe's Feast. It takes an hour to eat, and after it's done everyone will have a +4 morale bonus to save vs. Fear and Poison, a +1 morale bonus to attack rolls and will saves, and 1d8 + 8 ⇒ (8) + 8 = 16 Temp HP.


F Human Kinetecist (pyrokineticist) 17

Did you give us any channels or anything before bed, Tor? I was down 57 hp, and I think others were too...

Status:

HP 266/250; Burn (max 12)/non-lethal damage 0/0; Internal Buffer: 3/3
AC 34, touch 20, flat-footed 29; CMD 32
Fort +23, Ref +20, Will +15
Effects: Force Ward (25/25 temp hp); heroes feast (+4 morale bonus to save vs. fear and poison, a +1 morale bonus to attack rolls and Will saves)

"A fine meal," Taerine responds with a smile. "Almost as good as they create back home."

She finishes eating, and sets down a napkin, after dabbing at her mouth.

"Does anyone have a preference for up or down? I think the lower depths tend to be more interesting, myself."

CLWs, in case there was no channel:

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
11 charges


Tor can't channel, but I had multiple heals (both capitol H and lower case h) with which to heal people to full.

"Don't thank me, thank the solar who does Torag's cooking. I'm just glad we could share a good meal."


Male Fetchling ninja 16 | hp 130/162

Talon partakes of the offered food. keeping mostly quiet.

Eventually after eating. I am in need of healing. that is if you have any to spare.


F Human Kinetecist (pyrokineticist) 17

If GM Choon will let us, let's say we dealt with as much healing as possible before sleeping, so we don't deplete all of Tor's/our resources before we even start adventuring.


The Man. The Myth. The Mask!

Yes. Tor used any spells he had to for you to be full HP before resting.


The Man. The Myth. The Mask!

GM Notes:

1d100 ⇒ 60
1d100 ⇒ 97
1d100 ⇒ 20
1d4 ⇒ 4

The party continues downward into a haze of fog. The ice tunnels become a maze of pillars and icicles enveloped in the mist. You don't get far before Talon sees something in the ice. An eye snaps open and focuses past him on Tareine. That's when the huge black shadow in the ice starts moving... Four of them, in fact...
A grinding rumble is heard coming from the ice around you.
You have one round to prepare...


F Human Kinetecist (pyrokineticist) 17

Before we descend, Taerine uses her scroll of stoneskin on herself as well as another charge from her wand of endure elements; she also activates her force ward.

Any checks to determine what these shadows are?


The Man. The Myth. The Mask!

They aren't clearly visible yet so I'll add a bit to the identify DC

Know:arcana DC 28:
These are Remorhaz or Ice Worms. They burrow through ice using superheated plates and maws. They are immune to both fire and cold, and are probably very hungry.


F Human Kinetecist (pyrokineticist) 17

Taerine backs back onto the stairway, concentrating as she goes. Holding out her hand, a small flame appears, dancing in her palm. She blows on it gently and it floats off, back into the tunnels, steadily growing as it moves.

When it lands where Taerine had been standing, the flame forms a horrific devil, with a pair of gigantic, fiery wings and smoldering eyes.

Move back 30 feet, then use spark of life (0 burn) to summon a greater fire elemental. It's got a space of 15 feet, so I'd actually like it in the square south of Talon, edging into the squares to the east and south.


Male Fetchling ninja 16 | hp 130/162

coll about the healing...

not gonna bother with the arcana roll cant make that even on a 20. of course that stuff isn't my specialty anyway

Talon backs off a bit to avoid being the first to get snagged by these things.

He hopes to drift into the shadows

stealth: 1d20 + 44 ⇒ (3) + 44 = 47 - (+8 more if in dim light)

also the area that says perception DC 22 (I have a +24 perception so would Talon see anything there as he moves in that direction?


Before we moved on, I would make sure that everyone who needs one has a ghost touch weapon via runes (given what we learned yesterday, it makes sense) and Give Taerine an extended magic vestment (which will last 40 hours and give you a +5 enhancement bonus, which is 2 over what you would normally have.)

.......................................................................

Tor will stride forward to face his enemies, hammer at the ready.


The Man. The Myth. The Mask!

Tor strides forward, Talon falls back, and the ice around you erupts! Burning red-hot worms plow through the ice right for you in a starving berserk rage!
DC to identify now 22

GM notes:

1
2
3
4
3d20 ⇒ (5, 5, 14) = 24

They carge the party, but everyone is on guard and their first bites are fortunately harmelss. With their appearance, the room fills with the steam of the ice they have burrowed through, blanketing the entire area in a layer of thick fog.
This area is now treated as if under the effects of Fog Cloud until further notice.
Map updated.
Party up!


F Human Kinetecist (pyrokineticist) 17

Tor, Taerine doesn't have any weapons, so no need to use one of those runes, though thanks for the magic vestment

GM Choon, Taerine had backed up the previous round, but doesn't look like that's reflected on the map.

Status:

HP 250/250; Burn (max 12)/non-lethal damage 0/0; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 0/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)

"Kill them all," Taerine says flatly, directing her newly formed fire devil to attack.

She smiles as she sees the creature lash out, and then cups her hands together for a moment, a pale blue flame flickering in them, which she seems to throw upward.

The motion's mirrored by an eruption of flame from the ice at the far side of the chamber, catching two of the worm things in it.

Fire elemental: 1d20 + 19 ⇒ (8) + 19 = 27
2d8 + 7 ⇒ (2, 8) + 7 = 17 plus 2d8 burn, DC 20)
Concealment? (High is good): 1d100 ⇒ 29

Fire elemental: 1d20 + 19 ⇒ (4) + 19 = 23
2d8 + 7 ⇒ (4, 7) + 7 = 18 plus 2d8 burn, DC 20)
Concealment? (High is good): 1d100 ⇒ 57

Using blue flame eruption (burn 4, reduced to 0 with infusion specialization), targeting southernmost worms
Caster level check (vs SR): 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Fire damage: 18d6 + 3 + 3d6 ⇒ (6, 3, 3, 6, 2, 3, 4, 5, 4, 3, 3, 2, 2, 2, 1, 5, 4, 5) + 3 + (3, 4, 1) = 74
Reflex save DC 23 for half
Eruption infusion: Your kinetic blast erupts from the ground in a pillar centered anywhere within 120 feet of you. The pillar affects all creatures and objects in a 10-foot-radius cylinder that extends 40 feet above the ground.

Fire elemental stats:

0/123 hp
AC 23/17/14; vulnerable to cold
Fort +12/Reflex +16/Will +6
Space 15 ft.; Reach 15 ft.


The Man. The Myth. The Mask!

The map should be editable. If you can't edit Google drawings (I can't on my phone, for example) let me know and I'll move you. Otherwise I'll assume you are moving yourself.


Male Fetchling ninja 16 | hp 130/162

what about that shaded area that said DC 22 perception?


F Human Kinetecist (pyrokineticist) 17

Taerine is moved now, and I added in the fire elemental.


Male Fetchling ninja 16 | hp 130/162

what knowledge should we roll for identifying?
here is what I got

Knowledge (arcana): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (dungeoneering): 1d20 + 12 ⇒ (15) + 12 = 27
Knowledge (local): 1d20 + 12 ⇒ (12) + 12 = 24
Knowledge (nature): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (planes): 1d20 + 23 ⇒ (12) + 23 = 35
Knowledge (religion): 1d20 + 10 ⇒ (15) + 10 = 25


Male Fetchling ninja 16 | hp 130/162

Talon remains hidden slowly and carefully drawing a small handful of shuriken. studying the creature in front of him.

stealth just in case: 1d20 + 44 + 5 ⇒ (18) + 44 + 5 = 67 (+8 more if dim light)

standard action to set up for an assassination


The Man. The Myth. The Mask!

For the identify info, see the Know:arcana spoiler above


Male Fetchling ninja 16 | hp 130/162

of course thats the one I would miss by 2


Tor will begin swinging his hammer into the creature right in front of him, in an attempt to smash it aside.

Attack Rolls: 1d20 + 20 ⇒ (14) + 20 = 341d20 + 15 ⇒ (1) + 15 = 161d20 + 10 ⇒ (3) + 10 = 13

Damage Roll: 1d8 + 10 ⇒ (2) + 10 = 12
Holy Damage (If Necessary): 2d6 ⇒ (1, 3) = 4

Tor will then invoke a single word of power with no obvious effect.

spellcraft DC 19:
Quickened Freedom of Movement.


The Man. The Myth. The Mask!

Silas and Ragnvald to act.


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Current Efffects: (Overland Flight, Countless Eyes (17 hours), Heroes Feast (16 temp hp), Heroism,

Prep round: Heroism

This round:

Swift Action to studied combat thing in front.

1d20 + 29 + 1 + 2 + 8 - 4 ⇒ (14) + 29 + 1 + 2 + 8 - 4 = 50 Attack 1
1d20 + 29 + 1 + 2 + 8 - 4 ⇒ (1) + 29 + 1 + 2 + 8 - 4 = 37 Attack 2
1d20 + 29 + 1 + 2 + 8 - 4 ⇒ (10) + 29 + 1 + 2 + 8 - 4 = 46 Attack 3

1d4 + 19 + 8 + 8 ⇒ (3) + 19 + 8 + 8 = 38 + 1d4 ⇒ 4 Bleeding + 1d6 ⇒ 2 Acid D1
1d4 + 19 + 8 + 8 ⇒ (1) + 19 + 8 + 8 = 36 + 1d4 ⇒ 2 Bleeding + 1d6 ⇒ 2 Acid D2
1d4 + 19 + 8 + 8 ⇒ (2) + 19 + 8 + 8 = 37 + 1d4 ⇒ 3 Bleeding + 1d6 ⇒ 2 Acid D3

1d20 + 1d8 + 28 ⇒ (16) + (6) + 28 = 50 Know. Arcana to identify?


The Man. The Myth. The Mask!

Ragnvald, see spoiler above.

gm notes:

1 down
1d4 ⇒ 2
6d20 ⇒ (17, 4, 1, 8, 13, 14) = 57

Working together the team brings down the foremost worm quickly and wound a second. However, Taerine's blast of flame does nothing to the worms but melt off encrusted ice and awaken two more!

The remaining three snap at each of you in a, vain attempt to swallow you up.
Ragnvald's worm is dead, the other (Tor's) is wounded. I don't have the ability to edit the Mao right now, but will try to get that done today.
Party up!


F Human Kinetecist (pyrokineticist) 17

Status:

HP 250/250; Burn (max 12)/non-lethal damage 0/0; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 0/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)

Taerine concentrates and sends the fire devil back a step, where it slams its burning fists into the nearest worm creature.

Then, frowning, she gestures toward a chunk of ice and sends it hurtling into the same monster, nodding in satisfaction as it disintegrates into powder upon impact.

Move action: Direct the elemental.
Elemental takes a Five ft. step down, which I did already and attack the nearest remhoraz; I'm not including any fire damage due to its immunity.
Elemental slam: 1d20 + 19 ⇒ (17) + 19 = 36
2d8 + 7 ⇒ (5, 4) + 7 = 16
Elemental slam: 1d20 + 19 ⇒ (5) + 19 = 24
2d8 + 7 ⇒ (2, 4) + 7 = 13

Standard action: telekinetic blast (doing bludgeoning damage).
Telekinetic blast (vs. normal AC), -4 for into combat: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Damage (bludgeoning): 9d6 + 15 ⇒ (3, 5, 4, 2, 1, 2, 4, 5, 4) + 15 = 45

Fire elemental stats:

0/123 hp
AC 23/17/14; vulnerable to cold
Fort +12/Reflex +16/Will +6
Space 15 ft.; Reach 15 ft.


Male Fetchling ninja 16 | hp 130/162

Talon, having studied the worm, managed to see where it is most vulnerable. watching how it defends certain areas over others.

then once that area is exposed three tiny whirling metal objects fly toward the creature.

from the shadows catching the worm flat-footed throws three stars

star 1: 1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 33
star 2: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
star 3: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

damage star 1: 1d2 + 1 + 1 + 9d6 ⇒ (1) + 1 + 1 + (5, 4, 6, 5, 5, 2, 3, 2, 4) = 39
damage star 2: 1d2 + 1 + 1 + 9d6 ⇒ (2) + 1 + 1 + (1, 1, 5, 2, 2, 6, 1, 2, 6) = 30
damage star 3: 1d2 + 1 + 1 + 9d6 ⇒ (1) + 1 + 1 + (1, 1, 6, 2, 6, 3, 3, 5, 4) = 34

clusterd shots only apply any DR once after all hits resolved, stars are all adamantine

DC 22 Fort save for each hit - fail = dead (assassinated)


Tor will swing his hammer at the one that he is focusing on.

Attack Rolls: 1d20 + 20 ⇒ (12) + 20 = 321d20 + 15 ⇒ (6) + 15 = 211d20 + 10 ⇒ (7) + 10 = 17

Damage Rolls: 1d8 + 10 ⇒ (5) + 10 = 151d8 + 10 ⇒ (7) + 10 = 171d8 + 10 ⇒ (3) + 10 = 13
Holy Damage (If necessary): 2d6 ⇒ (6, 3) = 92d6 ⇒ (6, 2) = 82d6 ⇒ (1, 2) = 3


F Human Kinetecist (pyrokineticist) 17

Ragnvald? Silas? Come on, guys, it's been three days. If we take a week to do every single round of combat we're not going to get anywhere.


Male Fetchling ninja 16 | hp 130/162

Silas is no longer with us... sorry to say.. link to the news


F Human Kinetecist (pyrokineticist) 17

I know, but I think El Ronza is simply taking over Silas, rather than introducing a new character, as she said she needed to look over the character.


Male Fetchling ninja 16 | hp 130/162

Oh... did not realize that...sorry.


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Assuming the ones next to me are currently dead.

"Spare your flames and frost! You'll only unleash more!"

Standard: Activate barkskin.

Swift: Studied Combat against southmost ice worm.

move: move towards the ice worm.


The Man. The Myth. The Mask!

2d20 ⇒ (18, 5) = 23
Two more worms fall. One succumbs to talon's stars, the other to the combined strikes of Taerine, her elemental, and Tor.

Writing is on the wall here

The party holds their ground and dispatches a dozen worms in all with no significant damage to themselves. With the superheated worms gone, the most is quickly frozen by the supernatural ice and the room clears.


F Human Kinetecist (pyrokineticist) 17

"Well, that wasn't so difficult," Taerine says in a pleased tone of voice, as she clenches her fist and the fire devil implodes with a slight pop. "Let's see what else there is to be found here. Don't stray too far -- who knows what else is in this place."

She begins looking around the maze, breath misting in front of her face.

Perception: 1d20 + 22 ⇒ (2) + 22 = 24

I think you said the thing requiring the Perception check was a tunnel down, GM Choon? I'd say we should fully explore this maze before we go on...]


The Man. The Myth. The Mask!

It is actually a tunnel up some distance.

This area seems to have been a den for the worms and nothing more. You find nothing of value.

The party proceeds up the stairs to their old camp, then up again. Stairs emerge through the floor near the base of a forty-foot-high wall topped by a balcony. Another set of stairs across the room climbs to the balcony itself. These stairs bear a glistening sheen, as if wet, and scattered pieces of broken wood lie at its foot. As soon as you enter, a gruff voice demands in Giant, What's the Password!


Male Fetchling ninja 16 | hp 130/162

did you guys want Talon to scout ahead before proceeding?


Go fer it!


F Human Kinetecist (pyrokineticist) 17

Might be too late unless Choon wants to retcon, but for future reference sounds like a plan -- I just wouldn't get too far ahead of the rest of us; this place is clearly pretty deadly, I think.


The Man. The Myth. The Mask!

Talon- you are able to scout several ice giants and winter wolves guarding the stair. It's impossible to tell exactly how many without getting caught. More than four of each. They are positioned on the balcony above you.


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

That would probably be wise.


F Human Kinetecist (pyrokineticist) 17

"Well, forewarned is forearmed, as they say," Taerine notes. "Shall we see whether they want to try to stop us? If we want, I can fill the room with mist and make it harder for them to see us, though that will likely hamper all of you as well."

I have a wand of obscuring mist, but I suspect that's not our best option at the moment unless we want to try to get up to the balcony and fight from there.

With that, she seems to fade from sight...

Once her companions are ready, she advances into the room and tries to get some sense of this latest threat.

Telekinetic invisibility:
You weave strands of aether, bending light and dampening sound; this works as invisibility except that the aetheric bending is easier to notice than normal invisibility, so your bonus on Stealth checks is halved (+10 while moving and +20 while perfectly still). However, the dampened sound allows you to avoid automatic detection via sound-based blindsense and blindsight, but you do not receive the bonus on Stealth checks from this wild talent against a creature with such abilities.

Stealth: 1d20 + 22 + 10 ⇒ (8) + 22 + 10 = 40


Male Fetchling ninja 16 | hp 130/162

hey all, sorry, been out all day and then had to level up a character in another game -- so many choices and its only level 3

While the mist would hamper many of us, darkness would possibly be a good choice. however I fear that such an effect would still result in many of us being hampered.

Taerine and I shall move to the balcony to strike from the shadows. perhaps some of you gain their attention from below. the enemy may be vulnerable to flame. use that if you got it.

Those that are stealthy try to use that to your advantage.

Glancing toward Taerine just after she disappears, Talon gives a nod indicating, he knows her position he then blends into the darkness.

See the unseen, gain see invisibility for 160 min

stealth: 1d20 + 44 ⇒ (4) + 44 = 48


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Current Efffects: (Overland Flight, Countless Eyes (17 hours), Heroes Feast (16 temp hp), Heroism, Barkskin

"Hmph. Little more than guard dogs. Though that tells us more about what's ahead. Try to take one alive for questioning and be wary of traps."

Invisibility for 20 minutes.

1d20 + 24 + 2 + 20 ⇒ (6) + 24 + 2 + 20 = 52 Stealth


Male Fetchling ninja 16 | hp 130/162
Ragnvald Hrolfson wrote:


<snipped>

Invisibility for 20 minutes.

1d20+24+2+20 Stealth

show-off :)


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Just keeping my bonuses in order. :P At this level though I'd be surprised if they don't have a counter anyway.


F Human Kinetecist (pyrokineticist) 17

Sounds like Talon's got a good plan. Tor and Silas, do you want to provide some distraction from below? Sounds like we're not even going to bother with a password.


The Man. The Myth. The Mask!

These are giants and wolves. Anyone who is sneaking up the stairs needs to make either a climb or acrobatics check DC 30 due to almost perfectly smooth ice on the stair. If you make it up you will get a surprise round. Go ahead and take it.

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