GM MattMorris Gallows of Madness Part 3 (Inactive)

Game Master ChesterCopperpot

Maps and Slides


51 to 100 of 613 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)
The High Fool wrote:
[Dice=Cold iron dagger + inspire vs yellow]1d20+4+1 +1 if masterwork

Sadly, the cold iron dagger is not of masterwork quality.

Also, check the map. Dusty dropped the 'yellow' goblin I believe you were trying to stab, unless you were going for its corpse (in which case, don't let me stand in your way!). New enemies from the southeast, past the "wall."

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

Whoops, you're right. Good, that gets that roll out of the way.

[Retcon]
The colorful man accepts the dagger graciously. "I like your style! And just in case... Dark shield!" He holds out one gloves hand, fingers spread. Despite his unorthodox spellcasting, a shield of black force appears and floats in front of him. (Casting shield. Anyone trained in Spellcraft would instantly recognize it as psychic magic, with verbal and somatic components that are entirely unnecessary.)
[/retcon]


Gallows Part 3 | REBIRTH!

Beautiful! I hope everyone had a great Weekend! Let's get back to Goblin Slaying!

Fizzlebottom's bolt strikes true, followed up with a high pitched yelp!
Savina, charges up and rakes a claw toward the Yellow 'Daisy', narrowly missing the little Goblin.

Red Ride DC20: 1d20 + 12 ⇒ (9) + 12 = 21
Yellow Ride DC20: 1d20 + 12 ⇒ (15) + 12 = 27
Green Ride DC20: 1d20 + 12 ⇒ (8) + 12 = 20

Swiftly and Effortlessly, the goblins leap off the backs of their mounts, before shrieking at them in a combination of chitters and squawks.

Language: Goblin:
"Get behind them for the Good Smacks!"

The goblins grab a rusty length of pipe from their hip, and wait patiently for their 'Puppy' to get into position.
Readying an action for their Pup to give a flank!

Red Attack!: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Red Damage!: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
Red Pup!: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21 Red Pup Damage!: 1d4 ⇒ 4 Fort DC10
Yellow Attack!: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Yellow Damage!: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (6) = 12
Yellow Pup!: 1d20 + 0 + 2 ⇒ (8) + 0 + 2 = 10 Yellow Pup Damage!: 1d4 ⇒ 4 Fort DC10
Green Attack!: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 Green Damage!: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4
Green Pup!: 1d20 + 0 + 2 ⇒ (11) + 0 + 2 = 13 Green Pup Damage!: 1d4 ⇒ 1 Fort DC10

I forgot that you guys have information from Nolaria before you left town! These goblins do not have DR, but they do have Energy Resistance (Cold, and Fire) 5 and SR (Between 4 and 6 depending on the creature)

BOLD may go!
Round 4!

Red Rider
Yellow 'Daisy'
'Green' Knight -2
Dusty Bligh
Miri Laishramn -2
Marcus Wallensis
The High Fool -1
Fizzlebottom
Savina -8, Fort DC 10

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri's player now puts 2 and 2 together and realizes that the goblin box wasn't for identifying the singer but rather was for the language spoken. Oops. Oh, and Miri only owns cold iron arrows. I forgot I got rid of her steel ones. I'm good at this!

Miri races over to one of the arrow slits. "Fantastic magic! I've not worked with a mage of your talents before." She rests her hand against the "stone" of the arrow slit and lines up a shot on the Red goblin!

Longbow attack, inspire courage: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Longbow damage, cold iron piercing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Will save from interacting with the wall?: 1d20 + 0 ⇒ (2) + 0 = 2

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

"What in tarnation?" Dusty's eyebrows shoot up his forehead as he maneuvers to find a clear shot around the suddenly appearing wall.

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

Fort Save: 1d20 + 9 ⇒ (13) + 9 = 22 phew!

HP: 14/22 good still :)

Not sure where all the pups are...so I'm just going to lash out and attack what's nearby.

I'm beginning to really dislike goblins!!

Swift action: Shark Style

Claw 1 attack on nearby Goblin + inspiration: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Claw 1 damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Claw 2 attack on nearby Goblin + inspiration: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Claw 2 damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Bite attack on pup + inspiration: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Bite damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 + Bleed damage: 1d6 ⇒ 4

Quick note, just in case it matters...since I Shifter Aspected last round, my AC = 16

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

So are the goblin pups represented on the map? It sounds like the goblins had flanking on Savina, but I'm not seeing any icons surrounding him?

Fizzlebottom moves up to the wall and rests his hand on it, doubting its reality.

Will: 1d20 + 8 ⇒ (2) + 8 = 10

Since it seems to be quite real, he reloads his crossbow.


Gallows Part 3 | REBIRTH!

Everything represented properly on the map!

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Continuing his performance, Marcus towards the battle. "Many thanks! The arrow slits were a recent innovation." He continues to concentrate on maintaining the "wall."

Free action: Maintain performance
Move action: 20' to closer to the action
Standard action: Concentrate to maintain illusionary wall

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

With the Red Goblin, Miri's initial target, now in the exact opposite direction from where it was--and much harder to hit now, too--Miri would probably take aim at the Green Goblin instead.

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

Now that we have the map:
Adding a 5' step forward
Bite goes against yellow pup
Claws go against green goblin

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

Current AC: 21

"Heeeere, sheepy-sheepy! Someone may want a new coat or two!" The colorful man skirts around the illusory wall to close in on the goblins.

Double move.


Gallows Part 3 | REBIRTH!

The First claw of Savina's goes wide, but the second connects! The Green Knight slows for a moment, but still stands, Rusty pipe in hand.

The yellow pup goes down to Savina's vicious bite, filling her mouth with Skin flakes and Dander Additional Will Save, DC 10!

Swarming further around Savina, the Pups and Goblins continue to swing and nip and bite!
Red Attack!: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Red Damage!: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
Red Pup!: 1d20 + 0 ⇒ (18) + 0 = 18 Red Pup Damage!: 1d4 ⇒ 2 Fort DC10
Yellow Attack!: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Yellow Damage!: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6

Right after swinging at Savina, the Red Goblin's Bloodlust finally peters out, as it falls to the ground bleeding.

BOLD may go!
Round 5!

Red Rider -11
Red 'Steed'
Yellow 'Daisy'
Yellow 'WarPup' -9
'Green' Knight -7
'Green' Worglette
Dusty Bligh
Miri Laishramn -2
Marcus Wallensis
The High Fool -1
Fizzlebottom
Savina -25, 2x Fort DC 10 vs Disease, DC13 con to Stabilize

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

The colorful man moves in at last, trusting in his floating shield to block any incoming attacks. I'll take the AoO.

Cold iron dagger vs green, flanking: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d4 ⇒ 2

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom again attempts to disbelieve the wall that is standing in front of him. I'm a caster of illusion magic myself - I know this can't possibly be real!

Will: 1d20 + 8 ⇒ (4) + 8 = 12

But, despite his certainty that it can't really be real, it somehow remains quite real, at least to him. So he takes aim with his crossbow and fires at Red and then reloads.

crossbow attack: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d6 + 1 ⇒ (3) + 1 = 4

"If this wall weren't here I could run in and color spray the whole bunch of 'em! Anyone have any idea how to get rid of it? It's not lookin' too good for poor Savina over there!"

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"Oh, any illusion can crush you if it falls hard enough!" the colorful man says brightly. "At least, I think that's what they say. I just went around it!"

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri stays behind the illusory wall. "You mean this isn't--! Oh, maybe I shouldn't say that out loud or the goblins will hear!"

New Will save vs. the wall?: 1d20 + 4 ⇒ (3) + 4 = 7

She turns her attention back to her targets and sees the bad news. "Savina! Pathfinder down, Pathfinder down!"

Starting at the Green Goblin's mount, then moving to the Red Goblin's mount if something good happens?

Longbow attack + point-blank + inspire courage + rapid shot: 1d20 + 7 + 1 + 1 - 2 ⇒ (1) + 7 + 1 + 1 - 2 = 8
Longbow attack + point-blank + inspire courage + rapid shot: 1d20 + 7 + 1 + 1 - 2 ⇒ (17) + 7 + 1 + 1 - 2 = 24

Longbow damage (cold iron, piercing) + point-blank + inspire courage: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

"W-warning shot! HEY, get over HERE!" Miri yells, as her first arrow flies through the branches above.

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

ouch
Fort 1 vs Disease: 1d20 + 9 ⇒ (2) + 9 = 11
Fort 2 vs Disease: 1d20 + 9 ⇒ (1) + 9 = 10
Stabilize Check: 1d20 + 3 ⇒ (5) + 3 = 8

Will save?: 1d20 + 6 ⇒ (5) + 6 = 11

Current HP: -4/22 (bleed this turn)...

Wow, had great rolls before...sucked this round....

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Seeing Savina fall to the goblins' onslaught, and noting Fizzlebottom's and Dusty's trouble with his "wall," Marcus quickly moves through the wall as it dissolves into motes of light. "Fiend's blood, Savina," he exclaims, "We'll not lose you to this filth!" Drawing his bow, he looses a clean shot at the green 'knight.'
Composite Shortbow: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Ceases concentrating on maintaining silent image (free action / no action?)
Moves to get a clean shot on the "green knight." (move action)
Ranged attack on green 'knight' (standard action)
Maintain bardic performance (free action)

"Wall" is down, neither providing cover, nor obstructing any characters.

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

"Obliged, Marcus."

Betsy's string snapped again, and another quarrel found its way to one of the beasts.

[dice= "Betsy" (IC, PBS @red)]d20+7+1+1[/dice]
Cold Iron Piercing: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Confirm?: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 Guess not
Extra Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Gallows Part 3 | REBIRTH!

As the Colorful Clown moves around the Gross Goopy Goblin, he takes a swing with his Rusty Pipe!
Green 'Knight': 1d20 + 3 ⇒ (16) + 3 = 19 1d6 + 1 ⇒ (4) + 1 = 5
Missing the Fool's knee, he is still swift enough to duck both the Dagger, and Marcus' arrow.

After taking a Cold Iron bolt, the Green Worglette takes a bite toward the Jovial Jester before falling to the ground bleeding.
Green Worglette: 1d20 + 0 ⇒ (20) + 0 = 20 Damage: 1d4 ⇒ 1 Huh.
Confirm?: 1d20 + 0 ⇒ (8) + 0 = 8 Damage: 1d4 ⇒ 2 Didn't think so.

The Yellow 'Daisy' and Green 'Knight' step over the fallen mounts, getting few more swings in toward the High Fool, before their pipes clang off the Dark Floating circle.
Yellow 'Daisy': 1d20 + 3 ⇒ (11) + 3 = 14 1d6 + 1 ⇒ (6) + 1 = 7
Green 'Knight': 1d20 + 3 ⇒ (9) + 3 = 12 1d6 + 1 ⇒ (4) + 1 = 5

Finally, the Red Rover charges toward Fizzlebottom, before falling Face First in the dirt right in front of him.

The sounds of Goblin Drums begin to beat louder, seeming to coem from the far side of the creek. "Take care of them Quickly," shouts the shepherd. "I think there are more coming!"

BOLD may go!
Round 6!

Red Rider -11
Red 'Steed' -8
Yellow 'Daisy'
Yellow 'WarPup' -9
'Green' Knight -7
'Green' Worglette -8
Dusty Bligh
Miri Laishramn -2
Marcus Wallensis
The High Fool -2
Fizzlebottom
Savina -26, DC14 con to Stabilize

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

With a weather eye out for any approaching goblins, Dusty continues his rhythmic onslaught.

[dice= "Betsy" @Yellow]d20+7+1[/dice]
Cold Iron Piercing: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

MORE coming? Uh oh....
Stabilize check: 1d20 + 3 ⇒ (1) + 3 = 4

I can't roll worth a damn now...

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"Yes, yes, quickly quickly, always such the hurry!"

Dagger + inspire vs green 'knight': 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Finally, a good roll!
Confirm crit: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Extra damage: 1d4 + 1 ⇒ (2) + 1 = 3

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Continuing his performance, Marcus briefly grits his teeth as he sees his shot miss the green 'knight.' He swiftly nocks another arrow and looses it, hoping to finish off the goblin. Immediately, he moves closer to Savina, shifting he bow to his right hand. Eyes focused on her, he calls out, "Hang on just a few more seconds, Savina!"

Ranged attack (MW Comp. SB) + Inspire + PBS: 1d20 + 7 ⇒ (11) + 7 = 18
Damage (cold iron piercing): 1d6 + 3 ⇒ (3) + 3 = 6

Continues bard song. Ranged attack on green (a hit?), unless it's down, in which case on yellow. Moves to within 10' of Savina.

Since Green is in melee with The High Fool, I'll note that Marcus has the Precise Shot feat.

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri glides deftly closer to the commotion and launches another couple of arrows into the melee.

No precise shot, but I'll take care of that penalty in the rolls. Starting with green and moving to yellow depending on my rolls / who's currently dead/down, etc.

Longbow attack + point-blank + inspire courage + rapid shot + no precise shot (curse not being human): 1d20 + 7 + 1 + 1 - 2 - 4 ⇒ (9) + 7 + 1 + 1 - 2 - 4 = 12
Longbow attack + point-blank + inspire courage + rapid shot + no precise shot (curse not being human): 1d20 + 7 + 1 + 1 - 2 - 4 ⇒ (4) + 7 + 1 + 1 - 2 - 4 = 7

I won't bother rolling damage for those two.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom runs forward, fixes his eye hypnotically on Yellow Daisy, and lets loose a spray of colors towards both Daisy and the Green knight.

Move action to move 20'. Swift action to hypnotic stare on Yellow (-2 on its Will saves and +1 damage once/round when someone does damage to it). Standard action to Color Spray both Green and Yellow. DC 16 Will save.


Gallows Part 3 | REBIRTH!

Yellow Will Save: 1d20 - 2 ⇒ (11) - 2 = 9
Green Will Save: 1d20 ⇒ 19
Easy enough!

Between the onslaught of Arrows, a few lucky stabs, and a Brilliant spray of colors, Both of the goblins go down for the count.

You have 2 rounds before New Arrivals! After the two rounds, I will put the Newcomers at the Top of the Initiative, and we will keep moving!

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Falling silent, Marcus shifts his bow to his right hand, as a sheath on his left wrist releases a wand into his hand. He takes a step closer to Savina's downed form, pointing the wand at her and focusing, as her wounds begin to magically repair themselves.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Ceases bardic performance (7 rounds used). Five foot step (no action) next to Savina. Draw a wand from a spring-loaded wrist sheath (swift action). Activate wand of CLW to heal Savina (standard action).

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"Such colors! The sheep sure seemed to like them, didn't they? And why not!" The colorful man reaches into his pocket and pulls out a bar of soap, rejoining the others.

Spending a standard action to cast guidance on myself, and a move action to get more centrally-located. I think I'm good after that. This will be rounds 5 and 6 of my shield, so 4 rounds left when the newcomers arrive.

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri, recognizing that her meager healing skills are easily surpassed by the body's ability to heal itself, heads to the creek and takes up position.

"Dusty, Fizz--you two and me, let's focus ranged fire on the goblins and see if we can keep them from getting across the creek in the first place. Fool, can we count on you to handle the ones that do ford the creek? At least until Savina's back on her feet?"

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

"I reckon I could handle that."


Gallows Part 3 | REBIRTH!

Awesome! Arrange yourselves for COMBAT!

Marcus, if you wanted to pop another Wand Charge on Savina before getting ready, I don't think the rest of the party would mind. Combat Continues this evening!

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

feeling a bit better....but still unconscious...it's cool, I'm stable, you can handle the incoming then use my "heal stick" after combat.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom will use both rounds to attempt to UMD his wand of Cure Light on Savina.

UMD DC 20, round 1: 1d20 + 9 ⇒ (14) + 9 = 23 success
UMD DC 20, round 2: 1d20 + 9 ⇒ (5) + 9 = 14 fail

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

With a shake of her head, she opens her eyes and begins to lash out before realizing the gray haired gnome above her is a friend.

She stands, looking around at all the blood...on the ground, on the bodies, and on her fur. "You came to my aid?"

She then looks at all the party members around her. "I will not forget this. Many are not kind to ones like me."

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Marcus once again points his wand towards Savina and scowls slightly, focusing as her wounds continue to knit themselves shut.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

"Savina, if you can move, let's get away from this stream a bit so that the group can cover us while I patch you up."

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

Savina moves back, away from the fence and stream. While doing so, she pulls out her own "healing stick" for Marcus.
"Yes, of course. I still can't get over your kind helping one like me."

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

"A fellow Pathfinder, who fought to save Saringallow's lost apprentices, and who fights by my side today? It's my pleasure to be of service," Marcus responds with a slight bow. "Any who would not act so is a wretched fool!" With a sad look, he murmurs quietly, "Sadly, many are both wretched and fools."

As he moves to follow Savina, he notes her wand, and says, "Save your wand for now; I've one at the ready, and no hands to take it."

Marcus will move to just behind Savina (relative to the creek). I'm not sure how that works out in terms of actions -- we have enough to make it happen, but the ordering is weird. WHEN HE IS ABLE TO (either in this round, or once Goblins show up), he will again use the wand of CLW on Savina.
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty shrugs, "Takes what's inside to make a person into a beast."


Gallows Part 3 | REBIRTH!

Just as Marcus finishes healing Savina, a purple covered goblin hucks a Javelin at Dusty from the woods, before rushing to swim across the creek.

Javelin: 1d20 + 5 ⇒ (12) + 5 = 17
Swim DC 10: 1d20 + 3 ⇒ (13) + 3 = 16
As she flops out of the creek, She pulls a long tree branch with a sharpened bread tray tied to the end of it, before waving it in Dusty's direction! It looks like she has Reach with that thing!

Three other goblins follow her charge, dropping their Drums as they rush toward the river.

Red Swim: 1d20 + 4 ⇒ (14) + 4 = 18
Green Swim: 1d20 + 4 ⇒ (12) + 4 = 16
Yellow Swim: 1d20 + 4 ⇒ (5) + 4 = 9

The yellow goblin begins to drift downstream as the the others hastily draw a Broken Bottle, and a sharpened Knitting Needle!

As the last wave of the assault fords the river, another Mounted Goblin urges his Pitifully small 'mount' along the creek, toward a clearing farther north.

BOLD may go!
New Round 1!

Choppah!
Red Goblin
Green Goblin
Yellow Goblin
Dusty Bligh
Miri Laishramn -2
Marcus Wallensis
The High Fool -2
Fizzlebottom
Savina -8

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

Had to look it up, neither shifter claws or shifter aspect say nothing about retreating if unconscious...so AC 16

5ft step east

Claw 1: 1d20 + 4 ⇒ (17) + 4 = 21
Claw 2: 1d20 + 4 ⇒ (6) + 4 = 10
no bite...stupid bile

Claw 1 damage: 1d4 + 3 ⇒ (4) + 3 = 7

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"Is that a bread tray? Now why didn't I think of that?" The colorful man pelts the goblin with his bar of soap, then darts in with his new dagger.

Telekinetic projectile vs purple: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 1
Acrobatics vs purple CMD: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri hears Savina get back on her feet and looks over her shoulder. "How're you holding up over there?"

She turns and sees goblins emerging from the woods! Arrow time.

Full attack, starting with green and working to yellow as needed. Both are within 30 feet and neither is currently threatened or threatening.

Longbow, point-blank shot, rapid shot: 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21
Longbow, point-blank shot, rapid shot: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26
Crit confirmation
Longbow, point-blank shot, rapid shot: 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
Looks like a miss to me.

Arrow, cold iron piercing, point-blank shot: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Arrow, cold iron piercing, point-blank shot: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty twists enough that the javelin gouges its way along his armor instead of tearing straight through. Stepping out of reach, he returns fire, but is clearly still caught off guard by the suddenness of the goblin's assault!

[dice= "Betsy" (PBS)]d20+7+1[/dice] Vs. Touch
Cold Iron Piercing: 1d8 + 1 ⇒ (1) + 1 = 2

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Marcus quickly stows his wand in his belt pouch. "It's just a little green bail of hay," he mouths to himself as he steps forward, gently exhaling as he looses an arrow past Savina at the advancing goblins.

Ranged : 1d20 + 6 ⇒ (19) + 6 = 25
Cold iron piercing: 1d6 + 1 ⇒ (3) + 1 = 4

Move action to stow a wand in a belt pouch, 5' step, free action to switch grip on bow, standard action ranged attack. Ranged attack starting with green and switching to yellow if green is down (same order as Miri)

It looks to me like neither green nor yellow [if green goes down] will have soft cover, but they are outside the range for point-blank shot.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Is the map up to date? Shouldn't Red and Green be on our side of the river? And Yellow somewhere downstream? And you mentioned another Mounted Goblin but I don't see him anywhere on the map.

Fizzlebottom stares hypnotically at the Purple Goblin before ordering him to stop and consider the consequences of his actions.

swift action Hypnotic Stare; Purple has -2 on Will saves and once/round when he takes damage from any attack he takes an additional 1 point of damage.

Standard action: Daze spell, DC 16 Will save or dazed for 1 round (unless he has more than 4 HD)

Move action: back up a bit.


Gallows Part 3 | REBIRTH!

Savina’s first claw sinks into the Angry Trayweilder, before the Fool’s bar of soap bounces harmlessly off of her head.
Between Miri and Marcus, the Red and Green Goblins fall to a flurry of arrows.

As Fizzlebottom glares at the BreadBlade, the weilder seems uneffected by his spell.
Fizzlebottom SR 5: 1d20 + 2 ⇒ (1) + 2 = 3

The Yellow Goblin bobs Further downstream, washed away from the fields at a rapid pace.

Ms. BreadBlade steps back from Sabina, before swinging with a Mighty CHOP!

Horse CHOP!: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4 Damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

BOLD may go!
New Round 2!

Choppah! -9
Red Goblin
Green Goblin
Yellow Goblin

Dusty Bligh
Miri Laishramn -2
Marcus Wallensis
The High Fool -2
Fizzlebottom
Savina -8

The Concordance

CG male human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 | +1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)
consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

I realized Marcus's ranged attack roll should have been 24 last round (inappropriately added +1 for PBS to the attack roll, though the damage roll was accurate. I'm pretty sure it still connects.

Seeing Ms. BreadBlade's wild swing at Savina, and the ineffectiveness of Fizzlebottom's stare, Marcus notes, "That one looks dangerous, let's kill it quickly!"

Moving forward to get a clean shot at the purple-covered goblin, Marcus is briefly distracted by the other goblin floating down the river, and catches his foot on a rock. His arrow flies off wildly into the treeline.
Ranged: 1d20 + 6 ⇒ (1) + 6 = 7

"भगवान-शैतान आपको ले जा सकते हैं!" Marcus spits out a rapid string of words in a strange language.

Infernal:
"The God-Fiend take you!"
From his tone and the context, it sounds like profanity. Initially looking a little shocked by his linguistic jaunt, he quickly recovers and then grins, blithely saying, "I mean, you folks kill it quickly. I'll just be over here gaily shooting arrows into the trees."

Grand Lodge

LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8 HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6 Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)

Savina dodges out of the way. Wow, that was close! Fool, step around this creature and let's get on each side of it!

5ft step east to get into flanking on Choppah!
Delay if needed, for Fool to get into position

Claw 1 + flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Claw 2 + flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
no bite :(

Claw 1 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw 2 damage: 1d4 + 3 ⇒ (3) + 3 = 6

51 to 100 of 613 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Chie’s Gallows of Madness Part 2 All Messageboards

Want to post a reply? Sign in.