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ok, so I have a free 5th and 2nd level slot.
Would a Locate Object possibly help? Do we know what the seed would need to look like? Enough to try use the spell on it, anyway?
Otherwise, we haven't seen anything distinctive enough to look for, have we? Other then the wand she carried, but that would just lead us to her remains, not the seed... unless they're in the same place.
Shame about that druid scroll, that would have made this all so much easier! =)
Can I learn a 4th level spell in a 5th level slot?
GM: We determined that she was using Dominate Monster right? Not Dominate Person? (Reason I ask as communal spell immunity would work on the later, but not the former)

GM Bret |

Knowledge Nature or try to find something in the library. Otherwise, hope there are no other pine cones. I believe there was a Kn: Nature previously done, find it and provide me a link and you can use what you know from there as a basis. Sorry, I’m about to head out to a face to face game tonight so I don’t have the time right now to search and verify what Knowledge rolls you’ve already done.
Dr. Strang experienced the haunt, giving him a good look at the wand and original tree. The ghostly wand was seen well enough that any of you could probably locate it.
Yes, you can prepare a 4th level spell in a 5th level slot.
She has a supernatural ability with a different name that works like dominate monster.

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sorry. Sometimes I can't post over the weekend. I'd take my moves, but I'm not quite sure where we are headed.

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So, Alchemist bombs are not actually very effective against incorporeal creatures. Best I can do is throw at a square and do splash damage. I think force bombs would have an effect, but that's it. Johann also has no magical weapons, which is something I suppose I ought to correct.

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Sarenrae grants Chaul the Sun domain which adds his level to his channel damage and means undead don't get channel resistance.
But with a +18 will save. Ouch.

GM Bret |

Force Bombs would be fully effective.
Bombs are a (Su) ability.
It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.
Seems to me that your bombs should do half damage.
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Chaul, thanks for the explanation! I wasn't familiar with that ability.

GM Bret |

On a quick reading, it looks to me like Channel Energy wouldn't go through a wall.
It is a Burst effect.
A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the spell’s effect extends.
Now that is for a spell and Channel Energy is a (Su) ability.
Is there something more than the text about Channel Energy on CRB. pg. 40 and the above quoted section that I should be looking at?

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Ahh, no., Sorry, I didn't realise the ghost was behind a wall. Chaul would step back away from the wall and encourage all the others to do so, and then ready an action to channel when it came out of the wall.

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No worries. Saves pass, saves fail. Chaul has had a bit of a checkered career at the best of times :-)

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If it was murderous command, it is only one round.

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Johann has a possible solution but it requires that we get the big guy to drink tea. Might be very tough. Otherwise we might have to kill the ghost to free him. That could be easier.
Edit: Strang, do you still have another casting of Protection from Evil prepared? There's no reason you can't cast it on him again and give him another save.

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Go for the sword. Chaul is going to withdraw and move behind the others. That will mean he can only close each round but not get a strike in. Not ideal, but will buy time. I suspect so long as the ghost is in the wall there is no way to hurt her. I just hope there is a limit to the number of people she can dominate. This is at least the third she has used today.

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As far as I can tell, every time you cast Protection from Evil on a person who's being mentally controlled by something evil, that person gets a new save. Of course, it's dangerous to get close enough to cast it on him, which is why I entangled him, to make it a little less so.

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I need help understanding the map. Is the gray line next to Lurgh supposed to be a window? Can I see through it? Is it covered with something? Is the door on the other side open or closed?

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Yeah, sorry. Mundane weapons are in the Offense block, but I don't list them again in the Gear section...
How big of an area does it affect? At half speed Grim can move 15 feet...

GM Bret |

Alright, we will be wrapping this scenario up soon. I will start working on the chronicles.
I hope everyone had fun. I am still struggling with running higher level scenarios and hope you will forgive my multiple errors this time.
Once I have finished the chronicles, I will put them out on the drive and give you a link to the directory. I already have Day Job rolls for everyone.
Other than the closing text, anything you would like to see as we finish this scenario?

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I really liked this one. A mystery with a protagonist that even the rabidly anti-undead Chaul could find some sympathy toward.
I assume we worked out what happened correctly? The only real mystery is about the timing. Was it just coincidence about the last tree being felled? And was it a dominated monk that broke into get the book?

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I'm glad we get to replant the mighty forest and was happy to see the monastery had a botanist who will help tend the plants! Even hellknights appreciate a good copse of old-growth trees!

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And she busy trying to collect items that were made from the wood of the forest that had been cut down?
How did she locate the manuscript? And was it the agile monks who broke it to retrieve it?

GM Bret |

Sometimes it was the monks retrieving the items. In the case of the manuscript, she stole it.

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Nice. Thanks.

GM Bret |

Looks like I forgot a very important thing before I can do reporting.
Everyone, Boon rolls! Roll a d20 (no modifier), a natural 1 or natural 20 gets you a boon!
Boon?: 1d20 ⇒ 12 Only not like this. Need a 1 or a 20 to win!
If you are lucky enough to get a boon, please roll a d4 (no modifier) to determine which one.

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Boon: 1d20 ⇒ 3

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boon: 1d20 ⇒ 15

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Thank you. I think you did a fine job as GM.

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Many thank.s I'll echo my thoughts from before. I think you did a great job. High level scenarios in particular can be tricky, but you kept the story going at a nice pace. This felt really good.
For Faction Journal Card purposes, would this could as rescuing a named NPC who is a divine spell caster with a good aligned deity?

GM Bret |

For Faction Journal Card purposes, would this count as rescuing a named NPC who is a divine spell caster with a good aligned deity?
I know that we are supposed to be pretty liberal with the journal cards, but there are a few issues in this case.
Irori is Lawful Neutral, which means he is not a good aligned deity. Sort of strange since they are allowed to have Paladins, but the deity still is neutral with respect to good and evil.
The Master was a Monk, not a spellcaster.
We had a Ghost that was basically a Sorcerer/Druid. I don't have a listing of her original alignment (although I would tend to believe it was good), for this scenario her alignment was Chaotic Evil.
Given the above, I don't see it fitting. Give me some details of how you see what happened fulfilling the requirements and I will gladly reconsider. I don't really like saying no, especially not on a Faction Journal Card.

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Irori being LN is the kicker for me. I wasn't sure all the priests followed him, but figured it likely, thus the check. Guess I'll go back to the defeating an undead box.