GM Choon presents The Witchwar Legacy (Inactive)

Game Master Choon


451 to 500 of 511 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

The Man. The Myth. The Mask!

With Tor's linguistics experience and a bit of figuring you surmise that the idol you kept from the hall of frozen Babas and the chain Taerine kept from the frozen throne are probably the key. It takes some for figuring to get the configuration right, but when you do it's instantly obvious.
You are suddenly and irresistibly teleported, though it feels off. Like you're being squeezed through the eye of a needle.
Suddenly you're in a chamber with featureless white stone walls and flooring beneath an equally plain forty-foot-high ceiling. A dark smudge of ash—humanoid in shape—mars one wall. Directly ahead is a throne of the same white stone, with an inscription on its base reading in old Skald, PAIN IS KNOWLEDGE. A life-size figure of a beautiful woman carved from ice, with a twisted, rune-scribed golden collar around her neck, sits upon the throne. Before her, a crystalline sphere stands on a white stone pedestal. Opposite her is a wide circle on the wall that displays a blurry image of the cliff outside the Witch Clock.

Know Nobility or History DC 25:
This either IS or is an exquisite statue of Queen Tashanna, Ninth Daughter of Baba Yaga.

Perception DC 40 currently or if you get within 5' of the former queen:
It's incredibly subtle, but you can just spot the tool marks. It's a statue. That golden collar, however, is no fake.

anyone with detect magic (in any form) or a detect evil spell running:
That necklace nearly blinds you in magical and evil auras.

1d20 + 19 ⇒ (20) + 19 = 39
You only have and instant to take all this in. Seconds after you enter there is a horrible screech from above. There, hovering above you, is the witch you've been following behind. Tor and Taerine realize that they're standing on a slick of grease! (DC 17 reflex or fall prone) She points a closed fist at Rosaline and blasts her backward through the clockface portal!
You have been bullrushed and need to use a full round action to enter again via the doll and chain.
5d20 ⇒ (12, 20, 15, 12, 7) = 66
She has won Init.
She casts a spell and a horrible wail rocks the chamber!
Each of you make a DC 25 Fort save or take 200 damage from Wail of the Banshee...
Wow. I just did the math on that as I was typing. Wow.... That's totally in her tactics block, too. This is not the time to roll a 1, guys...
Party up!


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Knowledge (history): 1d20 + 11 ⇒ (15) + 11 = 26
Perception: 1d20 + 22 ⇒ (4) + 22 = 26

Fort: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24

Fly (good): 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37

Oh wow, I've never been more glad I remembered to cast MOMENT OF PRESCIENCE

"Silence or antimagic! Now!" Charlotte's voice calls out from the room, as she rushes invisibly forward, uncoiling in the air into a thirty-foot flying snake. Activating swift veil, for 90' good-maneuverability flight speed and +3 to AC. But as she flies toward the witch, she stops, and abruptly shifts downward.

"Traps be damned! I'll be back!" she shouts again, wrapping an unseen coil around the statue and, if necessary, flicking the collar with her tail while attempting to cast Greater Teleport.

Assuming greater teleport somehow succeeds...:

In the city of Iadara, capital of the Elven nation of Kyonin, there is a writer's room. It sits close to the palace—close enough for several guards to be posted at the nearest stairway, and many more by the nearest door. This room has no occupants.

There is a loud *pop* as something invisible materializes in the room. Quickly, there is a shuffling sound, as of something metal being stuffed into some sort of sack, and one of the drawers opens. Out of the air, a Handy Haversack appears, and is placed into the drawer, which is then quietly closed.


The Man. The Myth. The Mask!

Charlotte casts, and feels the iron bars of a Dimensional Lock spell close around her.
;)


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Does the torc still join my invisibility when I grab it, or is it harder to pick up?


The Man. The Myth. The Mask!

If you grab it off the statute it would, yes. The statute is part of the structure and will be significantly harder to move.


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Alright, I think I can only poke it this turn (it's a move action to pick it up and stow it in my bag, which I can attempt next turn if I'm still alive)


Reflex Save: 1d20 + 12 ⇒ (20) + 12 = 32
Fort Save: 1d20 + 22 ⇒ (5) + 22 = 27

Tor will cast airwalk on himself and begin making his way towards her. How high up is she?


The Man. The Myth. The Mask!

She is currently flying next to the ceiling 40' up.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

"What? NO! YOU COWARD!! I'LL BE BAAAAAAAAAAAAA-" Rosaline howls in fury as she is pushed back slowly trough the portal.


F Human Kinetecist (pyrokineticist) 17

Perception: 1d20 + 22 ⇒ (10) + 22 = 32
Reflex: 1d20 + 20 + 1 ⇒ (14) + 20 + 1 = 35
Fortitude: 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35

Quick stats:

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (3/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con

Taerine steps forward, moving off the slippery area moving to the northwest, as far as possible.

Glancing at the stranger's attempt to make off with the torc, she aims a blast at the attacking witch, blue flame searing off her outstretched hand.

Blue flame blast (ranged touch): 1d20 + 18 + 3 ⇒ (4) + 18 + 3 = 25
Caster level check (vs SR): 1d20 + 17 + 4 ⇒ (3) + 17 + 4 = 24
Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (1, 4, 5, 3, 2, 2, 3, 5, 2, 2, 3, 4, 6, 5, 1, 4, 3, 2) + 3 + (6, 4, 2) + 6 = 78

Using burning infusion: Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.


The Man. The Myth. The Mask!

The witch moves to avoid Tor. Her speed is faster than his so he needs to move strategically or be kited for a while. Sh glares Taerine as her flames flicker out of existence (failed SR) and Taerine feels a mighty curse befall her.
Taerine- Will save DC 25 or take half of the damage you deal to the witch yourself for the next 20 mins. This damage bypasses all resistances and immunities.
Sorry for the delay. Party UP!


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

I thought i had posted this im sorry >.<

fort save dc 25: 1d20 + 17 ⇒ (15) + 17 = 32

perception dc 40: 1d20 + 23 ⇒ (18) + 23 = 41

lightning ball 4 charges: 4d6 ⇒ (3, 1, 2, 4) = 10

The wail certainly hurt his ears and he was surprised by her sudden appearance, he moved torwards the edge of the wall and used the magic in his ring to unleash a ball of lightning willing it to close with the witch.


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Charlotte, still invisible, grabs the torc with her tail and tries to fly out of the room, getting as far as she can before attempting another Greater Teleport. (Fly speed 90')

Fly check: 1d20 + 17 ⇒ (7) + 17 = 24


looking at the map, I should be able to get near her and still cast my spell (Prismatic Sphere) this round.

Tor trudges up next to the woman, gives her his most savage smile, and then they both disappear behind a wall of twisting light.


F Human Kinetecist (pyrokineticist) 17

Quick Stats:

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (3/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal); +2 Dex and Con

Will: 1d20 + 15 ⇒ (19) + 15 = 34

Taerine shrugs off the curse and holds her arms up, a roaring, crackling sound filling the room as they begin to glow with flame. Seconds later she seems to toss the white-hot energy toward the witch in a sizzling blast ... only to see it go awry, slamming into the wall.

"Surrender," she calls out, "or the next one shall be at your head."

Move action to gather power (reducing burn by 2)
Standard action to fire a blue flame blast of pure flame (ignores SR) with the burning infusion at the witch; total burn accepted: 0
Blue flame blast (ranged touch): 1d20 + 18 + 3 ⇒ (1) + 18 + 3 = 22
Fire damage: 18d6 + 3 + 3d6 + 6 ⇒ (5, 6, 4, 1, 3, 4, 2, 4, 4, 4, 4, 2, 6, 2, 6, 2, 2, 2) + 3 + (2, 3, 1) + 6 = 78


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Stepping back trough the portal seething with anger Rosaline arrives just in time to see the witch disappear inside a ball of swirling colours. With a mighty curse and surge of power she steps into the air, rushing towards the ball.

"I will *end* this witch - so I swear!"

Being back this round Rosaline will use Air Walk then ascend seeing that the target is currently unavailable : )


The Man. The Myth. The Mask!

Sitting in the sphere, the witch places a powerful curse on her captor, then sits there and smiles.

Tor is not afflicted with the Death curse:
Death Curse (Su): Cause a creature within 30 feet to become
fatigued on the first round and exhausted on the second
round. On the third round, the creature must make a DC
26 Fortitude save or die. A DC 26 Will save on the first
round negates the entire effect. Creatures that fail the first
save but succeed at the second remain exhausted and take
4d6+20 points of damage. Killing Ilivorr ends the hex, but
any fatigue or exhaustion remains. A creature can only be
affected once per day

Tor is fatigued. The sphere is still up.

Party up!


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Did my teleport work this time, or is th lock still blocking it?


The Man. The Myth. The Mask!

You are no longer clock blocked. ;)


so I get a will save against her curse?


The Man. The Myth. The Mask!

Not that one, actually. You'll get a fort save later to shake off the Death.


Not to be nit-picky, but

GM Choon wrote:


A DC 26 Will save on the first round negates the entire effect.


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

In that case, Charlotte spends the round stashing the Torc in her office a thousand miles away...


The Man. The Myth. The Mask!

Oh, hello. My eyes skipped right over that. Ya, make the save. Or don't. :P


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Will vs spell: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26


Will Save: 1d20 + 21 ⇒ (20) + 21 = 41


The Man. The Myth. The Mask!

Tor easily shakes off the curse. You're not fatigued and you have your actions still. :(


Tor puts away his hammer and reaches out to grab her.

I will provoke an AoO, assuming she threatens.

Grapple Check: 1d20 + 17 ⇒ (4) + 17 = 21


The Man. The Myth. The Mask!

I'm going to assume noone is going to chance entering the sphere at this moment, so.
She nimbly slips from Tor's grasp and draws a kukri from her belt. Don't you dare touch me, dwarven filth! she shouts and another curse falls on the dwarf.
Agony Hex. The target is nauseated for a number of rounds equal to the witch’s level (20). A Fortitude save negates this effect (DC 25). If the saving throw is failed, the target can attempt a new save each round to end the effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

As Charlotte is hiding away the Torc, anyone not in the clock tower gets a message from Percy, You have taken the Torc from it's place! Excellent! Get it to me, you will have demons all over you in seconds!


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

:Where are you?: Charlotte attempts to respond (assuming it's a Sending), :And in that case, wouldn't somewhere like Lastwall be safer?:


The Man. The Myth. The Mask!

:I'm on my way to the Veil. It will be safe nowhere save the possession of a deity! The demon lord will stop at nothing to get it! Meet me there so I can shift it into the presence of my lord Imbrex!:


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Has Charlotte heard him mention Imbrex before? Because that's a kind of spooky-sounding name.

Knowledge (religion): 1d20 + 9 ⇒ (4) + 9 = 13


Fort Save: 1d20 + 20 ⇒ (15) + 20 = 35

Tor just smirks and says "If that is all you have, not wonder Baba Yaga stomped your little rebellion." he will chuckle then add "I really feel sorry for the people who were stupid enough to follow you to their deaths."

Knowledge (Religion) for Imbrex: 1d20 + 27 ⇒ (3) + 27 = 30


The Man. The Myth. The Mask!

If you remembered who Percy was, then you know she is a particularly powerful servant of Imbrex.
Tor in particular recalls that Imbrex is a member of the Eldest. He - It - is a lizard like statute god who stands immovable. It is said that the First world will end when Inmbrex begins to move.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

And she mentioned it earlier I think!


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

As the member of the party she trusts most to not die at this point, Charlotte decides to contact Asselus for the party's advice.

Greater Shadow Evocation: Sending. Takes only 1 standard round to cast thanks to shadow spell.

:Charlotte has torc. Gnome wants it for Imbrex before 'demons converge on my location.' Not sure if good idea, ask others for advice and respond.:

(Sending allows a response of up to 25 words)

Charlotte, still an invisible flying naga, ceases stowing the crown, instead holding onto it inside her haversack and preparing to teleport straight to the capital of Lastwall the second a demon appears.


The Man. The Myth. The Mask!

Inside the sphere, the witch gives up on spells and lays into Tor with her twin kukris.
5d20 ⇒ (7, 6, 12, 6, 4) = 35
2d4 + 8 ⇒ (4, 1) + 8 = 13
She is obviously not a heavy hitter, but her cuts sting nonetheless.
Tor takes 13 damage +1 bleed.
Party UP


Tor will cast a spell then reach out and attempt to touch her.

Harm Attack Roll (melee touch): 1d20 + 17 ⇒ (20) + 17 = 37

that is 150 HP damage, DC 23 will save for half.


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

No offense Percilicious, does my knoweldge check tell me anything about Imbrex that would make me warm and fuzzier about giving him/her/it the torc?

knowledge religion: 1d20 + 7 ⇒ (8) + 7 = 15

My knowledge planes is also a +7, my knowledge nature is a +10 use whatever might be appropriate


The Man. The Myth. The Mask!

It would definitely be safer with him than with any mortal force. As to warm fuzziness... No, not really.


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

I was more looking torwards you know agents of other higher powers like Sarenrae or Iomedae or well you get the gist


The Man. The Myth. The Mask!

They probably could protect it, yes, but you'd have to get it to them, and that would require time that you don't have.


Holy crap, I just noticed that I actually got a crit threat with my harm touch attack! rolling to confirm.

Attack Roll: 1d20 + 15 ⇒ (13) + 15 = 28


The Man. The Myth. The Mask!

I just noticed that too...
1d20 ⇒ 1
....Sigh....

Tor reaches out and touches the Witches sleve. She immediately crumbles into dust.

Taerine, the instant the witch dies you feel an overwhelmingly powerful curse fall on you. You suddenly feel with a conviction of adamantine that everyone who enters this chamber must die, including those in it now...
DC 30 will save to supress the effect for one round before the curse overwhelms your defences.


She doesn't die btw, she's just at 1 hp. Harm doesn't kill.

"Well, you feel like surrendering now?"


The Man. The Myth. The Mask!

Huh. I never read that line.
3d8 + 15 ⇒ (3, 4, 5) + 15 = 27
NEVER! She screams and casts again even as a quick healing spell glides off her fingers.
She's now at 28. Tor makes a DC 25 vs hold monster
Taerine, hold off for a sec


Will Save: 1d20 + 23 ⇒ (3) + 23 = 26


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Rosaline looks up at the blob and sighs, annoyed that the module-writers didn't give the BBEG some sidekicks. But even so; not *always* fighting to ones death was nice. Eventually though that sphere would come down one way or the other. Hopefully it would be with a dead witch and not dead priest, but if not ...

Ready action to throw spear at enemies should they appear somehow!


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

This is an...interesting module, strategically. Also I did teleport away with the thingy, so you guys could always just run away or something.


I'm going to dismiss the sphere on my next action.

1 to 50 of 511 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Choon presents The Witchwar Legacy Gameplay All Messageboards

Want to post a reply? Sign in.