GM Captain Trips - Kingmaker Exploration Group 1

Game Master Chad Newman

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Male Half-Elf Cleric/Ranger(Guide) 1

Just to soothe my player conscience: Is there any way we're saving Theod and Winifred, or is this how the group is being sized down?

"I fear that I have yet to achieve the blessing of flight." Castor replies, trying in vain to keep the morale up with some misplace humor. "As for rope..." Castor realises, in horror, that he left a coil of rope amongst his horse's gear... outside. "The only rope I have on me would be good for cording wood or knotting something closed, but could hardly hold any kind of weight."


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Hahaha, no rope. Couldn't handle the weight of it!

"They're coming." Cappi whispers, pressing himself against the soft walls of the tunnel. Dirt begins to rain down on him from above, but he tries to burrow backwards a bit... hoping to press himself far enough into the soil to mask his presence. "I'm not skipping out..." he tries to assure Castor and Rufus, as he appears to be acting rather selfishly, "but I wouldn't mind a jump on whatever's coming. I have a feeling we're not getting past that cave-in."

Stealth: 1d20 + 12 ⇒ (9) + 12 = 21


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

IC: Rufus has every intention of at least trying to recover them, both if them are members of Brevoy's Nobility & they tend to get testy when their members die mysteriously...
Especially if there is a convenient scapegoat.

"Cappi, you aren't running out. You're running to!" Rufus exclaims. "The only hope Theod & Winifred have is if you can get back up to the surface & bring us Castor's rope!"
"What if I...
tossed you?"


Male Half-Elf Cleric/Ranger(Guide) 1

Wonder if a celestial eagle would have enough of two rounds to fetch the rope and if Castor would be able to instruct it in doing so.

"Perhaps I could attempt to summon an eagle from the higher planes but... would it be up to the task?" Castor ponders aloud.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Cappi recalls the previous attempts at 'tossing' him, with mixed emotions. None of the attempts had gone well so far, and the drop was quite an extensive one. Rarely, however, do things work well until they need to work well.

"Sure?" Cappi squeeks, his voice cracking as he voices the affirmation like a question. "I don't suppose you've tried this before..."


Gobbo!

Sorry for my delay, life and such, blah!

Communicating such a command to a summoned creature would likely be beyond your ability. They typically won't do much more than fight what is needed unless you can properly communicate with them and they are intelligent.

Noises continue to gather on the darkened side of the two holes, quiet mutterings and whispers that have become increasingly more audible. Below, on the side where Theod and Winifred fell, you see a subtle shift in the pile of dirt.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

"I thought you had..." Rufus responds to Cappi's obvious uncertainty. "What about edging across the wall? It will be slower, but I...
I believe Castor & I can hold until you return."
He adds, resolutely.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

"Well I haven't done well at landing on my feet yet... but if you can get me to the far side, who cares what I land on right? Just not the face, that's the money-maker..."

An eyebrow slowly raises as he hears Rufus' other plan, the sounds of gathering forces growing closer and time clearly running out. "Aye. I could try edging by." He digs one of his hands into the soil the walls are composed of, testing to see how easily he could make some holds as well as how well they grip or simply fall away.

"Fingers, don't fail me now." He mutters to himself as he begins to slide along the length of the chasm, pressed against the dirt.

Climb: 1d20 + 4 ⇒ (6) + 4 = 10


Male Half-Elf Cleric/Ranger(Guide) 1

"Wait, before you go."

Hoping to give Cappi the best chance at making it across, Castor places his hand on the halfling's shoulder, giving him the blessing of luck.

Bit of Luck; you get to roll that one a second time and take the best.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Oh good, that was a poor roll :/

Climb 2: 1d20 + 4 ⇒ (11) + 4 = 15


Gobbo!

Cappi finds climbing the soil a fairly simple process, with ready handholds of stone and root clusters being available.

Let me know exactly where you are climbing to. I'm a bit unclear about your destination. :)


Male Half-Elf Cleric/Ranger(Guide) 1

I think the idea was to cross the pit so he can fetch the rope off of Capella.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Indeed, he's trying to cross to the other side of the pit and back up the tunnel to fetch Castor's rope!


Gobbo!

Deftly, the small rogue clambers across the wall and pulls himself up the hole and back into the open air, leaving behind the suffocating confines of the tunnel. Quickly he makes his way to Capella and pulls a coil of rope from the saddle, returning to the hole and preparing to climb back down into the darkened tunnel.

At the same time, several more small caltrops fly into the tunnel, aimed from somewhere below.

Sproing!: 1d20 - 2 ⇒ (5) - 2 = 3
Sproing!: 1d20 - 2 ⇒ (8) - 2 = 6
Sproing!: 1d20 - 2 ⇒ (3) - 2 = 1

They all imbed themselves into the soil, having no real chance of hitting a target.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Once certain of Cappi's relative safety, Rufus picks up one of the caltrops to examine in hopes of learning more about these Mite creatures.
Mostly examining them to see what they're made of/how they're made. Things like that.
untrained Perception: 1d20 - 1 ⇒ (19) - 1 = 18, to get a good look at it.
untrained Knowledge (Engineering: 1d20 + 1 ⇒ (20) + 1 = 21, DC 10 results at best. What a waste of a wonderful roll...


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

I'm assuming that I need to wait before posting more actions for Cappi, as we're in a loose set of combat rounds. Let me know if this is incorrect.

It's not easy to find the rope in Capella's saddle bags. Cappi tries to inspect the contents from his own tippy-toes, to no avail, and eventually finds the most effecient position to be draped over the horse's saddle, with legs dangling opposite the saddle bags.

Capella seems uninterested in such an unatural riding position, however, and makes her distaste known.

Having finally found the coiled rope, Cappi slings it over one arm, winks at the black mare, then rushes back toward the small entrance to the tunnels.


Gobbo!

Rufus studies one of the objects imbedded in the roof, and finds it to be a standard caltrop of unremarkable craftsmanship. The device was definitely not meant for use as a ranged weapon, but that is what it appears to have been utilized for. It is definitely the size you would expect to employ against medium sized opponents.

Cappi has made his way back to the opening. Need 2 climb checks to return to the tunnel floor where Castor and Rufus are.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Cappi spits in his palms, and rubs them together vigorously until they seem a bit tacky to the touch--then he takes a deep breath and clutches onto the side of the tunnel again in hopes of making it across.

Climb 1: 1d20 + 4 ⇒ (12) + 4 = 16
Climb 2: 1d20 + 4 ⇒ (11) + 4 = 15


Male Half-Elf Cleric/Ranger(Guide) 1

That double roll was only good for one round, I'm afraid. Seems you did fine, though.


Gobbo!

Cappi makes his way back down the hole and carefully shuffles his way back to the group, coil of rope in tow. A few more of the projectile caltrops zing their way into the dirt, failing to find a mark and causing more than a few chitters and babbles of noise from below.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

"Is this all they've been doing while I was gone?" Cappi whispers, with a puzzled expression. "Maybe they aren't as ferocious as we heard..."

He quickly hands the rope to Rufus. "Do we have enough to try and reach them? Or anything to tie off to?"


Gobbo!

There is a distinct lack of good anchor points in the tunnel, that much is obvious. Besides the noises below the inhabitants don't appear to be brave enough to climb up to meet you.


Male Half-Elf Cleric/Ranger(Guide) 1

"Confound these blasted creatures, whatever they are. There has got to be something we can do, but what?"

Search as he may, Castor cannot seem to come up with anything, and frustration only worsens this problem.

What can we possibly do? Oh, Desna, song of the stars above, I, your humble follower, pray for guidance and courage, that I may help my companions make it to safety...


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Is the composition of the tunnel mostly earth or stone? If it is earth, Rufus will drive his sword into the floor to provide an anchor.
Just finished watching Henry the fourth, part two with my roommate; so I have a definite Shakespeare vibe going...

"It should be enough." Rufus replys to Cappi's query. At Castor's oath, he shrugs. "The best we can. I will climb down & see if I might secure them, one at a time, to the rope. The two of you will bring them up here & thence to get them out..." Considering, he amends. "If there is room enough for the two of you on the other side," pointing from whence Cappi had immediately returned, "t'would be better to raise them to there so as to avoid chance of another fall. Surely your Goddess can lend you that much strength."


Male Half-Elf Cleric/Ranger(Guide) 1

"Let us hope. I will keep my bow at the ready, in case the creatures should decide to attack you. Desna help us all, we will make it out of this."

Waiting to see Cappi's reaction before I try anything.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Cappi's quite grateful that Rufus volunteered to descend, although he's still quite overcome with curiousity of what resides beneath them. He knods and prepares to cross back to the other side of the cave-in. "Castor, can you cross over to there as well? I know it's a rather low ceiling..."

Climb: 1d20 + 4 ⇒ (16) + 4 = 20


Male Half-Elf Cleric/Ranger(Guide) 1

"Hopefully so. Pray that I do not fall."

Castor utters a prayer under his breath before attempting to cross, whispering words of hope and freedom all the while.

Bit of Luck; Climb + 1 STR - 2 Armor Check Penalty

Climb: 1d20 - 1 ⇒ (10) - 1 = 9
Climb: 1d20 - 1 ⇒ (15) - 1 = 14

Uh oh.

Captain Trips:
If Castor winds up in freefall, I'm probably invoking that hero point from a while ago for some kind of saving miracle, Night Monarch wings to slow his fall or something of that ilk.


Gobbo!

Here is a VERY bad drawing of where you are that I threw together this morning. I'm having trouble visualizing where Castor is climbing to, so I need a little visual reference.

Tunnel Drawing


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

That helps a lot! I believe the plan was to try and pull up our fallen team-members to the entrance side of the cave-in, but there's no space there. We'd have to pull them completely out of the tunnels.


Male Half-Elf Cleric/Ranger(Guide) 1

Oh! I see. I'd misunderstood the layout myself. I thought it was Something like this.

Hm. I'm stumped as to what our characters should do, in all honesty. If you'll allow me to backpedal...

"I do not think pulling them back up to the surface will be very doable. Perhaps our best bet would be climbing down ourselves, though that is a rather risky prospect in itself. Perhaps if the two of you held the rope for me, I could climb down and see if I can heal these two to a point where they can climb back up by themselves. Hopefully, not too many of these mites would be waiting at the bottom of a pit trap.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

That does help a great deal. Actually, by my interpretation, there is a slight lip on the 'exit-side' of the collapse. On the other hand, that could just be Rufus' low wisdom talking...

"I fear we haven't time." Rufus demurs. "Those self-same powers of healing would be lost if these creatures managed to catch you undefended."
"Between the two of you I believe you could pull them one at a time up if I go down to secure them. If we do it quickly, we can get them up here before those cowardly beasts amass the courage to attack us. Once we have all up here, there should be ledge enough on t'other side that we can maneuver likewise to gainsay freedom for us all."
Rufus lowers his voice as he proceeds to drive his swordblade into the packed earth before the hole & tie the rope to it as an anchor.


Male Half-Elf Cleric/Ranger(Guide) 1

"Let us hope so..." Castor replies. Then, thinking for a moment, he detaches his morningstar and its holding strap, and hands it to Rufus. "If you are going to leave your sword here, you had best at least bring a weapon down with you."

Edit: Har-dee-har-dee-har-har.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Castor is a waterfowl now? What strange curse is this?! Is Rufus about to be turned into a Goblin or something?

At Castor's warning, Rufus draws his dagger once more before sliding it back into it's sheath & then cautiously making his way down the side of the hole.
Looks like the DC to climb down with an un-knotted rope is 15.
untrained Climb: 1d20 + 7 ⇒ (12) + 7 = 19, Yay! Made it.


Gobbo!

Climb check is very simple with a rope, so you have no problems making your way down to the bottom of the shaft. Climbing the walls of the tunnel itself is only a DC 10.

Rufus makes his way to the bottom of the shaft, settling down into the pile of dirt and rotten boards and finding himself in a fairly open room with a low ceiling. The light from the stone casts shadows upon the walls and the cavalier's eyes play tricks on him repeatedly as he feels he sees movement just outside of his range of vision.

As expected, he verifies that Theod is quite dead, the damage done by the board piercing his chest during the fall obvious. His hands find Winifred's form, mostly buried in the dirt, but there is no movement from the body. Feeling her wrist he finds a faint pulse, but is unable to determine any more with the amount of debris still covering her.

The noises on the opposite side of the tunnel grow quiet, and the only noise that can be heard are the sounds of loose soil filtering down the shaft from above where Castor and Cappi stand.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Rufus doesn't actually bother with triage beyond noting if there are any obvious 'death blows' on Winifred. Low wisdom & in a hurry.

Hastily sweeping aside the dirt & other debris from Winifred's form, Rufus carefully but quickly pulls her out & to the end of the rope, which he then ties about her under her arms. Removing the stone she had illuminated, he waves to his companions above to begin pulling her out of the hole before heading over to Theod's corpse. Once there, he regretfully pulls his friend's gear out of the rubble to be ready to throw the rope up as well.
Theod's gear includes a 'Ranger's kit'. According to Ultimate Equipment, the Ranger's kit includes rope.


Gobbo!

Need a heal check from Rufus, there is information he might glean while uncovering her. Might be a bit riding on this one.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

We are so screwed...
untrained Heal: 1d20 - 1 ⇒ (20) - 1 = 19...
Or not. Note to self, make sacrifice to Desna when we get back to Oleg's.


Male Half-Elf Cleric/Ranger(Guide) 1

"How are they? Please tell me it is not as bad as it looks."

I'll gladly help you with that.


Gobbo!

Rufus notices as he brushes away the debris from Winifred the odd angle that her body is positioned and has no doubt that her back could likely be broken. While she is alive, it seems clear that moving her would result in lasting damage that would leave her unable to walk.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Cappi creeps toward the other side of the tunnel. Is it ok to assume that if we realized that it wouldn't do any good to try and get the bodies to the far side of the cave-in, that Cappi didn't climb over there pointlessly? If not, then I'll roll another climb check to return.

He tries to pad slowly through the soft earth, and avoid any of the caltrops that have lodged themselves there. If he can get close enought to the passageway down on the other side to see down it, he will kick the glowing stick that served as his temporary light-source down the next drop.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Unfortunately, not moving her means leaving her down here with creatures who would do this to her. Rufus' declared action stands. He's not planning on leaving Theod's corpse down here either, unless retrieving it means risking his or the other's lives more than they presently are.

"I fear she will never walk again, but if we can get her out of here alive, her family may yet have a thing to say on that." Rufus replies as he waves to the others to pull her up.


Male Half-Elf Cleric/Ranger(Guide) 1

"No. I can climb down and heal her before we bring her up. There is no sense in risking hurting her further."

Unless Rufus gives any major objections, Castor climbs down. Take 10 on climb.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Though he shakes his head in disagreement, Rufus does nothing else to deter the Elf, instead merely drawing his dagger & watching the shadows and crevices that surround them for sign of attack.


Gobbo!

@Cappi - No, I'm fine with that. My fault for either not explaining it correctly or not providing a drawing soon enough.

Castor carefully climbs down below, leaving Cappi standing in the tunnel alone. He tends to Winifred's injuries as best as he is able and gives Rufus a nod. Unfortunately at this point there is no one strong enough at the top of the shaft to haul the sorceress to the top, and it is at that moment that the shadows erupt into activity.

Attack vs. Castor: 1d20 + 3 ⇒ (6) + 3 = 9
Attack vs. Castor: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack vs. Rufus: 1d20 + 3 ⇒ (18) + 3 = 21
Confirmation Roll: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack vs. Rufus: 1d20 + 3 ⇒ (10) + 3 = 13

Castor Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
Rufus Will Save: 1d20 + 0 ⇒ (14) + 0 = 14

Where the shadow and light meet, Rufus and Castor see six small creatures with bulbous heads and blue skin. They are devoid of hair and wear only ratty garments which hang loosely on their small frames. Four are holding what appear to be a crude crossbow-like device while the other two are brandishing tiny swords and chanting.

Two of the small missiles fired strike home, grazing both Rufus and Castor slightly.

Initiative

Rufus: 1d20 + 1 ⇒ (1) + 1 = 2
Castor: 1d20 + 9 ⇒ (14) + 9 = 23
Cappi: 1d20 + 4 ⇒ (13) + 4 = 17
The Mighty Mites: 1d20 + 1 ⇒ (1) + 1 = 2

The party acts first![/dice]
[ooc]Map will be updated in a moment.


Male Half-Elf Cleric/Ranger(Guide) 1

Uh... I'm pretty sure 15 doesn't hit my AC 17... Or is it because of the tight quarters?

Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15To identify whatever caused these will saves

"You dare show your faces now? Pests! I will end you where you stand!"

Infuriated by the sounds suffered by his companions, Castor stands to face the mites, and draws his morningstar. Move action: Drawing his morningstar.

"By the wings of the night monarch, companions, your woes will not go unavenged."

Castor touches his weapon to his holy symbol. Light glows around the metallic butterfly for a moment, and a pulse of light bursts from its wings, wrapping around the weapon's head. Standard action: Casting True Strike. I don't see the mites on the map, but if one of them is next to Castor, he'll take a five foot step away first.


Gobbo!
Castor Antares wrote:

Uh... I'm pretty sure 15 doesn't hit my AC 17... Or is it because of the tight quarters?

Flat footed AC

The spell cast was Doom


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Does Cappi see anything down the second drop? I'm certain from his vantage point up top there's no way to get a good line for shooting crossbows at anything below. So I either try to climb down into melee or hope for a backdoor... or cheer from the bandstands ;)


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

When you say small, do you mean Cappi's size or just smaller than us?

This is why I wanted them both up there!

"Cappi, keep an eye out up there! The last thing we need is an ambush from above!"


Male Half-Elf Cleric/Ranger(Guide) 1

Good thing I climbed down. Rufus is a strong man, but six on one is hardly a fair battle.

"Be careful! They have tried to curse us; you might find your luck on the low side!."


Gobbo!

Cappi does see that the drop is about 10 feet or so and leads to a small chamber. There appears to be another tunnel opening on the far side of the chamber that leads down. The chamber itself appears to be empty of inhabitants.

@Rufus - Small as in small size, versus medium or larger. So yes, like Cappi.

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