HP: 20/22....AC: 15 (+1 when in shifter aspect) touch: 12 (+1 when in SA) flat: 13....CMD:: 16....Saves: (f/r/w) 9/8 (+1 in SA)/6
Attack Single (bite): +4 (1d6+3 + 1d6 bleed(when in shark style) /x2) Attack Single (claw): +4 (1d4+3 /x2) Attack Full (bite/claw/claw)
LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1....Init: +3....Perc: +9....Sense Mot: +8
Before you stands a slight creature that appears to be a ball of black fur. An elongated snout with razor sharp teeth poke out of the fur on occasion.
She is wearing a fine set of studded leather armor, a backpack, and has a quiver of javelins.
LN female Skinwalker (werewolf) Shifter 1/Monk (Monk of Many Styles & Sacred Mnt) 1
Speed: 30 feet
Melee: Bite +4 (1d6+3 + 1d6 bleed (shark style) /x2), 2 Claws (1d4+3 /x2)
Ranged: Javelin +3 (1d6+3 /x2; 30ft)
Special Attacks: Shark Style: When using bite attack, deal 1d6 bleed damage. Swift action
Shifter Aspect: +2 Dex, 4 min/day usable in 1 min inc, Swift action
Shifter Claws: Grow 2 claws, 1d4 dmg, unlim usage, Swift action
Unarmed Strike (from Monk): Can attack with any body part, 1d6 damage. Normally not used, but there if needed.
Stunning Fist: Declare when using (can only use with Unarmed Strike, not claws/bite), if target is hit, DC 13 Fort, or be stunned (no action) for 1 round. 4/day.
1st: Extra Feature: Can pick 2 features when were-shifting
MoMS 1: Improved Unarmed Strike: Can make unarmed strikes (1d6) without provoking. Can use any body part to do this.
MoMS 1: Stunning Fist (see SA)
MoMS 1 (bonus): Shark Style (see SA)
Languages: Common, Druidic
Shifter Aspect (see SA) Shifter Claws (see SA) Low-light vision Magic Fang 1/day (CL=2) Fuse Style (can have two style feats active at once..currently only has 1 style feat)
Can shift (always in shifted mode) and take 2 aspects (feat) from this list (werewolf):
....Bite Attack 1d6 (take)
....+2 racial bonus on all saves (take)
....2 claws 1d4 (never take due to Shifter Claws)
Favored Class: Shifter, FCB: +1 HP
Narrows Survivor: +1 trait bonus to Init and Sense Motive (always class)
Criminal: +1 trait to Disable Devise, class skill