The Mad Hoppper
|
Hopper keeps on doing, what he does best ... throw bombs, but first he makes a diversion
Create diversion vs Perception DC of white: 1d20 + 17 ⇒ (7) + 17 = 24Hidden if success
Than he makes two bombs and throws them
Quick vial@white: 1d20 + 22 ⇒ (14) + 22 = 36
Damage, fire: 2d6 ⇒ (1, 1) = 2
+10 fire splash to white, if hit persistent fire damage 10 to white
Quick vial@white: 1d20 + 22 - 5 ⇒ (4) + 22 - 5 = 21
Damage, fire: 2d6 ⇒ (1, 5) = 6
+10 fire splash to white, if hit persistent fire damage 10 to white
| Dungeon Master S - 2e |
Hopper's diversion doesn't work, but the first bomb is on target.
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (114/136): Go
Dran'Thor: Go
Orin (71/218, Grappled, Enfeebled 1): FORT + Go
Chulyin (139/139): Go
--Wolf: Go
Azbjorn (150/173: Go
fiends (Religion to ID): TBD
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Azbjorn Thekla
|
Azbjorn continues to fire arrows at his prey (White) with hunted shots! He then quickly reaches for his healer's kit and patches himself up with Battle Medicine.
Ranged Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d8 + 10 + 1d6 ⇒ (3, 2) + 10 + (1) = 16 <---- (15 Piercing plus 1 Cold)
Ranged Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)
Medicine Check to Treat Wounds DC 20: 1d20 + 18 ⇒ (11) + 18 = 29
Heal: 2d8 + 10 ⇒ (7, 3) + 10 = 20
◆ Hunted Shot
◆ Pull out Healer's Kit
◆ Battle Medicine
HP [170/173]
Chulyin the Spirit Talker
|
Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.
◆ Fly
◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (3, 6, 5) + 24 = 38
Zanderel Elerin
|
Zanderel continues to hurl cold magic at the field. "I wonder how well you'd fare as a snowball in the Nine Hells. I suppose it depends on what level..."
Frostbite vs White, DC 32 Fort: 8d4 ⇒ (4, 3, 2, 4, 2, 2, 4, 2) = 23
He then calls Shuru over, the elemental making haste across the field of battle.
Dran'Thor
|
Then dwarf moves away South (60ft high).
Then as it worked good the previous times he casts a spell upon the remaining one.
Electric arc, DC 32: 8d4 ⇒ (4, 4, 4, 2, 2, 1, 4, 2) = 23
Orin_Thunderstone
|
Orin blocks the crit, his shield nearly shattering in the process.
60-15 is 45 to Orin and Shield.
Orin is 109 - 23 from the stinger = 86 hp
Shield is 75-45 = 30/124 and broken
Orin drops the broken shield and touches his wounds with his healer's gloves.
healing: 4d6 + 15 ⇒ (4, 3, 5, 5) + 15 = 32
HP 118
Orin then strikes a couple times while he's still standing.
pick vs demon: 1d20 + 28 - 1 ⇒ (16) + 28 - 1 = 43
Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25
Double on Crit: 3d10 + 12 - 1 ⇒ (8, 10, 1) + 12 - 1 = 30
Non Double on Crit: 1d10 + 12 ⇒ (8) + 12 = 20
-
more pick vs more demon: 1d20 + 28 - 1 - 5 ⇒ (18) + 28 - 1 - 5 = 40
Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25
Double on Crit: 3d10 + 12 - 1 ⇒ (6, 9, 9) + 12 - 1 = 35
Non Double on Crit: 1d10 + 12 ⇒ (7) + 12 = 19
Orin_Thunderstone
|
Fort vs Poison: 1d20 + 24 ⇒ (5) + 24 = 29
Success is crit success
| Dungeon Master S - 2e |
Going to resolve in official order... REF v. Zanderel: 1d20 ⇒ 13
Zanderel's spell drops the final fiend! There's a great shout of HUZZAH!"
It's immediately replaced with screams of true terror. A pair of huge beasts gallop to the square. Each beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull. Riding them are giants, terrible, pit-born giants. Their hair and beard seem to be made of fire.
| Dungeon Master S - 2e |
Oh sheeeeeiiii: 1d20 + 20 ⇒ (20) + 20 = 40 A few of you get your Round 9 actions back.
One comes tearing through the party, bounding through you and over the grease Athletics: 1d20 + 21 ⇒ (19) + 21 = 40, getting past Dran'Thor
Zanderel, Orin, the wolf, and Dran'Thor take Trample: 2d8 + 9 ⇒ (3, 3) + 9 = 15 Basic REF DC 26
The other pulls back, opting instead to swipe at Zanderel with a greataxe!
ATK 1: 1d20 + 25 ⇒ (18) + 25 = 43 for Double DMG: 2d12 + 15 + 1d6 ⇒ (10, 7) + 15 + (5) = 37
ATK 2: 1d20 + 20 ⇒ (4) + 20 = 24 MISS
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (40/136): Kill ]REF
Giants: TRAMPLE!
Dran'Thor: REF + Go
Orin (71/218, Grappled, Enfeebled 1): FORT + REF + Go
Chulyin (139/139): Go
--Wolf: REF + Go
Azbjorn (150/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
| Dungeon Master S - 2e |
If rewinding your Round 9 action includes undoing your move to go back (or if I missed that you're not on the ground) go ahead and adjust, I trust everyone, and revision history is hard to pinpoint
Zanderel Elerin
|
Reflex save vs DC 26: 1d20 + 20 ⇒ (3) + 20 = 23
114-74-15... 25/136hp
"Owww..."
Orin_Thunderstone
|
Fort is 29 (Success becomes crit success
Orin is still 86 and broken shield, that's from his block
Trample +Bulwark Reflex: 1d20 + 18 + 3 ⇒ (19) + 18 + 3 = 40
Orin skillfully leaps to the side and swings as it passes by...
AoO vs Trampling critter: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
piercing: 3d6 + 12 - 1 ⇒ (6, 6, 6) + 12 - 1 = 29
I'm assuming the grapple is a mistake from before
Orin, now exhausted and with a broken shield hanging off what is likely a broken left arm charges black, swiping at both rider and beast.
Swipe vs Black Rider: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
piercing: 3d6 + 12 - 1 ⇒ (2, 3, 2) + 12 - 1 = 18
Swipe vs Black Beast: 1d20 + 28 - 1 ⇒ (7) + 28 - 1 = 34
piercing: 3d6 + 12 - 1 ⇒ (3, 5, 3) + 12 - 1 = 22
AC 35, currently no shield.
Swipe vs ???: 1d20 + 28 - 1 ⇒ (18) + 28 - 1 = 45
piercing: 3d6 + 12 - 1 ⇒ (5, 4, 2) + 12 - 1 = 22
Double on Crit: 3d10 + 12 - 1 ⇒ (2, 1, 6) + 12 - 1 = 20
Not Double on Crit: 1d10 + 12 ⇒ (2) + 12 = 14
Dran'Thor
|
Reflex at 60ft high?
Well I see now your second post. Once at home I will adjust position as before the rencontre turn and play it.
| Dungeon Master S - 2e |
Yeah, sorry Dran'Thor I was only reading the picture, and not paying attention to your prose. You were clear.
Orin swipes repeatedly and misses repeaedly. Finally his third try connects!
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (25/136): Kill
Giants: TRAMPLE!
Dran'Thor: REF + Go
Orin (71/218, Enfeebled 1): Hit
Chulyin (139/139): Go
--Wolf: REF + Go
Azbjorn (150/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Chulyin the Spirit Talker
|
Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.
◆ Fly
◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (4, 2, 6) + 24 = 36
Dran'Thor
|
Mmhh should it work again?
Then dwarf moves away South (30ft high).
Then as it worked good the previous times he casts a spell upon the two black ones.
Electric arc, DC 32: 8d4 ⇒ (4, 2, 1, 4, 2, 2, 4, 2) = 21
Orin_Thunderstone
|
Orin calls for additionally healing from the locals.
healing for all: 6d6 ⇒ (6, 4, 2, 1, 1, 2) = 16
86+36+16= 105
| Dungeon Master S - 2e |
Locals break away from their own travails. You can see them fighting off rather lesser fiends, but some of the rescued holy manage to spare some magic for you. Chulyin uses his staff to bring much more to Orin.
Dran'Thor continues with his burst:
Black giant: 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL
Black dino: 1d20 + 16 ⇒ (19) + 16 = 35 SUCCESS
And nails the giant!
ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (41/136): Kill
Giants: TRAMPLE!
Dran'Thor: LIT3
Orin (123/218, Enfeebled 1): Hit
Chulyin (139/139): Heal
--Wolf: Move
Azbjorn (166/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Azbjorn Thekla
|
Azbjorn claims Black as his new prey and fires repeatedly at him.
Ranged Attack: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 2d8 + 10 + 1d6 ⇒ (4, 2) + 10 + (3) = 19 <---- (15 Piercing plus 1 Cold)
Ranged Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d8 + 10 + 1d6 ⇒ (3, 6) + 10 + (1) = 20 <---- (15 Piercing plus 1 Cold)
Azbjorn then moves out of its way in an attempt to negotiate a better position.
◆ Hunt Prey
◆ Hunted Shot (2 Shots in one action)
◆ Move
Please note Azbjorn's use of battle medicine. He should be over full now.
| Dungeon Master S - 2e |
Azbjorn's arrows fly wide on either side of the beast.
ROUND 10:
The Mad Hopper(138/138): Go
Zanderel (41/136): Go
Giants: TBD
Dran'Thor: TBD
Orin (123/218, Enfeebled 1): TBD
Chulyin (139/139): TBD
--Wolf: TBD
Azbjorn (173/173: TBD
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
The Mad Hoppper
|
Hopper keeps on doing further bombs, this time filled with cooled liquid, and again he tries to hide, since there are new enemies
Create diversion vs Perception DC of white: 1d20 + 17 ⇒ (2) + 17 = 19Hidden if success
Than he makes two bombs and throws them
Quick vial@black dino: 1d20 + 22 ⇒ (10) + 22 = 32
Damage, cold: 2d6 ⇒ (5, 2) = 7
+10 coldsplash to black dino and black rider, if hit persistent cold damage 10 to black dino
Quick vial@black rider: 1d20 + 22 - 5 ⇒ (18) + 22 - 5 = 35
Damage, cold: 2d6 ⇒ (3, 5) = 8
+10 cold splash to black dino and black rider, if hit persistent cold damage 10 to black rider
| Dungeon Master S - 2e |
Hopper's diversion isn't his best work, but his aim dontinues to be solid. The cold hurts the dinosaur, but it really hurts the giant, who turns her attention to Hopper with murderous intent...
ROUND 10:
The Mad Hopper(138/138): Hits
Zanderel (41/136): Go
Giants: TBD
Dran'Thor: TBD
Orin (123/218, Enfeebled 1): TBD
Chulyin (139/139): TBD
--Wolf: TBD
Azbjorn (173/173: TBD
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Tracker
Red giant:
Red dino:
Black giant: 80 (10 Persistent Cold)
Black dino: 50 (10 Persistent Cold)
The Mad Hoppper
|
I am using directed bombs + expanded splash, so both times the splash would cover both din and rider
Hopper looks at the creature on top of dino
"That one is looking at me in an odd way!" he squeeks!
| Dungeon Master S - 2e |
| 1 person marked this as a favorite. |
I am using directed bombs + expanded splash, so both times the splash would cover both din and rider
Hopper looks at the creature on top of dino
"That one is looking at me in an odd way!" he squeeks!
That's how I calculated it.
Chulyin the Spirit Talker
|
"A moment," Chulyin pants in answer to Hopper's exclamation as he finishes channeling the last of the invoked healing into Orin.
| Clockwork Spy |
| 1 person marked this as a favorite. |
Zanderel-bot speaks a word to summon a shield around himself. He then drains his bonded item to repeat the incantation that teleports him across the field.
◆ Cast (c): shield (AC 32)
◇ Drain Bonded Item (translocate)
◆◆ Cast (c/m): translocate
I think Zanderel already used a Shield spell shield block. If not, hardness is 20.
| Dungeon Master S - 2e |
Zanderel moves to safety as the giants attack furiously! These are no wild fiends, these are trained tacticians; they both gang up on Orin.
Axe 1: 1d20 + 25 ⇒ (9) + 25 = 34 MISS
Axe 2: 1d20 + 20 ⇒ (17) + 20 = 37 for DMG: 2d12 + 15 + 1d6 ⇒ (8, 2) + 15 + (3) = 28
Axe 3: 1d20 + 15 ⇒ (12) + 15 = 27 MISS
Axe 4: 1d20 + 25 ⇒ (6) + 25 = 31 MISS
Axe 5: 1d20 + 20 ⇒ (20) + 20 = 40 for DOUBLE DMG: 2d12 + 15 + 1d6 ⇒ (7, 7) + 15 + (6) = 35
Flat dino: 1d20 ⇒ 7
Flat giant: 1d20 ⇒ 11
ROUND 10:
The Mad Hopper(138/138): Hits
Zanderel (41/136): GTFO
Giants: Go
Dran'Thor: Go
Orin (25/218, Enfeebled 1): Go
Chulyin (139/139): Go
--Wolf: Go
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Tracker
Red giant:
Red dino:
Black giant: 90 (10 Persistent Cold)
Black dino: 60 (10 Persistent Cold)
Chulyin the Spirit Talker
|
"This may get their attention, Hopper," Chulyin says as he flies from the wreckage around the imposing reach of the dinosaur riding giant. He then chants a primal incantation and aims his staff at the enemies.
The wind whorls as a blast of air from the Crown of the World rips and bites across the giants and their dinosaurs. The wake of the cold wind ruffles the wolf's fur and Orin's beard.
◆ Fly
◆◆ Cast (c/m): cone of cold (legacy) (6th rank), Basic Reflex vs. DC 29, Cold: 14d6 ⇒ (1, 2, 6, 5, 6, 4, 2, 3, 4, 4, 6, 3, 6, 4) = 56
Arrest a Fall: Acrobatics (T) vs. DC 15: 1d20 + 16 ⇒ (7) + 16 = 23
| Dungeon Master S - 2e |
Black Dino: 1d20 + 18 ⇒ (8) + 18 = 26 FAIL
Black Giant: 1d20 + 16 ⇒ (8) + 16 = 24 FAIL
Red Dino: 1d20 + 18 ⇒ (7) + 18 = 25 FAIL
Red Giant: 1d20 + 16 ⇒ (8) + 16 = 24 FAIL
Chulyin blasts the giants and their steeds. Not a single one avoids the blast as the cold severely harms the giants. Even the wolf gets in on the bloodletting.
ROUND 10:
The Mad Hopper(138/138): Hits
Zanderel (41/136): GTFO
Giants: Go
Dran'Thor: Go
Orin (25/218, Enfeebled 1): Go
Chulyin (139/139): ICE4
--Wolf: Hit
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Tracker
Red giant: 66
Red dino: 56
Black giant: 156 (10 Persistent Cold)
Black dino: 124 (10 Persistent Cold)
Orin_Thunderstone
|
Orin tries to finish off the black foes with a swipe.
pick vs black giant: 1d20 + 28 - 1 ⇒ (6) + 28 - 1 = 33
piercing: 3d6 + 12 - 1 ⇒ (4, 1, 3) + 12 - 1 = 19
Double on Crit: 3d10 + 12 - 1 ⇒ (2, 3, 10) + 12 - 1 = 26
Single on Crit: 1d10 + 12 ⇒ (10) + 12 = 22
--
pick vs black Dino: 1d20 + 28 - 1 ⇒ (15) + 28 - 1 = 42
piercing: 3d6 + 12 - 1 ⇒ (1, 1, 4) + 12 - 1 = 17
Double on Crit: 3d10 + 12 - 1 ⇒ (6, 5, 6) + 12 - 1 = 28
Single on Crit: 1d10 + 12 ⇒ (10) + 12 = 22
Want to see how things look before deciding on 3rd action.
| Dungeon Master S - 2e |
Orin's first swing is countered by the giant yanking on the reins, using the triceratops to deflect the blow. Orin makes up for it by hitting the dinosaur in a critical joint. Another blow like that will surely drop it.
ROUND 10:
The Mad Hopper(138/138): Hits
Zanderel (41/136): GTFO
Giants: Go
Dran'Thor: Go
Orin (25/218, Enfeebled 1): 1 Action
Chulyin (139/139): ICE4
--Wolf: Hit
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Tracker
Red giant: 66
Red dino: 56
Black giant: 156 (10 Persistent Cold)
Black dino: 180 (10 Persistent Cold)
Dran'Thor
|
The dwarf moves on flight to a new position on the ground to cast the same spell as Chulyin as it seems to work good.
Cone of cold, same template, height +1, Reflex DC 32: 14d6 ⇒ (1, 2, 2, 4, 2, 5, 4, 2, 4, 2, 4, 2, 2, 2) = 38
| Dungeon Master S - 2e |
Dran'thor gets in on the action. as soon as the icy death clears, he lays another!
Black Dino: 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL DEAD
Black Giant: 1d20 + 18 ⇒ (16) + 18 = 34 Success
Red Dino: 1d20 + 18 ⇒ (2) + 18 = 20 CRIT FAIL
Red Giant: 1d20 + 18 ⇒ (15) + 18 = 33 Success
One of the massive triceratops falls, motionless! The giant gives a roar of pure anger aimed at the druid.
ROUND 10:
The Mad Hopper(138/138): Hits
Zanderel (41/136): GTFO
Giants: ATK
Dran'Thor: 2nd Verse
Orin (25/218, Enfeebled 1): 1 Action
Chulyin (139/139): ICE4
--Wolf: Hit[b]
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Orin_Thunderstone
|
Orin uses his healer's gloves to bolster his health.
healing: 4d6 + 15 ⇒ (4, 5, 5, 2) + 15 = 31
| Dungeon Master S - 2e |
Orin's wounds close a little, but there's a lot of blood left.
ROUND 10:
The Mad Hopper(138/138): Hits
Zanderel (41/136): GTFO
Giants: ATK
Dran'Thor: 2nd Verse
Orin (56/218, Enfeebled 1): Fight and Heal
Chulyin (139/139): ICE4
--Wolf: Hit
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Azbjorn Thekla
|
Azbjorn hunts prey on the Black fire giant and fires a volley of arrows at it!
◆ Hunt Prey
◆ Hunted Shot
Ranged Attack: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 2d8 + 10 + 1d6 ⇒ (3, 1) + 10 + (6) = 20 <---- (14 Piercing plus 6 Cold)
Ranged Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 2d8 + 10 + 1d6 ⇒ (5, 1) + 10 + (5) = 21 <---- (16 Piercing plus 5 Cold)
Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
◆ Third Shot
Ranged Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 10 + 1d6 ⇒ (6, 3) + 10 + (4) = 23 <---- (19 Piercing plus 4 Cold)
| Dungeon Master S - 2e |
This time Azbjorn's aim is solid. Twice his arrows connect with the giant. It is JUST enough to fell the first of the two giants!
ROUND 11:
The Mad Hopper(138/138): Go
Zanderel (41/136): Go
Giants: TBD
Dran'Thor: TBD
Orin (56/218, Enfeebled 1): TBD
Chulyin (139/139): TBD
--Wolf: TBD
Azbjorn (173/173: TBD
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
Zanderel Elerin
|
Satisfied that he's out of harms way, Zanderel once more conjures a blast of frost that he levels at the remaining giant.
Frostbite w/Reach Spell vs Red Giant (DC 32 Fort): 8d4 ⇒ (2, 2, 1, 3, 2, 3, 2, 1) = 16
| Dungeon Master S - 2e |
The party continues to pound the giant with ice magic.
REF: 1d20 + 18 ⇒ (18) + 18 = 36. While the giant is tough, the party is hitting her where it hurts.
ROUND 10:
The Mad Hopper(138/138): Go
Zanderel (41/136): Frostbite
Giants: TBD
Dran'Thor: TBD
Orin (56/218, Enfeebled 1): TBD
Chulyin (139/139): TBD
--Wolf: TBD
Azbjorn (173/173: TBD
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************
The Mad Hoppper
|
Than he makes two bombs and throws them
Quick vial@reddino: 1d20 + 22 ⇒ (2) + 22 = 24
Damage, cold: 2d6 ⇒ (2, 5) = 7
+10 coldsplash to red dino and red rider, if hit persistent cold damage 10 to black dino
Quick vial@red rider: 1d20 + 22 - 5 ⇒ (5) + 22 - 5 = 22
Damage, cold: 2d6 ⇒ (3, 1) = 4
+10 cold splash to red dino and red rider, if hit persistent cold damage 10 to black rider
But he is not as accurate as he was
| Dungeon Master S - 2e |
This time the Hopper's aim is off, but thankfully close counts in horseshoes and handbombs.
Orin, the bullwark, draws the complete attention of the two remaining foes. No fool, the giant changes tactics though. He quickly dismounts to let the triceratops fight on his own while moving to some.... convenient cover:
Triceratops Horns: 1d20 + 22 ⇒ (10) + 22 = 32 MISS
Triceratops Horns: 1d20 + 17 ⇒ (14) + 17 = 31 MISS
Triceratops Horns: 1d20 + 12 ⇒ (18) + 12 = 30 MISS
Great Axe: 1d20 + 25 ⇒ (18) + 25 = 43 for DMG: 2d12 + 15 + 1d6 ⇒ (5, 2) + 15 + (4) = 26
ROUND 10:
The Mad Hopper(138/138): Miss
Zanderel (41/136): Frostbite
Giants: Fight and dodge
Dran'Thor: Go
Orin (30/218, Enfeebled 1): AoO + Go
Chulyin (139/139): Go
--Wolf: Go
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
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Chulyin the Spirit Talker
|
Chulyin rises off the ground and begins to chant. He draws sigils in the air with his staff, which summon whorls of white energy around Orin. The dwarf is infused with vitality at the completion of his chant.
◆ Fly
◆◆ Cast (c/m): heal (5th) @ Orin: 5d8 + 40 ⇒ (7, 6, 8, 8, 5) + 40 = 74
| Dungeon Master S - 2e |
Chulyin provides a lot of healing as the dwarf finds wounds closing as quickly as they were opened.
ROUND 10:
The Mad Hopper(138/138): Miss
Zanderel (41/136): Frostbite
Giants: Fight and dodge
Dran'Thor: Go
Orin (104/218, Enfeebled 1): AoO + Go
Chulyin (139/139): Heal
--Wolf: Harassment
Azbjorn (173/173: Go
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TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
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Orin_Thunderstone
|
AoO: 1d20 + 28 - 1 ⇒ (9) + 28 - 1 = 36
Piercing: 3d6 + 12 - 1 ⇒ (6, 4, 2) + 12 - 1 = 23
Orin gets chopped but then healed. Orin nods to Chulyin in thanks, not sparing the breath from the desperate fight.
| Dungeon Master S - 2e |
Orin makes the giant pay dearly with a powerful cut!
ROUND 10:
The Mad Hopper(138/138): Miss
Zanderel (41/136): Frostbite
Giants: Fight and dodge
Dran'Thor: Go
Orin (104/218, Enfeebled 1): Go
Chulyin (139/139): Heal
--Wolf: Harassment
Azbjorn (173/173: Go
*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 4
◇ Use Morale Point:
Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
*******************