GM Bret's Outpost I: The Flesh Collector (Inactive)

Game Master BretI

The Flesh Collector slides


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Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

ok, so I have a free 5th and 2nd level slot.

Would a Locate Object possibly help? Do we know what the seed would need to look like? Enough to try use the spell on it, anyway?
Otherwise, we haven't seen anything distinctive enough to look for, have we? Other then the wand she carried, but that would just lead us to her remains, not the seed... unless they're in the same place.

Shame about that druid scroll, that would have made this all so much easier! =)

Can I learn a 4th level spell in a 5th level slot?

GM: We determined that she was using Dominate Monster right? Not Dominate Person? (Reason I ask as communal spell immunity would work on the later, but not the former)


Knowledge Nature or try to find something in the library. Otherwise, hope there are no other pine cones. I believe there was a Kn: Nature previously done, find it and provide me a link and you can use what you know from there as a basis. Sorry, I’m about to head out to a face to face game tonight so I don’t have the time right now to search and verify what Knowledge rolls you’ve already done.

Dr. Strang experienced the haunt, giving him a good look at the wand and original tree. The ghostly wand was seen well enough that any of you could probably locate it.

Yes, you can prepare a 4th level spell in a 5th level slot.

She has a supernatural ability with a different name that works like dominate monster.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

sorry. Sometimes I can't post over the weekend. I'd take my moves, but I'm not quite sure where we are headed.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

So, Alchemist bombs are not actually very effective against incorporeal creatures. Best I can do is throw at a square and do splash damage. I think force bombs would have an effect, but that's it. Johann also has no magical weapons, which is something I suppose I ought to correct.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Sarenrae grants Chaul the Sun domain which adds his level to his channel damage and means undead don't get channel resistance.

But with a +18 will save. Ouch.


Force Bombs would be fully effective.

Bombs are a (Su) ability.

Bestiary, pg. 301 wrote:
It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

Seems to me that your bombs should do half damage.

------

Chaul, thanks for the explanation! I wasn't familiar with that ability.


On a quick reading, it looks to me like Channel Energy wouldn't go through a wall.

It is a Burst effect.

CRB, pg. 214 wrote:
A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the spell’s effect extends.

Now that is for a spell and Channel Energy is a (Su) ability.

Is there something more than the text about Channel Energy on CRB. pg. 40 and the above quoted section that I should be looking at?

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

aye, bursts do not go through walls.


Alright, Chaul do you want to delay and see if she comes into view or perform a different action?

Since it is well past the time I should have gone to bed, I'll look for your answer sometime tomorrow.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Ahh, no., Sorry, I didn't realise the ghost was behind a wall. Chaul would step back away from the wall and encourage all the others to do so, and then ready an action to channel when it came out of the wall.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

I would like to apologize for smacking you, Chaul...the ghost made me do it!!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

No worries. Saves pass, saves fail. Chaul has had a bit of a checkered career at the best of times :-)

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

I do have 2 more protection from evils.
So could give you another chance on my next turn...
But you'd still need to roll a 12 or higher! =)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

If it was murderous command, it is only one round.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Am thinking she she used her supernatural dominate ability that she was using on the monks (I hope I'm wrong!)

Sadly, I can't dispel supernatural effects, or I'd try that.


Anyone with a Break Enchantment?

I’m not a big fan of this sort of thing, but it is in tactics as written.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann has a possible solution but it requires that we get the big guy to drink tea. Might be very tough. Otherwise we might have to kill the ghost to free him. That could be easier.

Edit: Strang, do you still have another casting of Protection from Evil prepared? There's no reason you can't cast it on him again and give him another save.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Strang has 2 more. He cast the communal one there, but I still have 2 more individual ones and could technically arcane bond a third.

Or I could steal his sword... he doesn't appear to have a backup =)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Go for the sword. Chaul is going to withdraw and move behind the others. That will mean he can only close each round but not get a strike in. Not ideal, but will buy time. I suspect so long as the ghost is in the wall there is no way to hurt her. I just hope there is a limit to the number of people she can dominate. This is at least the third she has used today.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

I did the communal Protection from Evil... on everyone.
So even if she does dominate someone else, she can't give you any orders, so it will do no good.
With Grim, he already had the order before I could cut the line =(

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

As far as I can tell, every time you cast Protection from Evil on a person who's being mentally controlled by something evil, that person gets a new save. Of course, it's dangerous to get close enough to cast it on him, which is why I entangled him, to make it a little less so.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

I need help understanding the map. Is the gray line next to Lurgh supposed to be a window? Can I see through it? Is it covered with something? Is the door on the other side open or closed?


Yes, the grey are windows. The doors have a marking for which way they open.

The doors to rooms with beds are closed. The door into the library and temple is however you left it. The door into the room where Pradnyana went is still open. Other doors are closed.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Nice play with the tanglefoot bag and stealing his big whacking rod! Not sure how long the effect lasts or if I get a save each round...

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

You will be entangled for 2d4 rounds. No more saves involved.
The Str check just gets you unglued from the floor, it doesn't stop the entangle.

Aw... I didn't notice the flail... ! Coises.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Yeah, sorry. Mundane weapons are in the Offense block, but I don't list them again in the Gear section...

How big of an area does it affect? At half speed Grim can move 15 feet...


I agree, you have been dealing with this battle quite well in spite of the failed saves.

It can be a tough battle, especially when you get her dominating someone.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Its not an area Grim, its actually on you, gumming up your legs, if you will.

Tanglefoot bags are quite useful at times =)

Though you're still hasted... so half speed is still pretty quick!


Alright, we will be wrapping this scenario up soon. I will start working on the chronicles.

I hope everyone had fun. I am still struggling with running higher level scenarios and hope you will forgive my multiple errors this time.

Once I have finished the chronicles, I will put them out on the drive and give you a link to the directory. I already have Day Job rolls for everyone.

Other than the closing text, anything you would like to see as we finish this scenario?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I really liked this one. A mystery with a protagonist that even the rabidly anti-undead Chaul could find some sympathy toward.

I assume we worked out what happened correctly? The only real mystery is about the timing. Was it just coincidence about the last tree being felled? And was it a dominated monk that broke into get the book?

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

I'm glad we get to replant the mighty forest and was happy to see the monastery had a botanist who will help tend the plants! Even hellknights appreciate a good copse of old-growth trees!


It was the last tree being felled that caused her to come back as a ghost. She had died protecting the trees, so when the monks destroyed the last of what she had protected that was too much.

Her own tree had died before that, around the time they established the temple. They cut the top off it.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

And she busy trying to collect items that were made from the wood of the forest that had been cut down?

How did she locate the manuscript? And was it the agile monks who broke it to retrieve it?


Addtional background:
A year ago, the monks finally felled the island’s last tree. As it crashed to the ground, Jathyl’s spirit jerked back into unwelcome consciousness, her sacrifice undone. Even as a ghost, the dryad retained her mystical bond to her tree. And what she felt utterly unhinged her. Part of her trunk still stood, stripped bare, supporting the temple. The rest lay scattered across Golarion in a thousand pieces, as lumber, scrolls, and books. She could feel nails driving into her timber as if they pierced her arms. She sensed quills scraping across her pages as if they engraved her skin. Incensed, Jathyl resolved to reclaim her tree, joist by joist, page by page.

Sometimes it was the monks retrieving the items. In the case of the manuscript, she stole it.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Nice. Thanks.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Thanks again, Bret, for running a really fun game that had a nice story to it!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Thanks for running!


Looks like I forgot a very important thing before I can do reporting.

Everyone, Boon rolls! Roll a d20 (no modifier), a natural 1 or natural 20 gets you a boon!
Boon?: 1d20 ⇒ 12 Only not like this. Need a 1 or a 20 to win!

If you are lucky enough to get a boon, please roll a d4 (no modifier) to determine which one.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

boon: 1d20 ⇒ 16

Nope!

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Boon: 1d20 ⇒ 3

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Boonie!: 1d20 ⇒ 14

Continuing the streak!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

boon: 1d20 ⇒ 15

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

1d20 ⇒ 16


Drat! I was hoping at least one person would earn a boon.

Chronicles can be found here. Let me know if there are any problems.


The game has been reported for Outpost I.

There will be a short delay before it gets into the Paizo system as they have to transfer the information.

Thanks for being in my game. Constructive feedback welcome.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Thank you. I think you did a fine job as GM.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Many thank.s I'll echo my thoughts from before. I think you did a great job. High level scenarios in particular can be tricky, but you kept the story going at a nice pace. This felt really good.

For Faction Journal Card purposes, would this could as rescuing a named NPC who is a divine spell caster with a good aligned deity?


Chaul Drammarson wrote:
For Faction Journal Card purposes, would this count as rescuing a named NPC who is a divine spell caster with a good aligned deity?

I know that we are supposed to be pretty liberal with the journal cards, but there are a few issues in this case.

Issues:

Irori is Lawful Neutral, which means he is not a good aligned deity. Sort of strange since they are allowed to have Paladins, but the deity still is neutral with respect to good and evil.

The Master was a Monk, not a spellcaster.

We had a Ghost that was basically a Sorcerer/Druid. I don't have a listing of her original alignment (although I would tend to believe it was good), for this scenario her alignment was Chaotic Evil.

Given the above, I don't see it fitting. Give me some details of how you see what happened fulfilling the requirements and I will gladly reconsider. I don't really like saying no, especially not on a Faction Journal Card.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Chronicle acquired. Looks good from this end (other then doing it all in red!)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Irori being LN is the kicker for me. I wasn't sure all the priests followed him, but figured it likely, thus the check. Guess I'll go back to the defeating an undead box.

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