GM Captain Trips Curse of the Crimson Throne (Inactive)

Game Master Chad Newman

Roll20


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Krojun is caught unaware when the spell finishes and a sheet of sticky webbing fills the room. The big man growls in anger and powers forward, tearing through mess with an unyielding force.

CMB: 1d20 + 7 ⇒ (14) + 7 = 21

Double move to get out of the web.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Escape Artist: 1d20 + 8 ⇒ (14) + 8 = 22 Silvio slips free from the webbing moves toward the wizard. He tries to get close to the wizard to prevent more magics from being unleashed, though he potentially leaves himself open to attack in the process. Drawing an AOO from the Derro.

Not sure if I can make it onto the bed in a single move, but that's at least the goal. If that doesn't work, he will make it a double move to get in his face.

He then prepares to attack, should the caster attempt some more magics.
Readied Attack, or AOO: 1d20 + 6 ⇒ (20) + 6 = 26; Damage: 1d8 + 2 ⇒ (8) + 2 = 10;
Crit?: 1d20 + 6 ⇒ (19) + 6 = 25; Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Wow, hope that attack gets triggered.


Silvio's Acrobatics to hop onto the bed: 1d20 + 9 ⇒ (5) + 9 = 14

Silvio does make it onto the bed.
... boy is that Derro glad he had time to put on his buffs.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

CMB 1d20 + 6 ⇒ (12) + 6 = 18

Staryth tries to pace himself behind Krojun despite the Shaonti's greater speed.


"Gaah!" The derro (heretofore known as Vreeg for narrative convenience) screeches as the party easily navigates the web.

Concentration: Fighting Defensively: 1d20 + 8 ⇒ (1) + 8 = 9

He attempts to cast a spell towards Krojun, but Silvio's swings makes him flub it entirely.

"Curses!"

Party's up... I don't think he's going to last very long against you guys, heh.


Krojun flies into a rage and cleaves into the spellcasting derro. ”Rawwwrrrrgggg!”

Rage: 1d20 + 7 + 2 - 1 ⇒ (9) + 7 + 2 - 1 = 17
Damage: 1d8 + 6 + 3 + 3 ⇒ (1) + 6 + 3 + 3 = 13


Vreeg looks at the incoming axe with panicked eyes as it comes down... and then with immense relieve as it bounces off an invisible barrier suspended in mid air with a resounding "clang!", sending a wobbling shock of recoil back into the Shoanti's arms.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I moved Krojun to an attacking position - to set up a flank!

Silvio steps behind Vreeg, the Derro, and tries another stab! Attack: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17; Damage: 1d8 + 2 + 2d6 ⇒ (5) + 2 + (3, 1) = 11 But this blow also glances off the invisible barrier.


By the way, if you guys feel like it, a spellcraft check can reveal what he tried to cast... not that it affected much.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

What in the good lady's name? Staryth wonders...
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
From behind Krojun, Staryth tries to see if his polearm has any more luck

To hit: 1d20 + 8 ⇒ (6) + 8 = 14
Dmg: 1d10 + 4 ⇒ (2) + 4 = 6

which it doesn't, but at least it gives him more 'evidence' about the spell


Silvio and Staryth's attacks fare equally as poorly, getting naught but an amused chuckle out of the spellcaster.

Staryth easily puts together the words of Vreeg's spell, as he's been warned of such a spell in the past: The derro attempting to use necromantic magic to render Krojun blind entirely.

Vreeg rips a patch of cloth sewn to his robe out, and throws it on the ground. With a pulse of dark magic, a humanoid skeleton manifests, and proceeds to claw at Krojun with its bony fingers.

Claw: 1d20 + 4 ⇒ (8) + 4 = 12Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (17) + 4 = 21Damage: 1d4 + 4 ⇒ (4) + 4 = 8


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Okay then, Necromancer. There's no mercy for your kind!"

Silvio attempts to move into a flanking position without drawing an attack. Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28. Whoops, should've saved this! :P

He then strikes at the caster again, hoping to get by the invisible force barrier! Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21; Damage: 1d8 + 2 + 2d6 ⇒ (6) + 2 + (5, 4) = 17


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Go get him, Silvio


That's a mean skeleton!

Krojun grunts as he’s bloodied but not defeated. He quickly picks up a thundering chant. ”Strike this monster down!”

Inspiring.


Silvio's attack pierces into the magical barrier, but resistance opposes him. Vreeg focuses strongly on his barrier, hoping to keep the rogue at bay. As Krojun begins to chant, however, Silvio is inspired, and he gives a strong push, driving his sword forward and into the spellcaster's chest.

"Argh!" Vreeg gasps, bleeding. He steps back, and away from the sword's blade; though the wound seems less worse than it should have been.

Spellcraft DC 17:
Vreeg had a False Life spell on him, which has been consumed with this attack.

Staryth is up. And yes, that is definitely a mean skeleton.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11

Staryth cannot place the spells at work, so instead he strikes against Vreeg, hoping to equal his friend's earlier blow.

to hit: 1d20 + 8 ⇒ (17) + 8 = 25
Dmg: 1d10 + 4 ⇒ (3) + 4 = 7


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Staryth, don't forget to add 1 for Inspiring Courage.


Still reeling from Silvio's attack, Vreeg attempts to avoid Staryth's blade, but is caught in the shoulder, leaving a noticeable gash.

"Aargh! Gets off! Skeleton! Shields me! Attacks that ones!"

Vreeg shouts and points to Staryth, attempting to force his minion into obeying him.

Skeleton's Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

The undead follows the command, attacking Staryth and putting itself in the line of attack between him and Vreeg.

Skeleton Claw vs. Staryth: 1d20 + 4 ⇒ (4) + 4 = 8Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Skeleton Claw vs. Staryth: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d4 + 4 ⇒ (1) + 4 = 5

However, both hits fail to take; Staryth parries the first blow, while the second one fails to penetrate his armor.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Looks like your skeleton doesn't have much heart. Or other organs. Or skin, for that matter." Silvio pursues the elusive Vreeg, attempting another strike with his sword. Attack, Inspiring: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21; Damage: 1d8 + 3 ⇒ (7) + 3 = 10


With his ferocious chant still on his lips, Krojun rears back and smashes his axe into the skeleton.

Axe (inspire): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8

”Go back to Hell abomination!”


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth keeps his focus on Vreeg, hoping that taking down the leader first will rob the skeletons of direction.

Oops Inspiration included this time
To hit: 1d20 + 9 ⇒ (3) + 9 = 12
Dmg: 1d10 + 5 ⇒ (3) + 5 = 8


Krojun's attack outright scatters the skeleton through the room, sending its bones clattering about.

Silvio and Staryth's attacks are both driven away by the magical barrier.

"My skeleton! Why youse!"

Confident that his barrier will shield him from reprisal, Vreeg steps away from Silvio and begins preparing a spell.

Staryth's AoO: 1d20 + 9 ⇒ (3) + 9 = 12

Undisturbed when his protection stops the Paladin's opportunistic attack, Vreeg finishes his incantation, takes a very deep breath, and gives a shout so loud as to rattle the cave itself.

Sonic Burst

Damage to Party: 1d8 ⇒ 1 Pfft.

Silvio's Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10
Krojun's Fort Save: 1d20 + 7 ⇒ (12) + 7 = 19
Staryth's Fort Save: 1d20 + 6 ⇒ (10) + 6 = 16

Silvio feels the sound rattle his skull, and leans against the wall lest his legs give in. You are stunned for one rounds.

Aside from a noticeable ringing in their ears, Staryth and Krojun are mostly unscathed.


Krojun grunts under the impact of the spell but continues after his prey. "You're next coward!"

Rage!

Axe (inspire): 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26
Damage: 1d8 + 6 + 1 + 3 ⇒ (7) + 6 + 1 + 3 = 17


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Silvio is left reeling from the blast! -1HP and stunned!


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth's ears ring for a moment, but he rallies and thrusts again

Not sure if inspiration is still going, add if it is
To hit: 1d20 + 8 ⇒ (19) + 8 = 27
Dmg: 1d10 + 4 ⇒ (6) + 4 = 10


"Argh!" Vreeg snarls, reeling from the blows. "No good! Too many enemies!"

The web vanishes at Vreeg's command, and he springs out of the room, with an agile pirouette that appears to surprise even himself, ducking attempts at keeping him in place.

Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23


Yeah, inspire is still going.

"There will be no escape for you!" Krojun thunders as he bears down on the fleeing necromancer with his battleaxe.

Axe (inspire): 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Damage: 1d8 + 6 + 1 + 3 ⇒ (3) + 6 + 1 + 3 = 13

Confirming: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26
Extra Damage: 2d8 + 20 ⇒ (4, 1) + 20 = 25


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Damn! Nice rolls! I'm assuming Vreeg is very dead.


At the very least he's hurting!


I don't quite have time to post right now, but yes, Krojun got him good. Curses!


Krojun's mighty swing cleaves Vreeg across the back, causing the derro to gurgle incoherently and pass out from shock. The spellcaster crumples to the ground, breeding profusely.

The partly-animate torso and arm of Gaekhen continues twitching on the bench.

With that, you have most of Gaekhen, save for his left arm. There's really just one place the arm might be, as far as you can tell... Krojun figures the Sklar-Quah would be grudgingly pacified by what has been gathered, but that maving the entire body, whole or in pieces, would be preferable.

Looting Vreeg's body returns the following items:

A wand, made of gnarled wood and marked with symbols in Aklo. (Radiates necromantic magic)
Five vials of a faint blue liquid. (No magic)
His robe, adorned by three patches: One resembles a small goblinoid figure, one a more humanoid one, and one canine form. Frayed seams mark the place where the skeleton was previously torn off. (Radiates necromantic magic.)
One masterwork dagger. (No magic)
One ring. (Radiates magic)

Staryth:
As a temple guard, you know this:
-The religious authorities of Korvosa are split on the subject of using seized necromantic items for good purposes. The chuch of Shelyn generally prefers to have such items disenchanted for the good of all, but recognizes that, in times of crisis, it is good to use any resource on hand. Should the party decide to keep the items for later use, it would not reflect badly on you.
-Selling these items would prove problematic. While the authorities might turn a blind eye to their use for the good of Korvosa, the circulation of such items is a different story.
-To compensate for this, the good churches of the city have offered bounties for the surrender of such items. You are confident that the party would be rewarded more than fairly for returning such items.

By the way, if someone has been keeping track of any other loot found by the party since you guys leveled up, I would be super appreciative if you'd PM me the list.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Gruesome..." Staryth says with a thoughtful look, Assuming the magic auras are mentioned "These necromatic items? Do we plan to use them?" He says of the wand and robe, "The Church of Shelyn prefers to disenchant, but I do not pretend I have any greater claim just because of my faith."


Krojun spits on the necromancer's corpse. "May you be damned to wander this world forever without peace."

The big shoanti reviews the sack of assorted remains.

"No. Our task isn't complete. Gaekhen's arm remains missing. We must search harder."

Are there any areas we haven't explored super thoroughly? We can backtrack and start taking 20.


You're pretty confident that the only place you haven't looked is inside the room where someone (or something) is trying very hard to get out.


Krojun brandishes the healing wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

For Silvio.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

33 charges remaining.

"We must check the barricaded room. Whatever horror is trapped within must contain the arm."

After the valuables have been recovered from the necromancer's corpse, Krojun leads the way back and prepares to unbar the door.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Agreed," He says, helping in the needful gathering, and then walking with Krojun to the barricade.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Is this necromancer still alive? Would the Sklar-Quah like to deliver justice to him themselves?" Silvio tries to think if he recalls anything pertinent about the Shoanti. Knowledge (local), if necessary: 1d20 + 5 ⇒ (19) + 5 = 24. If the party decides to take him alive, Silvio will bind the necromancer.

"Anyway, I agree we'll need to face whatever's behind that door!" Silvio gratefully accepts healing, and goes with the others to the barricade.


Staryth's Heal Check: 1d20 + 8 ⇒ (3) + 8 = 11

According to Staryth, Vreeg has bled out and died.

Furthermore, the necromancers weren't the cause of Gaekhen's death. As Cressida explained, he was killed, and his corpse was later stolen by a corpse peddler and sold to the necromancers.

As Krojun picks up the torso to place it in the bag, its arm lashes out at him.

Unarmed Strike: 1d20 ⇒ 15Miss Chance: 1d2 ⇒ 2Nonlethal Damage: 1d3 + 2 ⇒ (3) + 2 = 5

The corpse's clenched fist strikes him in the nose, leaving him dazed for a moment and causing him to drop it.

Knowledge(Religion) DC 11:
Vreeg was likely practicing the creation of undeath. The torso has a faint spark of lifeless animation.

Knowledge(Religion) DC 15:
The application of some form of healing magic should disrupt the torso's undeath and return it to its inanimate state.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Silvio does his best to stifle a chuckle. "Well then - looks like this Vreeg fellow got pretty far along in his necromancy. Are we going to have to stab this body some more?"


Krojun grunts in surprise and pain as the animated arm slugs him in the jaw.

Confident that the shoanti will not be pleased to see their fallen son’s remains as partially animated he retrieves his axe and hacks off the flailing limb.

I don’t know if you need rolls or not but just in case:

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


You may want to wait on Staryth's input before doing that. You have a hunch the Sklar-Quah might not appreciate seeing axe marks there.


Fair enough. I figured with everything else that had happened a few stray axe marks would be no big deal. =)


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Knowledge Religion: 1d20 + 5 ⇒ (19) + 5 = 24

"Cursed Necromancer was trying to make undeath... the torso has a glimmer of dark animation within it and..." He says, "Healing magics may render it inert."

Melee touch attack for Lay on hands 1d20 + 6 ⇒ (3) + 6 = 9
Typical effect would be 1d6 dmg to undead 1d6 ⇒ 4


The healing magic does its work, and the torso seizes up one last time, before falling inert. By all appearances, it is now as inert as the rest of the body.


After eyeing the torso/arm warily Krojun tucks it into the nearly full sack of grisly body parts. He rubs his sore jaw and gestures back the way the party came.

"Let's be going. There's more work to be done."


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Yup. Time to kick some more butt."


The party comes to the barricaded door, where the pounding is still going on. Listening closely, they hear a guttural, raucous voice screaming incoherently.


Krojun holds his axe at the ready and gestures for Silvio to do the honors.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"And to think we spent all this time blocking this door." After removing the various barricades, Silvio opens the door!


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth readies his weapon and prepares to follow

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