GM Choon presents The Witchwar Legacy (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

Now open for dots.


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

well then dot


The Man. The Myth. The Mask!

Ok, here we go. One at a time. :)

Asselus:
Everything is ready. Everything is set. The horse is ready. Just one last visit to your room to double check. You stride into your room find something you certainly weren't expecting. A gnome is sitting on your bed reading the latest Pathfinder Chronicle! Her skin is slightly green and her hair a luscious red which gives her the look of a living rose. Her arms are literally on fire and it looks like her skin has been transformed into a bed of coals. The fire is obviously magical as it isn't burning her clothes or the paper. Her colors aren't quite bright enough, however. Then it hits you. A bleachling!
She looks up at you and winks. I hear your wives have you running an errand.


The Man. The Myth. The Mask!

Rosaline:
Another day, another mission complete. The debrief had gone well enough. You killed the most demons, again, but your patrols were starting to improve. You casualties were regrettable, but lower than most regiment's and you stopped that group of raiding demons in their tracks.
You return to your barracks to find that a gnome is sitting on your bed reading the latest Pathfinder Chronicle! Her skin is slightly green and her hair a luscious red which gives her the look of a living rose. Her arms are literally on fire and it looks like her skin has been transformed into a bed of coals. The fire is obviously magical as it isn't burning her clothes or the paper. Her colors aren't quite bright enough, however. Then it hits you. A bleachling!
Evening, Rosaline. she says. Bored yet?


The Man. The Myth. The Mask!

Johnne:
You pack with your ethereal love for a long and cold journey. It's not hard because, really, you pack for one. When everything is ready you return one last time to your room to find a gnome is sitting on your bed reading the latest Pathfinder Chronicle! Her skin is slightly green and her hair a luscious red which gives her the look of a living rose. Her arms are literally on fire and it looks like her skin has been transformed into a bed of coals. The fire is obviously magical as it isn't burning her clothes or the paper. Her colors aren't quite bright enough, however. Then it hits you. A bleachling!
Hey, lovers. She says with a glance at your companion behind you. One last trip, huh?


The Man. The Myth. The Mask!

Oliveo:
Another day, another party, another fantastic performance. The sun is just kissing the eastern sky when you arrive home after an epic banquet thrown by Lord Belwood of the Belwood Belwoods. It's only by the grace of the Lucky Drunk that you can still walk a straight line.
You throw open the door to your bedroom and ate surprised to find you have a visitor. A gnome is sitting on your bed reading the latest Pathfinder Chronicle! Her skin is slightly green and her hair a luscious red which gives her the look of a living rose. Her arms are literally on fire and it looks like her skin has been transformed into a bed of coals. The fire is obviously magical as it isn't burning her clothes or the paper. Her colors aren't quite bright enough, however. Then it hits you. A bleachling!
Good morning, Oliveo. You know, it's not polite to keep a girl waiting.


The Man. The Myth. The Mask!

charlotte:

Just one more life. Just one more identity. Just one more part to play. You've spent a few years on this one, and you're proud of the web you've spun. None should be able to track you to your former selves. Not without considerable investment, anyway.
You arrive home after a good day's work to find a gnome is sitting on your bed reading the latest Pathfinder Chronicle! Her skin is slightly green and her hair a luscious red which gives her the look of a living rose. Her arms are literally on fire and it looks like her skin has been transformed into a bed of coals. The fire is obviously magical as it isn't burning her clothes or the paper. Her colors aren't quite bright enough, however. Then it hits you. A bleachling!
Hey Charlotte. Catch anything recently? She asks with a wink. [/b]


The Man. The Myth. The Mask!

Toska:

This goes off that RP we did. If you have chosen to alter our amend it this can change to suit.

Years have taught you much. You have found your center, the eye of your storm. With the guidance of the Master dozens of dragons have fallen to your blade and hundreds of people fed by the charity in which he had involved you. At the end of another long day of preparing fields for planting, you enter the Master's house to find him in his glistening, natural form talking with a gnome. Her skin is slightly green and her hair a luscious red which gives her the look of a living rose. Her arms are literally on fire and it looks like her skin has been transformed into a bed of coals. The fire is obviously magical as it isn't burning her clothes or the paper. Her colors aren't quite bright enough, however. Then it hits you. A bleachling!
Hey Toska. Draco here was just telling me all about you.


The Man. The Myth. The Mask!

Ok. I think that's it! Go!


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

DM:
"The Master does like to do that..." Toska coos while eyeing the exotic woman.


The Man. The Myth. The Mask!

Toska:
The gnome smiles and nods. I know, but your Master speaks very highly of you when persuaded, and I've. come seeking help. I heard you were fond of reducing the evil in the world. If this is true, I would like to know if you could hunt something for me. A Torc, containing the soul of a Demon Lord. It needs to be removed from this world and I can't retrieve it myself.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

DM:
"I've never dealt with demons before, but how could I resist a request from such a beautiful lady?" he replies.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

DM:
Oliveo is whistling The Raven Blue to himself as he returns to his room, a simple Varisian tune that he learned at his mothers knee. Wits slowed by fine drink, he starts for a moment when he sees the gnome making herself at home in his bed.

A date I’d forgotten? A fan from this evening’s performance? She’s not unbecoming but...

He smiles at his guest and says ”I’m afraid you have me at a disadvantage, my Flaming Rose. Remind a weary bard: where do I know you from and to what do I owe this pleasure?”

Take 10 on Sense Motive for 50 and (if relevant) on K. Local for 36


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

GM:
If there was one thing to learn at the Worldwound Front - it was that demons came in many forms. Most certainly that included 'gnome' as well. Before replying to the intruder Rosaline beckoned the angel that was bound to her, calling up its sight to judge the gnome - and if it was found wanting - to help her smite the creature back to the dark dimensions bellow.

The spell Eaglesoul gives access to Constant Detect Evil

She weighted Hope in her hand but when no threat grew apparent she placed it on the rack at the wall, confident that she could reach the spear if the gnome did indeed have well hidden evil intent.

"No." Rosa replied and started removing her armour, neglecting to offer greetings back. The gnome was, after all, intruding in her private room. And she is certainly *not* welcome to do that. "Not until this blighted abomination is purged, the rift sealed. When the world is whole again, then I will premit myself to be 'bored'"


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

DM:

"You may be a fellow Pathfinder," Charlotte responds in Sylvan, reaching for the Rod of Persistence at her belt, "But trespassing is still a crime, and your sort ought to know that. You've got thirty seconds to convince me not to turn you into a gnat."

Bluff (doesn't actually know that spell): 1d20 + 21 ⇒ (11) + 21 = 32


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

dm/gm/Oo:
You seem to have me at a disadvantage... then again, I seem to always be on an errand for them. He began tilting his head just slight at the sight of the gnome. It wasnt the first time he came into his room to find a strange woman in his bed, it probably wouldnt be the last... it was however the first time a gnome had been there.

I take it you have business to conduct with myself or my wives?

He asked politely.


Female Phantom AC 30, T 30, FF 24; hp 107/156; F +9, R +10, W +8 (+4 vs. enchantments); CMD 43; Init +6; Perc +16; aura of despair; incorporeal (no damage from nonmagical weapons; 1/2 damage from magical weapons; full damage from ghost touch)

GM:

Rosina immediately moves in front of her living partner - or rather, through him, her insubstantial body shifting through his like smoke passing through maille. How did you get in here? she demands, her voice coming from every direction at once, warped as if underwater.


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

GM:

Johnne gently holds a hand over his lover's shoulder; it passes through the wisps of vapour and dreamstuff that comprise her hair, still as long and wavy as it was in life. "One last journey," he confirms, nodding, his own voice a strained whisper. "How did you know? And who are you?" After all, the innkeepers of Absalom weren't known for letting just anyone into their clients' private rooms.


The Man. The Myth. The Mask!

Toska:
Percy blushes gracefully at the compliment. You'd be surprised... I am forming a team to go in together, so at least you won't be alone. The place is called the Veil of Frozen Tears. Pack for cold.
I must say, I expected you to protest. Most of the others have at least had questions.

oliveo:

Aspects of her tickle your mind like a puzzle piece that won't quite fit where it should. (You could recognizes her if you rolled higher) You sense no threat from her, but her words are not telling everything they could as she responds, My name is Percy. You know me from certain tales of old, but that is history almost forgotten. I'm here about history that is being remembered, and want to ask if you'd like to be a part of it.

Rosaline:
Percy wants away your reasoning like a buzzing insect. Yes, yes. Killing demons all day long. Tedious. How would you like a crack at a Demon Lord?

Charlotte:
The gnome waves off you that with a lazy flip of the wrist. She purposefully waits several seconds before responding, How does the job of a life time sound? Maybe even two life times. Or maybe every life time since the Witchwar?

Asselus:
Indeed, but it's more of an offer of support than a job request. I hear you're going after the Torc. Would you like company? Someone to watch your back?

Johnne:
How I got in here is boring. How I know off your story is boring. They have a spell for everything these days... And my name is Percy. Nice to meet the both of you.
What's interesting is the item your setting off to find. I happen to know some people who know what you know and came to ask if you'd like come company with a pulse in this mad quest of yours.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

DM:
The name didn't ring a bell so Toska simply shrugs. "Questions the reasoning behind things are more for philosophers, while my expertise is more in the physical..." he lets the word linger for a moment before he asks "Why would I in particular protest?"


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

DM:
What I need right now is to lie down and close my eyes after that marvelous feast, but there's something about her...

With a smile that's warm despite his tiredness, Oliveo muses aloud "Being part of History in the Making? Some great travail to prevent the destruction of Great Beauty, or to allow new Beauty to blossom, with me there to write songs about it, as it happens?

“OK Percy, you know how to pique my attention. And I normally adore a cat-and-mouse game but I’m awfully tired so be a dear and either tell me how I can make history or make room in that bed so that I can get some much deserved shut eye."

As he asks he spins and lifts his arms overhead in a short, graceful bit of dance.

Swift spend 1 round of bardic performance to activate Pageant of the Peacock for the next 10 minutes.
.
Take 10 on Diplomacy for 50 and (substituting Bluff thanks to Pageant of the Peacock) take 10 for 50 on any knowledge rolls for the next 10 minutes.


The Man. The Myth. The Mask!

DC 25 know history or 30 know local when the Veil of Frozen Tears is mentioned in your conversations:

Baba Yaga created the Veil of Frozen Tears as retribution 
against her daughter Tashanna and her upstart rebellion. 
As the Witchwar concluded, the survivors of the rebelling 
army were captured by Baba Yaga’s forces. A massive purge 
then took place, in which the Old Crone’s monstrous 
soldiers rounded up the families of all the disloyal troops. 
These terrified civilians—men, women, and children— 
were forced to undergo a brutal march north to the 
uttermost edge of Baba Yaga’s kingdom. Many of them 
did not survive the long road of cold and deprivation, 
and those who did remained haunted to the end of their 
days by what they found at the end of their journey. At the 
head of a narrow valley, they found their loved ones—the 
hundreds of captured soldiers—chained to the massive 
stone escarpment. The deposed Queen Tashanna and her 
war captains stood huddled under guard on one slope of 
the valley, while the hapless families of the condemned 
stood below on the valley floor. Baba Yaga’s infamous 
hut stood atop the escarpment like an enthroned ruler 
surveying her domain. 
While the horrified crowd of thousands watched, Baba 
Yaga stepped from the entrance of her hut and wove a mighty 
spell that rerouted an icy river flowing through the nearby 
mountains and brought it to the cliff’s edge just above the 
hundreds of chained prisoners. The sudden rushing flood 
poured over the cliff face. The chained prisoners were held 
helplessly in its path as the onslaught tumbled down upon 
them. Many were killed outright by the crushing weight of 
the water and the debris it carried, or were ripped bodily from 
the face of the cliff—leaving twisted limbs still manacled 
to the rock—as they tumbled to their doom hundreds of 
feet below. Others drowned as the newly formed waterfall 
gushed down over them, stealing their breath even as it 
numbed their bodies with its cold. 
The crowd of onlookers below was not spared the 
slaughter. Too late they realized their jeopardy as the 
mighty waters rushed over the cliff and into the valley. 
They fled in droves for the slopes of the valley, but many 
hundreds were unable to escape before being swept away 
in the catastrophic flood. Thus Queen Tashanna and 
her captains learned the price of their betrayal as they 
watched their loyal followers being wiped out, and saw 
even the families of those followers destroyed by the Old 
Crone’s vengeance. 
Finally, as her fabled hut stood firm on its perch in the 
midst of the rushing flow, Baba Yaga cast a final spell. 
With a wave of her hand, the tumbling waters below her 
froze solid into a cyclopean column of twisted ice spilling 
over the cliff’s edge and into the valley. With another 
motion, she summoned great ice worms that rose from 
the snows and ice of the valley slopes and began to tunnel 
into the frozen cataract, creating tunnels and chambers 
within the frozen tomb. The last sight beheld by the 
surviving families as they were led away on their long 
march south was of Tashanna and her war captains being 
taken in chains to face their own fates in the newly carved 
tunnels of the frozen veil that now hid their deceased 
loved ones. None of the officers of the former witch 
queen were ever seen in Irrisen again. The Old Crone’s 
vengeance was complete, and the Witchwar became but 
a distant memory as the nation of Irrisen, bloodied but 
whole again, continued on beneath the rule of another of 
her daughters. 


The Man. The Myth. The Mask!

Know Arcana DC 25 for the Torc, though some of you who have missions connected to the tired could have researched your goal and already learned this. :

The Torc of Kostchtchie is a large golden necklace that holds a fragment of the Demon Lord's soul. It was crafted by Baba Yaga herself. Kostchtchie will stop at nothing to possess the Torc


The Man. The Myth. The Mask!

DC 40 know history or Local on the gnome if she reveals anything about her other than her name. :

Now that you have more to go on, you remember that a pair of gnome sisters, Allie and Percy Silvershaper, were among the heroes that helped bring an end to the last Witchwar. Percy is a Chaos Mage at least as powerful as each of you if not slightly more. Stories about her make her sound like a walking Wild Magic zone with spells never retraining their original purpose and wild magic events occuring on a regular basis. 


The Man. The Myth. The Mask!

Toska:
Because this place was specifically built to house a shard of a Demon Lord's soul. Most people at least take a step back. Make no mistake, this will be the greatest challenge of your short life. Your Master here thinks you are ready. But I need to hear it from you.

Oliveo:
Percy slowly stands from the bed and walks to the foot. Her light weight barely disturbs the blankets. She behind you close and whispers an incantation you instantly recognize as a prayer of renewal but it's in a form you've rarely heard to a deity rarely worshipped on this plane. Imbrex. See spoiler on the gnome above
The fatigue fades from you like you have been washed in a Calistrian bath and you geek ready to face a new day.
I'm going to give you two names. Let's see how big your eyes get. Veil of Frozen Tears. Torc of Kostchtchie.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

DM:
"I'm always facing my greatest challenge. What's one more greatest?" he replies before sniffing the air about the gnome. "You have a wonderful bouquet of scents about you by the way."


The Man. The Myth. The Mask!

Toska:
Percy grins and the room seems just a bit brighter. Why thank you. I must say I appreciate your willingness. Some of your teammates have proven... challenging.


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

GM:
"Details," Charlotte replies, "Not writers' hooks. Twenty seconds."


The Man. The Myth. The Mask!

Charlotte:
Oh don't be a child, threatening me with a spell. But fine. I'm under orders after all... She glances at the ceiling as if it's listening. The lost Torc of Kostchtchie has been found and its resting place, the Veil of Frozen Tears, will soon be accessed. I need you on a team of exceptional individuals to go get it for me as I cannot go myself. You will be well compensated and your final life will have all the fame and glory a world renowned hero could hope to attain. You just have to avoid dying in the process. Better?


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

GM:
"Right, then. I'll take the job—but I'm keeping a close eye on the team, and when we get back I'll need some far better evidence that you're someone worthy of keeping it safe."


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

gm:

Im assuming that perhaps his first step was to go find someone who held more knowledge about htose things *lawls* he wasnt built for studies :P

knowledge local veil of frozen tears: 1d20 + 10 ⇒ (8) + 10 = 18

I have... been used to working alone, or mostly alone, but somehow I have a feeling that well, this one wont be so simple. I assume then you have others to work with.

He frowned toying with the edges of his gauntlets. Everything was suspicious about this gnome, but he had done stranger things with less trustworthy people.

I assume they are trustworthy... as perhaps, you are?


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

DM:
Ahhh, that feels better... Oliveo stretches as his tiredness is washed away. And Imbrex? That’s an...interesting patron. Who have I heard of that served The Twins?

Oliveo shakes his head and massages a temple. ”Well, the Torc has been hidden by Baba Yaga’s magics for centuries, if I’m not mistaken. Has it been located within the Veil? Does someone have it in their hands? I’m not sure which would be worse: it being returned to Kostchtchie himself, or claimed by another powerhungry daughter of the Queen of Witches.”

Sitting down on the edge of his bed to meet his guest's eyes, he adds, "You have indeed managed to interest me, Percy. Please go on. First though," he smiles "let me say, it's an honor to have a visit from one of the mighty Silvershaper sisters."


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

DM:
Toska smiles back at her. "You're welcome, milady. And teammates? Are any of them pretty like you?"


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Choon Choon!:
Demon lord. Rosa frowns, but the way her ears perk up conveys that the gnome now has her full attention. Unstrapping the last pieces of armour she sat down in a lotus position opposite the gnome.

"They seldom venture far from their realms, covering behind their walls and minions. And I doubt you are suggesting to plough a way straight trough the Abyss, you do not seem to be the type." The last bit comes out a tiny bit condescending, hinting that Rosa *might* be the sort of type to try that stunt - if only given a good opportunity. With a sigh she collects herself, forcing politeness back in her tone. "So what are you suggesting?"


The Man. The Myth. The Mask!

Charlotte:
Percy nods. You sence you're not exactly on her good side, then again that wasn't the intent, clearly...
I can transport you or I can give you the time and location of the gathering. Which do you prefer?

Asselus:
I do have a trustworthy team. They won't stab you in the back, at least. And you are right, going alone would be suicide at best. I have several specialists to whom I will introduce you when you meet. Now, would you like me to transport you, or would you like me to give you the time and location?

Oliveo:
Percy smiles and curtsies just a little. You're one of the few who remember. That is a time long past.
As far as I know no one has actually gained possession of the Torc yet. We would know if that happened. But we are behind in the race, for sure. Forces from Issiren and the Demon Lord's giants have both been reported near the Veil, and neither is pulling punches.

Rosaline:
Join a team of specialists I am forming. The current Queen of Issiren and the Demon Lord are both advancing on the Veil. Either of them gaining it would be bad for the world at large.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Choon:
Know(Hist): 1d20 + 6 ⇒ (15) + 6 = 21 Worth a shot :P

"The veil?" Rosalines eyes narrowed. The gnome seemed to be jumping ahead of herself. Ungrateful witches - they are of no use. But a demon lord? Hmm. That must be stopped. And ... purged. "What is 'it' they search? What fuels the desire of both the ice witches and demons?"


The Man. The Myth. The Mask!

Rosaline:
Percy sighs at herself for her mistake and explains again. The Torc of Kostchtchie had been found. Or the testing place had been at least. The place is called the Veil of Frozen Tears.
The Issiriani found it first and broke the wards hiding it from Kostchtchie. The Torc itself contains a living portion of the Demon Lord's soul and Kostchtchie well stop at nothing to get it. His giants are converging on the Veil as we speak.
Also moving on the hill is the current Queen of Issiren. If either of them gets their hands on it, as I said...


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

GM:
"I don't teleport with strangers," Charlotte replies, as an answer. "Give me the information if you wish, then either leave my presence or learn some manners."


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

GM:
".." Rosaline closes her eyes and considers the gnomes words. A demon soul was a dangerous thing, and a lord's even worse. The world could ill afford fighting the demons at another front - not considering how poorly they were already doing. But leaving would weaken the defences of the Worldwound, if only temporary. But ... They stood without me and could hopefully do so again. Making up her mind she rose and started to strap the armour back on. Rest could wait, she wasn't that tired anyway.

"Dire news then. But I require one more thing - to know what you intend to do with the Torc once it is retrieved. And your word that it is for the best of this world."


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

gm:
By all means transport away, I've never been one for long journeys if I can avoid them. He said which was a bold faced lie... but most of his journeys and trips werent not for something so...important as this. Time very well could be of the essence.

Unless it is close by, or you think my wife could teleport me there. He was quiet for a moment, leaving home was always difficult, it seemed to get harder every single time... but this this was important.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

>.>
<.<


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

GM:

Ignoring the way Rosina draws herself up as if to strike, Johnne nods slightly at the gnome - Percy, she'd called herself? What an odd name. "Company with a pulse... I'm not used to such things." He glances at his ghostly companion, her head low, a translucent tear running down one cheek. "I doubt we can do this alone. Who are these others?"


The Man. The Myth. The Mask!

Sorry Toska:
Sadly, no. You will meet them there. You've probably heard of at least one of them.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

No biggie :3 DM:
Toska shifts his head about in faux acts of hems and haws. "Oh well... who might they be?"


The Man. The Myth. The Mask!

Toska:
Percy counts then off on her fingers, Johnne Sorokin, a powerful, wandering do-gooder; Cerian Screemingtrees, the elf hero with all the wives; Rosaline, called the Exalt of Radience from the worldwound; and Charlotte Adellan, a new face on the world stage, but promising.
You've probably heard of Cerian and Rosaline. Charlotte and Jhonne would be less prominent.


The Man. The Myth. The Mask!

Charlotte:
Percy gives you the time and place, near the top of the world on the edge of Isiriani territory in five days, then pulls a scroll from her robes and teleports away.

Rosaline:
Percy answers, I intend to surrender it to the care of my Lord, Imbrex. And you have my word. It is best for this world because I will remove it from this world altogether.

Cerian:
Percy describes a very particular place near the top of the world on the very edge of Issiren territory. We meet in five days. Can she do it?

Johnne:
Percy counts then off on her fingers, Johnne Sorokin, a powerful monster, specifically dragon, hunter; Cerian Screemingtrees, the elf hero with all the wives; Rosaline, called the Exalt of Radience from the worldwound; and Charlotte Adellan, a new face on the world stage, but promising. 
You've probably heard of Cerian and Rosaline. Charlotte and Toska would be less prominent.


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

Doh used the wrong screamingtrees *lawls*

gm:
I would have to ask, I know she is well versed in several of the more southern areas, it might be best if you just transport me there now... besides I will be better rested if I dont have to bid farewell again.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

DM:
Does little wicks of flame hover over each finger as she counts? :3

"It'll be nice to travel with others for a change... I wonder what they look like? he starts off speaking with a smile but the last words drift off, more him thinking aloud than generally asking a question of new Fey mistress.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

DM:
”Well then!” Oliveo exclaims, ”History awaits, and it sounds like time is of the essence. Petal, will you help me pack?” At that a crimson ring-tailed mongoose pops out of his familiar satchel and begins to nimbly pack Oliveo’s haversack (largely, it seems, with expensive chocolates and liquors).

Turning back toward Percy, he continues, ”Beautiful, isn’t she? We met when I was last in Sargava, touring the countryside a bit after a performance in Eleder. But back to Adventure and Making History! Who exactly is going to on this daring mission? You and your sister? I don’t think any other members of your original party would still be alive now, would they?

“And I have my trusty carpet. It’ll get us there, but not quickly. Do you have a better means of transport?”


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

GM:
Shouldn't it be my 'lords' :P?

Imbrex? Why do they care? "Very well then. When do we leave?" Rosa continued and started to write a note explaining her absence. It would be dishonourable to just leave without explanation, after all!

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