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About RaevinRaevin
******* racial traits:
outsider/native celestial resistance 5 acid, cold, elec azata blooded +2 dex, +2 cha, glitterdust 1x/day (will save dc 14) darkvision 60' truespeaker +2 linguistics/sense motive rogue abilities:
sneak attack 1d6 trapfinding A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. finesse training At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Evasion At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Danger Sense (Ex) At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class). rogue talents:
Esoteric Scholar (Ex): A rogue with this talent can attempt any Knowledge skill check, even if she is not trained in that Knowledge skill. traits:
Dirty Fighter: You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion you could always count on to distract your enemies long enough for you to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side). When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. Wary (Aasimar)You grew up around people who were jealous of and hostile toward you. Perhaps your parents were not pleased to have a child touched by the divine—they may have berated or beaten you, or even sold you into slavery for an exorbitant price. You grew up mistrustful of others and believing your unique appearance to be a curse.
feats:
Weapon Finesse (bonus feat) Dodge Mobility equipment:
clothing pack rations x3 waterskin bedroll 50' silk rope flint/steel/tinderbox MW thieves tools alchemist fire x4 alchemical acid x2 tanglefoot bags x2 wayfinder rapier sap short bow, 19 arrows 20 cold iron arrows 10 arrows with ghost salt blanch 10 arrows with silver blanch 10 arrows with adamantium blanch 10 blunt arrows potion invisibility wand CLW 49 chgs wand detect secret doors 5 chgs vermin repellent x10 potion endure elements x3 rope of climbing traveler's any-tool things to pay for at the end of this adventure:
traveler's any-tool appearance:
Raevin slips in... his... or is it her?...call it 'their' blond hair hanging in twisted locks and braids down to the waist. Their clothes are as androgynous as their features. Diachromatic eyes, one blue and one green gaze at each of the others present in turn. They smile at the others present warmly and find a seat, diaphanous garments and scarves worn in the Varisian fashion, flow around them... |