GM Sfounders "What Walks Again" [11-14] (Inactive)

Game Master Chris Marsh

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Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper keeps on doing, what he does best ... throw bombs, but first he makes a diversion

Create diversion vs Perception DC of white: 1d20 + 17 ⇒ (7) + 17 = 24Hidden if success

Than he makes two bombs and throws them

Quick vial@white: 1d20 + 22 ⇒ (14) + 22 = 36
Damage, fire: 2d6 ⇒ (1, 1) = 2
+10 fire splash to white, if hit persistent fire damage 10 to white

Quick vial@white: 1d20 + 22 - 5 ⇒ (4) + 22 - 5 = 21
Damage, fire: 2d6 ⇒ (1, 5) = 6
+10 fire splash to white, if hit persistent fire damage 10 to white


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Hopper's diversion doesn't work, but the first bomb is on target.

ROUND 9:
The Mad Hopper(138/138): Hit
Zanderel (114/136): Go
Dran'Thor: Go
Orin (71/218, Grappled, Enfeebled 1): FORT + Go
Chulyin (139/139): Go
--Wolf: Go
Azbjorn (150/173: Go

fiends (Religion to ID): TBD

*******************
TACTICAL MAP
Civilian Casualties: 2
Remaining Morale Points: 5
◇ Use Morale Point:

Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    White: 221 (Persistent Fire 10)

    Verdant Wheel

    Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

    Azbjorn continues to fire arrows at his prey (White) with hunted shots! He then quickly reaches for his healer's kit and patches himself up with Battle Medicine.

    Ranged Attack: 1d20 + 19 ⇒ (6) + 19 = 25
    Damage: 2d8 + 10 + 1d6 ⇒ (3, 2) + 10 + (1) = 16 <---- (15 Piercing plus 1 Cold)

    Ranged Attack: 1d20 + 16 ⇒ (5) + 16 = 21
    Damage: 2d8 + 10 + 1d6 ⇒ (6, 7) + 10 + (4) = 27 <---- (23 Piercing plus 4 Cold)

    Medicine Check to Treat Wounds DC 20: 1d20 + 18 ⇒ (11) + 18 = 29
    Heal: 2d8 + 10 ⇒ (7, 3) + 10 = 20

    ◆ Hunted Shot
    ◆ Pull out Healer's Kit
    ◆ Battle Medicine

    HP [170/173]

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

    Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.

    ◆ Fly
    ◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (3, 6, 5) + 24 = 38

    Grand Lodge

    Wolf 11 | HP 99/116 | AC 29 | F +19 R +21 W +18 | Conditions: resist unholy 4 (when adjacent)

    The wolf bounds toward Orin to assist him.

    ◆ Stride

    Grand Archive

    NG Male Elf Wizard 13 | Default Exploration: Investigate
    Stats:
    AC 31 | Fort +21, Refl +20, Will +20 | Perc +19 | Speed 30
    ♥️ 41/136 | ☘️ 0/3 | ☀️ 0/2 | ✋ Greater Staff of Fire | ⚕ False Vitality | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3), 7th (2/2)

    Zanderel continues to hurl cold magic at the field. "I wonder how well you'd fare as a snowball in the Nine Hells. I suppose it depends on what level..."
    Frostbite vs White, DC 32 Fort: 8d4 ⇒ (4, 3, 2, 4, 2, 2, 4, 2) = 23

    He then calls Shuru over, the elemental making haste across the field of battle.

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    Then dwarf moves away South (60ft high).

    Then as it worked good the previous times he casts a spell upon the remaining one.

    Electric arc, DC 32: 8d4 ⇒ (4, 4, 4, 2, 2, 1, 4, 2) = 23

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin blocks the crit, his shield nearly shattering in the process.

    60-15 is 45 to Orin and Shield.
    Orin is 109 - 23 from the stinger = 86 hp
    Shield is 75-45 = 30/124 and broken

    Orin drops the broken shield and touches his wounds with his healer's gloves.
    healing: 4d6 + 15 ⇒ (4, 3, 5, 5) + 15 = 32
    HP 118

    Orin then strikes a couple times while he's still standing.

    pick vs demon: 1d20 + 28 - 1 ⇒ (16) + 28 - 1 = 43
    Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25

    Double on Crit: 3d10 + 12 - 1 ⇒ (8, 10, 1) + 12 - 1 = 30
    Non Double on Crit: 1d10 + 12 ⇒ (8) + 12 = 20

    -

    more pick vs more demon: 1d20 + 28 - 1 - 5 ⇒ (18) + 28 - 1 - 5 = 40
    Piercing: 3d6 + 12 - 1 ⇒ (6, 6, 2) + 12 - 1 = 25

    Double on Crit: 3d10 + 12 - 1 ⇒ (6, 9, 9) + 12 - 1 = 35
    Non Double on Crit: 1d10 + 12 ⇒ (7) + 12 = 19

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Fort vs Poison: 1d20 + 24 ⇒ (5) + 24 = 29
    Success is crit success


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    Going to resolve in official order... REF v. Zanderel: 1d20 ⇒ 13

    Zanderel's spell drops the final fiend! There's a great shout of HUZZAH!"

    It's immediately replaced with screams of true terror. A pair of huge beasts gallop to the square. Each beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull. Riding them are giants, terrible, pit-born giants. Their hair and beard seem to be made of fire.


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    Oh sheeeeeiiii: 1d20 + 20 ⇒ (20) + 20 = 40 A few of you get your Round 9 actions back.

    One comes tearing through the party, bounding through you and over the grease Athletics: 1d20 + 21 ⇒ (19) + 21 = 40, getting past Dran'Thor

    Zanderel, Orin, the wolf, and Dran'Thor take Trample: 2d8 + 9 ⇒ (3, 3) + 9 = 15 Basic REF DC 26

    The other pulls back, opting instead to swipe at Zanderel with a greataxe!
    ATK 1: 1d20 + 25 ⇒ (18) + 25 = 43 for Double DMG: 2d12 + 15 + 1d6 ⇒ (10, 7) + 15 + (5) = 37
    ATK 2: 1d20 + 20 ⇒ (4) + 20 = 24 MISS

    ROUND 9:
    The Mad Hopper(138/138): Hit
    Zanderel (40/136): Kill ]REF
    Giants: TRAMPLE!
    Dran'Thor: REF + Go
    Orin (71/218, Grappled, Enfeebled 1): FORT + REF + Go
    Chulyin (139/139): Go
    --Wolf: REF + Go
    Azbjorn (150/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    If rewinding your Round 9 action includes undoing your move to go back (or if I missed that you're not on the ground) go ahead and adjust, I trust everyone, and revision history is hard to pinpoint

    Grand Archive

    NG Male Elf Wizard 13 | Default Exploration: Investigate
    Stats:
    AC 31 | Fort +21, Refl +20, Will +20 | Perc +19 | Speed 30
    ♥️ 41/136 | ☘️ 0/3 | ☀️ 0/2 | ✋ Greater Staff of Fire | ⚕ False Vitality | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3), 7th (2/2)

    Reflex save vs DC 26: 1d20 + 20 ⇒ (3) + 20 = 23
    114-74-15... 25/136hp

    "Owww..."

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Fort is 29 (Success becomes crit success

    Orin is still 86 and broken shield, that's from his block

    Trample +Bulwark Reflex: 1d20 + 18 + 3 ⇒ (19) + 18 + 3 = 40

    Orin skillfully leaps to the side and swings as it passes by...

    AoO vs Trampling critter: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
    piercing: 3d6 + 12 - 1 ⇒ (6, 6, 6) + 12 - 1 = 29

    I'm assuming the grapple is a mistake from before

    Orin, now exhausted and with a broken shield hanging off what is likely a broken left arm charges black, swiping at both rider and beast.

    Swipe vs Black Rider: 1d20 + 28 - 1 ⇒ (1) + 28 - 1 = 28
    piercing: 3d6 + 12 - 1 ⇒ (2, 3, 2) + 12 - 1 = 18

    Swipe vs Black Beast: 1d20 + 28 - 1 ⇒ (7) + 28 - 1 = 34
    piercing: 3d6 + 12 - 1 ⇒ (3, 5, 3) + 12 - 1 = 22

    AC 35, currently no shield.

    AoO?:

    Swipe vs ???: 1d20 + 28 - 1 ⇒ (18) + 28 - 1 = 45
    piercing: 3d6 + 12 - 1 ⇒ (5, 4, 2) + 12 - 1 = 22

    Double on Crit: 3d10 + 12 - 1 ⇒ (2, 1, 6) + 12 - 1 = 20
    Not Double on Crit: 1d10 + 12 ⇒ (2) + 12 = 14

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    Reflex at 60ft high?

    Well I see now your second post. Once at home I will adjust position as before the rencontre turn and play it.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Yeah, sorry Dran'Thor I was only reading the picture, and not paying attention to your prose. You were clear.

    Orin swipes repeatedly and misses repeaedly. Finally his third try connects!

    ROUND 9:
    The Mad Hopper(138/138): Hit
    Zanderel (25/136): Kill
    Giants: TRAMPLE!
    Dran'Thor: REF + Go

    Orin (71/218, Enfeebled 1): Hit
    Chulyin (139/139): Go
    --Wolf: REF + Go
    Azbjorn (150/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant:
    Black dino: 22

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

    Chulyin flies to a closer position atop the rubble and then aims his snake-headed staff at Orin. Ribbons of white light circle the staff and the grappled dwarf.

    ◆ Fly
    ◆◆ Cast a Spell (staff): heal 3rd Rank @ Orin: 3d8 + 24 ⇒ (4, 2, 6) + 24 = 36

    Grand Lodge

    Wolf 11 | HP 99/116 | AC 29 | F +19 R +21 W +18 | Conditions: resist unholy 4 (when adjacent)

    The wolf bounds forward to assist Orin.

    ◆ Stride

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    Mmhh should it work again?

    Then dwarf moves away South (30ft high).

    Then as it worked good the previous times he casts a spell upon the two black ones.

    Electric arc, DC 32: 8d4 ⇒ (4, 2, 1, 4, 2, 2, 4, 2) = 21

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin calls for additionally healing from the locals.

    healing for all: 6d6 ⇒ (6, 4, 2, 1, 1, 2) = 16

    86+36+16= 105


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Locals break away from their own travails. You can see them fighting off rather lesser fiends, but some of the rescued holy manage to spare some magic for you. Chulyin uses his staff to bring much more to Orin.

    Dran'Thor continues with his burst:
    Black giant: 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL
    Black dino: 1d20 + 16 ⇒ (19) + 16 = 35 SUCCESS
    And nails the giant!

    ROUND 9:
    The Mad Hopper(138/138): Hit
    Zanderel (41/136): Kill
    Giants: TRAMPLE!
    Dran'Thor: LIT3
    Orin (123/218, Enfeebled 1): Hit
    Chulyin (139/139): Heal
    --Wolf: Move
    Azbjorn (166/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant: 42
    Black dino: 33

    Verdant Wheel

    Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

    Azbjorn claims Black as his new prey and fires repeatedly at him.

    Ranged Attack: 1d20 + 19 ⇒ (2) + 19 = 21
    Damage: 2d8 + 10 + 1d6 ⇒ (4, 2) + 10 + (3) = 19 <---- (15 Piercing plus 1 Cold)

    Ranged Attack: 1d20 + 16 ⇒ (2) + 16 = 18
    Damage: 2d8 + 10 + 1d6 ⇒ (3, 6) + 10 + (1) = 20 <---- (15 Piercing plus 1 Cold)

    Azbjorn then moves out of its way in an attempt to negotiate a better position.

    ◆ Hunt Prey
    ◆ Hunted Shot (2 Shots in one action)
    ◆ Move

    Please note Azbjorn's use of battle medicine. He should be over full now.


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    Azbjorn's arrows fly wide on either side of the beast.

    ROUND 10:
    The Mad Hopper(138/138): Go
    Zanderel (41/136): Go

    Giants: TBD
    Dran'Thor: TBD
    Orin (123/218, Enfeebled 1): TBD
    Chulyin (139/139): TBD
    --Wolf: TBD
    Azbjorn (173/173: TBD

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant: 42
    Black dino: 33

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

    Hopper keeps on doing further bombs, this time filled with cooled liquid, and again he tries to hide, since there are new enemies

    Create diversion vs Perception DC of white: 1d20 + 17 ⇒ (2) + 17 = 19Hidden if success

    Than he makes two bombs and throws them

    Quick vial@black dino: 1d20 + 22 ⇒ (10) + 22 = 32
    Damage, cold: 2d6 ⇒ (5, 2) = 7
    +10 coldsplash to black dino and black rider, if hit persistent cold damage 10 to black dino

    Quick vial@black rider: 1d20 + 22 - 5 ⇒ (18) + 22 - 5 = 35
    Damage, cold: 2d6 ⇒ (3, 5) = 8
    +10 cold splash to black dino and black rider, if hit persistent cold damage 10 to black rider


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    Hopper's diversion isn't his best work, but his aim dontinues to be solid. The cold hurts the dinosaur, but it really hurts the giant, who turns her attention to Hopper with murderous intent...

    ROUND 10:
    The Mad Hopper(138/138): Hits
    Zanderel (41/136): Go

    Giants: TBD
    Dran'Thor: TBD
    Orin (123/218, Enfeebled 1): TBD
    Chulyin (139/139): TBD
    --Wolf: TBD
    Azbjorn (173/173: TBD

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant: 80 (10 Persistent Cold)
    Black dino: 50 (10 Persistent Cold)

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

    I am using directed bombs + expanded splash, so both times the splash would cover both din and rider

    Hopper looks at the creature on top of dino

    "That one is looking at me in an odd way!" he squeeks!


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    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |
    The Mad Hoppper wrote:

    I am using directed bombs + expanded splash, so both times the splash would cover both din and rider

    Hopper looks at the creature on top of dino

    "That one is looking at me in an odd way!" he squeeks!

    That's how I calculated it.

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

    "A moment," Chulyin pants in answer to Hopper's exclamation as he finishes channeling the last of the invoked healing into Orin.


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    Zanderel-bot speaks a word to summon a shield around himself. He then drains his bonded item to repeat the incantation that teleports him across the field.

    ◆ Cast (c): shield (AC 32)
    ◇ Drain Bonded Item (translocate)
    ◆◆ Cast (c/m): translocate
    I think Zanderel already used a Shield spell shield block. If not, hardness is 20.


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    Zanderel moves to safety as the giants attack furiously! These are no wild fiends, these are trained tacticians; they both gang up on Orin.

    Axe 1: 1d20 + 25 ⇒ (9) + 25 = 34 MISS
    Axe 2: 1d20 + 20 ⇒ (17) + 20 = 37 for DMG: 2d12 + 15 + 1d6 ⇒ (8, 2) + 15 + (3) = 28
    Axe 3: 1d20 + 15 ⇒ (12) + 15 = 27 MISS
    Axe 4: 1d20 + 25 ⇒ (6) + 25 = 31 MISS
    Axe 5: 1d20 + 20 ⇒ (20) + 20 = 40 for DOUBLE DMG: 2d12 + 15 + 1d6 ⇒ (7, 7) + 15 + (6) = 35

    Flat dino: 1d20 ⇒ 7
    Flat giant: 1d20 ⇒ 11

    ROUND 10:
    The Mad Hopper(138/138): Hits
    Zanderel (41/136): GTFO
    Giants: Go
    Dran'Thor: Go
    Orin (25/218, Enfeebled 1): Go
    Chulyin (139/139): Go
    --Wolf: Go
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 5
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant:
    Red dino:

    Black giant: 90 (10 Persistent Cold)
    Black dino: 60 (10 Persistent Cold)

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

    "This may get their attention, Hopper," Chulyin says as he flies from the wreckage around the imposing reach of the dinosaur riding giant. He then chants a primal incantation and aims his staff at the enemies.

    The wind whorls as a blast of air from the Crown of the World rips and bites across the giants and their dinosaurs. The wake of the cold wind ruffles the wolf's fur and Orin's beard.

    ◆ Fly
    ◆◆ Cast (c/m): cone of cold (legacy) (6th rank), Basic Reflex vs. DC 29, Cold: 14d6 ⇒ (1, 2, 6, 5, 6, 4, 2, 3, 4, 4, 6, 3, 6, 4) = 56
    Arrest a Fall: Acrobatics (T) vs. DC 15: 1d20 + 16 ⇒ (7) + 16 = 23

    Grand Lodge

    Wolf 11 | HP 99/116 | AC 29 | F +19 R +21 W +18 | Conditions: resist unholy 4 (when adjacent)

    The wolf growls and snaps at the dinosaur's leg.

    ◆ Strike vs. Black Dinosaur: Jaws: 1d20 + 19 ⇒ (18) + 19 = 37 vs. off-guard target
    magical, piercing: 2d8 + 6 ⇒ (7, 5) + 6 = 18


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Black Dino: 1d20 + 18 ⇒ (8) + 18 = 26 FAIL
    Black Giant: 1d20 + 16 ⇒ (8) + 16 = 24 FAIL
    Red Dino: 1d20 + 18 ⇒ (7) + 18 = 25 FAIL
    Red Giant: 1d20 + 16 ⇒ (8) + 16 = 24 FAIL

    Chulyin blasts the giants and their steeds. Not a single one avoids the blast as the cold severely harms the giants. Even the wolf gets in on the bloodletting.

    ROUND 10:
    The Mad Hopper(138/138): Hits
    Zanderel (41/136): GTFO
    Giants: Go
    Dran'Thor: Go
    Orin (25/218, Enfeebled 1): Go

    Chulyin (139/139): ICE4
    --Wolf: Hit
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 66
    Red dino: 56

    Black giant: 156 (10 Persistent Cold)
    Black dino: 124 (10 Persistent Cold)

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin tries to finish off the black foes with a swipe.

    pick vs black giant: 1d20 + 28 - 1 ⇒ (6) + 28 - 1 = 33
    piercing: 3d6 + 12 - 1 ⇒ (4, 1, 3) + 12 - 1 = 19

    Double on Crit: 3d10 + 12 - 1 ⇒ (2, 3, 10) + 12 - 1 = 26
    Single on Crit: 1d10 + 12 ⇒ (10) + 12 = 22

    --

    pick vs black Dino: 1d20 + 28 - 1 ⇒ (15) + 28 - 1 = 42
    piercing: 3d6 + 12 - 1 ⇒ (1, 1, 4) + 12 - 1 = 17

    Double on Crit: 3d10 + 12 - 1 ⇒ (6, 5, 6) + 12 - 1 = 28
    Single on Crit: 1d10 + 12 ⇒ (10) + 12 = 22

    Want to see how things look before deciding on 3rd action.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Orin's first swing is countered by the giant yanking on the reins, using the triceratops to deflect the blow. Orin makes up for it by hitting the dinosaur in a critical joint. Another blow like that will surely drop it.

    ROUND 10:
    The Mad Hopper(138/138): Hits
    Zanderel (41/136): GTFO
    Giants: Go
    Dran'Thor: Go
    Orin (25/218, Enfeebled 1): 1 Action
    Chulyin (139/139): ICE4
    --Wolf: Hit
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 66
    Red dino: 56

    Black giant: 156 (10 Persistent Cold)
    Black dino: 180 (10 Persistent Cold)

    Verdant Wheel

    Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

    The dwarf moves on flight to a new position on the ground to cast the same spell as Chulyin as it seems to work good.

    Cone of cold, same template, height +1, Reflex DC 32: 14d6 ⇒ (1, 2, 2, 4, 2, 5, 4, 2, 4, 2, 4, 2, 2, 2) = 38


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Dran'thor gets in on the action. as soon as the icy death clears, he lays another!

    Black Dino: 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL DEAD
    Black Giant: 1d20 + 18 ⇒ (16) + 18 = 34 Success
    Red Dino: 1d20 + 18 ⇒ (2) + 18 = 20 CRIT FAIL
    Red Giant: 1d20 + 18 ⇒ (15) + 18 = 33 Success

    One of the massive triceratops falls, motionless! The giant gives a roar of pure anger aimed at the druid.

    ROUND 10:
    The Mad Hopper(138/138): Hits
    Zanderel (41/136): GTFO
    Giants: ATK
    Dran'Thor: 2nd Verse
    Orin (25/218, Enfeebled 1): 1 Action
    Chulyin (139/139): ICE4
    --Wolf: Hit[b]
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 66
    Red dino: 128

    Black giant: 156 (10 Persistent Cold)

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin uses his healer's gloves to bolster his health.

    healing: 4d6 + 15 ⇒ (4, 5, 5, 2) + 15 = 31


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Orin's wounds close a little, but there's a lot of blood left.

    ROUND 10:
    The Mad Hopper(138/138): Hits
    Zanderel (41/136): GTFO
    Giants: ATK
    Dran'Thor: 2nd Verse
    Orin (56/218, Enfeebled 1): Fight and Heal
    Chulyin (139/139): ICE4
    --Wolf: Hit
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 66
    Red dino: 128

    Black giant: 156 (10 Persistent Cold)

    Verdant Wheel

    Human Ranger 11 HP 173/173 | AC 31 | Class DC| F+22 R+23 W+17 | Perc+18 |Hero Point: 2| Default exploration: Scout | ◆◇↺

    Azbjorn hunts prey on the Black fire giant and fires a volley of arrows at it!

    ◆ Hunt Prey
    ◆ Hunted Shot

    Ranged Attack: 1d20 + 19 ⇒ (15) + 19 = 34
    Damage: 2d8 + 10 + 1d6 ⇒ (3, 1) + 10 + (6) = 20 <---- (14 Piercing plus 6 Cold)

    Ranged Attack: 1d20 + 16 ⇒ (18) + 16 = 34
    Damage: 2d8 + 10 + 1d6 ⇒ (5, 1) + 10 + (5) = 21 <---- (16 Piercing plus 5 Cold)

    Reminder: If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

    ◆ Third Shot

    Ranged Attack: 1d20 + 13 ⇒ (14) + 13 = 27
    Damage: 2d8 + 10 + 1d6 ⇒ (6, 3) + 10 + (4) = 23 <---- (19 Piercing plus 4 Cold)


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    This time Azbjorn's aim is solid. Twice his arrows connect with the giant. It is JUST enough to fell the first of the two giants!

    ROUND 11:
    The Mad Hopper(138/138): Go
    Zanderel (41/136): Go

    Giants: TBD
    Dran'Thor: TBD
    Orin (56/218, Enfeebled 1): TBD
    Chulyin (139/139): TBD
    --Wolf: TBD
    Azbjorn (173/173: TBD

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 66
    Red dino: 128

    Grand Archive

    NG Male Elf Wizard 13 | Default Exploration: Investigate
    Stats:
    AC 31 | Fort +21, Refl +20, Will +20 | Perc +19 | Speed 30
    ♥️ 41/136 | ☘️ 0/3 | ☀️ 0/2 | ✋ Greater Staff of Fire | ⚕ False Vitality | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3), 7th (2/2)

    Satisfied that he's out of harms way, Zanderel once more conjures a blast of frost that he levels at the remaining giant.
    Frostbite w/Reach Spell vs Red Giant (DC 32 Fort): 8d4 ⇒ (2, 2, 1, 3, 2, 3, 2, 1) = 16


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    The party continues to pound the giant with ice magic.
    REF: 1d20 + 18 ⇒ (18) + 18 = 36. While the giant is tough, the party is hitting her where it hurts.

    ROUND 10:
    The Mad Hopper(138/138): Go

    Zanderel (41/136): Frostbite
    Giants: TBD
    Dran'Thor: TBD
    Orin (56/218, Enfeebled 1): TBD
    Chulyin (139/139): TBD
    --Wolf: TBD
    Azbjorn (173/173: TBD

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 66
    Red dino: 128

    Black giant: 174 (10 Persistent Cold)

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

    Than he makes two bombs and throws them

    Quick vial@reddino: 1d20 + 22 ⇒ (2) + 22 = 24
    Damage, cold: 2d6 ⇒ (2, 5) = 7
    +10 coldsplash to red dino and red rider, if hit persistent cold damage 10 to black dino

    Quick vial@red rider: 1d20 + 22 - 5 ⇒ (5) + 22 - 5 = 22
    Damage, cold: 2d6 ⇒ (3, 1) = 4
    +10 cold splash to red dino and red rider, if hit persistent cold damage 10 to black rider

    But he is not as accurate as he was


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    This time the Hopper's aim is off, but thankfully close counts in horseshoes and handbombs.

    Orin, the bullwark, draws the complete attention of the two remaining foes. No fool, the giant changes tactics though. He quickly dismounts to let the triceratops fight on his own while moving to some.... convenient cover:

    Triceratops Horns: 1d20 + 22 ⇒ (10) + 22 = 32 MISS
    Triceratops Horns: 1d20 + 17 ⇒ (14) + 17 = 31 MISS
    Triceratops Horns: 1d20 + 12 ⇒ (18) + 12 = 30 MISS

    Great Axe: 1d20 + 25 ⇒ (18) + 25 = 43 for DMG: 2d12 + 15 + 1d6 ⇒ (5, 2) + 15 + (4) = 26

    ROUND 10:
    The Mad Hopper(138/138): Miss
    Zanderel (41/136): Frostbite
    Giants: Fight and dodge
    Dran'Thor: Go
    Orin (30/218, Enfeebled 1): AoO + Go
    Chulyin (139/139): Go
    --Wolf: Go
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 76
    Red dino: 148

    Vigilant Seal

    Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

    Chulyin rises off the ground and begins to chant. He draws sigils in the air with his staff, which summon whorls of white energy around Orin. The dwarf is infused with vitality at the completion of his chant.

    ◆ Fly
    ◆◆ Cast (c/m): heal (5th) @ Orin: 5d8 + 40 ⇒ (7, 6, 8, 8, 5) + 40 = 74

    Grand Lodge

    Wolf 11 | HP 99/116 | AC 29 | F +19 R +21 W +18 | Conditions: resist unholy 4 (when adjacent)

    The wolf bounds past Orin to harass the dinosaur.

    ◆ Stride


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Chulyin provides a lot of healing as the dwarf finds wounds closing as quickly as they were opened.

    ROUND 10:
    The Mad Hopper(138/138): Miss
    Zanderel (41/136): Frostbite
    Giants: Fight and dodge
    Dran'Thor: Go
    Orin (104/218, Enfeebled 1): AoO + Go

    Chulyin (139/139): Heal
    --Wolf: Harassment
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 76
    Red dino: 148

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    AoO: 1d20 + 28 - 1 ⇒ (9) + 28 - 1 = 36
    Piercing: 3d6 + 12 - 1 ⇒ (6, 4, 2) + 12 - 1 = 23

    Orin gets chopped but then healed. Orin nods to Chulyin in thanks, not sparing the breath from the desperate fight.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Orin makes the giant pay dearly with a powerful cut!

    ROUND 10:
    The Mad Hopper(138/138): Miss
    Zanderel (41/136): Frostbite
    Giants: Fight and dodge
    Dran'Thor: Go
    Orin (104/218, Enfeebled 1): Go

    Chulyin (139/139): Heal
    --Wolf: Harassment
    Azbjorn (173/173: Go

    *******************
    TACTICAL MAP
    Civilian Casualties: 2
    Remaining Morale Points: 4
    ◇ Use Morale Point:

    Morale Point Uses:

  • Provide 6d6 healing to the party, as a great snowy owl delivers a healing spell from a priestess devoted to Alglenweis, Princess of the Rime (for PCs that have void healing, the appropriate healing is provided)
  • Deal 4d12 bludgeoning, slashing, or piercing damage (player’s choice) to a single target, as nearby citizens are inspired to join in the fray
  • Grant a +2 status bonus to AC for the PCs for 1 round as Pimatsih’s citizens act as shield bearers
  • Automatically stabilize a dying creature as Pimatsih medics rush into the fray.

  • Each square engulfed in flames deals 4d8+4 fire damage to a creature that ends its turn adjacent to the fire, and 8d8+8 fire damage to a creature that passes through the flames (DC 32 basic Reflex save).
    *******************

    DM:

    Tracker
    Red giant: 99
    Red dino: 148

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