
GM Choon |

The stairs crumble to dust. The healing keeps youall healthy even as it renders the statues to nothing. Little stone replicas sit at the core of each statue and their eyes seem to follow you as you blast your way pay.
The party pushes on up the stairs.
I've just been called out on emergency assignment. I'll update when I can.

GM Choon |

You easily catch up to Talon at the top of the stairs. A natural fissure has formed in the ice of the waterfall here where it meets the stone of the cliff face, climbing to a height of one hundred sixty feet. The rock face itself is broken by a series of shallow, natural terraces covered by only a few feet of ice. The ice is transparent enough to see the blackened corpses of hundreds of human warriors manacled to the cliff face. Many of the manacles hang empty or hold only the dismembered remnants of limbs. In some places, the ice has actually been chipped away to expose the rock wall, and the exposed manacles hang empty—their previous occupants conspicuously absent.
You must either climb the ice or fly up to the top to continue.

Taerine Doumont |

"Very well then, I guess we'll find out the hard way."
Activating her celestial armor, she begins ascending, trying to keep as far from the corpses as possible. She calls a fiery sword to hand as she leaves the ground.
Using fly, from her armor, and her kinetic blade infusion (0 burn)

GM Choon |

At first Taerine rises into the air without trouble, but this is the Veil and trouble is never far.
About a dozen feet up, spectral hands and arms slide from the grisly wall and begin to grasp at her! The entire wall comes alive and soon everyone is being assaulted by ghost limbs! There is no escape but up!
4d20 ⇒ (8, 15, 9, 8) = 40
2d8 ⇒ (1, 5) = 6
Tree ghostly touch is strangely similar to a wraith's in that it saps the very strength from your bones.
Taerine take 1 Str damage. Tor take 5
Party up!

Talon Shadowblade |

Talon remained at the top of the stairs. He had no means to fly, and after seeing the effect climbing seemed out of the question.
seems going back out is the way to go. I have no means to get past this
the story of Talon through much of this it seems, actually he may have a way but he will have to deal with probably worse things instead.
would shadow walk work here or is it to bright? last option is plane shift to shadow plane then go. but both require Talon to enter the shadowplane thus putting him in probably a worse case.
so I can die slowly by climbing or die quickly in the shadow plane. If planar travel is possible

GM Choon |

Everyone dashes to the top as they are able and everyone arrives feeling like they are nearly spent. Taerine and Tor especially are weighted down by armor and Talon is nearly ripped apart by Dread Wraiths and the shadow limbs when he jumps. But, you all are here. You've made it. Lucky you.
Tor or Taerine, for the sake of not doing this part again, I'm going to say you picked up one of the mini statues in the statue room for further study.
Map updated
The domed ceiling of this large, round room rises thirty feet
overhead. Bars of ice block alcoves flanking a door to the
north, as well as passages to the east and west. An elaborate
ice throne sits within a raised alcove to the south, surveying
the chamber. Heavy manacles are inset into the throne’s
arms, back, and legs. Several more sets of manacles are
spaced about the chamber’s walls, interspersed with various
diabolical instruments of torture. A fifteen-foot-diameter cage
of ice bars that extend from floor to ceiling dominates the
center of the room. Floating within this cage is a huge sphere
of crackling, gray energy.
This is what you see from where you are. A combat encounter will start as soon as you actually enter the room. You all have taken 75% of your strength score in Str drain. Talon is missing 80% of his HP and 90% of his Str from his wraith friends and the ghostly limbs.

Taerine Doumont |

Thanks, GM Choon. Good job pushing us forward! It's appreciated!
HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); -7 Str
"I don't think we can go on as we are," Taerine says, breathing heavily as she struggles to hold herself erect. "Can you do anything, Tor? If not, I fear we may need to retreat for the moment."
Dang; I have a wand of lesser restoration, but that won't do anything vs. drain.

Talon Shadowblade |

if that is the case Talon will plane shift out and go rest until healthy. Talon is the weak link right now, so unless we stop here and rest and heal and restore Talon calls for a retreat.
I just have not posted plane shifting up as I wanted to see if we actually have other players. If we are drained Talon will retreat no matter what the consensus is and go rest for a week before continuing or however long it takes to get back to full strength. So no entering the room.
Choon you plan on reducing the enemies to account for a near dead party of three?
Having failed to make it up the ravine and ready to continue, Talon looks to the other two.
We have lost enough already, many of us did not even make it this far so before we continue, either we all retreat or I retreat to a safe spot and rest for a bit. most likely we will have to retreat for several days unless we can find some divine help
Talon will give a short wait for suggestions then he plane shifts to the plane of shadow and leaves to find a safe spot to rest. (might be back where we first met.)
Sorry Choon, but the way this place has been for Talon, he has no problems retreating. he has been rather ineffective most of the time.

GM Choon |

With your wounds healed and strength restored you edge forward. The orb of (probably negative) energy doesn't respond, thankfully. You can now spot two monsters of ice and half rotted tissue. They look lacerated and broken, as if they tore themselves from the ice wall you just passed, but you're not fool enough to think them harmless.
You have a surprise round
6d20 ⇒ (5, 7, 18, 18, 4, 10) = 62
Init after the surprise round is:
Talon, Grey thing, Taerine/Tor, Beasties

Talon Shadowblade |

round 1
Hoping to catch one of the creatures off guard (as well as testing its defenses), Talon flings a shuriken at the closes one (don't see them on the map)
using deadly shuriken ability
attack vs flat-footed 1: 1d20 + 22 ⇒ (6) + 22 = 28
attack vs flat-footed 2: 1d20 + 17 ⇒ (10) + 17 = 27
attack vs flat-footed 3: 1d20 + 12 ⇒ (20) + 12 = 32
crit confirm if it applies: 1d20 + 17 ⇒ (6) + 17 = 23
damage base: 1d2 + 1 ⇒ (2) + 1 = 3
damage if second roll hits: 1d6 ⇒ 3
damage if third attack hits: 1d6 ⇒ 5
damage if crit applies: 1d2 + 1 ⇒ (2) + 1 = 3
sneak if it applies: 9d6 ⇒ (2, 4, 4, 6, 5, 1, 4, 5, 4) = 35
As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw. When she does this, she throws a single shuriken at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the attack hits. For each additional successful attack roll beyond the first, the ninja increases the damage by 1d6. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this advanced talent. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0)

Taerine Doumont |

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con
"Thanks, Master Deathsteel," Taerine says with a nod. "Now, there's more work to be done here."
Watching Talon's work, she focuses on the other creature, unleashing a blast of blue flame at it.
Blue flame blast (ranged touch): 1d20 + 18 + 4 - 4 ⇒ (8) + 18 + 4 - 4 = 26
Caster level check (vs SR): 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36
Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (2, 3, 4, 3, 3, 5, 4, 3, 2, 4, 6, 6, 1, 6, 2, 6, 5, 5) + 3 + (1, 6, 3) + 6 = 89

Talon Shadowblade |

seeing as I am the only one in the room, guess its up to talon to take all the damage?
Talon slips closer catching the creatures somewhat off guard (still against the same creature he hit once already)
In a flurry of movement a barrage of shuriken fly at the flat-footed giant.
1 ki point to use flurry of stars. 5' step closer and throw
attack 1: 1d20 + 22 - 2 ⇒ (19) + 22 - 2 = 39
attack 2: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30
attack 3: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
bonus star 1: 1d20 + 22 - 2 ⇒ (3) + 22 - 2 = 23
bonus star 2: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25
damage star 1: 1d2 + 1 + 9d6 ⇒ (2) + 1 + (3, 2, 1, 1, 5, 5, 2, 5, 2) = 29
damage star 2: 1d2 + 1 + 9d6 ⇒ (1) + 1 + (6, 2, 2, 1, 3, 1, 6, 3, 1) = 27
damage star 3?: 1d2 + 1 + 9d6 ⇒ (1) + 1 + (1, 2, 6, 6, 2, 1, 2, 6, 6) = 34
damage star 4?: 1d2 + 1 + 9d6 ⇒ (2) + 1 + (2, 4, 5, 5, 1, 5, 1, 1, 6) = 33
damage star 5?: 1d2 + 1 + 9d6 ⇒ (2) + 1 + (6, 2, 3, 5, 6, 5, 5, 4, 6) = 45
clustered shots so DR is only applied once after all hits are resolved

GM Choon |

Talon's stars lodge deep in the monster's spine and it falls to the ground.
The grey thing in the cage in the center of the room stirs! It's an elemental! Negaitve energy bursts through the room as it awakens from it's stupor!
negative energy burst, Will DC 22 for half: 9d6 ⇒ (6, 1, 1, 6, 1, 1, 1, 3, 6) = 26
Taerine and Tor up. One undead and one elemental still standing

Taerine Doumont |

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con
"Blast," Taerine snarls, stepping back as spins her arm in a quick circle, gouts of flame bursting into a wall around the negative energy elemental.
Using wall infusion to surround the elemental (and, if I can reach it, the other undead), then moving back (I moved my icon on the map).
Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (3, 3, 4, 2, 4, 1, 1, 4, 4, 5, 4, 6, 6, 2, 6, 6, 4, 4) + 3 + (3, 5, 3) + 6 = 89
You create a wall of churning elements, flensing debris, or roiling energy. The wall appears within 30 feet and can be either up to 10 feet high and up to 120 feet long or up to 20 feet high and up to 60 feet long. All creatures and objects in one of the wall’s squares when you create it take 1/4 the normal damage from your blast with no saving throw (or half the normal damage for an energy blast). Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage for an energy blast). The wall is not completely solid, but it does provide cover against attacks from the other side of the wall.
The wall lasts for 9 rounds or until I use a wall infusion again.
This is my last post until next Friday, most likely. Back to using blue blame blasts (see previous post for rolls) after this round.