| Tor Deathsteel |
After resting, Tor will intone a spell over Silas. When the spell finishes, Tor will then cast another spell, which creates a long table laden to bursting with Hearty Ales, Rich meats and cheeses. There are 17 seats at the table.
"Please sit. Eat and drink your fill. This meal will fortify you for the day ahead."
Casting Restoration on Silas, then Heroe's Feast. It takes an hour to eat, and after it's done everyone will have a +4 morale bonus to save vs. Fear and Poison, a +1 morale bonus to attack rolls and will saves, and 1d8 + 8 ⇒ (8) + 8 = 16 Temp HP.
| Taerine Doumont |
Did you give us any channels or anything before bed, Tor? I was down 57 hp, and I think others were too...
HP 266/250; Burn (max 12)/non-lethal damage 0/0; Internal Buffer: 3/3
AC 34, touch 20, flat-footed 29; CMD 32
Fort +23, Ref +20, Will +15
Effects: Force Ward (25/25 temp hp); heroes feast (+4 morale bonus to save vs. fear and poison, a +1 morale bonus to attack rolls and Will saves)
"A fine meal," Taerine responds with a smile. "Almost as good as they create back home."
She finishes eating, and sets down a napkin, after dabbing at her mouth.
"Does anyone have a preference for up or down? I think the lower depths tend to be more interesting, myself."
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
11 charges
| GM Choon |
1d100 ⇒ 60
1d100 ⇒ 97
1d100 ⇒ 20
1d4 ⇒ 4
The party continues downward into a haze of fog. The ice tunnels become a maze of pillars and icicles enveloped in the mist. You don't get far before Talon sees something in the ice. An eye snaps open and focuses past him on Tareine. That's when the huge black shadow in the ice starts moving... Four of them, in fact...
A grinding rumble is heard coming from the ice around you.
You have one round to prepare...
| Taerine Doumont |
Taerine backs back onto the stairway, concentrating as she goes. Holding out her hand, a small flame appears, dancing in her palm. She blows on it gently and it floats off, back into the tunnels, steadily growing as it moves.
When it lands where Taerine had been standing, the flame forms a horrific devil, with a pair of gigantic, fiery wings and smoldering eyes.
Move back 30 feet, then use spark of life (0 burn) to summon a greater fire elemental. It's got a space of 15 feet, so I'd actually like it in the square south of Talon, edging into the squares to the east and south.
| Talon Shadowblade |
coll about the healing...
not gonna bother with the arcana roll cant make that even on a 20. of course that stuff isn't my specialty anyway
Talon backs off a bit to avoid being the first to get snagged by these things.
He hopes to drift into the shadows
stealth: 1d20 + 44 ⇒ (3) + 44 = 47 - (+8 more if in dim light)
also the area that says perception DC 22 (I have a +24 perception so would Talon see anything there as he moves in that direction?
| Tor Deathsteel |
Before we moved on, I would make sure that everyone who needs one has a ghost touch weapon via runes (given what we learned yesterday, it makes sense) and Give Taerine an extended magic vestment (which will last 40 hours and give you a +5 enhancement bonus, which is 2 over what you would normally have.)
.......................................................................
Tor will stride forward to face his enemies, hammer at the ready.
| GM Choon |
Tor strides forward, Talon falls back, and the ice around you erupts! Burning red-hot worms plow through the ice right for you in a starving berserk rage!
DC to identify now 22
1
2
3
4
3d20 ⇒ (5, 5, 14) = 24
They carge the party, but everyone is on guard and their first bites are fortunately harmelss. With their appearance, the room fills with the steam of the ice they have burrowed through, blanketing the entire area in a layer of thick fog.
This area is now treated as if under the effects of Fog Cloud until further notice.
Map updated.
Party up!
| Taerine Doumont |
Tor, Taerine doesn't have any weapons, so no need to use one of those runes, though thanks for the magic vestment
GM Choon, Taerine had backed up the previous round, but doesn't look like that's reflected on the map.
HP 250/250; Burn (max 12)/non-lethal damage 0/0; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 0/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)
"Kill them all," Taerine says flatly, directing her newly formed fire devil to attack.
She smiles as she sees the creature lash out, and then cups her hands together for a moment, a pale blue flame flickering in them, which she seems to throw upward.
The motion's mirrored by an eruption of flame from the ice at the far side of the chamber, catching two of the worm things in it.
Fire elemental: 1d20 + 19 ⇒ (8) + 19 = 27
2d8 + 7 ⇒ (2, 8) + 7 = 17 plus 2d8 burn, DC 20)
Concealment? (High is good): 1d100 ⇒ 29
Fire elemental: 1d20 + 19 ⇒ (4) + 19 = 23
2d8 + 7 ⇒ (4, 7) + 7 = 18 plus 2d8 burn, DC 20)
Concealment? (High is good): 1d100 ⇒ 57
Using blue flame eruption (burn 4, reduced to 0 with infusion specialization), targeting southernmost worms
Caster level check (vs SR): 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Fire damage: 18d6 + 3 + 3d6 ⇒ (6, 3, 3, 6, 2, 3, 4, 5, 4, 3, 3, 2, 2, 2, 1, 5, 4, 5) + 3 + (3, 4, 1) = 74
Reflex save DC 23 for half
Eruption infusion: Your kinetic blast erupts from the ground in a pillar centered anywhere within 120 feet of you. The pillar affects all creatures and objects in a 10-foot-radius cylinder that extends 40 feet above the ground.
0/123 hp
AC 23/17/14; vulnerable to cold
Fort +12/Reflex +16/Will +6
Space 15 ft.; Reach 15 ft.
| Talon Shadowblade |
what knowledge should we roll for identifying?
here is what I got
Knowledge (arcana): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (dungeoneering): 1d20 + 12 ⇒ (15) + 12 = 27
Knowledge (local): 1d20 + 12 ⇒ (12) + 12 = 24
Knowledge (nature): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (planes): 1d20 + 23 ⇒ (12) + 23 = 35
Knowledge (religion): 1d20 + 10 ⇒ (15) + 10 = 25
| Tor Deathsteel |
Tor will begin swinging his hammer into the creature right in front of him, in an attempt to smash it aside.
Attack Rolls: 1d20 + 20 ⇒ (14) + 20 = 341d20 + 15 ⇒ (1) + 15 = 161d20 + 10 ⇒ (3) + 10 = 13
Damage Roll: 1d8 + 10 ⇒ (2) + 10 = 12
Holy Damage (If Necessary): 2d6 ⇒ (1, 3) = 4
Tor will then invoke a single word of power with no obvious effect.
| Ragnvald Hrolfson |
Current Efffects: (Overland Flight, Countless Eyes (17 hours), Heroes Feast (16 temp hp), Heroism,
Prep round: Heroism
This round:
Swift Action to studied combat thing in front.
1d20 + 29 + 1 + 2 + 8 - 4 ⇒ (14) + 29 + 1 + 2 + 8 - 4 = 50 Attack 1
1d20 + 29 + 1 + 2 + 8 - 4 ⇒ (1) + 29 + 1 + 2 + 8 - 4 = 37 Attack 2
1d20 + 29 + 1 + 2 + 8 - 4 ⇒ (10) + 29 + 1 + 2 + 8 - 4 = 46 Attack 3
1d4 + 19 + 8 + 8 ⇒ (3) + 19 + 8 + 8 = 38 + 1d4 ⇒ 4 Bleeding + 1d6 ⇒ 2 Acid D1
1d4 + 19 + 8 + 8 ⇒ (1) + 19 + 8 + 8 = 36 + 1d4 ⇒ 2 Bleeding + 1d6 ⇒ 2 Acid D2
1d4 + 19 + 8 + 8 ⇒ (2) + 19 + 8 + 8 = 37 + 1d4 ⇒ 3 Bleeding + 1d6 ⇒ 2 Acid D3
1d20 + 1d8 + 28 ⇒ (16) + (6) + 28 = 50 Know. Arcana to identify?
| GM Choon |
Ragnvald, see spoiler above.
1 down
1d4 ⇒ 2
6d20 ⇒ (17, 4, 1, 8, 13, 14) = 57
Working together the team brings down the foremost worm quickly and wound a second. However, Taerine's blast of flame does nothing to the worms but melt off encrusted ice and awaken two more!
The remaining three snap at each of you in a, vain attempt to swallow you up.
Ragnvald's worm is dead, the other (Tor's) is wounded. I don't have the ability to edit the Mao right now, but will try to get that done today.
Party up!
| Taerine Doumont |
HP 250/250; Burn (max 12)/non-lethal damage 0/0; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 0/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)
Taerine concentrates and sends the fire devil back a step, where it slams its burning fists into the nearest worm creature.
Then, frowning, she gestures toward a chunk of ice and sends it hurtling into the same monster, nodding in satisfaction as it disintegrates into powder upon impact.
Move action: Direct the elemental.
Elemental takes a Five ft. step down, which I did already and attack the nearest remhoraz; I'm not including any fire damage due to its immunity.
Elemental slam: 1d20 + 19 ⇒ (17) + 19 = 36
2d8 + 7 ⇒ (5, 4) + 7 = 16
Elemental slam: 1d20 + 19 ⇒ (5) + 19 = 24
2d8 + 7 ⇒ (2, 4) + 7 = 13
Standard action: telekinetic blast (doing bludgeoning damage).
Telekinetic blast (vs. normal AC), -4 for into combat: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Damage (bludgeoning): 9d6 + 15 ⇒ (3, 5, 4, 2, 1, 2, 4, 5, 4) + 15 = 45
0/123 hp
AC 23/17/14; vulnerable to cold
Fort +12/Reflex +16/Will +6
Space 15 ft.; Reach 15 ft.
| Talon Shadowblade |
Talon, having studied the worm, managed to see where it is most vulnerable. watching how it defends certain areas over others.
then once that area is exposed three tiny whirling metal objects fly toward the creature.
from the shadows catching the worm flat-footed throws three stars
star 1: 1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 33
star 2: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
star 3: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
damage star 1: 1d2 + 1 + 1 + 9d6 ⇒ (1) + 1 + 1 + (5, 4, 6, 5, 5, 2, 3, 2, 4) = 39
damage star 2: 1d2 + 1 + 1 + 9d6 ⇒ (2) + 1 + 1 + (1, 1, 5, 2, 2, 6, 1, 2, 6) = 30
damage star 3: 1d2 + 1 + 1 + 9d6 ⇒ (1) + 1 + 1 + (1, 1, 6, 2, 6, 3, 3, 5, 4) = 34
clusterd shots only apply any DR once after all hits resolved, stars are all adamantine
DC 22 Fort save for each hit - fail = dead (assassinated)
| Tor Deathsteel |
Tor will swing his hammer at the one that he is focusing on.
Attack Rolls: 1d20 + 20 ⇒ (12) + 20 = 321d20 + 15 ⇒ (6) + 15 = 211d20 + 10 ⇒ (7) + 10 = 17
Damage Rolls: 1d8 + 10 ⇒ (5) + 10 = 151d8 + 10 ⇒ (7) + 10 = 171d8 + 10 ⇒ (3) + 10 = 13
Holy Damage (If necessary): 2d6 ⇒ (6, 3) = 92d6 ⇒ (6, 2) = 82d6 ⇒ (1, 2) = 3
| GM Choon |
2d20 ⇒ (18, 5) = 23
Two more worms fall. One succumbs to talon's stars, the other to the combined strikes of Taerine, her elemental, and Tor.
Writing is on the wall here
The party holds their ground and dispatches a dozen worms in all with no significant damage to themselves. With the superheated worms gone, the most is quickly frozen by the supernatural ice and the room clears.
| Taerine Doumont |
"Well, that wasn't so difficult," Taerine says in a pleased tone of voice, as she clenches her fist and the fire devil implodes with a slight pop. "Let's see what else there is to be found here. Don't stray too far -- who knows what else is in this place."
She begins looking around the maze, breath misting in front of her face.
Perception: 1d20 + 22 ⇒ (2) + 22 = 24
I think you said the thing requiring the Perception check was a tunnel down, GM Choon? I'd say we should fully explore this maze before we go on...]
| GM Choon |
It is actually a tunnel up some distance.
This area seems to have been a den for the worms and nothing more. You find nothing of value.
The party proceeds up the stairs to their old camp, then up again. Stairs emerge through the floor near the base of a forty-foot-high wall topped by a balcony. Another set of stairs across the room climbs to the balcony itself. These stairs bear a glistening sheen, as if wet, and scattered pieces of broken wood lie at its foot. As soon as you enter, a gruff voice demands in Giant, What's the Password!
| Taerine Doumont |
"Well, forewarned is forearmed, as they say," Taerine notes. "Shall we see whether they want to try to stop us? If we want, I can fill the room with mist and make it harder for them to see us, though that will likely hamper all of you as well."
I have a wand of obscuring mist, but I suspect that's not our best option at the moment unless we want to try to get up to the balcony and fight from there.
With that, she seems to fade from sight...
Once her companions are ready, she advances into the room and tries to get some sense of this latest threat.
Stealth: 1d20 + 22 + 10 ⇒ (8) + 22 + 10 = 40
| Talon Shadowblade |
hey all, sorry, been out all day and then had to level up a character in another game -- so many choices and its only level 3
While the mist would hamper many of us, darkness would possibly be a good choice. however I fear that such an effect would still result in many of us being hampered.
Taerine and I shall move to the balcony to strike from the shadows. perhaps some of you gain their attention from below. the enemy may be vulnerable to flame. use that if you got it.
Those that are stealthy try to use that to your advantage.
Glancing toward Taerine just after she disappears, Talon gives a nod indicating, he knows her position he then blends into the darkness.
See the unseen, gain see invisibility for 160 min
stealth: 1d20 + 44 ⇒ (4) + 44 = 48
| Ragnvald Hrolfson |
Current Efffects: (Overland Flight, Countless Eyes (17 hours), Heroes Feast (16 temp hp), Heroism, Barkskin
"Hmph. Little more than guard dogs. Though that tells us more about what's ahead. Try to take one alive for questioning and be wary of traps."
Invisibility for 20 minutes.
1d20 + 24 + 2 + 20 ⇒ (6) + 24 + 2 + 20 = 52 Stealth