GM Sfounders "What Walks Again" [11-14]

Game Master Chris Marsh

Tactical Map | Handouts

Quickposts:

Default Exploration
[dice=Foes]d20[/dice]
[dice=PC1]d20[/dice] ()
[dice=PC2]d20[/dice] ()
[dice=PC3]d20[/dice] ()
[dice=PC4]d20[/dice] ()
[dice=PC5]d20[/dice] ()
[dice=PC6]d20[/dice] ()


201 to 222 of 222 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper keeps on doing, what he does best ... throw bombs, but first he makes a diversion

Create diversion vs Perception DC of white: 1d20 + 17 ⇒ (7) + 17 = 24Hidden if success

Than he makes two bombs and throws them

Quick vial@white: 1d20 + 22 ⇒ (14) + 22 = 36
Damage, fire: 2d6 ⇒ (1, 1) = 2
+10 fire splash to white, if hit persistent fire damage 10 to white

Quick vial@white: 1d20 + 22 - 5 ⇒ (4) + 22 - 5 = 21
Damage, fire: 2d6 ⇒ (1, 5) = 6
+10 fire splash to white, if hit persistent fire damage 10 to white


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Hopper's diversion doesn't work, but the first bomb is on target.

ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (114/136): Go
Dran'Thor: Go
Orin (71/218, Grappled, Enfeebled 1): FORT + Go
Chulyin (139/139): Go
--Wolf: Go
Azbjorn (150/173: Go

fiends (Religion to ID): TBD

*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:

Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    White: 221 (Persistent Fire 10)

    Verdant Wheel

    Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

    Azbjorn continues to fire arrows at his prey (White) with hunted shots! He then quickly reaches for his healer's kit and patches himself up with Battle Medicine.

    Ranged Attack: 1d20 + 19 ⇒ (6) + 19 = 25
    Damage: 2d8 + 10 + 1d6 ⇒ (3, 2) + 10 + (1) = 16 <---- (15 Piercing plus 1 Cold)

    Ranged Attack: 1d20 + 16 ⇒ (5) + 16 = 21
    Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)

    Medicine Check to Treat Wounds DC 20: 1d20 + 18 ⇒ (11) + 18 = 29
    Heal: 2d8 + 10 ⇒ (7, 3) + 10 = 20

    ◆ Hunted Shot
    ◆ Pull out Healer's Kit
    ◆ Battle Medicine

    HP [170/173]

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible

    Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.

    ◆ Fly
    ◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (3, 6, 5) + 24 = 38

    Grand Lodge

    Wolf 11 | HP 99/116 | AC 29 | F +19 R +21 W +18 | Conditions: resist unholy 4 (when adjacent)

    The wolf bounds toward Orin to assist him.

    ◆ Stride

    Grand Archive

    NG Male Elf Wizard 13 | Default Exploration: Investigate
    Stats:
    AC 31 | Fort +21, Refl +20, Will +20 | Perc +19 | Speed 30
    ♥️ 136+6/136 | ☘️ 0/3 | ☀️ 0/2 | ✋ Greater Staff of Fire | ⚕ False Vitality | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3), 7th (2/2)

    Zanderel continues to hurl cold magic at the field. "I wonder how well you'd fare as a snowball in the Nine Hells. I suppose it depends on what level..."
    Frostbite vs White, DC 32 Fort: 8d4 ⇒ (4, 3, 2, 4, 2, 2, 4, 2) = 23

    He then calls Shuru over, the elemental making haste across the field of battle.

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    Then dwarf moves away South (60ft high).

    Then as it worked good the previous times he casts a spell upon the remaining one.

    Electric arc, DC 32: 8d4 ⇒ (4, 4, 4, 2, 2, 1, 4, 2) = 23

    Grand Archive

    Dwarf Fighter 13 | HP 123/218(S:15/30/124) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin blocks the crit, his shield nearly shattering in the process.

    60-15 is 45 to Orin and Shield.
    Orin is 109 - 23 from the stinger = 86 hp
    Shield is 75-45 = 30/124 and broken

    Orin drops the broken shield and touches his wounds with his healer's gloves.
    healing: 4d6 + 15 ⇒ (4, 3, 5, 5) + 15 = 32
    HP 118

    Orin then strikes a couple times while he's still standing.

    pick vs demon: 1d20 + 28 - 1 ⇒ (16) + 28 - 1 = 43
    Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25

    Double on Crit: 3d10 + 12 - 1 ⇒ (8, 10, 1) + 12 - 1 = 30
    Non Double on Crit: 1d10 + 12 ⇒ (8) + 12 = 20

    -

    more pick vs more demon: 1d20 + 28 - 1 - 5 ⇒ (18) + 28 - 1 - 5 = 40
    Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25

    Double on Crit: 3d10 + 12 - 1 ⇒ (6, 9, 9) + 12 - 1 = 35
    Non Double on Crit: 1d10 + 12 ⇒ (7) + 12 = 19

    Grand Archive

    Dwarf Fighter 13 | HP 123/218(S:15/30/124) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Fort vs Poison: 1d20 + 24 ⇒ (5) + 24 = 29
    Success is crit success


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Going to resolve in official order... REF v. Zanderel: 1d20 ⇒ 13

    Zanderel's spell drops the final fiend! There's a great shout of HUZZAH!"

    It's immediately replaced with screams of true terror. A pair of huge beasts gallop to the square. Each beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull. Riding them are giants, terrible, pit-born giants. Their hair and beard seem to be made of fire.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Oh sheeeeeiiii: 1d20 + 20 ⇒ (20) + 20 = 40 A few of you get your Round 9 actions back.

    One comes tearing through the party, bounding through you and over the grease Athletics: 1d20 + 21 ⇒ (19) + 21 = 40, getting past Dran'Thor

    Zanderel, Orin, the wolf, and Dran'Thor take Trample: 2d8 + 9 ⇒ (3, 3) + 9 = 15 Basic REF DC 26

    The other pulls back, opting instead to swipe at Zanderel with a greataxe!
    ATK 1: 1d20 + 25 ⇒ (18) + 25 = 43 for Double DMG: 2d12 + 15 + 1d6 ⇒ (10, 7) + 15 + (5) = 37
    ATK 2: 1d20 + 20 ⇒ (4) + 20 = 24 MISS

    ROUND 9:
    The Mad Hopper(138/138): Hit
    Zanderel (40/136): Kill ]REF
    Giants: TRAMPLE!
    Dran'Thor: REF + Go
    Orin (71/218, Grappled, Enfeebled 1): FORT + REF + Go
    Chulyin (139/139): Go
    --Wolf: REF + Go
    Azbjorn (150/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    If rewinding your Round 9 action includes undoing your move to go back (or if I missed that you're not on the ground) go ahead and adjust, I trust everyone, and revision history is hard to pinpoint

    Grand Archive

    NG Male Elf Wizard 13 | Default Exploration: Investigate
    Stats:
    AC 31 | Fort +21, Refl +20, Will +20 | Perc +19 | Speed 30
    ♥️ 136+6/136 | ☘️ 0/3 | ☀️ 0/2 | ✋ Greater Staff of Fire | ⚕ False Vitality | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3), 7th (2/2)

    Reflex save vs DC 26: 1d20 + 20 ⇒ (3) + 20 = 23
    114-74-15... 25/136hp

    "Owww..."

    Grand Archive

    Dwarf Fighter 13 | HP 123/218(S:15/30/124) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Fort is 29 (Success becomes crit success

    Orin is still 86 and broken shield, that's from his block

    Trample +Bulwark Reflex: 1d20 + 18 + 3 ⇒ (19) + 18 + 3 = 40

    Orin skillfully leaps to the side and swings as it passes by...

    AoO vs Trampling critter: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
    piercing: 3d6 + 12 - 1 ⇒ (6, 6, 6) + 12 - 1 = 29

    I'm assuming the grapple is a mistake from before

    Orin, now exhausted and with a broken shield hanging off what is likely a broken left arm charges black, swiping at both rider and beast.

    Swipe vs Black Rider: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
    piercing: 3d6 + 12 - 1 ⇒ (2, 3, 2) + 12 - 1 = 18

    Swipe vs Black Beast: 1d20 + 28 - 1 ⇒ (7) + 28 - 1 = 34
    piercing: 3d6 + 12 - 1 ⇒ (3, 5, 3) + 12 - 1 = 22

    AC 35, currently no shield.

    AoO?:

    Swipe vs ???: 1d20 + 28 - 1 ⇒ (18) + 28 - 1 = 45
    piercing: 3d6 + 12 - 1 ⇒ (5, 4, 2) + 12 - 1 = 22

    Double on Crit: 3d10 + 12 - 1 ⇒ (2, 1, 6) + 12 - 1 = 20
    Not Double on Crit: 1d10 + 12 ⇒ (2) + 12 = 14

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    Reflex at 60ft high?

    Well I see now your second post. Once at home I will adjust position as before the rencontre turn and play it.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Yeah, sorry Dran'Thor I was only reading the picture, and not paying attention to your prose. You were clear.

    Orin swipes repeatedly and misses repeaedly. Finally his third try connects!

    ROUND 9:
    The Mad Hopper(138/138): Hit
    Zanderel (25/136): Kill
    Giants: TRAMPLE!
    Dran'Thor: REF + Go

    Orin (71/218, Enfeebled 1): Hit
    Chulyin (139/139): Go
    --Wolf: REF + Go
    Azbjorn (150/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant:
    Black dino: 22

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible

    Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.

    ◆ Fly
    ◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (4, 2, 6) + 24 = 36

    Grand Lodge

    Wolf 11 | HP 99/116 | AC 29 | F +19 R +21 W +18 | Conditions: resist unholy 4 (when adjacent)

    The wolf bounds forward to assist Orin.

    ◆ Stride

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    Mmhh should it work again?

    Then dwarf moves away South (30ft high).

    Then as it worked good the previous times he casts a spell upon the two black ones.

    Electric arc, DC 32: 8d4 ⇒ (4, 2, 1, 4, 2, 2, 4, 2) = 21

    Grand Archive

    Dwarf Fighter 13 | HP 123/218(S:15/30/124) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin calls for additionally healing from the locals.

    healing for all: 6d6 ⇒ (6, 4, 2, 1, 1, 2) = 16

    86+36+16= 105


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Locals break away from their own travails. You can see them fighting off rather lesser fiends, but some of the rescued holy manage to spare some magic for you. Chulyin uses his staff to bring much more to Orin.

    Dran'Thor continues with his burst:
    Black giant: 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL
    Black dino: 1d20 + 16 ⇒ (19) + 16 = 35 SUCCESS
    And nails the giant!

    ROUND 9:
    The Mad Hopper(138/138): Hit
    Zanderel (41/136): Kill
    Giants: TRAMPLE!
    Dran'Thor: LIT3
    Orin (123/218, Enfeebled 1): Hit
    Chulyin (139/139): Heal
    --Wolf: Move
    Azbjorn (166/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant: 42
    Black dino: 33

    Verdant Wheel

    Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

    Azbjorn claims Black as his new prey and fires repeatedly at him.

    Ranged Attack: 1d20 + 19 ⇒ (2) + 19 = 21
    Damage: 2d8 + 10 + 1d6 ⇒ (4, 2) + 10 + (3) = 19 <---- (15 Piercing plus 1 Cold)

    Ranged Attack: 1d20 + 16 ⇒ (2) + 16 = 18
    Damage: 2d8 + 10 + 1d6 ⇒ (3, 6) + 10 + (1) = 20 <---- (15 Piercing plus 1 Cold)

    Azbjorn then moves out of its way in an attempt to negotiate a better position.

    ◆ Hunt Prey
    ◆ Hunted Shot (2 Shots in one action)
    ◆ Move

    Please note Azbjorn's use of battle medicine. He should be over full now.

    201 to 222 of 222 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Sfounders "What Walks Again" [11-14] All Messageboards

    Want to post a reply? Sign in.