GM Burglar's 0-56: The Jester's Fraud (Inactive)

Game Master mechaedd

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Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Yep, Crit Confirmed...AC: 18 while raging. Cannot move the Icon at work. Please move Varg 5 feet to direct north of Omrax.

Round 4, PA, Furious Focus, Rage 6/15

Varg swings at the leader.

GA Att: 1d20 + 14 ⇒ (4) + 14 = 18
GA Dam: 1d12 + 7 + 5 + 6 ⇒ (1) + 7 + 5 + 6 = 19


Male Bear Burglar 1

End of Round Deathwatch:
Blue: Fighting off Death

Varg piece moved. MiLK day postings! I'm not getting paid for not working today! D:
---

  • Varg steps up, but fails to connect through the man's armor yet again (even despite the wily distraction!)
    ---
  • Smurf cube bleed some more, hanging on the wall!
    ---
    Red & Purple
    Varg
    Blue

    Des & Sah, Baz, Luis, Yus are all up!
    Green
    Chelsea
    Wager
    Omrax

    ---
    DMTIME:
    Bl -4 Stabil: 1d20 - 4 + 1 ⇒ (4) - 4 + 1 = 1 -5
    Gr 17
    Wager 25

  • The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Not that I want to kill Varg but bows are x3. Sorry buddy!


    Male Bear Burglar 1

    I know; Intent was "Add the original 1d8+1 to the 2d8+2. They're only low tier, so they're not really... damage-y. Just "huge-annoyance" tier.

    EDIT for following post: Yeah, you can reach him; the walls are like little ramps and are visibly higher on some areas. 10 feet is the tallest, but most/all of those spots are already taken by people (both unconscious and not.) He's got soft cover from being up on the wall, but is only in the square above you (essentially, thanks to 3d grid problems.)

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    So if red is up on the wall, can I still reach him? If not, I 5' step and direct these attacks at the purple one.

    "The Dawnflower commands your surrender!"

    +1 Keen Merciful Adamantine Scimitar Power Attack Bane
    [dice="Redemption" attack 1]1d20 + 12 - 2 + 2[/dice]
    nonlethal damage: 1d6 + 6 + 1d6 + 4 + 2 + 2d6 ⇒ (6) + 6 + (6) + 4 + 2 + (1, 5) = 30

    [dice="Redemption" attack 2]1d20 + 7 - 2 + 2[/dice]
    nonlethal damage: 1d6 + 6 + 1d6 + 4 + 2 + 2d6 ⇒ (3) + 6 + (2) + 4 + 2 + (6, 2) = 25

    Enforcer:
    Intimidate to demoralize: 1d20 + 13 ⇒ (5) + 13 = 18
    If successful, shaken for number of rounds equal to damage dealt. If critical, frightened for 1 round and then shaken for number of rounds equal to damage dealt.

    Confirm:
    [dice="Redemption" attack 2]1d20 + 7 - 2 + 2[/dice]
    nonlethal damage: 1d6 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14

    GM Burglar wrote:
    I know; Intent was "Add the original 1d8+1 to the 2d8+2. They're only low tier, so they're not really... damage-y. Just "huge-annoyance" tier.

    Ah, missed that, sorry.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    LOL...sure Yushua, you are always trying to kill me!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    I'm trying to save ya, haha.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond dashes south and gives Sahrek a light tap on the wolf's rear. "Keep up the attack, boy!"

    Sahrek steps up to the bad man and gives a vicious snap with his jaws.

    Bite Attack + Fav. Enemy: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

    But the wolf's teeth find no purchase.

    Meanwhile, Desmond sets himself into a better position to stick an arrow in the archer that got Varg.

    "Got your back, brother!" the ranger cries to his barbarian friend.

    Bow Attack + Fav. Enemy + Deadly Aim: 1d20 + 11 + 4 - 2 ⇒ (15) + 11 + 4 - 2 = 28
    Damage + Fav. Enemy + Deadly Aim: 1d8 + 4 + 4 + 4 ⇒ (7) + 4 + 4 + 4 = 19


    Male Bear Burglar 1

  • Desmond circles around and fires off a single shot, taking Purple down into a slump on his 10-ft pedestal!
    ---
    Red & Purple
    Varg
    Blue
    Des & Sah,
    Baz, Luis, Yus (action queued) are all up!
    Green
    Chelsea
    Wager
    Omrax

    ---
    GMTIME:
    Blue -5
    Green 17
    Purple 18 - 19 = -1
    Wager 25

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz steps up, dropping his wand and fires an arrow at the south person. (Green)

    Attack, PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
    Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


    Male Bear Burglar 1

    Deathwatch:
    Green: Fragile | Blue: Fighting off Death | Red: Nonlethal is weird with nonlethal. Not in danger of dying, so Alive...?

    ---
  • Baz fires on the southernmost foe, dropping him from his barely standing state to the ground!
    ---
    Red & Purple
    Varg
    Blue
    Des & Sah, Baz,
    Luis, Yus (action queued) are up!
    Green
    Chelsea
    Wager
    Omrax

    ---
    GMTIME:
    Blue -5
    Green 17 + 11 = 2818 - 28 = -10
    Purple 18 - 19 = -1
    Wager 25

  • Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    Copycat Round 2/6

    You hear a metallic *CLANG* as Luisila operates her spring-loaded wrist sheath. A wand appears in her right hand. Swift Action

    She moves to the square to the east of Varg and taps him with the healing device.

    CLW: 1d8 + 1 ⇒ (4) + 1 = 5

    I understand using a wand in this manner does not provoke an AoO, GM Burglar?


    Male Bear Burglar 1

    Deathwatch:
    Green: Fragile | Blue: Fighting off Death | Red: Nonlethal is weird with nonlethal. Not in danger of dying, so... Alive...?

    ---
    Using a wand never provoked in the first place. Only potions/Oils or digging a wand out of a pack provokes.

  • Luisila pokes the Ulfen and heals him a little!
    ---
  • Yushua swings upward at the man on the wall with his second swing and knocks him unconscious in the process (though he'd probably be really afraid if he woke up in a few rounds!)
    ---
  • Green bleeds a little as Red goes down! Wager calls out "Ach! Fine! I give, then! By Aroden's Third Eye, you folks are rough!"
    ---
    COMBAT OVER ... Chelsea still has a few moments before he's technically unarmed...

    Pending Chelsea doesn't incinerate the guy, he'll spill his story while his men either bleed out or (more likely) get stabilized (given you'se guyses regular MO.) Let me know what you're doing about the bleedy-outs.

    He accepts any bindings offered in an attempt to not join the fate he assumes him men (and one woman) will meet. "Right. You said you know something about this bastard already. Stop me if you've heard this before, but Sabas must have been hired by House Disaren to recover something in Evondemor a few months ago or something. Never reported back. Well, my brother and I were assigned to the duty of figuring out where he went, or more adequately, where whatever the Disarens actually wanted is."

    "Baran's hasn't come back, and it's been a damn week. Have you seen him? We used to look a lot similar, but he's gotten the upper hand on appearance after beating me enough times at the bar." He describes him in greater detail if requested, though matches nobody you've seen before (except, you know, this guy you're talking to. But he said they look similar, being brothers and all that.)
    ---

    DMTIME for bleeding tracking:
    Blue -5
    Green -10 stab: 1d20 - 10 + 1 ⇒ (9) - 10 + 1 = 0 -11
    Purple -1
    Wager 25 damage

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Bad begins to walk among the unconscious, casting stabilizing orisons, starting with those closest to death.


    Male Bear Burglar 1
    'Bad' Bazresh Izzakesh wrote:
    Bad begins to walk among the unconscious, casting stabilizing orisons, starting with those closest to death.

    Bad stabilizes them all, given he starts with the one that almost died on their second hit (which he can easily determine, thanks to demon powers.) One is obviously unconscious from nonlethal, though it almost wrapped around to lethal. I'm actually double-checking what kind of damage Bane does to see if he's actually dead...

    Mixing up my game systems; I don't think nonlethal wraps in PF, maybe? Too much White Wolf background, do ho ho.

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Omrax will ensure the prisoners are bound but treated fairly.

    He detect evil on them for good measure.

    (Suspecting neutral types but never know with mercs)

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    To reduce the time taken to stabilise the wounded mercenaries, Luisila assists Bazresh by casting Stabilize on any of the fallen.

    She will then address the mercenary leader.

    "You, ser. You do realize we share a common enemy in the jester, Sabas? All this fight has done is give him more time to get away. We have not seen anyone who looks like your brother, though we can certainly keep an eye open for him and render him any assistance if we do encounter him."

    The priestess' tone is civil but it is also cool enough to remind the mercenary which side won the battle. "In return, can you tell us who hired you to find the jester? Do you know anything about him or the magic vase he carries that could aid us in a fight with him? Is the vase the item the Disarens actually want? Are you willing to share any healing magics you might possess with us - seeing how you started the fight that injured one of our party members."


    Male Bear Burglar 1
    Zap Brannigan wrote:
    "What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"

    If Baz ever uses his Detect Alignment powers, he can tell that Wager (the leader) detects as only Chaotic (read: Chaotic Neutral). Minions do not detect.

    ”Right, but imagine sitting here for more than five-dozen moons, waiting as backup or something for some guy who’s been said to be able to infiltrate Evondemor for something. Probably good at hiding and lying, looking for cursed artifacts or something, if my common sense is workin’ properly. The first group of folks that walks by mouths off, makin’ me think that the jester doesn’t really appreciate his cover being blown. Disarens wouldn’t hire anyone to acquire somethin’ if they didn’t think you could hide in a crowd.”

    ”But, yeah, blood money? Hell, all this stuff’s on loan from my employers, anyways, and if the Jester skipped town, then my job’s done. No skin off my back if you take it. Not like the Disarens won’t when we don’t come back with the Jester or this urn you mentioned or whatever anyways.” He gestures back with his head, to where his soldiers were. ”There’s a chest in the back is full of money for bribes and the like. Unless you got a skilled Unbearded with you, it’s pretty useless though. My brother still has the key on him. Why do you think I’m looking for him so badly?

    Wager’s Gear wrote:
    Combat Gear potion of cure serious wounds; Other Gear half-plate, +1 guisarme, cloak of resistance +1
    Archers, so X4 wrote:
    Gear chain shirt, masterwork composite longbow with 20-ish arrows ,longsword

    ”Wait, you’re telling me we sat out here waiting for a silly bastard to steal some dead guy’s ashes?!?”

    -Posted with Wayfinder

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Yushua will detect alignment on these guys. That's his usual MO when he meets new people, I just forgot/didn't have time before the combat started.

    Yushua will leave all of the gear to the other party members.

    "If you are agreeing to stay out of the way for now, as it seems to me, then I offer you forgiveness and propose that we be on our respective ways separately."

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    Luisila hands Varg the 3d8+5 Cure Serious Wounds potion.

    "Can anyone open the chest?"

    What Luisila remembers Tribune Bourtze saying wrote:
    "Yhour friend ish right abhout the man whith the vhase. Lhook fhor ahny Kelish whith an urn-sihzed vashe."

    She then attempts to answer the man's final question.

    "If by 'container for ashes' you are referring to the Alabaster Urn, then I suspect so."

    "However, Tribune Bourtze also refers to the item as a vase." Rhymes with base?

    "This has confused me as I would pronounce this item vahrse." Rhymes with cars.

    "I suspect something has been lost in translation, as the Taldane I was taught by my adopted parents has Old Chelaxian roots. (I was often chastised by my Calistrian superiors for my use of superfluous 'u' s when translating holy texts from their original Elven into the common tongue)."

    "I can only pray this confusion has not allowed the jester more time to make his escape."


    Male Bear Burglar 1

    The man shrugs, "I dunno; some nobles get pretty big tin cans for their dead. Referring to one as a vase as in base might be accurate, depending on what's inside. You know how nobles like their places big, eh? Taldane is a stupid language. Dwarven's simpler; one word per glyph. No weird double meanings."

    -Posted with Wayfinder

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea simply glares at their ambushers, watching for any shifty movements in the event that more flames need to be applied.

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none
    GM Burglar wrote:
    "Taldane is a stupid language."

    "Agreed!"

    GM Burglar wrote:
    "Dwarven's simpler; one word per glyph."

    "Well, yeah ... But do they really need a thousand different words for 'beer'?"

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    While the others talk, Desmond tries to find the arrows that went wide.

    I think I missed twice.

    Chance to find 1st arrow: 1d100 ⇒ 43

    Chance to find 2nd arrow: 1d100 ⇒ 100

    "Alright, found one of these cold-iron suckers. So...should we head on out to track down Sabas?"

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg, nods to Lu, takes the potion and quickly drinks the same.

    Potion: 3d8 + 5 ⇒ (2, 1, 7) + 5 = 15

    He shakes his head, and pulls another potion from his pack and drinks that as well.

    Potion: 3d8 + 5 ⇒ (7, 4, 3) + 5 = 19

    Varg's wounds magically close, but it takes him a few moments to catch his breath from the physical exertions he has undergone.

    Ready when you are, Des.

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    Luisila gives Cleaver another tap or two with her CLW wand with a *wink* before replacing the item in her wrist sheath and re-tensioning the spring.

    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (3) + 1 = 4

    "Des, if you want to take half a dozen of my blunt arrows, so you have the option to do lethal bludgeoning damage - go for it! I can top up my ammunition supply with arrows from the mercenary archers."

    "Otherwise, I am ready to go."

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Omrax, looking at the prisoners and thinking...

    • When in doubt, I may force my enemies to surrender,
    but I am responsible for their lives.

    • I will never refuse a challenge from an equal. I will give
    honor to worthy enemies, and contempt to the rest.
    .

    "So what is to be the fate of these misguided souls? It seems they learned the error of their ways and are on the road to redemption. I just need you to apologize to my friends and then I am ready. I am sure some constables would be willing to help you get home if you need us to call the authorities."

    Assuming taking their gear to keep them out of trouble.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Yeah alright - sorry for mouthing off to ya and starting this whole thing. But really, you should've been a little nicer to the lady," Desmond chastises Wager.

    Desmond walks up alongside Omrax. "As to this lot? Do what you will, Omrax. Leaving them for the law seems good enough for me."

    Desmond takes a few (6) arrows from Luisila. "Thank you kindly. I keep forgettin' to pick up some of these. I know that they're better than regular arrows when fightin' skellingtons and other undead."


    Male Bear Burglar 1

    @Des "Yeah, yeah; me too. This whole situation is just spiraling down into the Abyss faster than I can even read it. Even if I wanted too, I couldn't go after the Jester alone." He looks back to the unconscious bodies. "Can you at least leave me a shovel or something to bury them or something? I figure I can't just let them sit out and rot here or get found by a bobcat or wolf or something..."

    -Posted with Wayfinder

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "I thought my friend Baz here," Des nods his head at the tiefling, "went through and stabilized the injured? Did we outright kill any of your men?" The ranger lets out an exasperated sigh.

    "I ain't got a shovel for ya, but can't you just pile up a bunch of rocks and some of this rubble over them? That should help keep off the scavengers."


    Male Bear Burglar 1

    "Oh. Is that what they were doing? I ain't blue-blooded enough to know how to... divine (verb) things... or whatever."

    -Posted with Wayfinder

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz walks over and addresses Wager. "Your companions are all alive and should recover just fine, though it may take a few days."

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg eventually stands after resting a bit.

    Don't we need to get movin'?

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Indeed we do, Varg. C'mon guys, I guess we take off to the town of Railroad Loraiard to find this jester fella."

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    "Let us proceed without further delay ."


    Male Bear Burglar 1

    The group, having had no luck finding the trail of a single man with a large, fancy pot (despite the odds and talent on-hand,) reaches Loraiard unharmed further just past the witching hour as the fog ponders the end of its short life. Loraiard is a small town, especially compared to Evondemor. The walls, far more worn by time, and no guards on their peaks. The gates are open, as if oblivious of any outside threat. A few irrigated small farms lie directly outside the walls, with a few of their workers starting up for the day.

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    What is THE WORD Ernest always claims is the answer to any problem? Is it Magic Missile? Stumble-gap? Pit?

    Luisila hums an old tune about a Pathfinder’s life to keep the party’s spirits up.

    ♪♫ This is a life of illusion.
    Wrapped up in trouble,
    Laced with confusion.
    What are we doing here? ♪♫

    She stops suddenly (hopefully Chelsea or Baz don't run into her) to check the surroundings for any threats or traps … Take 10 Perception + Guidance: 10 + 17 + 1 = 28

    … before having a look at the ground for any footprints made by pointy-toed slippers, possibly with bells attached to them.
    Aid Survival: 1d20 + 3 ⇒ (2) + 3 = 5


    Male Bear Burglar 1

    Luisila finds no immediate threats (especially with this fog that should dissipate a few hours after sunrise.) She does catch a trail of roughly 6-8 adventurers (and a canine) though none of them are comedicly-cobbled.

    -Posted with Wayfinder

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3
    GM Burglar wrote:
    She does catch a trail of roughly 6-8 adventurers (and a canine) though none of them are comedicly-cobbled.

    Trying to say we're going in circles?

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    What kind of footwear does Omrax wear? ;)

    Seriously though, we have a girl who plays a fighter wearing full plate and ballerina slippers (feather step slippers) in our group in Bloomington.

    ---

    "Perhaps they have disguised themselves as us in order to cause trouble." Yushua suggests.

    "Either way, it is the only lead we have."


    Male Bear Burglar 1

    Not circles, just silly remarks about how she's not in the lead or good at survival[. Closest thing to a lead you have is that the Tribune said that Disarens hired the Jester. Wager's story aligns with it, and this is the closest. (possibly only) Disaren land.

    -Posted with Wayfinder

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    As the party approaches the town, Desmond notes the walls and gate. "Small town - guess they don't feel any need for strong security."

    He takes a few strides ahead through the gate to get a better look at the town itself. "It shouldn't be too hard to find the jester here - doesn't seem to be many places for him to hide. Let's ask around about the Disaren family - I'm sure something will turn up."

    Desmond looks around for a tavern.

    Perception: 1d20 + 10 ⇒ (10) + 10 = 20

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg checks the ground periodically for the trail in route.

    Perception: 1d20 + 7 ⇒ (13) + 7 = 20
    Survival: 1d20 + 7 ⇒ (18) + 7 = 25

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    I plan on giving my female full plate fighter feather step slippers eventually. But I envisage them more as those ‘biohazard’ elasticized/slip over your gum boots type things.

    “If Varg can’t find anything, I agree some tavern diplomacy might be in order, Des. I wonder if the House of Disarens has an official representative based locally.”

    Luisila pulls her red hood more tightly over her hair and hefts her wicker basket before *snapping* her fingers. “Say, I wonder if VC Valsin’s grandmother Khenankantra, a devotee of the Dawn Flower lives in this town? I guess I can ask one of the locals the way to grandma's house. Khenankantra might know something of the jester. An escort including an axeman and a wolf might be handy.”

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea will ask around town to see if anyone has seen this jester.
    Diplomacy 1d20 + 4 ⇒ (6) + 4 = 10

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Omrax keeps his comments to himself and follows the group on the jesters trail.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    As the group enters the town, Baz remarks to his companions. "I don't know if it is wise for Yushua or myself to wander the village trying to pick up rumors from the populace."


    Male Bear Burglar 1

    Chelsea takes point on the diplomatic search, though the populous at this moment really is either not awake or starting their day of work at the moment.

    Luisila goes incognito, suggesting things, as Omrax leads.

    Desmond finds a place named “The Everflowing Urn,” the closest thing to a moderately-decent place to drink in the area, though it is closed up for the night (though a few stragglers/beggars linger outside on (and in one case, under,) some wooden benches.)

    Varg, while more skilled than Luisila in the art of the hunt, finds no unique, humanoid tracks heading into the city. He does notice a few different sets of horses, carts, and carriages have entered and left the city in the past few days, but such is the standard fare of a town on the plains.

    Meanwhile, the Dawnflower faithful(s?) avoid the innards of the lands that wish their faith torn from Golarion.

    If you guys could set up a march-y order on the map, that’d be swell. Map can irrelevant as far as terrain, but I just need an order and Scooby Doo Groupings if we’re splitting up.

    -Posted with Wayfinder

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    So, I broke us up into groups, should we decide to split up. I tried to mix them up evenly. If we stick together, I think either Varg or I should take point with Omrax (we'll need his silver tongue if talk-talk time comes up).

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Desmond, thanks for doing the splits. :-) Are the groups on the map or in a post? I am not seeing them. Is it top row vs bottom on map?

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