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Hopper keeps on doing, what he does best ... throw bombs, but first he makes a diversion
Create diversion vs Perception DC of white: 1d20 + 17 ⇒ (7) + 17 = 24Hidden if success
Than he makes two bombs and throws them
Quick vial@white: 1d20 + 22 ⇒ (14) + 22 = 36
Damage, fire: 2d6 ⇒ (1, 1) = 2
+10 fire splash to white, if hit persistent fire damage 10 to white
Quick vial@white: 1d20 + 22 - 5 ⇒ (4) + 22 - 5 = 21
Damage, fire: 2d6 ⇒ (1, 5) = 6
+10 fire splash to white, if hit persistent fire damage 10 to white

Dungeon Master S - 2e |

Hopper's diversion doesn't work, but the first bomb is on target.
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (114/136): Go
Dran'Thor: Go
Orin (71/218, Grappled, Enfeebled 1): FORT + Go
Chulyin (139/139): Go
--Wolf: Go
Azbjorn (150/173: Go
fiends (Religion to ID): TBD
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************

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Azbjorn continues to fire arrows at his prey (White) with hunted shots! He then quickly reaches for his healer's kit and patches himself up with Battle Medicine.
Ranged Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d8 + 10 + 1d6 ⇒ (3, 2) + 10 + (1) = 16 <---- (15 Piercing plus 1 Cold)
Ranged Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)
Medicine Check to Treat Wounds DC 20: 1d20 + 18 ⇒ (11) + 18 = 29
Heal: 2d8 + 10 ⇒ (7, 3) + 10 = 20
◆ Hunted Shot
◆ Pull out Healer's Kit
◆ Battle Medicine
HP [170/173]

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Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.
◆ Fly
◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (3, 6, 5) + 24 = 38

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Zanderel continues to hurl cold magic at the field. "I wonder how well you'd fare as a snowball in the Nine Hells. I suppose it depends on what level..."
Frostbite vs White, DC 32 Fort: 8d4 ⇒ (4, 3, 2, 4, 2, 2, 4, 2) = 23
He then calls Shuru over, the elemental making haste across the field of battle.

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Then dwarf moves away South (60ft high).
Then as it worked good the previous times he casts a spell upon the remaining one.
Electric arc, DC 32: 8d4 ⇒ (4, 4, 4, 2, 2, 1, 4, 2) = 23

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Orin blocks the crit, his shield nearly shattering in the process.
60-15 is 45 to Orin and Shield.
Orin is 109 - 23 from the stinger = 86 hp
Shield is 75-45 = 30/124 and broken
Orin drops the broken shield and touches his wounds with his healer's gloves.
healing: 4d6 + 15 ⇒ (4, 3, 5, 5) + 15 = 32
HP 118
Orin then strikes a couple times while he's still standing.
pick vs demon: 1d20 + 28 - 1 ⇒ (16) + 28 - 1 = 43
Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25
Double on Crit: 3d10 + 12 - 1 ⇒ (8, 10, 1) + 12 - 1 = 30
Non Double on Crit: 1d10 + 12 ⇒ (8) + 12 = 20
-
more pick vs more demon: 1d20 + 28 - 1 - 5 ⇒ (18) + 28 - 1 - 5 = 40
Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25
Double on Crit: 3d10 + 12 - 1 ⇒ (6, 9, 9) + 12 - 1 = 35
Non Double on Crit: 1d10 + 12 ⇒ (7) + 12 = 19

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Fort vs Poison: 1d20 + 24 ⇒ (5) + 24 = 29
Success is crit success

Dungeon Master S - 2e |

Going to resolve in official order... REF v. Zanderel: 1d20 ⇒ 13
Zanderel's spell drops the final fiend! There's a great shout of HUZZAH!"
It's immediately replaced with screams of true terror. A pair of huge beasts gallop to the square. Each beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull. Riding them are giants, terrible, pit-born giants. Their hair and beard seem to be made of fire.

Dungeon Master S - 2e |

Oh sheeeeeiiii: 1d20 + 20 ⇒ (20) + 20 = 40 A few of you get your Round 9 actions back.
One comes tearing through the party, bounding through you and over the grease Athletics: 1d20 + 21 ⇒ (19) + 21 = 40, getting past Dran'Thor
Zanderel, Orin, the wolf, and Dran'Thor take Trample: 2d8 + 9 ⇒ (3, 3) + 9 = 15 Basic REF DC 26
The other pulls back, opting instead to swipe at Zanderel with a greataxe!
ATK 1: 1d20 + 25 ⇒ (18) + 25 = 43 for Double DMG: 2d12 + 15 + 1d6 ⇒ (10, 7) + 15 + (5) = 37
ATK 2: 1d20 + 20 ⇒ (4) + 20 = 24 MISS
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (40/136): Kill ]REF
Giants: TRAMPLE!
Dran'Thor: REF + Go
Orin (71/218, Grappled, Enfeebled 1): FORT + REF + Go
Chulyin (139/139): Go
--Wolf: REF + Go
Azbjorn (150/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************

Dungeon Master S - 2e |

If rewinding your Round 9 action includes undoing your move to go back (or if I missed that you're not on the ground) go ahead and adjust, I trust everyone, and revision history is hard to pinpoint

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Reflex save vs DC 26: 1d20 + 20 ⇒ (3) + 20 = 23
114-74-15... 25/136hp
"Owww..."

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Fort is 29 (Success becomes crit success
Orin is still 86 and broken shield, that's from his block
Trample +Bulwark Reflex: 1d20 + 18 + 3 ⇒ (19) + 18 + 3 = 40
Orin skillfully leaps to the side and swings as it passes by...
AoO vs Trampling critter: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
piercing: 3d6 + 12 - 1 ⇒ (6, 6, 6) + 12 - 1 = 29
I'm assuming the grapple is a mistake from before
Orin, now exhausted and with a broken shield hanging off what is likely a broken left arm charges black, swiping at both rider and beast.
Swipe vs Black Rider: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
piercing: 3d6 + 12 - 1 ⇒ (2, 3, 2) + 12 - 1 = 18
Swipe vs Black Beast: 1d20 + 28 - 1 ⇒ (7) + 28 - 1 = 34
piercing: 3d6 + 12 - 1 ⇒ (3, 5, 3) + 12 - 1 = 22
AC 35, currently no shield.
Swipe vs ???: 1d20 + 28 - 1 ⇒ (18) + 28 - 1 = 45
piercing: 3d6 + 12 - 1 ⇒ (5, 4, 2) + 12 - 1 = 22
Double on Crit: 3d10 + 12 - 1 ⇒ (2, 1, 6) + 12 - 1 = 20
Not Double on Crit: 1d10 + 12 ⇒ (2) + 12 = 14

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Reflex at 60ft high?
Well I see now your second post. Once at home I will adjust position as before the rencontre turn and play it.

Dungeon Master S - 2e |

Yeah, sorry Dran'Thor I was only reading the picture, and not paying attention to your prose. You were clear.
Orin swipes repeatedly and misses repeaedly. Finally his third try connects!
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (25/136): Kill
Giants: TRAMPLE!
Dran'Thor: REF + Go
Orin (71/218, Enfeebled 1): Hit
Chulyin (139/139): Go
--Wolf: REF + Go
Azbjorn (150/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************

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Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.
◆ Fly
◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (4, 2, 6) + 24 = 36

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Mmhh should it work again?
Then dwarf moves away South (30ft high).
Then as it worked good the previous times he casts a spell upon the two black ones.
Electric arc, DC 32: 8d4 ⇒ (4, 2, 1, 4, 2, 2, 4, 2) = 21

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Orin calls for additionally healing from the locals.
healing for all: 6d6 ⇒ (6, 4, 2, 1, 1, 2) = 16
86+36+16= 105

Dungeon Master S - 2e |

Locals break away from their own travails. You can see them fighting off rather lesser fiends, but some of the rescued holy manage to spare some magic for you. Chulyin uses his staff to bring much more to Orin.
Dran'Thor continues with his burst:
Black giant: 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL
Black dino: 1d20 + 16 ⇒ (19) + 16 = 35 SUCCESS
And nails the giant!
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (41/136): Kill
Giants: TRAMPLE!
Dran'Thor: LIT3
Orin (123/218, Enfeebled 1): Hit
Chulyin (139/139): Heal
--Wolf: Move
Azbjorn (166/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************

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Azbjorn claims Black as his new prey and fires repeatedly at him.
Ranged Attack: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (4, 2) + 10 + (3) = 19 <---- (15 Piercing plus 1 Cold)
Ranged Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d8 + 10 + 1d6 ⇒ (3, 6) + 10 + (1) = 20 <---- (15 Piercing plus 1 Cold)
Azbjorn then moves out of its way in an attempt to negotiate a better position.
◆ Hunt Prey
◆ Hunted Shot (2 Shots in one action)
◆ Move
Please note Azbjorn's use of battle medicine. He should be over full now.