Warden Rogard Hammerfell

Magrim Torgsun's page

247 posts. Organized Play character for mbauers.


Full Name

Magrim Torgsun

Race

Dwarf Hunter (Divine Hunter) 4

Classes/Levels

stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

About Magrim Torgsun

Advancement:
When I hit 20 fame, buy Master of Trade Vanity for 4 PP. Next game buy the wand of lesser restoration from chronicle 8 with the 5% discount (first find out about material components), then use the boon to get a 35 day job check. Upgrade Armor--either check box for the purchase above 300 gp, or use day job result check (depending on roll).

Tracking:

Level 1 Spells: 4/4
Level 2 Spells: 2/2
Animal Focus (Minutes): 4/4
Enlarge: 6/6
Charges from Wand of CLW:
Charges from Wand of Longstrider:
Messenger Bag reroll: 1/1
Gertie's skirmisher tricks: 4/4

PFS# 100025-2
XP earned: 9
Fame: 18
PP : 8
Magrim Torgsun
Male Dwarf Hunter (Divine Hunter) 4 of Valani
NG Medium Humanoid (Dwarf)
Init +2 (+2 Dex); Senses Darkvision, Perception +10 (+12 with stonework)
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)(+2 AC vs crit confirmation)
hp 35 (8 + 5 + 5 + 5 +8 Con + 4 favored class)
Fort +7 (4 base, +2 Con, +1 resistance)
Ref +7 (4 base, + 2 Dex, +1 resistance)
Will +5 (1 base +3 Wis, +1 resistance)
Defensive Abilities Defensive training: +4 dodge bonus to AC vs giants, Hardy/Steel Soul: +4 racial bonus to saves vs spells/SLAs, +2 racial bonus to saves vs poison
OFFENSE
Spd 20 ft (never modified for armor or encumbrance)
Melee +1 Longhammer +7 (+3 BAB, +3 str, +1 enhancement) (2d6+5/x3) (reach)
Melee Dagger +6 (+3 BAB, +3 str) (1d4+3/19-20/x2)
Melee Waraxe +6 (+3 BAB, +3 str) (1d10+3/x3)
Ranged Darkwood Masterwork Composite Longbow (Str +3) +6 (+3 BAB, +2 dex, +1 MW) (1d8+3/x3)(110ft range)

Space 5 ft.; Reach 5 ft. (10 ft. with Dwarven Longhammer)
STATISTICS
Str 16 (+3) (15 base, +1 Level 4)
Dex 14 (+2)
Con 15 (+2) (13 base, +2 racial)
Int 10 (0)
Wis 16 (+3) (14 base, +2 racial)
Cha 8 (-1) (10 base, -2 racial)
Base Atk +3 (+3 Hunter)
CMB +6 (+3 BAB, +3 Str)
CMD 18 (10 +3 BAB, +2 Dex, +3 Str)
+4 bonus to CMD vs bullrush or trip
Feats
Steel Soul [Level 1], Magrim receives a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.
Outflank [Precise Companion 2], +4 for flanking and when Magrim scores a crit, Lagertha gets an AoO (and vice versa)
Combat Reflexes [Level 3], AoOs per round equal to 1 + Dex Mod
Traits
Upstanding (Exchange): +1 Diplomacy and Sense Motive, latter is always a class skill.
Sea-Souled: You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming.
Skills
Climb +7 (1 rank, +3 Str, +3 class)
Diplomacy +0 (0 ranks, -1 Cha, +1 trait)
Handle Animal +6 (4 ranks, +3 class, -1 Cha), +6 additional with Lagertha (class feature and training harness)
Knowledge (Nature) +6 (3 ranks, +3 class, +0 Int)
Knowledge (Religion) +5 (2 ranks, +3 class, +0 Int)
Perception +10 (4 ranks, +3 class, +3 Wis)(+2 stonework)
Profession (Merchant) +7 (1 rank, +3 class, +3 Wis)
Sense Motive +10 (3 ranks, +3 Wis, +3 class, +1 trait)
Stealth +3 (1 rank, +2 Dex, +3 class, -3 AC)
Survival +10 (4 ranks, +3 Wis, +3 class) (can use for Day Job)(+2 additional to follow tracks, +2 to avoid getting lost)
Swim +5 (1 rank, +3 str, +3 class, +1 trait, -3 AC) (can take 10)
Total Points: 24 (6 Hunter x4 levels)
AC penalty is -3 (-0 for climbing and jumping).
+2 appraise (Greed)
Languages Common, Dwarven (2 base, +0 Int)
Starting Equipment
Traveler’s Outfit, 5 lbs.
Cloak of Resistance +1, 950 gp, 1 lb. (Faction card discount)
Masterwork Agile Breastplate /w armor spikes 600 gp, 35 lbs.
Dwarven Boulder Helmet, 20 gp, 10 lbs.
+1 Dwarven Longhammer, 2,370 gp, 20 lbs.
Masterwork Darkwood Composite Longbow +3, 2PP, 1.5 lbs.
Dwarven Waraxe, 30 gp, 8 lbs
20 common arrows, 1 gp, 3 lbs.
20 blunt arrows, 2 gp, 3 lbs.
Spring-Loaded Wrist sheath with Cold Iron Dagger, 9 gp, 2 lbs.
Spring-Loaded Wrist sheath (wand of CLW), 5 gp, 1 lb.
Smelling Salts, 25 gp, 0 lbs.
Backpack, 2 gp, 2 lbs.
2 Tindertwigs, 2 gp
50 ft of hemp rope, 1 gp, 10 lbs.
Flint and steel, 1 gp, 0 lbs
Wayfinder, 250 gp, 1 lb
Vermin Repellant x2, 9 gp (Eto discount)
Antiplague x2, 90 gp (Eto discount)
Antitoxin x2, 90 gp (Eto discount)
2 scrolls of Feather Step, 50 gp (total)
Scroll of Faerie Fire, 25 gp
2 Scrolls of Comprehend Languages, 50 gp (total)
Potion of Fly, 2 PP, 1 lb.
Wand of CLW (45 charges), 2 PP (in spring-loaded wrist sheath)
Wand of Longstrider (49 charges), 2 PP
Belt pouch, 1 gp, 0.5 lbs.
1,378 gp, in belt pouch

Weight Carried: 99 lbs. (76 lbs or less is light, 77-153 is medium, 154-230 is heavy)

Spells Known

0th (unlimited)—Create Water, Detect Magic, Detect Poison, Guidance, Mending, Stabilize

1st (4x/day)—Aspect of the Falcon, Enlarge Person, Entangle, Lead Blades, Liberating Command, Summon Nature's Ally I

2nd (2x/day)—Delay Poison, Summon Nature's Ally II, Wind Wall

SPECIAL ABILITIES
Darkvision Magrim can see perfectly in the dark up to 60 ft
Defensive Training +4 dodge bonus to AC vs giants
Hardy +2 racial bonus to saves vs poison and spells/SLAs (increased from feat)
Stability +4 bonus to CMD vs bullrush or trip
Greed +2 racial bonus to appraise non-magical goods containing gemstones or precious metals
Stonecunning Magrim gains a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. He receives a check to notice such features whenever passing within 10 feet of them, whether or not he is actively looking.
Hatred +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes
Weapon familiarity Magrim is proficient with battleaxes, heavy picks, and warhammers, and treats any weapon with the word “dwarven” in its name as a martial weapon.
Proficiencies Magrim is proficient in all simple weapons, martial weapons, light and medium armor, and shields (except tower shields)
Orisons Magrim can cast orisons
Animal Companion See Lagertha's profile
Animal Focus Swift action, 4 min/ day
Nature TrainingHunter levels count as Druid and Ranger levels
Wild Empathy1d20 + 3 (Level + Cha mod)
Vanity--Hunter's Lodge (2PP) Can use Survival for Day Job
Precise Companion Outflank for Magrim and Lagertha
Track +1/2 level to following tracks
Otherworldly Companion (Su) Lagertha gains the Celestial template
Growth Domain (as Hunter level -2), and add domain spells to spells known
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier, 6x/day
Improved Empathic Link (Su) Magrim has an empathic link with Lagertha. This functions like an empathic link with a familiar, except he can also see through Lagertha’s eyes as a swift action, maintaining this connection as long as he likes (as long as the companion is within 1 mile) and ending it as a free action. Magrim is blinded while maintaining this connection.

Background
Originally from Antler Rock in the Ironbound Archipelago, Magrim saw himself as an outsider among the inhabitants there, including his own family. He would often venture off on his own, but there was only so much to see on such a small island. It wasn't long before he left home for good to see what the world had to offer.

On one of his forays into the wilderness, he and the others of his expedition found the remains of an enormous reptilian beast, one unhatched egg remaining nearby. Magrim seized it and, when the creature hatched, he raised it as his own.

He is a recently-confirmed member of the Pathfinder Society, lending his expertise as a wilderness guide in exchange for testing his skills in locations unknown.

Additional Resources:

Hunter (Divine Hunter): ACG
Steel Soul: APG
Outflank: APG
Sea Souled: Ult Campaign
Dwarven Longhammer: ARG
Dwarven Boulder Helmet: ARG
Agile Breastplate: UE
Aspect of the Falcon: APG
Feather Step: APG
Lead Blades: APG
Hunting Lodge Vanity: PFS Field Guide
Smelling Salts: APG
Spring-Loaded Wrist Sheath: AA
Blunt arrows: APG
Liberating Command: Ultimate Combat
Growth subdomain: APG

Advancement:

6th--Barkskin to spells known
8th--Bramble armor ability
9th--Plant Growth to spells known
12th--Command Plants to spells known