Dragon's Demand - PCs want to negotiate


Advice

Liberty's Edge

I'm enjoying running the Dragon's Demand but my PCs threw a curveball at me after the auction. You see, they kept for themselves the items in the cave (including the Secrets of the Dreaming Dark), and after the attack at the auction by Aeteperax's minions and subsequent meeting at the baroness' place, the PCs felt guilty (i.e., by keeping the book, the dragon got furious and attacked Belhaim, so it's their fault) and decided to travel straight to the monastery to negotiate with the dragon by giving him the books. Since they wanted to negotiate, the village elders did not give the PCs their dragonslaying equipment. Although they were convinced to try to go to Tula's tomb, but after that, what now? Any ideas on how to get them to change their minds to kill the dragon instead?


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I'm not familiar with the adventure, so I don't know if you have flexibility. If at all possible, I would work around the PCs decisions (scrapping anything that I had previously prepared) but if you needed to railroad them into a decision, you should have railroaded the decision.

At this point, without a retcon, you can still try to persuade them by having a young warrior catch up with them, with the items (stolen from the elders).

1. He could be kind of an expert warrior and warn the PCs that the dragon won't negotiate (e.g., he's tried or had a friend who died trying), and offer the items "in case things go wrong." PCs can still negotiate but won't be doomed when combat starts.

2. He could be a young kid who stole the items and is using the oversized items ineptly. He curses the PCs for their perceived cowardice and declares his intention to kill the dragon himself. Your PCs will probably feel compelled to save him from certain doom, and they can get their negosh on to stop the kid from doing something stupid.

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