Graypelt

Amon Ione's page

217 posts. Organized Play character for Tyranius.


Full Name

Amon Ione

Race

Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3

Classes/Levels

Wands: CLW 41/50

Gender

Male

Size

Medium

Age

18

Strength 15
Dexterity 18
Constitution 10
Intelligence 9
Wisdom 8
Charisma 12

About Amon Ione

Amon Ione

Male kitsune slayer (stygian slayer) 3 ( Pathfinder RPG Advanced Class Guide 53, 120, Pathfinder RPG
Advanced Race Guide 192)
CN Medium humanoid (kitsune, shapechanger)
Init +6; Senses low-light vision; Perception +3

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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)

hp 22 (3d10)

Fort +3 (+5 circumstance bonus vs. cold weather), Ref +7, Will +0

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Offense
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Speed 30 ft.

Melee mwk shortsword +6 (1d6+2/19-20) or

mwk shortsword +6 (1d6+1/19-20) or

shortsword +7 (1d6+2/19-20) or

unarmed strike +7 (1d3+2 nonlethal) or

bite +2 (1d4+1)

Ranged light crossbow +7 (1d8/19-20)

Special Attacks sneak attack +1d6, studied target +1 (1st, move action)

Spell-Like Abilities (CL 3rd; concentration +4)
3/day—dancing lights

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Statistics
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Str 15, Dex 18, Con 10, Int 9, Wis 8, Cha 12

Base Atk +3; CMB +5; CMD 19

Feats Power Attack, Two-weapon Fighting, Weapon Finesse

Traits gold finger, reactionary

Skills Acrobatics +12, Bluff +5, Climb +7, Craft (traps) +7, Disable Device +9, Knowledge (local) +3,
Perception +3, Stealth +8, Survival +3 (+5 to avoid becoming lost), Swim +6, Use Magic Device +3;
Racial Modifiers +2 Acrobatics

Languages Common, Sylvan

SQ change shape, kitsune magic, slayer talent (finesse rogue), track +1

Combat Gear oil of bless weapon (2), wand of cure light wounds , acid (3), alchemist's fire; Other Gear
mithral chain shirt, crossbow bolts (20), light crossbow, mwk shortsword, mwk shortsword, shortsword, ioun
torch ioun stone , wayfinder, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope
(50 ft.), manacles, masterwork artisan's tools, masterwork thieves' tools, mess kit, pot, sunrod (2), thieves'
tools, torch (10), trail rations (5), waterskin, 585 gp

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Tracked Resources
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Acid - 0/3
Alchemist's fire - 0/1
Crossbow bolts - 0/20
Dancing Lights (3/day) - 0/3
Light (At will) - 0/0
Oil of bless weapon - 0/2
Studied Target +1 (move action, 1 at a time) (Ex) - 0/1
Sunrod - 0/2
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50

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Special Abilities
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Change Shape (Su) Assume a single human form.

Cold weather outfit +5 Fort save vs. cold weather.

Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon
it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free.
It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam &
some skills vs. them.

Track +1 Add the listed bonus to survival checks made to track.

Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is
typically made from silver and bears gold accents. With a command word, you can use a wayfinder to
shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a
+2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small
indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its
normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the
magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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SKILLS Updated at 3.0
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Acrobatics +12
Appraise -1
Bluff +5
Climb +7
Craft Traps +7
Diplomacy +1
Disable Device +9
Disguise +1
Escape Artist +4
Fly +4
Heal -1
Intimidate +1
Knowledge Local +3
Perception +3
Ride +4
Sense Motive -1
Stealth +8
Survival +3
Swim +6
Use Magic Device +3

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[dice=Main Shortsword]1d20+6+1-1[/dice]
[dice=Damage]1d6+2+1+2[/dice]
[dice=Sneak Attack]1d6[/dice]

[dice=Offhand Shortsword]1d20+6+-11[/dice]
[dice=Damage]1d6+1+1+2[/dice]
[dice=Sneak Attack]1d6[/dice]

Studied Target (Move Action)- +1 Att/Damage; Power Attack

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Things to purchase:
Poisons
+1 Shortswords with Acid on them
Belt of Giant Strength- 4000
Headband of alurring charisma- 4000

Possible Progression

Dazzling display
Shattered Defenses

lvl 2- Slayer (Rogue finesse)
lvl 3- Ninja (Weapon Focus) Sneak attack 1d6
lvl 4- Ninja (Vanishing trick) (+1 STR)
lvl 5- Ninja (Power attack)Sneak attack 2d6
lvl 6- Slayer Sneak Attack 3d6
lvl 7- Rogue Sneak Attack 4d6
lvl 8- Slayer
lvl 9- Slayer
lvl 10- Slayer
lvl 11- Slayer