GM Bold Strider's PFS #00-03 Murder on the Silken Caravan (Inactive)

Game Master rpblue

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Liberty's Edge

Fighter 2

Finger advances on the nearest goblin.

longsword: 1d20 + 6 ⇒ (8) + 6 = 14 >>damage double handed: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Yes, assume Bevek healed up before the fight. So he's currently at 12 hp.

Liberty's Edge

Human Shaman 1 / Barbarian 1 | AC 15 (T 13 FF 12) | HP 28/28 | F +5 R +2 W +4 | Init +6 | Perc +6/+8

Mads would have healed after the harpies too. 1 charge brings him full. Might be down 1 depending on the last attack.


Crap! I didn't think about soft cover and now I can't see if the hobbos have a direct LoS on you. They probably didn't. Arrow missed.

Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
Will Save: 1d20 + 2 ⇒ (13) + 2 = 15

One of the hobgoblins falls asleep, but the other resists the effect. Finger approaches a goblin but misses his attack. Looks like you charged to move 35' to your current position, but didn't count the +2 to attack. You still would have missed though. Also, your shield is still broken from the last crit right, so +3 AC halved and rounded down is +1 AC, right?

My archers come with blades, how about yours? Hahahaha! Gaspar lays into Jake with his helpers as they draw blades and flank Jake and Finger.

Longsword @ Finger-17 AC: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Longsword @ Finger-17 AC: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Longsword @ Jake-18 AC: 1d20 + 4 ⇒ (11) + 4 = 15
Longsword @ Jake-18 AC: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Bastard Sword @ Jake-18 AC: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Bastard Sword Confirmation @ Jake-18 AC: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

The hobgoblins provide enough distraction for Gaspar to land a devastating blow on Jake, while one of the Hobgoblins manages to stab Finger. Sam gains a point of health from his Infernal Healing.

Total Damage:
Jake: 2d10 + 16 ⇒ (4, 4) + 16 = 24
Finger: 1d8 + 2 ⇒ (6) + 2 = 8

Behind the Pathfinders' melee, Jamila and her Djinni are ravaging the hobgoblin troops. The Djinni's sword easily take out two or three hobgoblins a round, while Jamila fires of gouts of electricity dropping several greenskins.

Initiative:
1st: Sam @ 8 HP; Mads @ 10 HP; Finger @ 5 HP
2nd: Gaspar @ 30 damage; Hobgoblins (#1; #2; #3; #4; #5)
3rd: Kalendir; Jake @ 14 HP; Bevek @ 12 HP

Liberty's Edge

Fighter 2
GM Bold Strider wrote:
Looks like you charged to move 35' to your current position, but didn't count the +2 to attack. You still would have missed though. Also, your shield is still broken from the last crit right, so +3 AC halved and rounded down is +1 AC, right?

Finger did a 5' step last round, 30' this round, no charge, broken shield is +1AC but not in hand, so AC is at 19.

Heavily wounded, Finger withdraws some steps back.

Total Def

Liberty's Edge

Fighter 2

Withdraw: 1d20 - 5 ⇒ (20) - 5 = 15

Liberty's Edge

Human Shaman 1 / Barbarian 1 | AC 15 (T 13 FF 12) | HP 28/28 | F +5 R +2 W +4 | Init +6 | Perc +6/+8

Mads steps forward and casts a spell of ill-omen upon Gaspar.

Ill-omen:

You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).

A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.


@Finger: Don't you only have a 20' move speed? Also, your Acrobatics matches their CMD. Good job! ;)

Initiative:
1st: Sam @ 8 HP; Mads @ 10 HP; Finger @ 5 HP
2nd: Gaspar-Ill Omen @ 30 damage; Hobgoblins (#1; #2; #3; #4; #5)
3rd: Kalendir; Jake @ 14 HP; Bevek @ 12 HP

Liberty's Edge

Fighter 2

Total Weight Caried: 97.32lbs, Light Load
(Light: 100 lbs, Medium: 200 lbs, Heavy: 300 lbs)


Right, but you are wearing Four-Mirror Armor, which is medium and limits move speed to 20', right?

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Dropping his bow, Bevek draws his sword and moves up to support Jake. He attempts to catch one of the hobgoblins from behind.

Shortsword: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1d6 ⇒ (5) + (6) = 11


Bevek's blade glances off of the hobgoblin's armor.

Initiative:
1st: Sam @ 8 HP; Mads @ 10 HP; Finger @ 5 HP
2nd: Gaspar-Ill Omen @ 30 damage; Hobgoblins (#1; #2; #3; #4; #5)
3rd: Kalendir; Jake @ 14 HP; Bevek @ 12 HP

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir lets loose two more arrows at one of the goblins flanking finger.

Arrow 1: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 11
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Arrow 2: 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow

Liberty's Edge

Fighter 2

Aw. poop, thats why you're the GM

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

No we dont.
Sam casts infernal healing on Fingers and moves to to flank the north Goblin with Jake.


Sam heals Finger from his wounds, after Finger retreats to safety. Kalendir drops one of the hobgoblins that was attacking Finger with a single arrow.

Jamila and her Djinni quickly kill a few more Hobgoblins with gouts of electricity and the flurry of blades.

Initiative:
1st: Sam @ 8 HP; Mads @ 10 HP; Finger @ 5 HP
2nd: Gaspar-Ill Omen @ 30 damage; Hobgoblins (#1; #2; #3; #4-Sleep)
3rd: Kalendir; Jake @ 14 HP; Bevek @ 12 HP

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 2, Power Att, OH Chop, Scabbard of Vigor - +2 Att/Dam for 2/5 Rounds

GS Att: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
GS Dam: 2d6 + 4 + 4 + 6 + 2 ⇒ (3, 4) + 4 + 4 + 6 + 2 = 23

-Posted with Wayfinder


Whew! Close. Hit AC on the nose.

Gaspar falls over dead as Jake's sword cleaves through the man's armor and slices his chest open for the world to see.

The Hobgoblins launch a last ditch effort to strike down the strong Pathfinder.

Longsword @ Jake-20 AC: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Longsword @ Jake-20 AC: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Longsword @ Jake-20 AC: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Total Damage:
Jake: 1d8 + 2 ⇒ (5) + 2 = 7

Sam and Finger gain one health from Sam's spells.

Initiative:
1st: Sam @ 9 HP; Mads @ 10 HP; Finger @ 6 HP
2nd: Hobgoblins (#1; #2; #3; #4-Sleep)
3rd: Kalendir; Jake @ 7 HP; Bevek @ 12 HP

Liberty's Edge

Human Shaman 1 / Barbarian 1 | AC 15 (T 13 FF 12) | HP 28/28 | F +5 R +2 W +4 | Init +6 | Perc +6/+8

"Got em on the run now. Finger! Hit em with the door on the way out. Heh. Heheh."

Fortune hex on Finger + Cackle to extend 1 round.

Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Blades are for wimps.
Sam claws the hobgoblin.
Claw: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Dmg: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Claw2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Dmg: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir pelts two more arrows into the goblins.

Arrow 1: 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Arrow 2: 1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Bevek takes another swipe at the hobgoblin.

Shortsword: 1d20 + 5 ⇒ (9) + 5 = 14

But once again, his blade bounces off his opponent's armor.

Liberty's Edge

Fighter 2

"It has been a lucky day!", Finger engages the nearest hobgoblin.

20' move, use Fortune

l.sword: 1d20 + 6 ⇒ (19) + 6 = 25 >>damage double handed: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
l.sword: 1d20 + 6 ⇒ (6) + 6 = 12

threat: 1d20 + 6 ⇒ (4) + 6 = 10 >>damage double handed: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Kalendir, Sam and Finger drops the remaining three hobgoblins (the fourth is asleep) with ease. Jamila and her Djinni slow clap as Finger lands his knockout blow. About time you guys took care of those five dustskins.

She walks up towards the group, casually shooting electricity out of her hands to kill the hobgoblin who was asleep when she passes him. Glad you guys caught up with us. Should we move on? Looks like you guys lost a few as well...

Jamila moves into her discovery of the plot to raid the Silken Caravan. She admits to being a janni and explains that she has known Targos Min-Katheer for over 40 years, serving as both ally and sometimes lover to the heroic Pathfinder. She states that the two of them had stumbled upon a plot by parties unknown to cripple Qadira’s economy by disrupting trade along the Silken Way. They had narrowed it down to just a few local merchants, but Targos began feeling the effects of his advanced age after suffering from heart pains and decided he would be ineffective in completing the mission. By agreement, rather than allowing Targos to slowly dwindle away from his ailments, Jamila gave him a dose of venom from a desert scorpion, and the famed venture-captain peacefully passed on to the afterlife. She and Targos felt the chances were great that the plotter would use the event of the trade route protector’s death to launch his plot. As such, she carefully ensured that all of the suspected merchants would be on the same caravan on which Targos’s body would travel with his Pathfinder escort.

Though she thought Hokama might be the plotter, it turns out it was Gaspar who murdered his partner so he could secretly pay off a pair of harpies to waylay travellers along the Silken Way in conjunction with strikes by his hired band of desert brigands. Gaspar had hoped to attract the greater harpy colonies of southern Qadira to the easy pickings of the trade route and thus seal off the route for years to come. Once Jamila realized that the Pathfinders were still alive and could help her, she broke her cover and moved to end the threat to the all-important Silken Way. The rest of the trip to Katheer is uneventful.

Upon arriving in Katheer, Targos Min-Katheer is given a hero’s funeral attended by many Pathfinders (including some of the Ten), as well as notables from the satrap’s court and a few genie-kin from the deep desert. Jamila claims Gaspar’s wares as compensation for the danger he placed her caravan under, but will gracefully offers her ring of djinni summoning over to
the Pathfinder Society.

Fin!

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