GM Burglar's 0-56: The Jester's Fraud (Inactive)

Game Master mechaedd

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Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

I can't see the map atm, but I assume from the "Welcome", that Baz can't see anything. If that is the case, Baz will cast Bless. Surely that will catch everyone?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond listens at the door...

Perception + Human + Urban: 1d20 + 10 + 4 + 2 ⇒ (13) + 10 + 4 + 2 = 29

He calls back to the party. "That little winged pervert is talking about Luisila's... assets."


Male Bear Burglar 1

You... you actually ended up in the ONLY position on the staircase that has a direct line of effect to everyone (that isn't Sahrek since he's still downstairs.) That worked out REALLY well for you, actually.
---

  • Baz casts Bless, giving everyone a little more fervor to fight!
    ---
  • The man's nether regions speaks up in a "muffled in a bag" kind of way! "Mr. Baran, hold the doorway, please! I'm almost out of here, zee hah hah!" The man responds with a nod and a slight chuckle! Bardic Performance: Courage

    Will DC 13:
    That's Ventriloquism, just used in a very lewd way.

    Spellcraft 16:
    This guy is Charm Person'd.

    ---
    Baz
    Bads 1

    Yushua, Varg, Omrax, Chelsea, Desmond & Companion are all up!
    More Bads!
    Luisila

  • Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Did Omrax pick up an evil vibe from the fleeing creature before it got away? Does this guy look like one of the demon worm possessed farmers we encountered on the way to Mendev?.

    "Hold up Sir Desmond until we ascertain this man's motives. He could be innocent."

    Omrax will move into the room past Desmond and to the left of the man with a club. If tries to AOO him, he will retaliate, otherwise he detects evil on the man and the room.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
    Omrax the Bold wrote:
    Did Omrax pick up an evil vibe from the fleeing creature before it got away?

    It was overwhelmed by the evil vibe coming from Des.


    Male Bear Burglar 1

    Ha, no overwhelming auras from anyone yet (since that requires an outsider of HD twice yours.) Anyways...

    The creature effectively started and ended a "combat" when he flew up; he can make it upstairs in the surprise round alone, so there was no focus time opportunity.

    Note that Detect Evil is a 60-ft cone (or a target in that cone thanks to Paladin special text), so there's no way to get a round 1 "is there any Evil auras in front of me?" or the special paladin use of it as "Is THAT creature evil?" on this turn for the whole room (unless you stuff yourself in the corner and do a diagonal cone, maybe?). I'm going to much desired sleepytime, so you've got time to hammer out what you're doing.

    In any case, the club thug hasn't gone yet, so no AoOs on you.

    -Posted with Wayfinder

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    I'll wait to post Desmond's actions until everyone else goes.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg moves into the room with his axe drawn, eating any AoO's.

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax would be opposite side of Varg (flanking) trying to detect evil on the man and into the room. I could not update the map. If he can only get the man this round, that is where he will focus..

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Moved ya, Omrax!

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    Phew! Done and back! Catching up now. Where are the bad guys at in the room? Did they go invisible? If so, Yushua will cast invisibility purge and move into the room while activating bane. Otherwise he will simply double move up and activate bane.

    KN (arcana): 1d20 + 5 ⇒ (12) + 5 = 17 +2 to ID creatures


    Male Bear Burglar 1

    DMTIME:
    Baz: 1d20 + 11 ⇒ (4) + 11 = 15
    Che: 1d20 ⇒ 20
    Des: 1d20 + 10 ⇒ (16) + 10 = 26
    Lui: 1d20 + 17 ⇒ (3) + 17 = 20
    Omr: 1d20 + 2 ⇒ (11) + 2 = 13
    Var: 1d20 + 7 ⇒ (17) + 7 = 24
    Yus: 1d20 + 15 ⇒ (20) + 15 = 35

    ---
    Yushua:
    The fat wizard man is a construct of variable alignment (based on the "Master's" alignment, known as a Homunculus. To help keep pace, here's two good pieces of info:

    Special Abilitites: A homunculus has a poisonous bite that is very slow to react (read: Frequency 1/minute). It also cannot speak (which is strange given its speech earlier.)

    Special Defenses It only has construct traits; no resistances.

    Also, he's perched right above the doorway, carrying a chamberpot. Were you slower to react, he'd likely be readying to dump it on someone coming through.


    ---
  • Yushua moves into the room and spots the singular man in the room, as well as something above the doorway!

    He casts Invisibility Purge, revealing a third individual in the corner! A Kelish man carrying an urn and possessing both caster-type items (a few wands, spell-component pouch) as well as some armaments (light armor, shortbow, rapier)! He look to around in surprise, "Ah! Spoiled the joke, you no fun-nik!
    ---

  • Varg moves into the room, eating no AoOs (thanks to his quick reactions.)
    ---
  • Omrax moves in and detects at the man! He does NOT detect as Evil (and likely relays such info)!
    ---
    Baz
    Bads 1
    Yushua, Varg, Omrax,
    Chelsea, Desmond & Companion are up!
    More Bads!
    Luisila

  • The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond mutters to Omrax, "Alright, I'll just knock the guy out." He brings the mace up and swings at the man standing in front of him, but tries to bring the butt of the handle down on the man's head.

    Non-lethal Attack + Favored Enemy: 1d20 + 13 - 4 + 4 ⇒ (5) + 13 - 4 + 4 = 18
    NL Damage + Fav. Enemy: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16

    Non-lethal iterative attack + FE: 1d20 + 8 - 4 + 4 ⇒ (17) + 8 - 4 + 4 = 25
    NL Damage: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16


    Male Bear Burglar 1

  • Both attacks from Desmond connect! Fortunately, the Mace is NOT intelligent and able to withhold its bonus to bonus.
    ---
    Chelsea is up!
    ---
    DMTIME:
    32 NL

  • Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea moves up the stairs and soundlessly yells at the man on the left hand side of the room.

    Ear Piercing Scream 3d6 ⇒ (5, 6, 1) = 12 DC:17


    Male Bear Burglar 1

    Fort (vs sonic): 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17

  • Chelsea casts a silent shriek at the man, who uses musical training to to reflexively make an opposite-spectrum tone to hold back the pain! "You think that shriek's bad? You should have heard some of the girls back home in my heyday!"
    ---
    The club man looks to the jester and sees the breach and danger. First, he swings at the not-undead-ish man...

    Club VS Yushua: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 211d6 + 6 ⇒ (6) + 6 = 12

    ... before suicidally moving around the party! AC is AC+mobility+def is: 12 + 4 + 2 = 18 for AoOs. Varg, Yushua, Omrax, Desmond all get one!
    ---

  • The tiny fat man (whom only Yushua noticed after entering the room), makes himself more known from 15 ft up (3 squares from ground above doorway) drops the used chamberpot and contents on Desmond's head!

    vs touch, miss square: 1d20 + 5 ⇒ (2) + 5 = 71d3 ⇒ 31d8 ⇒ 6 A miss. would have been nonlethal and gross.

    Due to atrocious aim, however, he just ends up pouring it down the south-western square from Desmond's! He flaps his arms as hard as he can to fly out the hole in the roof!
    ---
    Luisila and Baz are up!
    Bads 1
    Yushua, Varg, Omrax, Chelsea, Desmond & Companion
    Club Man and Tiny Wizard

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Don't forget Bless!

    Baz begins to bellow loudly as he moves up the steps to stand behind Chelsea. You shall repent to Sarenrae for your sins! You must turn away from the darkness!"

    Intimidate: 1d20 + 13 ⇒ (10) + 13 = 23
    Folio Reroll, now w/3!: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28

    Move and cast Blistering Invective

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    The club bounces off of Yushua's armor harmlessly. Yushua swings Redemption at him in retaliation as the man moves about.

    +1 Keen Merciful Adamantine Scimitar Power Attack
    [dice="Redemption" attack 1]1d20 + 12 - 2 + 1[/dice]**
    nonlethal damage: 1d6 + 6 + 1d6 + 4 ⇒ (3) + 6 + (6) + 4 = 19

    Enforcer:
    Intimidate to demoralize: 1d20 + 13 ⇒ (5) + 13 = 18
    If successful, shaken for number of rounds equal to damage dealt. If critical, frightened for 1 round and then shaken for number of rounds equal to damage dealt.

    **What was that I said about a known law of the universe?

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "Wait a minute there, Chuck-o."

    AoO NL Attack, Fav. Enemy, Bless: 1d20 + 13 + 4 + 1 - 4 ⇒ (14) + 13 + 4 + 1 - 4 = 28
    NL Damage: 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    Scroll still in hand, Luisila stays on the ground floor beside Sahrek and looks up through the massive rent in the ceiling in the direction of the man in the far west of the northern room of the second storey.

    I guess that masked man’s the jester.

    She reads from her scroll of Silence targeting the upper northern edge of the hole in the second floor, half-way between the man she thinks is the jester and Yushua.

    Silence inscribed at CL=3, lasts 3 rounds. Full round action to cast.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    AoO, Rage 6/15, Poer Attack, Furious Focus, Blessed

    Varg flies into a rage and swings at the man jumping around the group.

    Stand Still!

    GA Att: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
    GA Dam: 1d12 + 7 + 5 + 6 ⇒ (7) + 7 + 5 + 6 = 25


    Male Bear Burglar 1

  • As the man circles around, he gets clubs a few too many times and goes down, entirely damaged by nonlethal!
    ---
  • Luisila waits for Baz to demoralize!
    ---
  • Baz then casts a spell, yelling mean things at the rude guy!

    Ref Jester (vs Language Dependant): 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14

    "I know! If I'm on fire, then--"

    Luisila then interrupts his joke with the Silence scroll and copycats herself!
    ---

  • The Jester doesn't appreciate the silencing, as two ropes come down from the top floor, with two other soldiers at the tops of those ropes! First the Jester tries to not be on fire more...

    Jester (shaken, and above): 1d20 + 7 + 4 - 2 ⇒ (16) + 7 + 4 - 2 = 25

    ... and successfully does so. He does a little acrobatic tumble 15 feet down to the first floor...

    Acrobatics (shaken): 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27

    ... and does that as well! He gives a flourish to the wolf upon landing!

    Total damage so far: 1d6 + 1d10 ⇒ (3) + (5) = 8
    ---

  • Meanwhile, the two knotted ropes now hang from the third floor, and two soldiers rappel down slowly, ending their turns in said places!

    Luisila and Baz
    Jester and goons

    Yushua, Varg, Omrax, Chelsea, Desmond & Companion are up again!
    Tiny Wizard

    DMTIME:
    Jester 8 damage

  • The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    I assume these soldiers look human? Switching to human-bane if so.

    "You're on the wrong team." Yushua mouths to the man next to him as he lashes out with his scimitar.

    +1 Keen Merciful Adamantine Scimitar Power Attack Bane
    [dice="Redemption" attack 1]1d20 + 12 - 2 + 2[/dice]
    nonlethal damage: 1d6 + 6 + 1d6 + 4 + 2 + 2d6 ⇒ (2) + 6 + (3) + 4 + 2 + (2, 5) = 24

    [dice="Redemption" attack 2]1d20 + 7 - 2 + 2[/dice]
    nonlethal damage: 1d6 + 6 + 1d6 + 4 + 2 + 2d6 ⇒ (2) + 6 + (6) + 4 + 2 + (4, 4) = 28

    Enforcer:
    Intimidate to demoralize: 1d20 + 13 ⇒ (16) + 13 = 29
    If successful, shaken for number of rounds equal to damage dealt. If critical, frightened for 1 round and then shaken for number of rounds equal to damage dealt.

    Confirm:
    [dice="Redemption" attack 1]1d20 + 12 - 2 + 2[/dice]
    nonlethal damage: 1d6 + 6 + 1d6 + 4 + 2 + 2d6 ⇒ (2) + 6 + (4) + 4 + 2 + (2, 2) = 22


    Male Bear Burglar 1

  • Yushua's swing, despite not critting (Have you angered Sarenrae somehow?), takes down the first individual on his first swing! His second, however, does not connect!
    ---
    Luisila and Baz
    Jester and goons
    Yushua,
    Varg, Omrax, Chelsea, Desmond & Companion are up!
    Tiny Wizard

  • Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax will forgo the Aoo on the club man (since he is already down by that point anyway).

    Omrax will double move down the stairs after the Jester.

    Not exactly sure where he ends up on the map with 40' of move. Trying to get into melee with Jester. I think I have him correctly placed. Move me if otherwise.


    Male Bear Burglar 1

    The staircases I'm going to say are 7 squares of movement to get 15 feet down.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    "You should've just kept repelling down, friend." Desmond says evenly as he steps up to bring the mace down on the soldier's head.

    Power Attack, Fav. Enemy, Bless: 1d20 + 13 - 2 + 4 ⇒ (10) + 13 - 2 + 4 = 25
    Damage, Fav. Enemy: 1d8 + 9 + 6 + 4 ⇒ (6) + 9 + 6 + 4 = 25

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    What was the result of my AoO attack above? Was the guy already down by my swing? My was not non-lethal damage.


    Male Bear Burglar 1

    Any combination of damages rolled would take him down but not dead , so you're A-Ok on a not murdering scale. He wasn't a 18 HP goon.
    ---
    Desmond pleases the mace as he takes down the goon (whom Baz can tell isn't truly dead yet.)
    ---
    Omrax gives chase after the jester down the stairs! I can update map a after work. That hole in the floor will be the biggest issue for most of you.
    ---
    Varg and Chelsea are up!

    -Posted with Wayfinder

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 2, Rage 7/15, Poer Attack, Furious Focus, Blessed

    Varg swings at the other repelling soldier.

    GA Att: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
    GA Dam: 1d12 + 7 + 5 + 6 ⇒ (7) + 7 + 5 + 6 = 25


    Male Bear Burglar 1

    They're both down, actually; Yushua got one; Des got the other. Just got home, so map isn't up to date.

    -Posted with Wayfinder

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    I will retcon when I have the map and hopefully something to attack.


    Male Bear Burglar 1

    Unlikely on hostiles unless you get creative like the Jester did. Map is updated with locations and with little, neon green numbers to indicate 5' squares. There is no 4 on the map because where that square would be is below the floor where Baz is standing.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Unable to speak, Chelsea settles for hurling a bolt of flame at the jester.
    Elemental Ray 1d20 + 5 ⇒ (18) + 5 = 23 (PBS, Touch)
    Fire Damage 1d6 + 5 ⇒ (5) + 5 = 10(PBS)

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax, coming down the stairs, sees the back door behind the jester and decides to go outside and around the building to cut off any escape route ( realizing this might take a couple rounds, but better than trying to jump the pit in full plate)

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 2, Rage 7/15, Blessed

    Varg screams and quickly climbs down the rope to the first floor to find the Jester.

    Climb: 1d20 + 9 ⇒ (9) + 9 = 18

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond calls down to Sahrek, "Come here, boy!" and gives a sharp whistle.

    Handle Animal, Link: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31

    Sahrek races up the stairs to join Desmond.


    Male Bear Burglar 1

  • Chelsea fires off a ray and connects, burning the already-charred jester!
    ---
  • Varg climbs down the closest rope with ease, accelerated climbing (and has 25 feet of movement left upon arrival with the floor, which he can set. I'll note that's a door in the corner.)
    ---
  • Sahrek leaves delay and runs to his master's side!
    ---
  • The tiny wizard-ish man (whom everyone with the Knowledge (arcana) has identified as a Homunculus) flaps back into the room! One arm keeps pumping as he readies a bird's egg, with a specific eye on Chelsea!
    ---
    Luisila and Baz are up!
    Jester and goons
    Yushua, Varg, Omrax, Chelsea, Desmond & Companion
    Tiny Wizard

    DMTIME:
    Jester 18 damage

  • Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    “Cleaver, move into the far north-western corner to block his escape through the door!”

    Luisila moves 5’ to the west to block the jester from jumping back over the hole to the east and again *casts* Silence onto Varg.


    Male Bear Burglar 1

    Sidenote: Sound can't pass through the silenced area (which largely plugs up the whole hole), but shouting bypasses that. You just gotta use your outdoor voice and don't have someone horrendous at perception as the recipient if you're shouting through the walls to bypass the no-talk zone.

  • Luisila casts Silence, this time covering the southern area of the building!
    ---
    Luisila, Baz is up!
    Jester and goons
    Yushua, Varg, Omrax, Chelsea, Desmond & Companion
    Tiny Wizard

    DMTIME:
    Jester 18 damage

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Don't have map access atm. Can Baz fire his bow at the Jester, from his position?


    Male Bear Burglar 1

    Affirmitive. Line of Effect is confirmed with zero movement.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz declares his bow the Jester's Bane! and fires an arrow at the man. "May Sarenrae Smite thee!"

    Attack, Bane, PBS?: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29
    Damage, Bane, PBS?: 1d8 + 2 + 1 + 2d6 ⇒ (6) + 2 + 1 + (3, 2) = 14

    Oh! No way! Come on dice gods!

    Crit Confirm, Bane, PBS?: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
    Crit Damage, Bane, PBS?: 2d8 + 4 ⇒ (6, 5) + 4 = 15

    Sweet!

    I honestly don't know, this being the first time I've used Bane. Does Bane carry in Crit Damage?


    Male Bear Burglar 1

    Magic enhancement damage dice typically don't crit, so only the +2 to the enhancement bonus would multiply. It's in the Weapon Enhancement rules somewhere. Though remember that bows are a X3! Also, in Silence, nobody can hear you crit.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Unless it is Dinsmore.


    Male Bear Burglar 1

    no pbs or 4d6 but +2 enchancemnt: 18 + 14 + 6 + 5 + 8 = 51

  • With a singular shot, Baz takes the Jester from conscious to "fighting off death!"
    ---
  • The Homunculus and his paltry 11 HP is either dealth with swiftly by the rest of the party (or by some miracle, he escapes)!

    END COMBAT

    Write whatdoquestionamrk

    A reminder that we are in a "Who is touching what and how" zone. I'll edit in a nice little description of the third floor for time purposes, no perceptions needed.

    Upstairs, there is a small collection of items, including a large urn (read: carried with two hands.) It's silky-white bears artistic renditions of hundreds of horrors, all crammed into its face. A book rests open on a crate. Bedding for 4 sits here, with numerous other (non-magical) items hastily half-packed.

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz glances at his companions and mouths the words. "Sarenrae answered my prayer. The Jester has been smote."

    The Exchange

    Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

    If Luisila will be so kind as to drop the silence effects, Yushua will detect alignments on all of the objects after resheathing his scimitar. He'll also detect magic and try to remember something from that one magic class he took back at the Grand Lodge.

    Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9


    Male Bear Burglar 1

    @Yushua: Yup, that urn and two sticks the Jester is carrying are magic, all-right. Would need to inspect them a little harder to determine anything.

    The urn may be overpowering to some of your less experienced party members, but you're just above that cusp. That urn is a good lot of Chaotic Evil, and quite fluid about it, too. Like it's multiple auras of different levels.

    General Loot!

    Jester wrote:
    Combat Gear wand #1, wand #2; masterwork chain shirt, masterwork buckler, masterwork rapier, short bow with 20 arrows, mismatched courtier’s clothing, hurdy gurdy, spell component pouch
    Club man wrote:
    Club
    Goons X2 wrote:
    Gear chain shirt, longsword, masterwork composite longbow with 20 arrows

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax makes his way around the back of the building.

    "AHAH! Oh, hi guys. "

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