GM Bold Strider's PFS 01-35 The Voice in the Void (Subtier 1-2) (Inactive)

Game Master rpblue

Map is here!


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Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Magrim's plan sounds good to me.

Leepo loads her own crossbow and waits for Scritch to open the door.

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

Hasshin swings his new sword as to learn the balance of it "it will have to do." he says and nods to the party that he is ready to continue

-Posted with Wayfinder


This chamber contains several tall wooden bookshelves reaching to the ceiling, almost bursting with the weight of books and scrolls filling the shelves. The shelves and their contents are encrusted with thick growths of brightly colored fungus and glistening mold. Many tomes have fallen from the shelves, their open pages forming a base for more fungi and large mushrooms which carpet the floor. The air here is damp and close, and several of the fungal growths pulse with an eerie purple light that dimly lights the room.

Tall wooden bookshelves, bursting with books and scrolls and encrusted with a profusion of brightly colored mold and fungal growths, fill this library. The westernmost door in the north wall has a sign reading “Scriptorium—Quiet Please.” Two large iron candelabra, full of unlit candles, hang from the vaulted ceiling. Several varieties of the fungi glow dimly with pulsing purple bioluminescence, providing the room with shadowy illumination.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim keeps a healthy distance away, peering past the eidolon to see if he knows anything about the fungus/mold.

knowledge nature: 1d20 + 5 ⇒ (4) + 5 = 9


He can tell that there are at least a hundred different types of mold in the room, but anything beyond that is out of his realm of expertise.

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

"I don't feel it'sss sssafe to go in there with all that ssstrange mold in the air"

let me know if my use of excessive (sss) is a bother to anyone I just felt it is right for this snake like race. I'll stop if it is ^_^

-Posted with Wayfinder

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I'm kind of confused by the directions. The corpse is in the SW corner. So up on the map is West, right?

I agree. I don't know what that is, but that unlucky fellow over there, Magrim says, pointing to the corpse is trying to tell us to take care. So I think we should check out the other rooms first. If we need to bypass the mold, well, I say we burn it. Eponine should be able to do that without us having to approach.

Close that door and open up the door two squares below Eponine on the map now (adjusting our marching formation, of course)?


Hmm... Seems that it is oriented with up being West, yes.

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

[b]"if we ssstart a fire could that not ssset the booksss on fire ass well, no we ssshould jusst level thisss area alone[b]"

-Posted with Wayfinder

Dark Archive

Human Wizard (Diviner) 3
stats:
HP: (20/20) AC 16 (FF 14, Touch 12) FS +3, RS +3, WS +3, Initiative: +9 Perception: +0 (Always Act in Surprise Round)

"I agree with our reptilian friend. We should refrain from using fire in a room with so many books. I think we should give any suspicious looking mold a wide berth, but we shouldn't necessarily ignore this room altogether. Let us search the environs quickly and carefully. "

Alistair will look for anything of significance, provided his comrades do the same and don't leave him alone in the scary mold room.

Perception: 1d20 ⇒ 4

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim grumbles consent.

Yeah, I'm sure that one was glad the books survived as his legs melted off. Very well, let's be quick about it. Gertie, Defend!

The dwarf points at Alistair as he gives the command, then steps gingerly into the southern room, careful to avoid any patches of mold or fungi as he searches for anything of importance.

Perception plus Guidance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20


Magrim notices that the room gets markedly colder as he steps towards the middle of the room. Anything of value in the room, scriptwise, has likely been consumed or destroyed by the fungus. It doesn't seem that there is anything alive in the room besides fungus.

The eastern door looks heavily covered in fungus and it will likely take significant effort to open it. There is a trapdoor to a lower level in the eastern section of the room as well.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Eww - that's gross. Can that stuff make us sick? I say we try a different room first. Maybe we don't even need to go in there?"

What would a +1 HazMat suit cost?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Well, I think I found something, Magrim says, squatting down next to the trap door.

Just watch your step, and stay away from there, it's colder'n the rest for some reason, and it's probably not a good reason. He gestures towards the middle of the room.

I think it's safe enough over here, and I want to see where this leads. Don't wanna hang around in here and grow moss myself, though.

If the others agree to explore the trapdoor, I will first cast Guidance on myself again. Then I will cast Aspect of the Falcon on myself. Then I'm ready to go down the rabbit hole.

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Pielty puts a sleeve front of his face and has a closer look at the fungus. "Let me have a look at it, maybe I've seen something like this before."

Knowledge nature: 1d20 + 8 ⇒ (2) + 8 = 10
probably not

Dark Archive

Human Wizard (Diviner) 3
stats:
HP: (20/20) AC 16 (FF 14, Touch 12) FS +3, RS +3, WS +3, Initiative: +9 Perception: +0 (Always Act in Surprise Round)

"Considering we are in a building owned by a wealthy family with all manner of unsavory contacts, both friend and foe, and that said building was apparently built by a, how did Leepo put it? 'Crazy astrologer' wizard, I'd say it is statistically probable that we will find something of interest in this trapdoor. Hopefully it will be our missing girl. In short, I say we follow the dwarf."

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

"if you wisshh to enter that ssspore infesssted area you can I will ssstay out here ssso asss to watch your back" hasshin said looking worried for the life of the dwarf as he breathes in potential death...

-Posted with Wayfinder

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

We're already IN the spore infested area, Magrim says, crouching next to the trap door with a look of annoyance. We've been given a job to do, and the girl's life is in danger. The tenets of the Society are Explore, Report, Cooperate. I hope you're a damn good scribe, I'll be sure to let you know what I find so you can write it down for me. When you're a field agent, sometimes things can be dangerous. If you're not up to the task, maybe you can ask to be reassigned.

With that, he casts a few spells and opens the door.

My perception is now +11.

Just a note--I understand discretion and don't intend any disrespect. Magrim can just be a bit blunt and grumpy at times. ;-)

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

totaly cool.^_^, hold on I have not been able to look at the map hut my character would not have entered the area passed the dead guy until I knew it was safe
..

-Posted with Wayfinder

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Hasshin Sshok wrote:

totaly cool.^_^, hold on I have not been able to look at the map hut my character would not have entered the area passed the dead guy until I knew it was safe

..

-Posted with Wayfinder

Yeah, I already went into the room with the fungus (past the dead guy). Nothing attacked me, but it was getting colder towards the middle of the room. I also found a trap door. So I was saying you guys should avoid the cold part of the room and come by me and we can see what is in the trapdoor. I don't mind opening it, but I don't want to explore by myself. So come along with me! ;-)

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Fine! I'll go through the nasty room. Scritch, stop laughing at me! You have to go, too!"

Seeing as you are there already, and not dying... of course, you are a dwarf too!

Leepo covers her mouth and face, and has Scritch take her by the hand and lead her to the trap door.


As Leepo and Scritch move through the room, one of them steps on a fungus (impossible not to step on fungus in this room) that gives out a large screech before dying off and shriveling into a small brown patch.

The group crowds around the trap door and opens it to find that hidden beneath a thick layer of fungus, a circular, 10-foot diameter shaft drops 40 feet from the archives to the level below. A narrow flight of stone steps spirals down along the shaft’s circumference, coated with slime and mold. The steps are slippery, requiring a DC 10 Acrobatics check to traverse at half speed (DC 15 to move at normal speed or greater). The walls are slippery as well, and can be climbed with a DC 25 Climb check. Failing any of these checks results in a fall to the bottom of the shaft.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim ties a rope onto something sturdy up top, then throws the coiled rope to the bottom of the shaft.

In case someone falls, he says simply.

The dwarf speaks soft words to his pet again, then says: Heel, grabs the rope, and begins slowly descending down the stairs.

Animal Focus: Tiger on Lagertha

Acrobatics, half speed, Guidance, Armor Check: 1d20 + 2 + 1 - 3 ⇒ (17) + 2 + 1 - 3 = 17


Female Tyrannosaurus 4
stats:
HP: (22/22) {26/26 when using AF: Bear}, AC 23 (FF 20, Touch 13) CMD 19 FS +4, RS +7, WS +3, Initiative: +3, Perception: +6 (+10 animal focus--Falcon), low-light vision, scent

The dinosaur slowly follows Magrim, claws scrabbling on the stairs.

Acrobatics, half speed, Guidance: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

Dark Archive

Human Wizard (Diviner) 3
stats:
HP: (20/20) AC 16 (FF 14, Touch 12) FS +3, RS +3, WS +3, Initiative: +9 Perception: +0 (Always Act in Surprise Round)

Alistair mumbles and grumbles under his breath as he eases his way down the stairs.

Prescience: 1d20 ⇒ 15

Yep, I'll keep the 15, so my acro is 15+2 = 17

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo and Scritch both take it at half speed, just to be safe. They also hold on to that rope.

Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15

Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Piety tries to follow his companions.
Acrobatics half speed: 1d20 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

I am so going to fall with my +2 dex and -3 check penalty

acrobatics: 1d20 - 1 ⇒ (11) - 1 = 10oh berly made it lol

Hasshin follows his companions with grate apprehension

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

It looks like Eponine hasn't been online in several days. I GMed for him before and he is a pretty frequent poster. He may be having computer issues, so is it ok if we bot him (I mean, the player is a guy but the character is female)? I've had an alchemist PC before so I can do it if you like. If that's ok...

Eponine grabs her familiar and steps gingerly down the stairs. Acrobatics half speed: 1d20 + 2 ⇒ (20) + 2 = 22


Go for it. Makes it easier for me.

The shaft deposits you in an alcove at the far end of an antechamber, free of the riotous growths of fungi and mold that choke the shaft and archives above. The simple, clean lines of the basement’s basalt walls give way here to a disturbing, organic style of architecture that makes it seem like you are walking through the gullet of some monstrous behemoth. At the far end of the hall, a large, ornate arch that looks disconcertingly like the beast’s toothed maw stands in the wall, covered by a heavy black curtain with sickly green light from the chamber beyond shining around the edges. A plain iron box sits on the floor in the middle of the room.

The architecture of this hallway is markedly different from the basement level above, the dark basalt carved in a strange organic style. The passage expands as it extends to the north, its ceilings increasing from 10 feet to 20 feet high, and widening from 10 feet to 35 feet across. The hallway ends in a large, ornate arch that resembles a toothed maw 15 feet high. The corridor is dark, but light issuing from the archway provides dim light for the northern 15 feet of the room.

In the middle of the room, there is a simple iron lockbox. Red box on the map.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Alright, I'll checkout the mimic/fireball before we move on. ;-)

Magrim casts a quick spell (Guidance) and concentrates for a second (Swift action: Animal Focus (Mouse)--evasion for 1 minute.). His beard grows a few long whiskers as he creeps over to checkout the box.

Oh god, what's in the box? Anybody seen Seven? No?

Perception--any traps?: 1d20 + 11 ⇒ (4) + 11 = 15

If I don't find any traps, I'll open it.

Note: Lagertha has +3 init now due to Animal Focus (Tiger)

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch can try to pick the lock if needed. Diable Device +5


Nooo... What's in the box?!

@Magrim: I don't roll separately for companion initiatives.

Magrim doesn't see any traps and decides to open the box. The thick iron lid opens easily as a blaring alarm rings from a stone under the lid and a swarm of spiders engulfs Magrim.

Initiative:
Swarm: 1d20 + 3 ⇒ (19) + 3 = 22
Hasshin: 1d20 + 2 ⇒ (2) + 2 = 4
Piety: 1d20 + 2 ⇒ (19) + 2 = 21
Eponine: 1d20 + 3 ⇒ (14) + 3 = 17
Leepo: 1d20 + 2 ⇒ (13) + 2 = 15
Magrim: 1d20 + 2 ⇒ (10) + 2 = 12
Alistair: 1d20 + 5 ⇒ (11) + 5 = 16 Always act in Surprise Round.

The swarm of spiders begins to bite and gnash at Magrim's exposed flesh.

Spider Swarm Damage: 1d6 ⇒ 4 Need two Fortitude Saves; One Poison; One Distraction.

Initiative:
1st: Swarm
2nd: Hasshin; Piety; Eponine; Leepo; MAgrim; Alistair

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

That could've been worse I suppose

Eponine will delay until after Magrim, so I can get outta there (we agreed I'd bot her).

Nausea save: 1d20 + 5 ⇒ (11) + 5 = 16

poison save: 1d20 + 7 ⇒ (10) + 7 = 17

Magrim fights off his disgust, having been exposed to venomous spiders many times. He retreats, knowing his axe is no good against such creatures.

Move 20 ft

Strike true, he says to Eponine. (Cast Guidance))

Eponine, throwing lane now clear, mixes a concoction and hurls it at the swarm.

throw bomb, PBS, guidance: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22

Fire damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Boo yah!

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

wow that was a bad roll for me...I can't do anything to a swarm...

Hasshin jumps back hissing "ssspidersss why dosses it have to be ssspidersss"

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Don't worry, Eponine blasted it! Assuming the spiders are dead, Leepo and Scritch will see if anything else is in there, then close the lid. Not trying to be a one-man show, but Leepo said to bot her too, so there you have it!


Eponine, with a single bomb, eradicates the spider swarm with ease. Leepo cheers as the alarm still blares across the cavern.

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

Hasshin lets out a breath "nicess work Eponine" and he walk up and claps her on the back

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Alistair, can you shut that thing off?

Magrim yells over the din.

Assuming we're out of combat for a second, let me know if that's wrong...

The dwarf drinks the extract from Eponine, then casts a spell on his weapons.

CLW: 1d8 + 2 ⇒ (1) + 2 = 3

Then cast Lead Blades

Best get ready, whatever else is down here knows we're here!

Dark Archive

Human Wizard (Diviner) 3
stats:
HP: (20/20) AC 16 (FF 14, Touch 12) FS +3, RS +3, WS +3, Initiative: +9 Perception: +0 (Always Act in Surprise Round)

Momentarily distracted by the spiders, Alistair tries to concentrate despite the noise.

"ILL SEE WHAT I CAN DO!"

The Mage casts Detect Magic, hoping to identify the nature of the noise, and figure out how to stop the blaring alarm

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


There is a Stone of Alarm attached to the inside of the lid and sadly you do not know the password and Alistair knows that the blaring will continue for one hour without the password.

Anything left before moving on?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim, Lagertha, Eponine, Leepo, and scritch all ready!

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

Hassin draws his sword and moves forward "ssstay ready"

Dark Archive

Human Wizard (Diviner) 3
stats:
HP: (20/20) AC 16 (FF 14, Touch 12) FS +3, RS +3, WS +3, Initiative: +9 Perception: +0 (Always Act in Surprise Round)

"Stone of Alarm. No way to stop it without a password."

Alistair shrugs and joins his companions

ready

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

If nothing comes to attack us

Leepo casts a quick spell, then sends Scritch off to scout, see what lies ahead, and return.

Leepo casts guidance

Scritch stealth with guidance: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38

Possible circumstance bonus for the alarm blaring?

The strange creature creeps ahead to see what is in the next room. Then returns to inform his master.

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Piety follows quietly. His companions seem to know what they are doing.


Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Scritch returns to explain what he saw. "There is a dais with a woman sitting on it. Her eyes are completely black and there is a huge portal behind her with weird stuff in it. Looks like she is waiting for us. Buncha dead people in there too, but only one still moves." Scritch responds.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Good job, Scritch! Leepo exclaims.

We must act quickly, Magrim says, concern in his voice.

If that is Ms. Blakros, she is in trouble. Sounds like there's undead in there, too. Hasshin, let's take point! C'mon people, let's move!

Heel, Gertie

Magrim and his pet move towards the room cautiously (I'll have axe drawn), looking for any traps along the way.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Effects: Aspect of the Falcon, Lead Blades, and Animal Focus (Mouse) on Magrim, Animal Focus (Tiger) and Guidance on Gertie

Liberty's Edge

Saves|Skills:
{F:+7|R:+2|W:+3{BR:W+2}}|{Acro+6}|{Intim+6}|{K(Arcane)+1|{UMD+6}|
{Init+2}|{Perception:+7} HP:22/22|{BR:26/26}{AC:19{BR:17}|T:12{BR:10}|FF:17{BR:15} Bloodrager 1/ Monk 1-=Character Look=-

"letsss hope ssshe can ssstilll be sssaved" Hasshin says as they move forward

I the hissing to much I need to know !_!

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Umm, are we sure we want to just run into a place filled with dead people? Ya know, she might have made them dead..."

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