GM bluedove's Ravenloft Romp (Inactive)

Game Master bluedove

Map of Piazza


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HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

Donovan thrusts at one of the animated puppets before him, waving his hand to the rest of the group to motion them around him.

"Keep tight! Pen them in!"

Attack: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Let's try to surround them. Lower AC people, stand next to me and I can help you out.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I will want to move to F,6 and attack with my Halberd

As I move, I slowly remove the leather guard from the head of the Halberd, and while I am doing that I recite a Guards Oath

"By my oath as a guardian of the sacred tomb of our lady, may all that I can give in her honor be all that is needed."

Melee Attack with Halberd: 1d20 + 4 ⇒ (11) + 4 = 15

Damage if successful: 1d8 + 1 ⇒ (6) + 1 = 7

forgot to add the plus 1 from Olivia's performance, so that should be a 16 and 8


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio is quick as ever and virtually springs forth to strike. Spitting on the ground to ward off evil spirits, he jumps on the stage and almost bends down to strike at the puppets. His shortsword and dagger almost magically appearing in his hands as he moves.

TWF Attack with MW shortsword: 1d20 + 3 ⇒ (5) + 3 = 8
TWF Damage with MW shortsword: 1d6 + 1 ⇒ (4) + 1 = 5
TWF Attack with dagger: 1d20 + 2 ⇒ (7) + 2 = 9
TWF Damage with dagger: 1d4 + 1 ⇒ (2) + 1 = 3

If you want to give us the opponents' AC, we could describe a hit or a miss unless you want to do it.


Female Human (Ulfen) Druid (Wolf Shaman) 2, HP 16/17, Init +1

Rannveig and Ylva run smoothly to either side of Donovan, fangs, steel and snarls flashing in concert.

Rannveig attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Ylva attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Ylva trip attempt: 1d20 + 3 ⇒ (15) + 3 = 18


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

RD 1: Luc

I'll update the map later with Boote's move.

Luc booming voices rises crisply as he recites:

"Oh heavily Iomedae bring forth thou blessing upon my weapon and let the light of honor shine."

He cast divine favor.


Evil GM

RD 1 updated map. It will help if people give a hex coordinate with their moves. Rannveig, I'm not certain where you moved.

Map Mid RD 1


half elf ranger 1 / wizard 1, AC:14 T:13 FF:11, HP:15/15, F:+2 R:+5 W:+4(+2), Init:+5, Perc:+11

Round 1

Nicu hops up the stairs, slides past his companions, and drops back off the stage to the audience floor of the theatre. move to F4 or F3 if able Targeting one of the creepy dolls, he unleashes another force missile.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

(daily force missiles: 3/5 or 4/5, not sure if he was able to use it earlier on post 267?)


Dimitrio strikes out wildly at the Carrionettes, but finds the creatures too nimble for his blades. Donovan and Artegal, on the other hand, both land shattering blows. Carrionette AC=14

Giuseppe clutches his white hair as his creations are carved and splintered by the party's blades. He reaches for the puppet dressed in green with panic in his eyes. "Figlio! We must escape!"

Figlio bares his wooden teeth, but allows the old man to snatch him from the puppet theatre and turn to flee. Giuseppe holds him like a child as he darts down the stairs to the door. He frantically goes to work on the removing the wooden bar.

Rannveig and Ylva (do they move on the same initiative, or was I right to roll them separate?) spring into action, but the puppets avoid the threat of teeth and blade. Ylva succeeds in knocking one of the dolls prone, however. Let's put Rannveig at E,5 and Ylva at G,7

Nicu slides across the stage and jumps down 3 feet to the audience floor and zaps one of the Carrionettes with a force missile. This is Nicu's first force missile, Knuckles got beyond line of sight due to the fog before anyone still in the house had a chance to act.

(Labeling the Carrionettes from right to left, top to bottom)
C1-engaged with Donovan (6 DMG -2DR = 4 DMG) Don't forget Olivia's +1's!
C2-engaged with Dimitrio
C3-engaged with Artegal (8 DMG -2DR = 6 DMG)
C4-engages Olivia
C5-engages Nicu (4 DMG) No DR vs Magic
C6-engaged with Ylva, knocked prone

The Carrionettes facing Donovan and Artegal reach out with their wooden hands to touch their foes, the rest attack by hurling large sewing needles like spears.
C1 1d20 + 3 ⇒ (16) + 3 = 19 Inflict Serious Wounds on Donovan 3d8 + 2 ⇒ (6, 1, 5) + 2 = 14 Will save DC 12 for 1/2
C2 1d20 + 3 ⇒ (3) + 3 = 6
C3 1d20 + 3 ⇒ (2) + 3 = 5
C4 1d20 + 3 ⇒ (2) + 3 = 5
C5 1d20 + 3 ⇒ (17) + 3 = 20 Nicu take 1 damage, Fort save DC 12 or your arm is paralyzed.
C6-stands, inviting AoO's, 1d20 + 3 ⇒ (1) + 3 = 4

Olivia hesitates, torn between helping her new friends and pursuing Giuseppe. She moves to the top of the steps (H,8) and casts Grease on the barred door to try and hinder his retreat. She continues her tirade. "You will pay for pain you have brought upon us with your abominations, toymaker! Everyone will know what you have done to Piazza!"

Round 2
Olivia - acted
Dimitrio
Donovan save required!
Artegal
Giuseppe
Rannveig
Nicu save required
Carrionettes
Ninefingers
Ylva


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

RD 2: Ninefingers

I'll put my action up now in case, I'm not around to post at the end of the round.

Luc sees that his comrades appear to have the carrionettes in hand he will run to the door where the toymaker is located.

Updated Map


half elf ranger 1 / wizard 1, AC:14 T:13 FF:11, HP:15/15, F:+2 R:+5 W:+4(+2), Init:+5, Perc:+11

Round 2

Fortitude save DC12: 1d20 + 2 ⇒ (9) + 2 = 11

Nicu's arm tingles briefly, then hangs numbly at his side. Stepping back from the tiny terror, he points his one active hand at the nightmare and unleashes another force missile upon it.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

as long as there are dangerous creatures still standing within reach, I will attack with the Halberd

"Don't let that man escape!"

Melee attack against C3: 1d20 + 5 ⇒ (12) + 5 = 17 (+1 bonus from Bard!)

Damage if Successful: 1d8 + 2 ⇒ (6) + 2 = 8


Minor update: C6 was not knocked prone after all, so no AoO's. Also, if you could put a line like Artegal and Ninefingers have in their Classes/Levels field, that would be helpful. Preferred style:
Conjurer-1 | AC:12 T:12 FF:10 | HP:11/11 (1d6+2+3) | F:+1 R:+2 W:+2 | Init:+8 | Perc:+6

As Nicu loses the feeling in his arm, he notices the needle and silvery thread disappear from view. The Carrionette that launched the needle is a twisted looking clown, with a white painted face and colorful features and clothing. The thing takes the second missile in the face, but it's exaggerated smile turns positively vicious and it readies another assault for it's now handicapped prey.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

pre-Round 2

Will Save DC 12: 1d20 ⇒ 15 Whew

The pain was overwhelming, like the needle was causing his skin to try to rip itself off his body. He gritted his teeth and willed the pain down. As one of them hurled a needle at Nico, Donovan lunged in the way, taking the blow meant for his friend.

Using Bodyguard to give Nico a +2 AC bonus with one of my AoOs. Since that isn't enough of a boost to negate the attack, I'll take the hit for him with In Harm's Way.

Fort DC 12: 1d20 + 6 ⇒ (3) + 6 = 9

Donovan's arm immediately went numb and dead as the old man began to run. He was suddenly very glad he was a fencer. "Rannveig! Nico! Get after him!"

Round 2

Donovan stepped nimbly around Boote and the wolf at the edge of the stage to try to pen in the puppet creatures and swung down with his glowing blade again to finish the creatures in front of him before they could lash out with any more of those terrible needles.

Acrobatics to avoid AoOs: 1d20 + 6 ⇒ (8) + 6 = 14
Move to the open space next to Dimitrio and the wolf

Attack, Flanking with Boote: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 ⇒ 5

Luc, I'm guessing that the wolf and Nico's magic are probably our best bet for slowing down the old man. Dwarves aren't known for their speed ;)
If you have some spell up your sleeve that might trip them up though, go for it.


I'm a little hesitant to allow this... although Nicu is adjacent on the map, he's 3 feet lower since he is on the audience floor and Donovan is on the stage... But since it just moves the effect from one character to another, I suppose it's 6 of one and half a dozen of the other. You neglected to make the aid another roll, though.
Also, is Donovan right or left handed? He will have had some control on how he blocked the needle, but it would have had to have been on the right side of his body, I would think. Probably the right leg, based on the 3 foot difference. This paralyzation basically freezes the limb in place, stiff. So taking it in one leg will hamper movement by half, but you won't fall prone. If you choose to have taken it in the right arm you'll lose your shield bonus and if Donovan is right-handed, he's now fighting off-handed.

Also, C5 provokes AoO's from Donovan, Dimitrio, Artegal and Ylva due to its ranged attack on Nicu in Round 1.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

AoO: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 ⇒ 2

Sorry about forgetting the Aid roll.

Aid Another, Attack vs AC 10: 1d20 + 7 ⇒ (10) + 7 = 17


half elf ranger 1 / wizard 1, AC:14 T:13 FF:11, HP:15/15, F:+2 R:+5 W:+4(+2), Init:+5, Perc:+11

Round 2 edit

As Donovan protects and directs the party, echoing the words of Boote to get the old man, Nicu turns his force missile attack on the puppet master.

round 2 force missile damage of 4 to Giuseppe instead


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio's strikes seemed jerky as the rogue's superstitious fears take hold. Still, he slashes and cuts at the wooden construct in front of him.

Dimitrio attack with TWF with MW shortsword
shortsword to hit: 1d20 + 3 ⇒ (13) + 3 = 16
shortsword damage: 1d6 + 1 ⇒ (5) + 1 = 6
Dimitrio attack with TWF with dagger
dagger to hit: 1d20 + 2 ⇒ (12) + 2 = 14
dagger damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Wolf Animal Companion 3

Ylva takes advantage of the doll's distraction and lunges in with lightning swiftness...

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

But the doll is faster still, and recovers enough to dance nimbly out of the way, giving the she-wolf an eerie grin.


.C1: Needle Attack on Dimitrio: 1d20 + 3 ⇒ (14) + 3 = 17 Dimitrio take 1 damage, Fort save DC 12 or one leg is paralyzed.
C2: Needle Attack on Dimitrio: 1d20 + 3 ⇒ (6) + 3 = 9
.C3: Attack on Artegal: 1d20 + 3 ⇒ (11) + 3 = 14 Artegal take 1 damage, Fort save DC 12 or one leg is paralyzed.
C4: Needle Attack on Donovan: 1d20 + 3 ⇒ (8) + 3 = 11
.C5: Touch Attack on Artegal: 1d20 + 3 ⇒ (14) + 3 = 17 Inflict Serious Wounds: 3d8 + 2 ⇒ (7, 6, 2) + 2 = 17 Will save DC 12 for 1/2!
C6 Needle Attack on Donovan: 1d20 + 3 ⇒ (17) + 3 = 20 Donovan take 1 damage, Fort save DC 12 or one leg is paralyzed.

Giuseppe manages to get the greased door open and then Vanishes from view!

Round 2
Olivia - held action, maintaining Inspire Courage
Dimitrio -acted (Not taking AoO?) Save required!
Donovan -acted Save required!
Artegal -acted (Not taking AoO?) Saves required!
Giuseppe -acted
Rannveig
Nicu
Carrionettes -acted
Ninefingers
Ylva

Damage and Action Documentation:

C1-engages Dimitrio (6 DMG -2DR = 4 DMG)
C2-engaged with Dimitrio (6 DMG -2DR = 4 DMG)
C3-engaged with Artegal (8 DMG -2DR = 6+6=12 DMG)
C4-engages Donovan (5 DMG -2 DR = 3 DMG)
C5-engages Artegal (4 DMG)
C6-engages Donovan
Giuseppe-running (4 DMG)

Sorry no narration, in a hurry. Wanted to get these actions up before I leave.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Great Stars! These things are practically indestructible

Fortitude Save: 1d20 + 7 ⇒ (15) + 7 = 22

Will Save: 1d20 + 8 ⇒ (14) + 8 = 22

Nathaniel shakes off the stiffening feeling in his leg, and grits his teeth against the pain

I take 9 points of damage. Round three I will attack the same one again

Melee attack against C3: 1d20 + 5 ⇒ (16) + 5 = 21
Damage if Successful: 1d8 + 2 ⇒ (4) + 2 = 6

If this carionette drops this round, I will, as a Swift Action, focus my Smite Evil on the one in C5, this will raise my AC to 15 from attacks on me from this one


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

during round 2

Fort DC 12: 1d20 + 6 ⇒ (8) + 6 = 14
Donovan's leg seizes for a moment, but he manages to fight off the paralysis that tried to seep in.

Aid Another for Dimitrio: 1d20 + 7 ⇒ (5) + 7 = 12 Dimitrio gets a +2 AC bonus. I think that should be enough to prevent the damage to him. If it isn't, I'll take the hit for him. Just let me know if I need to.

Donovan's flashing blade swats away the needle meant for Dimitrio.

AoO's used in round 2 so far, 2 of 5


Female Human (Ulfen) Druid (Wolf Shaman) 2, HP 16/17, Init +1

Rannveig lets out a coughing noise - a bark, perhaps? - at Donovan's order, and drops to her knees, only for a second or two. When she rises, her gait is smooth and unbelievably swift - not that of a running woman, but a loping wolf, and she tears up the stairs towards the spot where Giuseppe had been. Hearing Rannveig's cough, Ylva jinks aside from the threatening motions of the puppets in front of her and runs for the same point, somewhat ahead of the girl. The she-wolf pauses at the door, her nose lifted to the night air.

Mechanics:

Rannveig uses Totem Transformation to increase her speed to 50 for the next minute (10 rounds), then runs to K10, while Ylva Withdraws from the puppets and gets to the open door, sniffing for Giuseppe with Scent. She should be able to detect him if he's within 5 feet, otherwise we start trying to track him.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

It's Ok for now but next time assume that Dimitrio hits the same foe until down. Thanks.

Fortitude save: 1d20 + 2 ⇒ (5) + 2 = 7

The rogue feels the sting of the magical needle and loses control of his leg. He falls but quickly stumbles into a sitting position, weaving a shield of blades in front of him. He strikes at the closest puppet that comes.

Fighting defensively, +2 AC - 4 to hit
Dimitrio attack with TWF with MW shortsword
shortsword to hit: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
shortsword damage: 1d6 + 1 ⇒ (1) + 1 = 2
Dimitrio attack with TWF with dagger
dagger to hit: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
dagger damage: 1d4 + 1 ⇒ (3) + 1 = 4


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

RD 2: Luc

Donovan I really don't have spell that helps out in this situation.

Luc already committed to moving towards the door will run and follow Rannveig and Ylva.


Female Halfling NPC Bard 1

Olivia gapes in shock when the toymaker opens the door and disappears from view, but a low grunt from Artegal behind her draws her attention away from the cowardly man. "Run if you dare, but you will not escape!"

She moves to close the gap where Ylva was and lashes out with her whip. She strikes a cracking blow, but it seems to have little effect.

Ylva reaches the area near the door and utters a low growl, 'Here!' her thoughts say to the human she-wolf. Suddenly a wooden hand darts out from thin air and grasps the wolf by the ear. Ylva yelps out in fear as her body begins to caper and leap, her paws beating out some strange wolfy jig. A wicked yet gleeful laugh is heard as the hand withdraws into nothingness.

Ylva needs a will save to reduce duration to 1 round or else she will dance for 3 rounds. She cannot attack and is at -4 AC, -10 Reflex while dancing and will provoke an AoO every round. She cannot move from the square until the effect ends.

Round 3
Olivia - acted, maintaining Inspire Courage
Dimitrio -using your last action as the AoO you were due, roll again for R3
Donovan
Artegal -action indicated (C3 will drop on your turn)
Giuseppe
Rannveig
Nicu
Carrionettes
Ninefingers
Ylva - dancing

GM Rolls and notes on new map:

Olivia attack on C5: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Damage: 1d2 + 2 ⇒ (1) + 2 = 3
Touch attack on Ylva: 1d20 + 6 ⇒ (9) + 6 = 15 Rounds of effect: 1d4 + 1 ⇒ (2) + 1 = 3

Ylva to (K,11)
Rannveig to (J,11)
Olivia to (G, 7)


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Where did you put Luc? His second round action was running/double move to the door. He should be in I, 10

MAP RD 3

Let me know if there are any changes with your position on the map. I may have missed if a character moved.


Giuseppe didn't actually make it out the door yet, other than that, it looks good. I figured you would place Luc where he ought to go, that looks right. =) Thanks again!


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

REVISED MAP RD 3


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio attack with TWF with MW shortsword, inspire courage
shortsword to hit: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
shortsword damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Dimitrio attack with TWF with dagger, inspire courage
dagger to hit: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
dagger damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

The rogue slashed at the wooden puppet in front of him, his shortsword missing completely but he smiled as he felt the dagger connect.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

Donovan continues his attack against the terrible puppets, keeping close to his friends to defend them against the needles.

Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sigh...


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Silently resolving to put an end to these unnatural horrors, I Smite Evil, on the carrionette C5

Melee Attack, Smite Evil: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18

Damage if Successful: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Ignores all Damage Reduction


half elf ranger 1 / wizard 1, AC:14 T:13 FF:11, HP:15/15, F:+2 R:+5 W:+4(+2), Init:+5, Perc:+11

Round 3

Assuming Giuseppe is gone, otherwise Nicu targets him

Nicu continues targeting the little menaces, unleashing a third force missile on the carrionettes.

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3


With the wolf effectively dealt with, and still under the cloak of his spell Giuseppe makes his escape through the door.

Dimitrio lands a solid blow with his dagger and his wooden opponent rewards him by searing him viciously with a mere touch.

Donovan is so preoccupied with protecting his allies, his blow goes wide of his mark.

Artegal downs his foe (C3) which is nearly split in two, but still writhes on the floor, striking out feebly with it's needle in hand. C5 strikes at the halfling and makes contact with one leg.

Ylva is dancing wildly. (and still needs a will save DC 16) Rannveig and Luc are up.

.C1: Needle Attack on Artegal: 1d20 + 3 ⇒ (1) + 3 = 4 (Miss)
.C2: Touch Attack on Dimitrio: 1d20 + 3 ⇒ (16) + 3 = 19 Inflict Serious Wounds: 3d8 + 2 ⇒ (7, 6, 6) + 2 = 21 (Ouch! GM Autosave for half, Dimitrio takes 10 DMG)
C4: Touch Attack on Donovan: 1d20 + 3 ⇒ (11) + 3 = 14 (Miss)
.C5: Needle Attack on Artegal: 1d20 + 3 ⇒ (12) + 3 = 15 (Fort save DC 12 or one leg is paralyzed.)
C6 Needle Attack on Olivia: 1d20 + 3 ⇒ (8) + 3 = 11 (Miss)

Damage and Action Documentation:

C1-engages Artegal (6 DMG -2DR = 4 DMG)
C2-engaged with Dimitrio (5 DMG -2DR =3 4+3=7 DMG)
C3-downed and disabled
C4-engaged with Donovan (5 DMG -2 DR = 3 DMG)
C5-engages Artegal (3 DMG -2DR 4+1+3=8 DMG)
C6-engages Olivia
Giuseppe-running (4 DMG)

Notes:
One oops on the map, I forgot Donovan moved to (F,8). Applied Nicu's missile to C5.
Also, Artegal's Smite Evil will have to be his Round 4 action, since it was the previously indicated round 3 attack that downs C3.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

Aid Another for Boote: 1d20 + 7 ⇒ (6) + 7 = 13 That should prevent the hit. Boote has his Smite AC bonus up right now too, I think.

Aid Another for Dimitrio: 1d20 + 7 ⇒ (18) + 7 = 25 Not sure if a +2 AC bonus is enough to prevent the hit. If it isn't, I'll take the hit, dropping me to 2 HP.


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Here is a revised map with Donovan's move to F,8.

REVISED MAP

RD3: Ninefingers

Luc will continue moving towards Giuseppe. If Giuseppe has is still in the doorway, the dwarf will move to (L,11) and swing his heavy mace that has the his divine favor of his god flowing through it.

heavy mace, divine favor, insp cour: 1d20 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6;damage: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

The dice bot hates me in this game too.

If Giuseppe went through the door, then Luc will have double moved to follow him.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

No. Go ahead and put me back. I noticed I'd been moved somehow and just rolled with it. I need to be as close to everyone as I can anyway. I originally moved to let others in sand flank. Once things get less cramped, I intended to move back anyway. You had me right where I needed to be, which is why i didn't add flanking to my last attack.


Revision: Donovan successfully blocks the needle from Artegal and takes the hit for Dimitrio. (hard to picture this on a touch attack, o.O) Donovan should return to (E,6) and Giuseppe has gone *poof* as best you can tell.

Note that Giuseppe is still not visible, so you assume he must have made his escape. To pursue him, you must make a roll to determine which way he's gone. But note that Donovan is at 2HP and only one puppet is down and Ylva is barking and yelping and dancing in place, completely exposed.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Fortitude Save: 1d20 + 7 ⇒ (16) + 7 = 23


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Updated Map

I place a small red dot on Giuseppe to indicate that he has vanished/invisible.

I don't like redo/retcon actions myself, so I just moved Luc into the hex by the door. Assume he swung his mace and missed. IMHO, redos/retcons add confusion to the game. In character Luc does not know Donovan is hurt and the battle is not going well.


Female Wolf Animal Companion 3

Ylva yelps as she performs the strange wolf dance in place, her eyes betraying her fear and fury at the usurping of her will. After just a moment, she snarls, and the hideous dance ceases as abruptly as it began.

Mechanics:

Will save: 1d20 + 2 ⇒ (18) + 2 = 20


Female Human (Ulfen) Druid (Wolf Shaman) 2, HP 16/17, Init +1

Rannveig, with a whining noise, stops at the door, investigating Ylva as the wolf shakes off the mindhold that forces her to dance. Her blade waves in the air as she defends her confused friend, watching for any threat. Without the wolf, she could not hope to find the mad puppetmaster even if she was inclined to leave her behind.


half elf ranger 1 / wizard 1, AC:14 T:13 FF:11, HP:15/15, F:+2 R:+5 W:+4(+2), Init:+5, Perc:+11

Round 4

Nicu continues targeting the carrionettes, unleashing another force missile.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Female Halfling NPC Bard 1

Luc and Rannveig encounter nothing but empty air where they had last seen Giuseppe, it seems the toymaker has fled.

Olivia's frustration etched on her face, she lashes out with her whip again but lands no blow.
"Don't lose heart, my friends. They are but wood and paint, and we will reduce them to splinters!"

Attack on C6: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 (Miss)

Round 4
Olivia - acted, maintaining Inspire Courage
Dimitrio
Donovan
Artegal -action indicated
Rannveig
Nicu -action indicated
Carrionettes
Ninefingers
Ylva


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

"Blasted! Where'd he go." The angry dwarf growls. He turns towards the battle on the stage, "He vanished. Hurry up wit those toys he's gittin' away."


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio moved the side to flank some of the strange evil puppets.

He slashed and stabbed almost with blind zeal to end the unnatural evil.

Dimitrio attack with TWF with MW shortsword, flanking
shortsword to hit: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
shortsword damage: 1d6 + 1 ⇒ (1) + 1 = 2
sneak attack damage: 1d6 ⇒ 6
Dimitrio attack with TWF with dagger
dagger to hit: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
dagger damage: 1d4 + 1 ⇒ (4) + 1 = 5
sneak attack damage: 1d6 ⇒ 4

shortsword critical confirmation
shortsword to hit: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
shortsword damage: 1d6 + 1 ⇒ (3) + 1 = 4


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

"Bash those dern toys and be dunwitit."

making conversation until it's my turn....the pains of going last.


HP 13/20, AC 21, Fort +6, Ref +4, Will +0, Per +5, AoO 5/5

Frustrated with the durability of the puppets, Donovan reached for a handle nestled at the small of his back and drew a club made from a very pale wood, dotted with metal studs that alternated dark and light.

He swung it at the tiny awful creature.

Attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage (bludgeoning, silver, cold iron): 1d6 + 1 ⇒ (1) + 1 = 2


M Dwarf Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Luc watches the terrible creatures move, "Me mace is d'perfect remedy fer those blasted toys." As he shifts his feet and adjusts his grip.

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