Sargavan Pathfinder

Alistair Nodd's page

32 posts. Organized Play character for dbauers.


Full Name

Alistair Nodd

Race

Human Wizard (Diviner) 3

Classes/Levels

stats:
HP: (20/20) AC 16 (FF 14, Touch 12) FS +3, RS +3, WS +3, Initiative: +9 Perception: +0 (Always Act in Surprise Round)

About Alistair Nodd

PFS# 69438-1
XP earned: 7
Fame: 14
PP: 12

Alistair Nodd
Male Human Wizard (Diviner) 3 of Nethys
LN Medium Humanoid
Init +9 (+2 Dex +2 Trait +4 Feat +1 Diviner); Senses Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex)
hp 20 (6 + 4*2 + 2*3 Con)
Fort +3 (1 base, +2 Con)
Ref +3 (1 base, + 2 Dex)
Will +3 (3 base +0 Wis)
Defensive Abilities Forewarned: Always act in the surprise round, even if you fail a perception check to notice a foe.
OFFENSE
Spd 30 ft
Melee Dagger +0 (+1 BAB, -1 str) (1d4-1/19-20/x2)
Ranged Light Crossbow +3 (+1 BAB, +2 dex) (1d8/19-20/x2)(80ft range)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 18 (+4) (16 base, +2 racial)
Wis 10 (+0)
Cha 12 (+1)
Base Atk +1 (+1 Wizard)
CMB +0 (+1 BAB, -1 Str)
CMD 12 (10 +1 BAB, +2 Dex, -1 Str)
Feats
Additional Traits [Level 1]
Improved Initiative [Human Bonus]
Spell Focus: Conjuration [Wizard 1]
Augment Summoning [Level 3]
Traits
Arcane Archivist (Dark Archive): +1 trait bonus to Use Magic Device, and it is always a class skill.
Reactionary: +2 trait bonus on Initiative checks
Student of Philosophy: Use Int instead of Cha on Diplomacy checks to persuade others and Bluff checks to lie. Does not effect gather information or feint in combat.
World Traveler: +1 trait bonus on Diplomacy, and it is always a class skill.
Skills
Craft (Alchemy) +10 (3 ranks, +3 class, +4 Int)
Diplomacy +8 gather info / +11 persuade (3 ranks, +3 class, +1 Cha/+4 Int, +1 trait)
Knowledge (Arcana) +10 (3 ranks, +3 class, +4 Int)
Knowledge (Dungeoneering) +9 (2 ranks, +3 class, +4 Int)
Knowledge (Engineering) +8 (1 rank, +3 class, +4 Int)
Knowledge (History) +8 (1 rank, +3 class, +4 Int)
Knowledge (Local) +8 (1 rank, +3 class, +4 Int)
Knowledge (Nobility) +8 (1 rank, +3 class, +4 Int)
Knowledge (Planes) +8 (1 rank, +3 class, +4 Int)
Knowledge (Religion) +8 (1 rank, +3 class, +4 Int)
Linguistics +8 (1 rank, +3 class, +4 Int)
Spellcraft +10 (3 ranks, +3 class, +4 Int)
Use Magic Device +8 (3 ranks, +3 class, +1 Cha, +1 trait)
Total Points: 24 (6 Wizard, 12 Int, 3 Skilled, 3 Favored)
AC penalty is 0
Languages Common, Celestial, Draconic, Dwarven, Elven, Infernal (1 base, +4 Int, +1 Linguistics)

Starting Equipment:

Traveler’s Outfit, free, 5 lbs.
Pathfinder's Kit with masterwork backpack instead of regular (bedroll and rations not carried with me), 62 gp, 12 lbs.
Spellbook, free, 3 lbs.
Spell Component Pouch, 5 gp, 2 lbs.
Lt. Crossbow, 35 gp, 4 lbs.
10 Bolts, 1 gp, 1 lb
3 Sheets Paper, 12 sp, 0 lb
Ink, 8 gp, 0 lb
Inkpen, 1 sp, 0 lb

112 gp 3 sp used, 37 gp 7 sp remaining

First Chronicle The Confirmation:

Gained 430 gp (scenario)
Gained 50 gp (day job)
Bought Magic Missile and Enlarge Person scrolls, and added them and Obscuring Mist from scenario to spellbook. Total cost 80 gp
Wayfinder for free, 1 lb
Wand of Cure Light Wounds (50 charges remaining), cost 2 PP

37 gp, 7 sp at the beginning of the Confirmation
gained 480 gp
spent 80 gp

437 gp, 7 sp at end of the Confirmation

Second Chronicle The Segang Expedition (GM Credit):

437 gp, 7 sp at beginning of The Segang Expedition

gained 509 gp
no day job (gm chronicle)

946 gp, 7 sp at end of The Segang Expedition

Third Chronicle The Voice in the Void:

946 gp, 7 sp at beginning of The Voice in the Void

buy scroll of Mage Armor 25 gp (used)
sell mwork backback +50 gp
buy Sleeves of Many Garments: -200 gp
day job: +50 gp
gained 501 gp

1322 gp, 7 sp at end of The Voice in the Void

Before Level 2: retrain Toughness into Improved Initiative. At level 2, add Snowball and Infernal healing to spellbook

Fourth Chronicle The Overflow Archives:

1322 gp, 7 sp at beginning of The Overflow Archives

buy Wand of Mage Armor 10 charges from chronicle 2: -150 gp

buy scrolls of Expeditious Retreat, Burning Hands, Disguise Self and add all to spellbook: 35 gp each (-105 gp)

day job: +75 gp
gained 506 gp

1648 gp, 7 sp at end of The Overflow Archives

Fifth Chronicle On Sharrowsmith's Trail:

1648 gp, 7 sp at beginning of On Sharrowsmith's Trail

Use Dark Archives 2 goal complete to buy scroll of Mirror Image at 20% discount: -120 gp

Buy Scroll of Vanish: -25 gp

gained 515 gp

day job: +50 gp

2,068 gp, 7 sp at end of On Sharrowsmith's Trail

Sixth Chronicle Kaava Quarry:

2,068 gp, 7 sp at beginning of Kaava Quarry

Use Dark Archives 2 goal complete to buy scroll of Create Pit at 20% discount: -120 gp

Buy Miniature shovel focus for Create Pit: -10 gp

Add Vanish to Spellbook from my scroll: -10 gp

day job: +20 gp
gained 508 gp

2,456 gp, 7 sp at end of Kaava Quarry

At level 3: add See Invisibility and Summon Monster II to my spellbook for free

Seventh Chronicle The Golden Guardian:

2,456 gp, 7 sp at beginning of The Golden Guardian

Use Dark Archives 2 goal complete to buy scroll of Glitterdust at 20% discount: -120 gp

Add Mirror Image, Create Pit, and Glitterdust to spellbook, 40 gp each: -120 gp

Buy Muleback Cords: -1000 gp

day job: +50 gp
gained 1209 gp

2,475 gp, 7 sp at end of The Golden Guardian

Current Gear:

Traveler’s Outfit, free, 5 lbs.
Pathfinder's Kit (bedroll and rations not carried with me), 10 lbs.
Spellbook, 3 lbs.
Spell Component Pouch, 2 lbs.
Miniature Shovel Focus for Create Pit
Lt. Crossbow, 4 lbs.
10 Bolts (6 used), 1 lb
3 Sheets Paper, 0 lb
Ink, 0 lb
Inkpen, 0 lb
Wayfinder, 1 lb

Misc. Magic Gear:

Wands:

Wand of Cure Light Wounds CL 1 (50 charges): 0 used
Wand of Mage Armor CL 1 (10 charges): 1 used

Scrolls:

None, currently

Weight Carried: 27.25 lbs. (76 lbs or less is light)

Spellbook

0: All except Enchantment and Necromancy

1: Burning Hands, Color Spray, Comprehend Languages, Crafter's Fortune, Disguise Self, Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Infernal Healing, Mage Armor, Magic Missile, Obscuring Mist, Snowball, True Strike, Vanish

2: Create Pit, Glitterdust, Mirror Image, See Invisibility, Summon Monster II

Spells Prepared

0: Acid Splash, Detect Magic, Mage Hand, Read Magic

1: Color Spray (DC 15) (Used), Grease (DC 16) (Used), Snowball (DC 16) (Used), True Strike

2: Create Pit (DC 17) (Used), Mirror Image, See Invisibility

SPECIAL ABILITIES

Human Bonus Feat Improved Initiative
Skilled +1 skill point per level
Arcane Bond (ring) 1/day Cast any spell from spellbook, even if not prepared.
Arcane School (Divination-Foresight): Oppositions: Necromancy/Enchantment
Forewarned (Su) Can always act in the surprise round even if you fail to make a Perception roll to notice a foe
Prescience (Su) At the beginning of your turn, roll a d20 as a free action. At any point before your next turn, you may use this roll as the result of any d20 roll you are required to make. 7/day
Proficiencies Alistair is proficient with club, dagger, heavy/light crossbow, and quarterstaff.
Cantrips Alistair can cast cantrips