Elan

Marcus Wallensis's page

82 posts. Organized Play character for Cheburn.


Full Name

Marcus Wallensis

Race

human (Chelaxian) Bard 3|HP 21/21 |AC 15(16) Tch 13 FF 12(13) (+1 shield bonus from buckler)|F 2 R 6 W 2 (+4 vs. bardic perf., lang. dep., sonic, +1 when not on material plane) |CMD 16| Perc +5 | Init +4 |

Classes/Levels

+1 darkwood comp. shortbow (+6, 1d6+2/×3, P, 70' range) | cold iron dagger (+3, 1d4+1/19-20×2)

consumables:
Bardic performance 8/10, wand of CLW 44/50, cold iron arrows 35, Spells: 0th - Any, 1st - 4/(4/day)

Gender

CG male

Size

Medium

Age

19

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Abyssal, Azlanti, Goblin, Infernal, Osiriani

Occupation

Storyteller

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 9
Charisma 15

About Marcus Wallensis

PFS # 93636-1
Experience 8
Faction The Concordance

Male human (Chelaxian) bard 3
CG Medium humanoid (human)
Init +4, +1 trait bonus when not on material plane; Senses Perception +5
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Defense:

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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 21 (3d8+3)
Fort +2, Ref +6, Will +2; +4 vs. bardic performance, language-dependent, and sonic, +1 trait bonus when not on material plane

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Offense:

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Speed 30 ft.
Melee cold iron dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20)
Ranged +1 darkwood composite shortbow +6 (1d6+2/×3)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 13], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—cure light wounds, grease, saving finale[APG] (DC 13), silent image (DC 13)
. . 0 (at will)—detect magic, flare (DC 12), ghost sound (DC 12), light, mage hand, mending, message, prestidigitation, read magic

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Statistics:

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Str 12, Dex 16, Con 12, Int 14, Wis 9, Cha 15
Base Atk +2; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits arcane temper, planar voyager
Skills Disguise +6, Handle Animal +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7, Linguistics +8, Perception +5, Perform (oratory) +8, Sleight of Hand +7 (+9 to oppose the Perception check of someone observing or frisking you regarding items in the spring-loaded wrist sheath), Spellcraft +7, Stealth +8, Use Magic Device +7
Languages Abyssal, Azlanti, Common, Goblin, Infernal, Osiriani
SQ bardic knowledge +1, versatile performance (oratory)
Combat Gear cold iron arrows (38), ; Other Gear darkleaf cloth leather armor, mwk buckler, +1 darkwood composite shortbow (+1 Str), dagger, traveler's any-tool[UE], jewelry[UE] (silver butterfly brooch), grappling arrow, silk rope (50 ft.)

spring loaded wrist sheath(1)[UE]: cold iron dagger
spring loaded wrist sheath(2)[UE]: wand of cure light wounds

belt pouch: chalk, mirror, 28 pp, 14 gp, 4 sp, 9 cp

masterwork backpack (kept on pack animal when feasible): bedroll, entertainer's outfit, grappling arrow, harp, ink, inkpen, journal, mess kit, trail rations (5), waterskin

pack animal: 100 arrows


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Special Abilities:

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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Versatile Performance (Oratory) +8 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

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pack animal:
Mulus CR –
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear arrows (50), arrows (50), bedroll, entertainer's outfit, grappling arrow[UE], grappling arrow[UE], Harp, ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (5), waterskin, 5 sp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.