GM CariMac's Jade Regent Campaign (Inactive)

Game Master CariMac

A group of brave adventurers are attempting to help Ameiko Kaijitsu find a legacy.

Tactical Map

Loot Sheet


1 to 50 of 272 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Dragonskull |PBP Singnup

Our intrepid group of adventurers set out to find out how the goblins came across fireworks. Then stop them from attacking people on the roads.

They made a deal with the goblins to set up a new leader. They also agreed to find where the bony men were coming from. Being guided by a friendly goblin named Runt they were lead to a wrecked ship. That seems to be the source of the skeletons. Those skeletons were dispatched, and the group discovered that this was a ship from the Kaijitsu fleet.

Continuing to explore they found a cave, and entered avoiding the nettles hanging across the entrance. Runt refused to enter the cave with the group, and will wait. At the moment they are standing at the back of a room with a giant spider. The Terrant brothers are currently discussing attacking the spider.

Dot in with your thoughts on attacking. You may reset any spells, skills, etc. that have a daily use limit as if you had slept for 8 hours. You are also at full HP.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric shook his head and said, "I think we should conserve our strength and deal with the bony men first. If the spider comes after us, then we will deal with it."

Still, the kitsune swordsman kept his katana at ready just in case the group decided to attack the spider.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Agreed. There is little reason to pick a fight with an animal if it's not attacking us as well. The undead are far more of a threat."


INACTIVE - GAME DIED

Leo shrugs. "Are spiders opportunists? Like, will it come after us if it hears a fight somewhere else in the caves? I don't really know about them that much."


Female Kitsune Oracle (Seeker) 2

"Maybe it's afraid of them? It's usual hunting tools don't really work on the skeleton I think." Kiko still clung to the back. While she wasn't afraid of the giant arachnid she wasn't a fan either.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna casts Mage Armor on herself as she enters the cave. "Let's not attack it if we can help it. Let's try to move on."


Dragonskull |PBP Singnup

The majority of the group decided not attack the spider. They carefully back out of the room the way they came in. The spider was so busy with his meal he didn't notice the group slipping away. Moving further into the cave, the group comes to a cavern with a pool.

These brackish waters remain behind from periodic storms and floods, slowly seeping into the rock. there water here is 3 feet deep at its deepest point, but the rock floor beneath the water is slippery.

The group has has a choice of going west down a smaller hallway or continuing south through the main cavern.

Crossing the Water:
Crossing the pool or wading in it requires a DC 14 Acrobatics check to avoid falling prone. Tactical Map I'll need two acrobatics checks unless you have another way of getting across the water.


INACTIVE - GAME DIED

"Since I'm in armor, I'll just say that slippery rocks are not my thing."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Hmmm, I might be able to shift the rock enough to make an easier to cross path. But moving solid stone is not really my specialty."

Could my geokinesis talent make an easier path?


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Sorry, didn't see we'd started! Here I am, and ready to go!


Dragonskull |PBP Singnup

I'll allow you to use your geokinesis talent to bonus to the DC of +2.

Daichi notices that there are small rocks and pebbles all over the floor of the cavern.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi examines the earth near the edge of the pool. "Stand back please." He takes a stance similar to his fighting stance and takes a few deep breaths. Then he shifts his stance forward and slams his foot into the ground, causing the stone at his feet to shift and level out. "That should make it a bit easier to cross, and it should keep our feet a bit drier. There is little else I can do, so I suggest we keep moving." He moves carefully across the new path, maintaining his balance on the still slightly slippery stones.

Acrobatics: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Acrobatics: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

I'm lacking a token, GM
Acrobatics: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Acrobatics: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Damien almost falls, but makes it across okay.


INACTIVE - GAME DIED

"I do not feel confident in my ability to cross this," says Leo as he stows his shield.

Acrobatics: 1d20 - 3 ⇒ (4) - 3 = 1
Acrobatics: 1d20 - 3 ⇒ (10) - 3 = 7

*sploosh*


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

"I'd like to say I didn't see that coming, but I'm not a liar."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Acrobatics: 1d20 + 0 ⇒ (4) + 0 = 4
Acrobatics: 1d20 + 0 ⇒ (17) + 0 = 17

Jayna lands in the first pool right next to Leo. "Good thing I have a spell that will dry us off and warm us up." She climbs out and manages to cross the second time without falling.


Dragonskull |PBP Singnup

Botting Kiko so we can move to the otherside if the river.

Acrobatics Kiko: 1d20 + 3 ⇒ (20) + 3 = 23
Acrobatics Kiko: 1d20 + 3 ⇒ (1) + 3 = 4

Kiko attempts to make the crossing. She is successful on the first crossing, but slips at the last moment on the second crossing.

The group makes it across both pools with only a few wet adventurers. Jayna begins to use her Prestidigitation skill to dry off herself and her friends.

You see a narrow passageway to the west, and the wide room continues on to the south. Which way will you go?

Damien's token is now added.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Acrobatics (Jump: 1d20 - 3 ⇒ (10) - 3 = 7

Acrobatics (Jump: 1d20 - 3 ⇒ (20) - 3 = 17

Derric fell into the water the first time, his paw slipping on an algae covered rock, but was able to make the rest of the way without falling back into the water.

"Hm...Its possible that the wider path will take us to the boney men. And I just got this idea: if they are like the skeletons from the boat we fought, then it is possible that they are laying down. So it would make sense that we cut off the heads simultaneously to prevent them from getting up. I'm pretty sure that a spell will do the trick as well."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I believe that is a reasonable idea. If they are inactive, we should be able to kill at least some of them quickly before they have a chance to react. Let us try the wider path then. Even if it's not the correct path, I am sure that it leads somewhere."


Dragonskull |PBP Singnup

Sorry Derric. I thought you had already done the Acrobatic save.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Its cool. I've been busy lately what with Easter right around the corner.


Dragonskull |PBP Singnup

Everyone good with heading south? I don't quite have a majority vote on a direction yet.


INACTIVE - GAME DIED

Once I'm out of the water...


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Damien will offer a hand to help his brother climb out.


INACTIVE - GAME DIED

"Thanks, big brother," says Leo as he lumbers out of the water. "Er, south, right?"


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

"That's the plan. Shall I scout ahead, or should we simply roll in as a group?"


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

While the group decides whether or not Damien will move forward to scout, Jayla spends the time using Prestidigitation to dry out Leo's armor and clothing.


INACTIVE - GAME DIED

"Thanks, Jayna! I thought I was going to have to spend an hour cleaning and oiling my armor later today. This is much better."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I wish I could do that," Daichi mutters. "It would make doing the laundry so much easier...." He shakes himself. "Never mind, we should get moving. The longer we're here, the more chance there is that the skeletons decide to come find us instead. To the south we go."


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Damien will shrug, then go stealthily and move forward.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"Same here. It would make things like drying one's fur much easier. And I agree: the quicker we take these skeletons out, the quicker we can get out of here."

The furry samurai readied his weapon as he went south with the others.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Damien will also check for traps along the way.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Well that's not great.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"I'll be happy to clean and dry things. This spell is very helpful." Jayna turns her clothing a drab brown and green, and follows the group toward the back.


Dragonskull |PBP Singnup

Damien approaches the large cavern to the south. He finds no traps, but notices several skeletons lying on the ground in different places around the room. They are not moving.

Perception Rolls:

Daichi Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Derric Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Leo Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Kiko Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Damien Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Jayna Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Diachi:

There are two skeletons in the water, and are hard to see.

Know Geography or Local DC 15:

The skeletons's broken armor is of Tien style.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Knowledge Geography: 1d20 + 2 ⇒ (8) + 2 = 10

"I think that we've found the skeletons," Daichi says as he looks around. "And there are two more in the water as well. If we're going to try to slay them before they wake up, I suggest that we do so now. Before they decide that they want to greet us."


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Knowledge Local: 1d20 + 8 ⇒ (9) + 8 = 17
Once they were pointed out to him, Damien sorted out their armor.

"Their armor is Tienese in origin! Uh...anyone got a spare mace or something? Otherwise I'm not going to be super useful here."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I barely carry a dagger," Daichi replies. "My apologies."

How many skeletons are there?


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

"I understand. I'm not the strongest, myself! I prefer the more precise weapons, mostly because I'm useless if I can't put it in exactly the right place."


INACTIVE - GAME DIED

"I have my warhammer, you can use it if you need to and I can rely on my sword."


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

"I think it would be far better if you used your warhammer against these abominations, brother. I'll make do. Shall we?"


Dragonskull |PBP Singnup

There are six total. I added the two in the water. I colored them differently. They all look exactly the same. I'm still trying to get the hang of Google slides, and need to look up how to change the outlines around a picture.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Indeed. Everyone pick a skeleton and get ready to crush it. Hopefully we can take care of this without a real fight." Daichi moves over to the edge of the water next to the one near the edge of the water. Once everyone is ready, he raises a large stone and slams it downward, trying to crush the skeleton's head.

Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17

Assuming the skeletons count as helpless since they're essentially unconscious on the ground, I'm delivering a coup de grace to the white one in the water. I'm not completely sure if this changes because they're undead, but I believe it needs to make a DC 27 fort save or die if it survives the damage.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

If possible, Damien would stealth over to the other one in the water and also attempt a coup de grace...but that's only if they're helpless


INACTIVE - GAME DIED

Leo, likewise, unlimbers the aforementioned warhammer and brings it down on one of the skeletons.

Warhammer coup de grace: 3d8 + 9 ⇒ (1, 4, 4) + 9 = 18


Dragonskull |PBP Singnup

Damien they currently appear to be helpless.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Katana attack: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21

Katana damage: 1d8 + 3 ⇒ (6) + 3 = 9

Derric swung his katana straight down on the head of one of the skeletons, cleaving it down the middle.

"Tien you say? I wonder...."


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Rapier Coup de Grace w/Power Attack: 2d6 + 10 ⇒ (6, 6) + 10 = 22
Oh, I rapier'd him good


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Remember that coup de grace is an automatically confirmed crit


Female Kitsune Oracle (Seeker) 2

Kiko just stands by as the others dispatch what seem to be already dead beings. There was very little she could do here she felt as poking a spear between some ribs didn't seem very sensible. Still she stood there, spear at the ready.

"They are probably from the same group as the other skeletons. More of my family's men."

1 to 50 of 272 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / CariMac's Jade Regent Gameplay All Messageboards

Want to post a reply? Sign in.