GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

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Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Karse kneels beside his fallen companion as Will heals him, adding his own power to that of the holy singer.

Lay on Hands: 1d6 ⇒ 2
Lay on Hands: 1d6 ⇒ 3


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Den is momentarily stunned by what transpires and stands speechless as the loyal Acio lands on his shoulder. As the changes in the temple take effect he shakes his head in near disbelief. By the gods, what manner of creature was that? Seeing that Hadin is still wounded Den has a thought. He moves to the now clear pool, cups his hand into the water and drinks from it. If he senses no ill from the water he will bring some to Hadin to drink. This water is from the temple of your god. It should at least quench your thirst, and after what I have seen, perhaps it can do more. Drink.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Sorry DM, but Hadin already took 10 damage on the first round, so added to the 9+8=17 this round he falls at -7 (27 dmg on 20 HP)

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Which is why Will burned 3 rebuke deaths and a CLW, then Karse laid on hands twice. Hadin was dropped by the bear, but we quickly revived him. He is now at 13/20 HP


Gobbo!

Just waiting on you all.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Did Den's action with the water have any effect?


Gobbo!

Don't know if Hadin accepted it. :) Unless you are force feeding him!

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

I think Dend and Will were waiting on the Erastilites to remark on their shrine and holy place before we dashed off to do other things.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Did it have any effect on Den? Did it taste just li,e regular water? If he picks up on anything bad he does not pass it on anyway.


Gobbo!

When Dendarial tastes the water it is cool and refreshing, but nothing strange or unusual happens apart from that.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Drink Hadin. This will refresh you.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

The crisis passed, Karse takes a moment to look about to be sure that no more enemies lurk in the shadows. Satisfied, he returns the the party with a wry smile and says, "This place is clean." He takes a moment to kneel in silent prayer.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

"Yes, it is, and a truly holy place. Do you both wish to remain her a time to commune with Erastil, or should we continue on our mission?" asks Will, no hint of impatience or anger in his voice.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

If Hadin is ok, there is that cave to explore. If the bear was actually a man at one time, perhaps there are man things inside. Den suggests practically.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Hadin drinks the water, and with all the curing, feels better.
Still a little dazed, he says with a feeble voice

Please, don't tell Auntie i was hurted badly.... I don't want her to be afraid...And thank you all for your help, both in the battle and afterward.

Hadin rises slowly, still on woobly legs, and then fall on his knees in prayer.

I will take a few minutes in prayer, if it's not too bothering for you....


Gobbo!

Hadin drinks the transformed water offered to him by the ranger, and instantly he is refreshed by it, the impact of the transformation of the area obvious.

Healing: 1d8 + 5 ⇒ (6) + 5 = 11

Hadin is healed for 11hp

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

"Take your time. Dend and I can check out the cave while you pray." says Will, bringing forth his shield and sword, "While I doubt such a creature shared his domain, it never hurts to be prepared."


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Brom is still blinking rapidly from the effects of the bears death, and he looks about the area as if seeing it for the first time, clearly amazed at the transformation. "Zhat vas a vorzhy foe. I am starting to zhink it vas not a real bear at all. Yes?" he states as he finally starts to move again, ready to check out the cave with the others.

Survival: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Gobbo!

The Brom, Will, and Dendarial set out for the cave entrance while Hadin and Sir Karse spend some time within the outside area of the shrine. As the group approaches they note an almost countless amount of claw marks and scratches on every surface near the entrance to the cave. Entering they see more of the same on the interior areas. It is as if this creature spent countless years in a mad rage, attempting to destroy anything it could.

Searching around the interior, the group spots a flattened area of earth where the beast appeared to have slept. Noting an uneven quality to the ground the party does a big of digging and uncovers what appears to be a cache of items and valuables.

Inside the trove you find a masterwork buckler, a suit of armor that appears to be woven from strands of a very strong species of vine, a scimitar, a rotting leather sack, and a belt pouch. Inside the sack you find 4 torches which have rotted beyond use, flint and steel, a wand, and two potion bottles. In the pouch you find 19pp, 43gp, and 32sp.

Assuming Will detects magic on the items he will note that the armor, scimitar, wand, and potions radiate magic.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Brom's frown of disturbed concern at seeing the unfettered and mad rage of the poor bear turns into a wide grin as they discover the burried valuables. He quickly calls to the others and displays their findings, picking over what's been found to see if anything interests him, but not seeing much. "Zhat vas a very vealzhy animal! HaHA!" and belly laughs at his own strange joke.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Will is surprised by the wealth accrued by the bear. Clearly others unworthy of the Gods blessings have tried to find this shrine, and met a grisly fate. He hums a short tune, allowing any magical auras to become visible to himself, and then tries to determine what those auras mean.

Spellcraft Armor: 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft Scimitar: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft Wand: 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft Potions: 1d20 + 5 ⇒ (10) + 5 = 15


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Den looks at the armor with wonder. Would anyone mind if I tried this on?. he asks.


Gobbo!

The armor and scimitar escape Will's arcane knowledge, but the wand and potions are simple enough. The wand is a Wand of Flame Blade, with 19 charges remaining. The potions are one of Cure Light Wounds and one of Barkskin.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Den will try on the armor if no one objects. Can he get a feel for the protection offered?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Brom hefts Krasa and approaches Dendarial as he finishes donning the armor, "If you vant I can... test zhis new armor for you. Vhat do you zhink?"


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I am not sure that Krasa is so precise of in instrument that you will be able to note subtle differences between light armors. Brom.

It is light armor, yes?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

The barbarian manages to look a little hurt, and gives his beloved weapon a sympathetic look as if to say Don't listen to that mean elf, but doesn't persist. "Vell, I suppose she is better at flattening zhan 'subtle differences'." and gives a little sigh at a missed opportunity to use his weapon. "Shall ve take vhat ve have found and return to zhe Compound? I am eager to see how zhe ozhers have fared."


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

This foray was but a diversion Brom. We were to scout out the bandit fortifications. But I suspect the good father back at the post needs to know of this find. He most likely would want to come back here immediately. I say we go and fetch him and then continue our mission from here.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Brom konks himself lightly on the head with his warhammer, wincing as the heavy weapon, "Of course you are right, zhe battle vis zhe beast has my blood pumping and confusing my zhoughts. If only zhere vere some vay to get him a message of zhis place, but if zhere is not zhen I agree Dendarial."

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Will nods his agreement that they move on when the worship is complete. I wonder how long the Erastilian prayers last in this holy place? he ponders, content that he newfound connection with Sarenrae is not diminished here.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Ok so we're headed back to the Compound, then return with... who again? After that we continue on to the bandit fortifications.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

The priest. I forget his name. He was looking for this place.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Right, that guy. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Hey, if he were a priest of Desna I'd be keeping up with him better. :)


Gobbo!

Heavy day today, I'm going to be posting a bit later. So you all are planning on going back to the trading post now?

The armor is light armor, that is about all you are able to tell from it without further arcane insight.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Is it similar to Leaf Armor? That seems like something an elven ranger would know about.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

@Trips, correct sir. Back to the Post to inform the priest of our discovery of this current location, and then onto the Bandit Fort if there's time.


Gobbo!

This isn't leaf armor, its something completely different.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

For some reason that makes me happy. :)

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Yes, heading back to the trading post.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Following the others, of course. I wont take a whole camp of bandits all by myself, Brom would be way too ashamed.^^


Gobbo!

We are falling into a rut of using too much OOC to discuss plans. I'd rather see a little more character interaction. So far only Brom and Dendarial have even touched upon this decision in character, other than a nod from Will. I'd like to see a little less hand waving and a little more play. You are putting a lot on me as far as driving the story.

The party heads out from the shine, the paladins both feeling a sense of loss as they leave the holy site, as they head north back towards the trading post. The journey takes them the remainder of the day and well into the next before they arrive back to the familiar sights of the walls towering high on the plains. They are greeted warmly by Oleg and Svetlana, as well as the bandits-turned-farmers, who have continued to make good progress on their homestead.

"So lads, bein as we didn' expect you back so soon, what news?" Oleg asks as he follows the group towards the outdoor common area of the post, "Did you find that Stag Lord fellow and give him a blade for his troubles?"


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Not yet, Uncle. But we have found the hidden holy site of Erastil, and came back to tell the good news to the priest. After we have chased the Stag Lord from this land, we may establish a trail from your outpost to the ancient temple. I guess followers of Erastil will be glad to find this holy place to offer their prayer to our god... and a place here to satisfy their earthly needs, at a gentle cost.

Hadin gives a small wink and a big smile to his uncle


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Too late but Den was gonna suggest that one of the paladins remain at the shrine to clean it up, etc.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Will spends much of the time with the new found treasures, doing his best to determine what they are and how they function. When they return to the post, instead of joining the others in reporting their findings to the priest of Erastil, he veers off to his new spot, where Sarenrae chose him and conducts some quiet prayers and songs on his own. He then sees to Bob and makes sure the mule is content, knowing they will be requiring his services again when they are ready to move out.

Spellcraft Armor: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft scimitar: 1d20 + 5 ⇒ (7) + 5 = 12

Are there multiple auras on these items? Perhaps it was wrong of me, but I was letting the Erastilian head the group when it came to the temple. If you want more IC banter, that’s fine and I can try.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

The ranger advises the bard We are back in safe environs. Take the items and study them at your leasure. Calm your mind. I am sure their secrets will be revealed to you.

Will maybe you can take 20?

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Take 20 implies you do the check 20 times. I can only spellcraft the items once a day, which means 20 days of checking. We have only spent 1 day sofar, and I hope we aren't planning to spend another 19 days here, lol.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Ah, that makes sense. I did not know about the once a day limit.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

"Hadin," Karse says when they are back at the trading post, "A word if you please."

Hadin:
"Back at the temple, did you feel a connection to Erastil? I should have felt it keenly, but I did not; only a tingling sensation."


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Brom grins as the familiar walls of the Trading Post come into view, and he marvels at the sense of ease and 'home-ishness' that's already been instilled in him about this place. He approaches Oleg to see if he's heard word from the others yet, "Good Oleg! Vhat news from our distant friends?"

He'll also head over to the bandits-turned-farmers to see how their faring, feeling a special responsibility for them.

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