GM Bold Strider's PFS 01-48 The Devil We Know, Part IV (Subtier 3-4) (Inactive)

Game Master rpblue

Map is here!


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Conlaoch and Raevin stand around as the Bell forces them to remain calm, soothing their nerves from the imminent death that was surely to overtake most, if not all, of the party.

Bevek disappears as he consumes the potion and moves around the pacified elemental as Fingalad continues to bleed out on to the ground.

Stabilize: 1d20 - 9 ⇒ (18) - 9 = 9

The elemental seems to relax in place as it calms, but doesn't move or attack.

Initiative:
1st: Fingalad-Bleeding Out @ -9/16 HP
2nd: Large Earth Elemental @ 25
3rd: Bevek @ 5/27 HP; Raevin; Amon; Conlaoch @ 6/32 HP; Mariel-Unconscious @ -1/19 HP

Current Effects
Calm Emotions (1/15) - Conlaoch, Amon, Bevek, Raevin

Pending
One Stabilization Check - Fingalad

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin peeks into the room, relaxed now, not so terrified of the earth monster and views the situation... He gulps, but seeing the creature pacified, he overcomes any lingering fears and moves back into the room. He rushes to Fin's side and tries to use his wand on him.

umd: 1d20 + 7 ⇒ (13) + 7 = 20

If that works...

clw: 1d8 + 1 ⇒ (7) + 1 = 8

"PLease don't die... I'm sorry I ran away..."

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

"Ah, peaceful tranquility. Perhaps we should carry our fallen out of this area, and enjoy some quiet time together as we collect our thoughts."

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Bevek finally makes his way over to Fingalad, pulling out his wand of cure light wounds as he does. He waves it over the dying elf, attempting to keep him from Pharasma's grasp.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

His next two rounds, he'll cast again on Fingalad and Mariel until they are both conscious.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon feels a strange calmness flow over him as the bell rings.

Please let them be alright..... Amon rushes over to his companions and pulls his wand out.


We are still in rounds, folks.

Bevek moves to Fingalad and saves him from death as Raevin returns to aid the group as Amon rushes forward, just as the initial compulsion wears off.

AoO @ Amon-18 AC: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Damage: 2d6 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19

As the man runs from the citadel to the fallen Pathfinders, the earth elemental seems to overcome the compulsion of the bell.

He made his subsequent save. :(

The kitsune feels the brunt of the attack as he is slammed in the chest by the creature, nearly knocking him out in one punch! This shakes the spell from the kitsune as he draws his wand in his off hand.

Conlaoch stands still as he waits in quite contemplation, probably thinking that he should flee.

--

Elemental's turn

The elemental slams into Bevek and Amon in an attempt to subdue them, dealing non-lethal slam damage, but knocking them both unconscious as Raevin and Conlaoch feel the peacefulness of the bell.

Slam @ Amon-18 AC: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Damage: 2d6 + 7 + 1 ⇒ (5, 1) + 7 + 1 = 14

Slam @ Bevek-18 AC: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Damage: 2d6 + 7 + 1 ⇒ (4, 3) + 7 + 1 = 15

Initiative:
1st: Fingalad-Unconscious @ -3/16 HP
2nd: Large Earth Elemental @ 25
3rd: Bevek-Unconscious @ -9/27 HP; Raevin; Amon-Unconscious @ -12/22 HP; Conlaoch @ 6/32 HP; Mariel-Unconscious @ -1/19 HP

Current Effects
Calm Emotions (1/15) - Conlaoch, Raevin

Pending

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Isn't Bevek still invisible?

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

I am afraid Conlaoch is fatigued for 2 rounds as well, having used rage for 1 round before being calmed.

Conlaoch withdraws, moving south as quickly as he can manage.

Perhaps it will follow so the others can survive...

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

description of calm emotions: This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.

note the last sentence... wouldn't that mean we are all no longer calmed and can act normally?


@Bevek: True. Let me roll.

1d100 ⇒ 53

He hits you! :(

@Raevin: It has to be an attack against you directly, not an attack your friends.

Silver Crusade

"Silver Crusader". Half-Elf Oracle (Spirit Guide) 6 HP 20/48 | AC 24 21, T 10, FF 21 | Fort +6, Ref +4, Will +7 (+2 vs. ench.) | Init +0 | Perception +12, Low-light. Spells per day left: 1st 2/7, 2nd 2/6, 3rd 0/4. Active conditions: Lead blades, Shield of Faith.

Yikes. We're not out of the woods yet, but at least no one is in danger of imminent death any more...

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

yay for being stabilized. Thanks for coming to my side folks.

The spell is broken for "all calmed creatures" when one calmed creature is attacked. Seems pretty straightforward to me.

wouldn't the elemental also have to correctly guess Bevek's location?

-Posted with Wayfinder


Oops... I misread that. You are right Raevin. You are all freed from the Calm Emotions upon that attack.

As to Bevek's location, he isn't stealthing and is actively casting spells which requires speaking the command word for the wand. If anything, this puts the DC between sounds of battle and details of a conversation, so -5. The elemental has a +11 Perception, so it knows where Bevek is pretty easily, I would think.

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

also, unless they changed earth elementals, they have or at least had tremorsense

Raevin grabs Fin and runs out of the room again (if that's possible)... If he can't lift Fin, he'll just run...


Oh yeah! That to! :D

@Raevin: Also, you would not want to go up there and rescue Fingalad as he is behind the elemental and you would provoke.

Conlaoch flees from the room as Raevin flees as well. The pair rounds the corner and hides by the doorway.

The pair hears voices coming from nearby. "Did ye hear that? Sounded like someone banged on the bell. Let's check it out!" says a man, likely a cultist. You think you have enough time to hide.

You don't hear any more sounds of battle inside the building, however.

Unconscious People:
The elemental seems to lose interest once there is no more threat and you see it glide back underground.

Initiative:
Raevin; Conlaoch @ 6/32 HP

Status
Fingalad-Unconscious @ -3/16 HP
Bevek-Unconscious @ -9/27 HP
Amon-Unconscious @ -12/22 HP
Conlaoch @ 6/32 HP
Mariel-Unconscious @ -1/19 HP

Pending

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin hides...

stealth: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

this is so ridiculous...

-Posted with Wayfinder


Conlaoch, not as adept at hiding as Raevin, takes the long way around and hides around the building, completely obscured from view.

Raevin, due to her proximity, can hear the guards just inside the room.

"Damn... Looks like ol Rocky got some intruders. Ye gonna go check em out?" asks the cultist.

"Hell no! That crazy elemental attacks everyone 'cept the bleeding summoner. It already got four of the little, blue biters." the gruffer man states with a laugh.

"Well, I say we forget we even saw this." says the man.

Raevin's keen ear can hear a dog whine near the men as its shuffling gets closer and the snout twitches along the ground, following the scent.

"Oi! Half-rat! Get yer bloody ass over here!" the second man bellows as the dog yips and returns to its master.

Raevin can hear the men and dog leave and go back the way they came. She calls out Conlaoch quietly and they return to see their friends scattered about near where the earth elemental came from.

Status
Fingalad-Unconscious @ -3/16 HP
Bevek-Unconscious @ -9/27 HP
Amon-Unconscious @ -12/22 HP
Conlaoch @ 6/32 HP
Mariel-Unconscious @ -1/19 HP

Pending

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

Conlaoch follows Raevin's voice and when he finds her, he says "We need to heal up and try to rescue our crew. I have a wand of curing, but I am not able to use it. Can you?"

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

"I can try," and he takes the wand and does try...

umd: 1d20 + 7 ⇒ (19) + 7 = 26
clw: 1d8 + 1 ⇒ (6) + 1 = 7

umd: 1d20 + 7 ⇒ (7) + 7 = 14
umd: 1d20 + 7 ⇒ (11) + 7 = 18
umd: 1d20 + 7 ⇒ (2) + 7 = 9
umd: 1d20 + 7 ⇒ (5) + 7 = 12

umd: 1d20 + 7 ⇒ (15) + 7 = 22
clw: 1d8 + 1 ⇒ (8) + 1 = 9

umd: 1d20 + 7 ⇒ (15) + 7 = 22
clw: 1d8 + 1 ⇒ (1) + 1 = 2

umd: 1d20 + 7 ⇒ (7) + 7 = 14

umd: 1d20 + 7 ⇒ (20) + 7 = 27
clw: 1d8 + 1 ⇒ (4) + 1 = 5

umd: 1d20 + 7 ⇒ (14) + 7 = 21
clw: 1d8 + 1 ⇒ (4) + 1 = 5

That should get you back to full after using 5 charges.

"They said the elemental comes back if anyone but the summoner enters the area... maybe we can lasso them and drag them out here to heal them?"


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider
Quote:
... lasso them...

I approve of this.

-Posted with Wayfinder

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

Thanks! Sorry, my posting rate is going to be pretty sporadic for the next two weeks due to travel and family obligations. But I will jump in when I can, and bot me when you need tp.

Conlaoch says "Lasso isn't really in my skill set. Can you do it?"

"Otherwise, is there a way to pretend to be the summoner?"

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

rope use is based on cmb and yours is probably higher than mine, but if it's based on simple bab plus dex, yours might still be higher.. my cmb is +2, ranged attack is +5... whoever is highest in the appropriate skill should roll...


Are you guys committing to the lasso idea? If so, just say so. :D

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

I think we're gonna try it yes... it's just a question of who should do it

Raevin tries to use his rope as a lasso to grab whoever is closest of the those who are down.

to snag with a lasso: 1d20 ⇒ 14 +2 if it's cmb, +5 if it's a ranged attack...

If this doesn't work, we could try running in, each grabbing one person and getting them out... waiting for the elemental to go away again and running in for the last folks


There is no rush at this point.

Raevin and Conlaoch toss the lasso around the area with the people and, after a few attempts, catch the leg of Mariel. They end up dragging her back towards them once they've snagged her, but it doesn't look like it would have been a pleasant journey for the unconscious woman as he head drug against the ground.

Over the next few minutes, the pair gets all four compatriots well away from where the elemental hangs out.

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin uses his wand on Mariel first, knowing she will then be able to use it on the others without failure chance.

umd: 1d20 + 7 ⇒ (20) + 7 = 27
clw: 1d8 + 1 ⇒ (1) + 1 = 2

umd: 1d20 + 7 ⇒ (6) + 7 = 13
clw: 1d8 + 1 ⇒ (5) + 1 = 6

umd: 1d20 + 7 ⇒ (19) + 7 = 26
clw: 1d8 + 1 ⇒ (6) + 1 = 7

hopefully 9 points will bring her conscious... if not:

umd: 1d20 + 7 ⇒ (6) + 7 = 13

umd: 1d20 + 7 ⇒ (3) + 7 = 10

umd: 1d20 + 7 ⇒ (18) + 7 = 25
clw: 1d8 + 1 ⇒ (8) + 1 = 9

that's 18 points healed on Mariel, that should bring her conscious for sure...

"Welcome back, Mariel... perhaps you should use this wand to heal the others, if you would, and yourself if you need more."


Status
Fingalad-Unconscious @ -3/16 HP
Bevek-Unconscious @ -9/27 HP
Amon-Unconscious @ -12/22 HP
Conlaoch @ 32/32 HP
Mariel @ 18/19 HP

Silver Crusade

"Silver Crusader". Half-Elf Oracle (Spirit Guide) 6 HP 20/48 | AC 24 21, T 10, FF 21 | Fort +6, Ref +4, Will +7 (+2 vs. ench.) | Init +0 | Perception +12, Low-light. Spells per day left: 1st 2/7, 2nd 2/6, 3rd 0/4. Active conditions: Lead blades, Shield of Faith.

Mariel looks bewildered when she regains consciousness. "I remember the elemental striking me, and then everything went dark. And there were so many voices! My armor apologized for not keeping me safe. And the marble on which I lay apologized on behalf of the elemental. I heard the bell sound, and the music was mocking me, telling me I had been wrong all this time. And there was a voice running around, chattering that there was so much work to do, and urging me to help. But I couldn't..."

She looks around and sees the carnage around her for the first time. "Oh Gods, I led us into a trap. I got them all killed!" She puts a hand in front of her mouth in horror.

When she realizes the situation is not that dire, Mariel stands up, brushes dust off her armor and assumes command. "Well, we have to get them back up. Conloach, stand guard, warn us when you see anyone approach. Anyone who's back on their feet can hide in the chapel for now. Raevin, the trick with the rope was great, I think I can help with that."

As Raevin throws the rope to the next unconscious Pathfinder, Mariel stares hard at it, muttering under her breath and willing it to loop around Bevek's foot. Cast Mage Hand. In this way, they retrieve their companions one by one. Using her wand, she heals them enough to stand on their feet, then urges them into the chapel.

CLW, Bevek: 1d8 + 1 ⇒ (3) + 1 = 4
CLW, Bevek: 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Bevek: 1d8 + 1 ⇒ (5) + 1 = 6

CLW, Fingalad: 1d8 + 1 ⇒ (2) + 1 = 3
CLW, Fingalad: 1d8 + 1 ⇒ (1) + 1 = 2
CLW, Fingalad: 1d8 + 1 ⇒ (3) + 1 = 4

CLW, Amon: 1d8 + 1 ⇒ (5) + 1 = 6
CLW, Amon: 1d8 + 1 ⇒ (2) + 1 = 3
CLW, Amon: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad follows Mariel into the chapel, then draws his own wand and asks for additional healing.

CLW, wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW, wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW, wand: 1d8 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

CLW, wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW, wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW, wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW, wand: 1d8 + 1 ⇒ (8) + 1 = 9

"Did anyone get a look at the oxcart that ran over me?"

After a few moments, Bevek is able to shake out the cobwebs from his brain and assess the situation.

"I suggest we not go through the courtyard again. Let's see if we can circle around the back, and scale the wall."

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad nods and sneaks around the corner to the wall, eyes wide for any threats outside.

Stealth: 10 + 8 = 18
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

-Posted with Wayfinder

Silver Crusade

"Silver Crusader". Half-Elf Oracle (Spirit Guide) 6 HP 20/48 | AC 24 21, T 10, FF 21 | Fort +6, Ref +4, Will +7 (+2 vs. ench.) | Init +0 | Perception +12, Low-light. Spells per day left: 1st 2/7, 2nd 2/6, 3rd 0/4. Active conditions: Lead blades, Shield of Faith.

Mariel shudders at the thought of having to go through the courtyard again. "At least we can rule out that the prisoners were taken that way."

She watches Fingalad leave to scout. "Be careful, we have no idea what else might be around here. We have to stick together." She inspects the rest of her companions, making sure that everyone is in good condition and ready to move on.

-Posted with Wayfinder

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

So, everyone is healed up? You can use charges off my wand as needed to get everyone in good shape.

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon awakens holding a paw to his head. My ears are ringing still.... what the hell happened to us?

Laying back down he tries to get the world to stop spinning for a moment as he composes himself.

After a few moments he slowly rolls to his side and stands back up.

Yea, lets find another way around that thing.

Grasping his wand Amon holds it out for Bevek to finish tending to his wounds

CLW: 1d8 + 1 ⇒ (3) + 1 = 4 8/22
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 10/22
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 17/22
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 22/22


Fingalad sees the cultists with the hound and thinks that the dog's ability to smell might give them away if they get too close, even if they are hiding.

I gave you a pass on the scent with only two players up because I didn't want another massacre, but I will do it now if you get too close.

They seem to be patrolling and not standing in one spot, so you will have to somehow evade them to reach your target, seemingly the main building of the prison that is surrounded by 40' high walls with parapets and the like.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Could we try to pick the dog off from afar? Or just straight up fight them?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I think Fingalad wants to try to snipe the dog from a stealth position at least 110 feet away. More if necessary to evade the dog's scent. This is what I built him to do after all. He has a few buffs he'll utilize. Anyone care to add additional buffs?

I'll be doing Studied Target, Magic Weapon, and Arcane Pool.

-Posted with Wayfinder

Silver Crusade

Male Human Two Handed Fighter 2 / Invulnerable Rager Urban Barbarian 2| HP: 18/41 | AC: 15 16/17 DR/1 (11 Tch, 15 Fl) | CMD: 20 | F: +9, R: +2, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: controlled rage +4 Str, +2 Will (morale),

I don't really have a buff for you, but ready to watch your back if things go south.

Silver Crusade

"Silver Crusader". Half-Elf Oracle (Spirit Guide) 6 HP 20/48 | AC 24 21, T 10, FF 21 | Fort +6, Ref +4, Will +7 (+2 vs. ench.) | Init +0 | Perception +12, Low-light. Spells per day left: 1st 2/7, 2nd 2/6, 3rd 0/4. Active conditions: Lead blades, Shield of Faith.

Sounds good. I have a Bless to add. The rest of us could probably use the bonus as well, if the guard come after us from that shot.

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

I think I could throw on a guidance for +1 competence bonus to the attack roll. I don't think that interferes with any of the other proposed boosts.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

After sharing his plan and casting his spell, Fingalad keeps a wary distance from the dog's scent but otherwise tries to get as close as he can but no closer than 110 feet. He finds a bush, tree, or corner to hide behind. Stealth: 10 + 8 = 18

Once in place, he spends a moment studying the dog before directing an arrow at it...

casting magic weapon before leaving the party. Once in place, using studied target as a move action and arcane pool as a swift action

longbow, attack, magic weapon, arcane pool, studied target, bless, guidance vs. Flat-footed: 1d20 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (7) + 4 + 1 + 1 + 1 + 1 + 1 = 16 for piercing: 1d8 + 3 + 1 + 1 + 1 ⇒ (8) + 3 + 1 + 1 + 1 = 14

stealth, sniping; remain hidden: 1d20 + 8 - 20 ⇒ (10) + 8 - 20 = -2

-Posted with Wayfinder


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

Will adjudicate the roll when I return to my desktop tomorrow.

-Posted with Wayfinder


12d20 ⇒ (13, 10, 16, 12, 19, 4, 18, 19, 9, 6, 14, 15) = 155

My apologies, it was a dog-sized rat, not a dog. >.<

As you align your sights on the giant rat, you see that the group is not merely two men and a giant rat, but eight giant rats and four men.

Does this alter your action?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

lol. Yes. Not sure how yet. Do the rats also have scent?

-Posted with Wayfinder


@Fing: Yes.


@Fing: So... what is your plan?

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Keep sniping 'em Fin! :)

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

well we could carry on with an ambush as planned. Although I'd probably go ahead and start 330 feet away, if possible.

I'm okay with that if the party is.

-Posted with Wayfinder

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Works for me. Bevek would join in on his shortbow once the fight closes to about 200 feet.

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