GM Choon presents The Witchwar Legacy - Table the Second (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

That is totally an option. Go for it.


Tor channels the power of Torag, calling down the most powerful healing magic in existence, and releasing it in a wave of gentle light.


The Man. The Myth. The Mask!

The stairs crumble to dust. The healing keeps youall healthy even as it renders the statues to nothing. Little stone replicas sit at the core of each statue and their eyes seem to follow you as you blast your way pay.

The party pushes on up the stairs.

I've just been called out on emergency assignment. I'll update when I can.


F Human Kinetecist (pyrokineticist) 17

"Impressive," Taerine tells Tor, nodding at the spell's effects. "Shall we go see if we can find Talon before he gets into trouble?"

She gestures for the dwarf to precede her and follows once she sees it is in fact safe.


How much damage (roughly) of positive energy did I have to use to destroy the statues after the mass heal? I need to know for tracking spell resources.


The Man. The Myth. The Mask!

One casting would have dusted all statues in the area. Call it three spells.


The Man. The Myth. The Mask!

You easily catch up to Talon at the top of the stairs. A natural fissure has formed in the ice of the waterfall here where it meets the stone of the cliff face, climbing to a height of one hundred sixty feet. The rock face itself is broken by a series of shallow, natural terraces covered by only a few feet of ice. The ice is transparent enough to see the blackened corpses of hundreds of human warriors manacled to the cliff face. Many of the manacles hang empty or hold only the dismembered remnants of limbs. In some places, the ice has actually been chipped away to expose the rock wall, and the exposed manacles hang empty—their previous occupants conspicuously absent.
You must either climb the ice or fly up to the top to continue.


F Human Kinetecist (pyrokineticist) 17

"Before we ascend, can you tell if there's undead there, Master Deathsteel?"


"I don't have any way to detect undead. It's a common misconception that all clerics can innately do so."


F Human Kinetecist (pyrokineticist) 17

"Very well then, I guess we'll find out the hard way."

Activating her celestial armor, she begins ascending, trying to keep as far from the corpses as possible. She calls a fiery sword to hand as she leaves the ground.

Using fly, from her armor, and her kinetic blade infusion (0 burn)


The Man. The Myth. The Mask!

At first Taerine rises into the air without trouble, but this is the Veil and trouble is never far.
About a dozen feet up, spectral hands and arms slide from the grisly wall and begin to grasp at her! The entire wall comes alive and soon everyone is being assaulted by ghost limbs! There is no escape but up!
4d20 ⇒ (8, 15, 9, 8) = 40
2d8 ⇒ (1, 5) = 6
Tree ghostly touch is strangely similar to a wraith's in that it saps the very strength from your bones.
Taerine take 1 Str damage. Tor take 5
Party up!


Male Fetchling ninja 16 | hp 130/162

Talon remained at the top of the stairs. He had no means to fly, and after seeing the effect climbing seemed out of the question.

seems going back out is the way to go. I have no means to get past this

the story of Talon through much of this it seems, actually he may have a way but he will have to deal with probably worse things instead.

GM:

would shadow walk work here or is it to bright? last option is plane shift to shadow plane then go. but both require Talon to enter the shadowplane thus putting him in probably a worse case.

so I can die slowly by climbing or die quickly in the shadow plane. If planar travel is possible


F Human Kinetecist (pyrokineticist) 17

"Damn it. Now you want us to wait for you?" Taerine curses as she descends again. "I can try to carry you if you wish, but it may be difficult. If Tor can heal us afterward."


The Man. The Myth. The Mask!

Talon, you feel some shadow above you. It's not much, but it may be enough. No telling what's going to happen on the way to, but it's a possibility.


Had I known it would be this many undead, I would've prepped way more deathwards.


Male Fetchling ninja 16 | hp 130/162

well with only the three of us now, If Taerine can get Tor up there I will shadow walk up there.


Tor will stride up the stairs to the top, then draw out his wand and use it to remove his strength damage.

1d4 ⇒ 11d4 ⇒ 3


The Man. The Myth. The Mask!

Ummm. No stairs, buddy. You fly or you climb.


The map definitely looks like there are stairs after the room with the statues in it.


The Man. The Myth. The Mask!

Those are the stairs leading into this room. Sorry. I'll get that changed this evening


F Human Kinetecist (pyrokineticist) 17

OK, going back to assuming everyone can ascend on their own...

Taerine continues flying to the top, hoping to avoid as many of the ghostly limbs as she can.


The Man. The Myth. The Mask!

Everyone dashes to the top as they are able and everyone arrives feeling like they are nearly spent. Taerine and Tor especially are weighted down by armor and Talon is nearly ripped apart by Dread Wraiths and the shadow limbs when he jumps. But, you all are here. You've made it. Lucky you.

Tor or Taerine, for the sake of not doing this part again, I'm going to say you picked up one of the mini statues in the statue room for further study.
Map updated

The domed ceiling of this large, round room rises thirty feet
overhead. Bars of ice block alcoves flanking a door to the
north, as well as passages to the east and west. An elaborate
ice throne sits within a raised alcove to the south, surveying
the chamber. Heavy manacles are inset into the throne’s
arms, back, and legs. Several more sets of manacles are
spaced about the chamber’s walls, interspersed with various
diabolical instruments of torture. A fifteen-foot-diameter cage
of ice bars that extend from floor to ceiling dominates the
center of the room. Floating within this cage is a huge sphere
of crackling, gray energy.
This is what you see from where you are. A combat encounter will start as soon as you actually enter the room. You all have taken 75% of your strength score in Str drain. Talon is missing 80% of his HP and 90% of his Str from his wraith friends and the ghostly limbs.


F Human Kinetecist (pyrokineticist) 17

Thanks, GM Choon. Good job pushing us forward! It's appreciated!

Quick Stats:

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); -7 Str

"I don't think we can go on as we are," Taerine says, breathing heavily as she struggles to hold herself erect. "Can you do anything, Tor? If not, I fear we may need to retreat for the moment."

Dang; I have a wand of lesser restoration, but that won't do anything vs. drain.


Male Fetchling ninja 16 | hp 130/162

if that is the case Talon will plane shift out and go rest until healthy. Talon is the weak link right now, so unless we stop here and rest and heal and restore Talon calls for a retreat.

I just have not posted plane shifting up as I wanted to see if we actually have other players. If we are drained Talon will retreat no matter what the consensus is and go rest for a week before continuing or however long it takes to get back to full strength. So no entering the room.

Choon you plan on reducing the enemies to account for a near dead party of three?

Having failed to make it up the ravine and ready to continue, Talon looks to the other two.

We have lost enough already, many of us did not even make it this far so before we continue, either we all retreat or I retreat to a safe spot and rest for a bit. most likely we will have to retreat for several days unless we can find some divine help

Talon will give a short wait for suggestions then he plane shifts to the plane of shadow and leaves to find a safe spot to rest. (might be back where we first met.)

Sorry Choon, but the way this place has been for Talon, he has no problems retreating. he has been rather ineffective most of the time.


The Man. The Myth. The Mask!

Yes, I will be reducing the enemies. Generally I aim to make this more narrative going forward.


Tor will give both Talon and Taerine a Heal spell, which should fully take care of them, then cast both of his lesser restorations on himself.

Lesser Restoration: 1d4 ⇒ 11d4 ⇒ 3


The Man. The Myth. The Mask!

Isn't heal a great spell. :)


Yes sir, it surely is.


The Man. The Myth. The Mask!

With your wounds healed and strength restored you edge forward. The orb of (probably negative) energy doesn't respond, thankfully. You can now spot two monsters of ice and half rotted tissue. They look lacerated and broken, as if they tore themselves from the ice wall you just passed, but you're not fool enough to think them harmless.

You have a surprise round
6d20 ⇒ (5, 7, 18, 18, 4, 10) = 62

Init after the surprise round is:
Talon, Grey thing, Taerine/Tor, Beasties


Male Fetchling ninja 16 | hp 130/162

and through the miracle of time magic we are good to go

surprise round

Feeling refreshed and vowing to never go through that again Talon tries to slip into the room as stealthily as he can drawing his blade in the process.

stealth: 1d20 + 44 ⇒ (12) + 44 = 56


Male Fetchling ninja 16 | hp 130/162

round 1

Hoping to catch one of the creatures off guard (as well as testing its defenses), Talon flings a shuriken at the closes one (don't see them on the map)

using deadly shuriken ability

attack vs flat-footed 1: 1d20 + 22 ⇒ (6) + 22 = 28
attack vs flat-footed 2: 1d20 + 17 ⇒ (10) + 17 = 27
attack vs flat-footed 3: 1d20 + 12 ⇒ (20) + 12 = 32
crit confirm if it applies: 1d20 + 17 ⇒ (6) + 17 = 23
damage base: 1d2 + 1 ⇒ (2) + 1 = 3
damage if second roll hits: 1d6 ⇒ 3
damage if third attack hits: 1d6 ⇒ 5
damage if crit applies: 1d2 + 1 ⇒ (2) + 1 = 3
sneak if it applies: 9d6 ⇒ (2, 4, 4, 6, 5, 1, 4, 5, 4) = 35

deadly shuriken ability:

As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw. When she does this, she throws a single shuriken at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the attack hits. For each additional successful attack roll beyond the first, the ninja increases the damage by 1d6. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this advanced talent. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0)


The Man. The Myth. The Mask!

Map updated

Talon leads off with a powerful and precise strike to the back of the right undead's skull.


F Human Kinetecist (pyrokineticist) 17

Quick Stats:

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con

"Thanks, Master Deathsteel," Taerine says with a nod. "Now, there's more work to be done here."

Watching Talon's work, she focuses on the other creature, unleashing a blast of blue flame at it.

Blue flame blast (ranged touch): 1d20 + 18 + 4 - 4 ⇒ (8) + 18 + 4 - 4 = 26
Caster level check (vs SR): 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36
Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (2, 3, 4, 3, 3, 5, 4, 3, 2, 4, 6, 6, 1, 6, 2, 6, 5, 5) + 3 + (1, 6, 3) + 6 = 89


Tor will cast his extended disrupting weapon spell on his warhammer then 5' forward.


The Man. The Myth. The Mask!

Taerine roasts the other monster, Tor steps up.
Entering regular init. Talon up


Male Fetchling ninja 16 | hp 130/162

seeing as I am the only one in the room, guess its up to talon to take all the damage?

Talon slips closer catching the creatures somewhat off guard (still against the same creature he hit once already)

In a flurry of movement a barrage of shuriken fly at the flat-footed giant.

1 ki point to use flurry of stars. 5' step closer and throw

attack 1: 1d20 + 22 - 2 ⇒ (19) + 22 - 2 = 39
attack 2: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30
attack 3: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
bonus star 1: 1d20 + 22 - 2 ⇒ (3) + 22 - 2 = 23
bonus star 2: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25

damage star 1: 1d2 + 1 + 9d6 ⇒ (2) + 1 + (3, 2, 1, 1, 5, 5, 2, 5, 2) = 29
damage star 2: 1d2 + 1 + 9d6 ⇒ (1) + 1 + (6, 2, 2, 1, 3, 1, 6, 3, 1) = 27
damage star 3?: 1d2 + 1 + 9d6 ⇒ (1) + 1 + (1, 2, 6, 6, 2, 1, 2, 6, 6) = 34
damage star 4?: 1d2 + 1 + 9d6 ⇒ (2) + 1 + (2, 4, 5, 5, 1, 5, 1, 1, 6) = 33
damage star 5?: 1d2 + 1 + 9d6 ⇒ (2) + 1 + (6, 2, 3, 5, 6, 5, 5, 4, 6) = 45

clustered shots so DR is only applied once after all hits are resolved


The Man. The Myth. The Mask!

Talon's stars lodge deep in the monster's spine and it falls to the ground.
The grey thing in the cage in the center of the room stirs! It's an elemental! Negaitve energy bursts through the room as it awakens from it's stupor!
negative energy burst, Will DC 22 for half: 9d6 ⇒ (6, 1, 1, 6, 1, 1, 1, 3, 6) = 26
Taerine and Tor up. One undead and one elemental still standing


Will Save: 1d20 + 21 ⇒ (1) + 21 = 22

Tor will cast Mass Cure Critical Wounds. Given the spacing, I should be able to effect all combatants.

Mass Cure Crit: 4d8 + 18 ⇒ (7, 3, 5, 2) + 18 = 35 DC 25 save for half on the undead and elemental (assuming that it is hurt by positive energy)


F Human Kinetecist (pyrokineticist) 17

Stats:

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con

"Blast," Taerine snarls, stepping back as spins her arm in a quick circle, gouts of flame bursting into a wall around the negative energy elemental.

Using wall infusion to surround the elemental (and, if I can reach it, the other undead), then moving back (I moved my icon on the map).

Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (3, 3, 4, 2, 4, 1, 1, 4, 4, 5, 4, 6, 6, 2, 6, 6, 4, 4) + 3 + (3, 5, 3) + 6 = 89

Wall infusion:

You create a wall of churning elements, flensing debris, or roiling energy. The wall appears within 30 feet and can be either up to 10 feet high and up to 120 feet long or up to 20 feet high and up to 60 feet long. All creatures and objects in one of the wall’s squares when you create it take 1/4 the normal damage from your blast with no saving throw (or half the normal damage for an energy blast). Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage for an energy blast). The wall is not completely solid, but it does provide cover against attacks from the other side of the wall.

The wall lasts for 9 rounds or until I use a wall infusion again.

This is my last post until next Friday, most likely. Back to using blue blame blasts (see previous post for rolls) after this round.


Male Fetchling ninja 16 | hp 130/162

will DC 22: 1d20 + 11 ⇒ (1) + 11 = 12

was Tor's casting to heal the party as well? if so then Talon did not take any damage as it was all just healed.


The Man. The Myth. The Mask!

The other monster pops from the one-two fire/holy combo.
The negative every ball in the center seems barely fazed, but it does fix it's faceless gaze on Tor who has just made it rather angry.
2d20 ⇒ (16, 2) = 18
Talon up


The Man. The Myth. The Mask!
Talon Shadowblade wrote:

[dice=will DC 22]1d20+11

was Tor's casting to heal the party as well? if so then Talon did not take any damage as it was all just healed.

Yes, you were healed


Not that Tor would say anything, but I'm kinda running low on useful spells. I would recommend that we find a place to rest after this and then carry on after doing so.


Male Fetchling ninja 16 | hp 130/162

oh, it's my turn?

Talon starts to circle around hoping to blend into the shadows of the room

stealth: 1d20 + 44 ⇒ (16) + 44 = 60

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