Valeros

Mads Bedlam's page

62 posts. Organized Play character for Kobash.


Classes/Levels

Human Shaman 1 / Barbarian 1 | AC 15 (T 13 FF 12) | HP 28/28 | F +5 R +2 W +4 | Init +6 | Perc +6/+8

About Mads Bedlam

PFS# 7162-7
XP: 3
PP: 6 (2 spent)
FAME: 6

RACE: Human
CLASS/LEVEL: Shaman of Lore 1/Urban Barbarian 1
ALIGNMENT: CN
INIT: +6
AC: 15 [F: 13 T: 12]
F: +5 R: +2 W: +4
HP: 28

STR 14 DEX 14 CON 14 INT 10 WIS 14 CHA 13

BA +1 CMB +3 CMD 15
Mwk Longspear +4 (1d8+3, x3)

SKILLS: [9 ranks]
climb 1 (+6)
bluff 0 (+2)
intimidate 2 (+8)
knowledge (nature)1 (+7)
perception 1 (+6) *+8 with familiar
spellcraft 1 (+4)
survival 1 (+6)

Languages: Common (Taldane)
FEATS: tribal scars (bearpelt +1 fortitude and +2 intimidate), combat reflexes

TRAITS: omen, unpredictable
SPECIAL: familiar (greensting scorpian), spirit, controlled rage

Shaman Spells Prepared (CL 1 DC 13+)
(3) Lvl 0 - detect magic, read magic, guidance
(2) Lvl 1 - magic weapon, bless

Familiar Spells Known:

(3) Lvl 0 - (all known)
(2) Lvl 1 - bless, magic weapon, cure light wounds, comprehend languages, endure elements

SCENARIO and PRESTIGE:

Delirium's Tangle 1xp/2pp/512gp (GM Credit)
The Confirmation 1xp/2pp/430gp + Wayfinder (GM Credit)
Murder on the Silken Caravan 1xp/2pp/454gp

WEALTH and EQUIPMENT:

Starting + Scenario Gold Gained = 1092gp

Equipment Accounting
Leather lamellar 60gp
oak club
oil of shillelagh x1 50gp
1 dagger 2gp
Sack 1sp
Scroll case 1gp
Chalk 1cp
2 empty flasks 6cp
5 sheets of parchment 1gp
Lamp with 2 pints of oil 3sp
Whetstone 2cp
6 candles 6cp
Wayfinder (from Confirmation)
Subtotal: 119.55

Murder on the Silken Caravan
wand of cure light wounds (50 charges) 2PP
wand of burning hands (3 charges CL 3) 180gp *From Confirmation Chronicle
scroll of comprehend languages 25gp
scroll of endure elements 25gp
scroll of bless 25gp
Antitoxin 50gp
Silver weapon blanch 5gp
Acid (2 flasks) 20gp
Alkali flask 15gp
Spring loaded wrist sheath x2 10gp
Subtotal: 355

Planned Purchases
Mwk longspear 305gp
Subtotal:

TOTAL Spent 570.55
CURRENT Wealth 975.45

Alternate Racial Trait - Heart of the Wilderness:
Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

Trait - Omen:

You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.

Trait - Unpredictable:

Your actions often seem random and chaotic to others, but there is a method to your madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Familiar - Greensting Scorpian:

N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 19, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
HP 5
Fort +3, Ref +3, Will +2
Immune mind-affecting effects
OFFENSE
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison, Familiar abilities (Alertness, improved evasion, share spells, empathic link)
STATISTICS
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon Finesse
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.