GM Bold Strider's PFS 01-39 The Citadel of Flame - PbP Gameday IV (Subtier 1-2) (Inactive)

Game Master rpblue

Map is here!


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@Erasmus: It's a new round.

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

@GM Bold Strider, please, correct me if I'm wrong:

Surprise Round: Erasmus - nothing. The devil teleports.

Round 1: Erasmus throws his bolas at the devil, and miss. The devil "tries to stab Kazamir while clawing his face".

Round 2: Erasmus jumped and strikes the devil with his starknife. The devil " tries to spear him (Erasmus) like a fish".

Round 3: 1st stabilize check = 9. The devil "screeches at Raman before trying to stab and claw her to death on the spot".

Round 4: 2nd stabilize check = 4. The devil "roars and charges Xavilon with his spear".

Round 5: 3rd stabilize check = 5. The devil not acted yet because its turn is after Erasmus' turn, so we are in round 5 and Erasmus already acted, I think.


This is a new round and you are up once more. You will have needed to make 4 stabilization checks at this point.

Timeline:
Round after Stabbing: Failed Stabilization Check.
Round after Raman was Clawed: Failed Stabilization Check.
Round after Xavilon was attacked with a spear for the first time: Failed Stabilization Check.
Round after Xavilon was attacked with a spear for the second time: Pending Stabilization Check. <- This is where we are now.

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

You're right! Thank you for the clarification.

Stabilize DC 10: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4

Silver Crusade

Half-Elf Professional 4 | HP: 38/38 | AC: 17 | T: 11 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +3 | +2 vs enchantements, charms and compulsions | Immune to sleep | Init: +7 | Perc: +10 | Sense Motive: +5 | Speed: 30 ft.
Tracked resources:
Ki: 1/3

Xavilon shakes from the wounds he got. He raises one last time his elven curved sword and shouts out loud "Oh divine and dangerous Vildeis! Now is the time you show me your might! Bring this foe to the tomb or I'll join you in your Empyreal realm!"

Elven Curved Blade (divine favor + fate's favored): 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 for Slashing (divine favor + fate's favored + destructive smite): 1d10 + 6 + 1 + 1 + 1 ⇒ (5) + 6 + 1 + 1 + 1 = 14 Finally! Hope it's enough to bring it down!

Grand Lodge

Female NG Elf Ranger (Hooded Champion) 1 | HP: 7/10| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +8, SM +2 | Speed 30ft | Panache 2/2| Active conditions: None.

Now in melee, Lara drops her bow, grabs her longspear and attacks the devil.

Longspear: 1d20 + 3 ⇒ (17) + 3 = 20

Longspear: 1d8 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

*Crosses fingers*

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

*Bleeding in pain*


Xavilon brings down his elven curve blade in a mighty slash that catche the devil off guard and Lara leaps up with her longspear and shoves it through the devil's throat, causing it to gargle its caustic blood. As the creature lands on the bridge, the body begins to immolate, leaving only ash and its masterwork spear.

As you move to aid the fallen members of the Society, you find that the doors to the Inferno Heart are warm to the touch, though not hot enough to deal any damage.

It also appears that the devil spent much of his time here scavenging through the Citadel. He has hidden his collected loot (mostly shiny baubles and worthless bits of smooth stone) inside a bag wedged into the northwestern window, which is concealed by a masterwork heavy steel shield decorated as a bull’s head. Inside the bag is the aforementioned junk and a tattered book. The book, written in Common, is the journal of one of the ancient cult’s slaves and describes her recruitment, enslavement, and the initial assault of Sarenrae’s crusaders on the Citadel, including a graphic description of the battle-crazed dervishes slaughter of many of the Citadel’s slaves.

Status:
Kazamir-Unconscious @ -4/12 HP
Raman-Unconscious @ -1/11 HP
Yalandlara @ 7/10 HP
Erasmus-Unconscious @ -5/10 HP
Melody @ 4/10 HP
Xavilon @ 1/11 HP

Silver Crusade

Half-Elf Professional 4 | HP: 38/38 | AC: 17 | T: 11 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +3 | +2 vs enchantements, charms and compulsions | Immune to sleep | Init: +7 | Perc: +10 | Sense Motive: +5 | Speed: 30 ft.
Tracked resources:
Ki: 1/3

Phew that was closer than close! Once again, Xavilon has no wand of CLW but will use any from the gear to restore the party to full health. I'll roll and propose we split through the party.

Wand of CLW Kazamir: 3d8 + 3 ⇒ (3, 2, 8) + 3 = 16 [12/12]

Wand of CLW Raman: 2d8 + 2 ⇒ (4, 6) + 2 = 12 [11/11]

Wand of CLW Yadlandlara: 1d8 + 1 ⇒ (3) + 1 = 4 [10/10]

Wand of CLW Erasmus: 3d8 + 3 ⇒ (6, 6, 2) + 3 = 17 [10/10]

Wand of CLW Melody: 2d8 + 2 ⇒ (3, 4) + 2 = 9 [10/10]

Wand of CLW Xavilon: 3d8 + 3 ⇒ (3, 3, 5) + 3 = 14 [11/11]

That's a total of 14 charges to restore the party to full health.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

I'm willing to help split the party healing. Who else will split it with me?

Raman's eyes pop open and she scrambles for a weapon for a few seconds before she realizes the fight is over. Once the realization sets in, she calms, frowns at her healed skin, then nods to Xavilon and the team.

"A win well-earned, I would say," is all she says as she goes about helping revive the team, then aids with the search of the next room.

As she thumbs through the journal, she shakes her head, "This should be taken back. The Venture-Captains will know what to do." She looks around the room, "Is there more we need to explore, do you think?"

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Archaeologist 1 HP 10; AC 15; TCH 13; FF 13; F +1; R +4; W +3; CMB+1; CMD 14; Speed 30FT; Init +3; Perception +5

Melody nods at Xavilon. "Thank you. And well done, Yalandlara."

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

"Ow. A lot of ow. Ow, ow, ow. So, is there more to this place past where that demon almost killed us?"


There is a set of doors on the other side of the bridge where Raman, Kazamir and Erasmus fell unconscious.

Grand Lodge

Female NG Elf Ranger (Hooded Champion) 1 | HP: 7/10| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +8, SM +2 | Speed 30ft | Panache 2/2| Active conditions: None.

Sorry Lara has no want yet.

"Wow, that was close! I'm so sorry that I missed so many shots... I was worried to hit you all instead of the devil... so, lets move on?"

If the DC to jump is 12 or less, Lara will take ten in her Acrobatics check.

Grand Lodge

Archaeologist 1 HP 10; AC 15; TCH 13; FF 13; F +1; R +4; W +3; CMB+1; CMD 14; Speed 30FT; Init +3; Perception +5

Melody runs and leaps across the gap to the other side of the bridge.
Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Strikes 14 charges off his wand. Ouch.

Raman—with wounds healed, scimitar replaced, bow recovered, and team revived—hops the gap once again (if necessary, I'm not sure if she was dragged back across to be healed or not) and presses her ear to the door as she tries to determine if it's safe to open.

Using that last roll, as it looks more-or-less unused. Perception = 20

Taking 10 on Acrobatics, for a 10

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

When open his eyes, Erasmus holds strongly Xavilon's arm with one hand and prepares to hit with his starknife in the other hand. As long as he recognize his comrade, he says to him: "Sorry, Xavilon. And thank you for heal me", then he gives him a handshake.

The medium stands up and turn to the others, "so... let's open this?", he points to the door in front of them.

Silver Crusade

Half-Elf Professional 4 | HP: 38/38 | AC: 17 | T: 11 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +3 | +2 vs enchantements, charms and compulsions | Immune to sleep | Init: +7 | Perc: +10 | Sense Motive: +5 | Speed: 30 ft.
Tracked resources:
Ki: 1/3

Xavilon nods to Erasmus. "No harm. Let's go, folks!"

Xavilon took 10 for a 10 to jump across the bridge.


The red glow of lava dimly lights this vast room. Rivulets of molten rock thread the hall’s floor, fed by streams of lava flowing down the walls. Four enormous forges are spaced evenly around the room, with large hammers, bellows, anvils, and tanks of water dripping on the lava below. A circular ramp rises gently near the center of the room, looping above the lava channels before disappearing into the gloom above.

The lava channels are only a foot wide, so they pose no real danger to Small or larger creatures unless they touch or fall into the lava. Area F1 is actually slightly cooler than the other chambers in the Citadel thanks to its good ventilation, and the PCs do not take heat damage while they remain inside.

Kn.(Engineering) DC 10:
It appears that the tanks of water are similar to a Decanter of Endless Water as the water level never lowers and each tank gives off a massive amount of steam just from the ambient heat in the room.

You think that the accumulated pressure must open a vent above (and out of sight) every few seconds to keep this room from getting overwhelmed with steam.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Knowledge, untrained: 1d20 - 2 ⇒ (12) - 2 = 10

Raman steps forward to peer curiously at the tanks. "I have heard of something similar. A Decanter of Endless Water." She points down a the water level, "It never lowers. Each tank constantly makes massive amounts of steam from this room's heat."

She looks up at the ceiling, "There must be a vent above that is opened regularly to keep this room from overheating." She then looks to the ramp, "Should we follow it up?"

Any other hidden exits, threats, or features?
Perception: 1d20 + 2 ⇒ (17) + 2 = 19


Raman does not see anything else in the room.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Knowledge (engineering) untrained: 1d20 + 1 ⇒ (7) + 1 = 8

Perception: 1d20 ⇒ 5

Useless rolls. I need to rebuild this guy before I hit level 2 so I can get a bit better perception roll.

Kazamir makes a shushing gesture to Raman. He whispers, "We don't know if there's someone upstairs plottin' and schemin' or just enjoyin' afternoon tea. Either way, let's find out about them before they find out about us."

Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Raman nods, nocks an arrow, and prepares to follow Kazamir.

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

Kn.(Engineering) DC 10 (untrained): 1d20 + 1 ⇒ (1) + 1 = 2

Kazamir wrote:
"We don't know if there's someone upstairs plottin' and schemin' or just enjoyin' afternoon tea. Either way, let's find out about them before they find out about us."

"Please, do the honors", Erasmus gestures indicating to Kazamir lead the party to up the stairs. The medium follows him since everyone is ready.

Silver Crusade

Half-Elf Professional 4 | HP: 38/38 | AC: 17 | T: 11 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +3 | +2 vs enchantements, charms and compulsions | Immune to sleep | Init: +7 | Perc: +10 | Sense Motive: +5 | Speed: 30 ft.
Tracked resources:
Ki: 1/3

Carefully jumping over the lava channels, Xavilon nods, takes a time to study the room and proceeds further towards the stairs.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Kaz quietly walks up the ramp to see what's on the next floor.


This long, winding ramp ascends gently in loops through the Citadel. This was the final passage for pilgrims seeking service—or death—with Moloch, and was of enormous ceremonial importance to the cult. Although the map shows the entirety of the Pilgrim Passage as if it were a single level, in reality it ascends gradually through the Inferno Heart, so the outer loops have higher elevation than the inner ones (with a total ascent of 60 feet). The ramp begins 5 feet wide in the forge and then grows to 10 feet wide by the time it reaches the top.

The corridor’s walls are decorated with mosaics of a female pilgrim’s journey. Throughout these scenes, a small golden idol of Moloch perches on her shoulder. The locations A, B, and C on the map mark where the pilgrims performed rituals to symbolize the stages of their larger journey. Hafshi rebuilt these to continue the traditions of the once-mighty cult of Moloch.

There is no 'C' on the pdf, btw.

The innermost loop is covered in a large mural that shows a devotee of Moloch abandoning her family to begin a pilgrimage to the Citadel, as well as her journey through the Qadiran desert, with sandstorms, steadfast refusal of water, and a heat-induced vision of Moloch. At the point marked A, a super-heated vent of air from the forge blows upward across the outer wall of the loop. Next to it lays a pile of black sand. Pilgrims place a handful of sand above the vent and allow it to scour their bare faces as illustrated by the nearby mural.

The middle loop illustrates the passage through the hoodoo maze. You recognize several of the hoodoos. The pilgrim encounters increasingly large fire creatures, but in each case she prostrates herself to them and is allowed to pass.

At the center of the hall marked B, an obsidian statue of a towering bull-headed man looms over mosaics of pilgrims kneeling before it.

The outermost loop shows the final judgment of the pilgrim. The golden idol looms over the entire Lava Temple, reflected in every torch, lava pool, and smoke plume. Nevertheless, the murals depict the temple clearly enough that you see a rough sketch of the layout of the Lava Temple. At the point marked C, the pilgrim immolates herself by placing her hand in a bonfire of blue flame. A much smaller brazier of blue flame stands on an ornate sconce in the passage.

Just assume C is somewhere after B.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

"Before anybody asks, I'm not goin' to volunteer to set myself on fire up there to see what happens."

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Does it appear we have to participate in the suggested activities/rites to progress upwards? Or can we simply walk up?


It looks like you can simply walk up. Whether you choose to do so is up to you.

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)
Kazamir Strauss wrote:
"Before anybody asks, I'm not goin' to volunteer to set myself on fire up there to see what happens."

Erasmus laughed out loud at the Kazamir's comment.

"I don't believe that we need to reproduce this heresy. We can just walk and inspect those chambers behind the doors, right?"

The medium will walk up, after makes sure that the path is safe.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"Let's go, guys", he says while walks.

Silver Crusade

Half-Elf Professional 4 | HP: 38/38 | AC: 17 | T: 11 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +3 | +2 vs enchantements, charms and compulsions | Immune to sleep | Init: +7 | Perc: +10 | Sense Motive: +5 | Speed: 30 ft.
Tracked resources:
Ki: 1/3

Xavilon nods profusely at Erasmus' statement.
"Indeed! True! Very very true!"

And he follows the man, staying on his guards.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Female NG Elf Ranger (Hooded Champion) 1 | HP: 7/10| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +8, SM +2 | Speed 30ft | Panache 2/2| Active conditions: None.

Lara also follows Erasmus and Xavilon, Always looking around.

"Right... let's press on."

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Kazamir walks with the group to the first chamber.
Perception: 1d20 + 0 ⇒ (17) + 0 = 17

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Raman nods and follows.


Four doors along the outermost loop of the Pilgrim Passage lead to the residence halls of the old cult, which were spread through the many spires and minarets of the Inferno Heart. Each of these chambers constitutes the central hall of a tower with several more rooms, both above and below the entry points, along with bed chambers, guardrooms, a rude kitchen and dining hall, latrines, and storage closets. Nearly all are long abandoned, with the floors covered in a thick layer of desert sand, the simple furniture broken, food long since desiccated or rotten, and no signs of life. It takes 10 minutes for one person to search each of the 20 sand-filled rooms.

Only one of the many chambers contains anything interesting. The cultists have cleared this room of sand and set up three rough bunk beds and a simple shrine to Moloch.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Do our characters know these names? Hafshi and Gali? Or is that just for our benefit? I'm not even aware that Raman knows there is another person in here.

Raman looks at the one 'lived in' area. She keeps her voice low, "Do you think there are more cultists about?" She looks over at Yandlara, "Are you able to pick out any recent tracks on these floors? In the dust, maybe?"


Probably not. Copy+Paste error.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

no problem. I just wanted to make sure I hadn't overlooked something.

Raman begins nosing about the most-lived-in apartment section, looking for ... well, anything really. Useful items, threats, anything that might be of use to the Society.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

"Three rough bunk beds, it seems that they are no more than six", thought aloud Erasmus. "Nothing special here and there. Let's continue to the upstairs", he concludes and keep walking.

Grand Lodge

Female NG Elf Ranger (Hooded Champion) 1 | HP: 7/10| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +8, SM +2 | Speed 30ft | Panache 2/2| Active conditions: None.
Raman Sanjihartna wrote:

Do our characters know these names? Hafshi and Gali? Or is that just for our benefit? I'm not even aware that Raman knows there is another person in here.

Raman looks at the one 'lived in' area. She keeps her voice low, "Do you think there are more cultists about?" She looks over at Yandlara, "Are you able to pick out any recent tracks on these floors? In the dust, maybe?"

Lara nods.

"I can surely try... this is not the best ground to find footprints though..."

Survival: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Half-Elf Professional 4 | HP: 38/38 | AC: 17 | T: 11 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +3 | +2 vs enchantements, charms and compulsions | Immune to sleep | Init: +7 | Perc: +10 | Sense Motive: +5 | Speed: 30 ft.
Tracked resources:
Ki: 1/3

Xavilon will proceed carefully through the chambers, observing each detail.

Taking 20 for 28 in each room.


You don't find anything of interest in the rooms.

At the top of the Pilgrim Passage sits an ornate spiral stair leading up. The murals here depict Malebolge, where the pilgrim has been reborn as a f iery warrior clad in black armor and standing in a paradise of water and palm trees (though hints of darker skies and fiery storms can be seen in the distance, reflecting the true nature of Malebolge).

Along the walls, choirs of fire creatures sing in celebration, and a frieze on the ceiling shows the golden idol of Moloch smiling over his hordes.

DC 15 Knowledge (religion):
This is a cultist’s ideal of Moloch and his domain of Malebolge—the truth is far darker and much more sinister.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Raman looks at the strangely idyllic scene, her brow furrowing. "This is not what I expected. Though I guess the followers of a god will try to romanticize things."

She looks around, wondering what else there is to explore.

Grand Lodge

Seoni (Pregen) Female Sorcerer 1 - Init + 2 - Perception + 3 - AC (17) 13, touch 13, flat-footed 10 - CMD 13 - hp 8/8 - Fort +1, Ref +2, Will +3, +2 vs. fear - Speed 30 ft. - Spells: 1st (1/4)

With his weapons in hands, Erasmus keeps walking stealthy and stays alert for any sudden danger.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Stealth: 1d20 + 3 ⇒ (6) + 3 = 9


Not sure if you guys are going to do anything, so I will press onward.

The staircase opens onto a grand hall of polished obsidian and red marble. The walls are decorated with reliefs of a gleaming brass city, a massive sandstorm scouring a desert, and a horde of fire elementals descending on a city full of terrified humans. Rivers of slowly bubbling lava crisscross the floor, all streaming out of an elaborate altar at the far side of the room.

Atop the altar sits a squat golden idol, 3 feet tall, of a bull-headed man, its arms raised and its hands holding a large thorned sword and a huge battleaxe. The idol’s eyes glow a deep crimson. Lava flows impossibly fast out of the bull-headed idol’s open mouth and down its torso, fanning out from there into rivers on the floor.

Behind the altar, an obsidian relief of geometric forms stretches from floor to ceiling. Smoky forms flit across the relief ’s surface, their fiery eyes staring out at the room. The idol appears to be the key to the ritual to open the portal to Malebolge.

Raman:
Push your friends into Moloch's blood... whispers in your ears.

The room has normal illumination throughout, thanks to bright torches spaced every 10 feet.

You see a female human in clerical robes worshipping at the idol.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

DM:
Is that some kind of compulsion effect? Or just a normal whisper?


Raman:
Just a normal whisper. You think it could be a compulsion if Moloch is allowed to gain more power and the portal to Malebolge is finished.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Raman shakes her head, as if trying to rattle free something unwelcome. Then she shoots a baleful stare at the worshipping woman.

"Stop what you are doing now! Or we will be forced to stop you!" To her companions, she asserts, "She must be stopped. It's some kind of ritual."

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