Dwarf Wizard

Luc "Ninefingers" Rockborn's page

185 posts. Alias of baldwin the merciful.


Full Name

Luc "Ninefingers" Rockborn

Race

Dwarf

Classes/Levels

Cleric 2, Init 2, P 3 AC 17, T 10, FF 17, HP20/20, F4, R2, W 6,

Gender

M

Size

Medium, 4'7, 160 lb

Age

127

Special Abilities

Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance. Battle Rage (6/day) (Sp) Grant +1 to a melee damage rolls.

Alignment

LN

Deity

Iomedae, Sun and War

Languages

common, dwarf

Occupation

Priest, healer

Strength 13
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

About Luc "Ninefingers" Rockborn

Luc “Ninefingers”Rockborn
Dwarf Cleric 2
LN Medium Humanoid (Dwarf)
Init 2; Senses darkvision 60 ft; Perception 3

--------------------
AC 17, touch 10, flat-footed 17 (+6 armor, +1 shield)
hp 20 (2d8+4)
Fort +4, Ref +0, Will +6; +2 trait bonus vs. fear, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

Offense:

Speed 20 ft.

Melee Dagger +2 (1d4+1/19-20/x2) and
Heavy mace +2 (1d8+1/x2) and
Unarmed strike +2 (1d3+1/x2) and
BattleAxe +2 (1d8+1/x3) and
Wooden stake +2 (1d4+1/x2)and
Light silver mace +2 (1d6+1/x2)

Special Attacks battle rage (6/day), hatred, sun's blessing
Spell-Like Abilities Battle Rage (6/day)

Cleric Spells Prepared (CL 2):
1 (3/day) Divine Favor, Bless, Protection from Evil, Magic Weapon
0 (at will) Read Magic, Create Water, Detect Magic, Vigor

Statistics:

Str 13, Dex 10, Con 12, Int 10, Wis 17, Cha 14

Base Atk +1; CMB +2; CMD 12 (12 vs. Bull Rush, 12 vs. Trip)

Feats Selective Channeling
Traits Courageous, Reactionary +2

Skills with Ranks Total, R, CS, Ability, Misc
Heal: 7, (1R,3CS, 3Ab, 0 M)
Know- Planes: 4 (1R, 3CS, 0 Ab, 0 M)
Know - Relgion: 4 (1R, 3CS, 0 Ab, 0 M)
Spellcraft: 4 (1R, 3CS, 0 Ab, 0 M))

Skills No Ranks
Appraise: 2 (2 race)
Bluff: 2 (2 Ab)
Climb: 1 (1 Ab)
Diplo: 2 (2 Ab)
Disguise: 2 (2 Ab)
Intimidate: 2 (2 Ab)
Perception: 3 (3 Ab)
Sense Motive: 3 (3 Ab)
Survival: 3/5 (3 Ab, 2 compass)
Swim: 1 (Ab)

Languages: Common, Dwarven

SQ aura: cleric channel positive energy 1d6 (5/day) (dc 13), domains (sun, war), greed, hardy, Selective Channeling, slow and steady, spontaneous casting, stability, stonecunning +2

Combat Gear
Agile breastplate,
Buckler (left forearm or on backpack),
Dagger(Rt. boot),
Heavy mace(right hip) Weapon cord,
Battleaxe (back) Weapon Cord,
Hammer (left leg)
Silver light mace (left hip)

Belt Pouch
Acid (1)
Holy water (2)
Chalk (5)
Charcoal stick
Compass
Silent whistle

Back Pack
Healer's kit,
Oil (5),
Cleric's kit
Crowbar,
Fishhook (2)
Grappling bolt,
Parchment (10),
Sack (3),
Scrivener's kit,
Scroll case #2 (comprehend lang, endure elements (fire), bless water)
Torch (3),
Twine (50')
Waterskin,

Silk rope (tied to backpack),
Grappling hook(tied to backpack)
Wooden stake (3) (tied to backpack),

Bandolier (2 empty vials)(chest) ,
Iomedae (neck),
Scroll case #1 (left under arm) (hide from undead, detect undead, remove fear x2
Waterskin (under Right arm)

Coin:

3 GP

TRACKED RESOURCES:

Acid - 0/1
Battle Rage (6/day) (Sp) - 0/6
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) - 3/5
Dagger - 0/1
Healer's kit (10/10 uses remaining) - 0/10
Holy water - 0/2
Torch - 0/3
Wooden stake - 0/3
spells: 1st level, 2/3.

Scrolls
Hide from undead - 0/1
Detect undead - 0/1
Remove fear - 0/2
Comprehend lang - 0/1
Endure elements (fire) - 0/1;
Bless water - 0/1

Special Abilities:

Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.

Battle Rage (6/day) (Sp) Grant +1 to a melee damage rolls.

Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.

Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.

Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.

Courageous: +2 save vs. fear.

Darkvision (60 feet) You can see in the dark (black and white vision only).

Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.

Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.

Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.

Reactionary: +2 Initiative

Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

Slow and Steady Your base speed is never modified by encumbrance.

Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.

Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance.

Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.

Appearance, Personality, Goals and Greatest Fear:

Luc “Ninefingers” Rockborn is a gruff, no-nonsense but fiercely loyal dwarf. He has flaming orangish red hair and a beard that matches, it is as if he was burnt by the sun. He is rarely without a half smoked stogy clenched between his teeth, which he chews nearly as much as he smokes. He wears a battered breastplate that has a golden longsword and radiating sun on it, a symbol to his commitment to his deity, Iomedae. His weather beaten grayish, brown cloak looks like it’s seen a better day, as it has a patchwork of mismatching fabrics and leathers stitched on to repair the numerous holes. His azure eyes are flecked with gold, and he constantly shifts his gaze around, always watching for his greatest fear, those creatures that lurk in the shadow.

"Twas a damn zombie that bit off me finger, that there is how I come 'cross me name." He pauses to draw on his thick cigar, then calmly blowing out a smoke ring. "Biggest fear is da'undead, they ain't natural." He has a look of determination on his face, "Bring light ta'darkness, that's my calling, that's my mission in life."

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