GM Blood's Way of the Wicked #2 (Inactive)

Game Master David James Olsen

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Loot by Daimon


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Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Wait did I miss something?


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

DING

We Leveled


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Oh! I see.

HP: 1d5 + 5 ⇒ (3) + 5 = 8


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

We be level 2 really evil people.

Question - can we use our Gestalt level as favored class? It works great as a character, but sort of seems to make the favored class pointless since we have to take the Gestalt level each time.


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

Yeah, but you still get the +1 HP, +1 Skill Point, or +1 Racial Special each level too


Your Asmodeus class is your favored class.


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

The Monastic Training Feat adds 1/2 non-monk levels to Monk levels to determine unarmed strike damage. How would you rule on that? Would the Asmodeus class levels count or only multi/class levels count?

How horribly broken would you like to see the party get?


Where do you see that feat Aevry?


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

It is in Ultimate Combat, actually the feat is: Monastic Legacy


Aevry, it would only count for your non Asmodeus class


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

We just need to get Monk Robes for you and Robe of Arcane Hertitage for me :)


Couple things real quick:

I'm on call this week and I have had the first day of hell that can only be made by combining Monday with every known problem possible. So maybe starting things up tomorrow if they cool down some.

As to loot. Something coming up in a bit may help with "justifying" sharing loot and being fair to each other. But in the meantime you can chalk it up to going from death row to free again so you are in survival mode and not yet at a stage to screw over and plot. AND/or the few remaining Asmodeus followers need to stick together.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Would it be considered bad form to pop into the other group (#1) and see how they are doing?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Depends on how good/bad you are at metagaming.


I would rather you stay in this one and them in theirs. I can tell you they are farther behind then you as they are posting slower. But I would rather not have one group see ahead if they are popping around.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

DM - Any chance you would let Arcane Armor Training simply be a flat reduction in Arcane Spell Failure % rather then requiring the use of a swift action?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I think that the question on that is how often do you need some other Swift Action when casting a spell. Remember, you do not need Arcane Armor Training when you are using your sword.


I would prefer keeping the swift action component to it. Sometimes having to make a hard choice is a good thing


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5
Rytara Sumpfkrot wrote:
I think that the question on that is how often do you need some other Swift Action when casting a spell. Remember, you do not need Arcane Armor Training when you are using your sword.

While you're right that at lower levels it's not a huge drawback. Still Arcane Strike is handy if a ray is cast (Arcane Strike is a swift action). I also would not be able to smite good in the same turn as a spell is cast, ect. There are definitely drawbacks even at lowish levels. At higher levels there are Quickened spells to consider.

DM - I will of course accept your answer. I just really hate the swift action requirement (not just in this game, I really don't like the swift action requirement for the feat in general). Normal Eldritch Knights really suffer for it. While Daimon is sort of similar to an EK it's hard to make a strong case that a gestalt character suffers from anything :).

I still have some time before level 3 hits and my next feat and I'm sort of mulling what decision to make.

Originally I had planned being mostly in Mage Armor (and use natural attacks more, but that's another thing entirely). It seems that our group is lacking someone with a high AC - Mithril Full Plate with the two Arcane Armor training's puts the ASF at 5% (but mithril full plate is kind of expensive to begin with). Too bad there's no trait that reduces ASF like there is with ACP to knock off that final amount but alas.

There are other options when being in plate. Like sticking with spells that don't have somatic components - true strike, blur, blindness/deafness. The list isn't very satisfying though. Of course there is Still Spell but that pushes everything up a level and makes casting spells full-round actions instead of standard actions.

Or I could just not use plate and we could have a group with lowish AC - so far it has seemed to work ok. I don't know. I guess we will see what happens from level 2 to level 3.

If anyone else has any thoughts on the matter feel free to share.

Dark Archive

LE Female Human Gestalt Witch (Gravewalker) 3/ Cleric (Asmodeus) 3 HP24/24; AC 11 ff 10 t 11; Fort +4; Ref +3 ; Will +7; Init +3; Per +6

I'm back and I will get Tearyn leveled up over the weekend. This is my first Gestalt character so it may need a friendly review.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Firstly hit-points - Per DM rules we get half HP automatically and roll for the other half. You have cleric and rogue which both use a d8 so for you it's 1d4+4. At minimum you are getting half HP rounded up so this is a pretty good deal.

You get 11 skill points. (8 rogue base + 2 campaign bonus + 1 human racial)

Your BaB increases by 1 - which naturally affects a lot of numbers (both sides of your character are 3/4 BAB so simply use that progression chart).

All your saves increase by one - (reflex gets increased by rogue, fort and will get increased by cleric)

Ability wise you get Evasion and a rogue talent from your rogue side. You also get an additional level 1 spell per day from cleric.

Your Favored class is Cleric (I believe that it was clarified by the DM that that your favored class is your Asmodeus class) so you can choose +1 HP, +1 Skill Point, or +1 on caster level checks made to overcome the spell resistance of outsiders.

Villian point for leveling.

I think that should basically cover it.


Male Human GM 11, Father

HP: 1d4 + 4 ⇒ (1) + 4 = 5


So you all will be allotted up to 200gp worth of equipment (This is a replacement for your normal starting gear). If anyone gets a companion or familiar you can get that now as well. Anything found that has value and made it here can be sold, anything left unidentified is known.

If you want to spend the money you get from selling items you can do that now and it will be gotten for you.

For selling assume half price of value is gotten


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Accountant Daimon

Recommended to sell:

Lute - 100g
Ring (engagement) - 100g
Pipe - 5g
Alchemist Lab - 200g
Ring (wizard class ring) - 250g
Tapestry - 150g
Alchemist Lab - 200g
Dagger - 2
Spear - 2
Quarterstaff - 0
Battle Axe - 10g
Rapier - 20g
Trident - 15g
Glaive - 8g
Greatsword - 50g
Chainmail - 150g
Spellbook - 350g
Medallion - 125g

Recommended to keep:

Masterwork Longsword - 315
Mace - 12g
Noble Clothes - 375g
tobacco - 2g
Dozen bottles of Wine - 5g each

Veil of Many things
3 Potions of Cure Light Wounds
Scrolls - magic missile, sleep, hideous laughter and invisibility

Gold Total:

1737 total value of items
868.5 sell value
217.125 each from items sold

1330 gold found
332.5 gold each
200 each from Thorn

217.125
332.5
200

749.625g

749.625g per person based on this list.

Wealth won't be prefect but should be good enough. Daimon will get the scrolls (as the only arcane caster). Tearyn will likely take the masterwork longsword (Blackerly's). We have 3 potions to split amongst 4 people.

I kind of want to keep the tobacco, nobles clothes and the wine for disguise/bribe reasons.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

I am thinking a masterwork greatclub and a suit of studded leather. Eventually I hope to take 1-2 monk levels and drop the armor, but for now I need it.

Will have to consider what else I need, probably the usual stuff:

Masterwork backpack
scimitar (for those monsters that do not like bludgeoning weapons)
2 daggers - everyone should have 2 daggers just because they are the classic weapon than nobody ever uses

silk rope
whatever else I think of

maybe a few scrolls of clw when we need some healing faster than Infernal Healing


Go ahead and make that an even 750 gp unless you decide to sell more.

Every one go ahead an make up your list. remember that your starting equipment and such needs to come out of this money.

I will be gone tomorrow to a funeral so not much posting from me so hopefully Wednesday you'll have that.

Dark Archive

LE Female Human Gestalt Witch (Gravewalker) 3/ Cleric (Asmodeus) 3 HP24/24; AC 11 ff 10 t 11; Fort +4; Ref +3 ; Will +7; Init +3; Per +6

Tearyn is short-sword only as she weapon-finesses... So we should sell the longword most likely. Tearyn will pass on a potion of CLW for now, so the other three can split those.

I will work on her shopping list.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Ahh, gotcha.

Daimon will take the MW longsword then. He definitely wants a 1-handed weapon as a backup.

It would be about 39 gold per person if sold (315/8). If the group really wants the extra cash we can sell it but I'd like to hang onto it for now. I suspect there will be other opportunities to sell later.

I also have one additional proposal. A secondary contract if you will.

Each person shall give 1/10th of the money they receive to put towards party resources - wands, potions, scrolls, spell casting services and other consumables that benefit the party. Additionally this will aid with possible resurrections and this pool will also go toward equipping any followers we may get (such as Grumblejack if he continues with us).

If agreed to then essentially everyone loses 75g to form a pool of 300g. I recommend we buy a 4th potion of cure light wounds (50g) so everyone has one. If Grumblejack continues with us I also then recommend the purchase of large Studded Leather (+3 AC - 50g) and a large Greataxe (3d6 damage - 40g) with the assumption that Grumblejack wants these items. 160g would remain in this pool of funds for additional purchases.

Anyone may purchase anything party related with these funds. The purchased may be vetoed with a super majority vote (In this case it would be 3 votes in the negative, so the rest of the party would need to be against you. I'm wording it this way in case other players possibly join up).


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Works for me.

We should see what weapon Grumblejack prefers. Greataxe, greatclub, greatsword, etc.


Grumblejack would most certainly take armor and a weapon to aid you in the future


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Proficiencies are something to consider true. Price wise a large greatclub is 10g, a large great axe is 40g, and a large greatsword is 100g. Personally I think we would be getting the most bang for the buck going with the axe if GJ is considered proficient with it.

Plus in my head I see GJ as an axe kind of guy but that might not match reality :).


He normally uses a greatsword, but would not turn down the axe at all (and he could use any of them)

Dark Archive

LE Female Human Gestalt Witch (Gravewalker) 3/ Cleric (Asmodeus) 3 HP24/24; AC 11 ff 10 t 11; Fort +4; Ref +3 ; Will +7; Init +3; Per +6

I am good with that contract as well. It should also provide for no one hiding/stealing funds found while adventuring as well as for rendering aid when needed and retrieving corpses if someone falls...


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

I will keep the quarterstaff.

Also Tearyn, would you like two MW shortswords?

Aevry really doesn't need much in the way of equipment at this point so I'd be willing to buy one for you

I like that common pool idea Daimon, and yes lets equip Grumblejack.
And get the extra CLW potion.

Aevry's shopping:
Medium Tent 15gp 15
Grooming Kit 1gp 16
Ink 8gp 24
Inkpen 1sp 24.1
Parchment (2 sheets) 4cp 24.12
Scroll Case 1gp 25.12
Mess Kit,2sp 25.32
Monk's Kit 8gp 33.32
Coffee Pot 3gp 36.32
Stove can 10gp 40.32
Tindertwigs x10 10gp 50.32
Honey 1gp 51.32
Powdered Milk 1sp 51.42
Coffee Beans 2lbs 1sp 51.52
Mortar And Pestle 5gp 56.52
Dagger 2gp 58.52

Oil of Shillelagh 50gp 108.52
Scroll of Cure Light Wounds x2 50gp 158.52
MW Shortsword for Tearyn 310 gp 468.52

710-468.52=241.48 Gp left over


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Look at my note on the IC page. Do we really want to be buying CLW scrolls and potions? At this point we are spending 100gp (2 CLW scrolls (Aevry) and 1 CLW potion). For 750gp, we can just get a fully charged CLW wand.

I do not mind kicking in 150gp for this and can loan some to others if necessary.

_________

As a note, I will have limited access tomorrow if I do not post as I will be travelling and may have limited time.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Here is my feeling on the matter.

Yes - if we were a tightly knit and cohesive group pooling a large amount of funds to buy a wand of CLW or Infernal Healing would be a good idea.

We aren't there yet.

Daimon is willing to give a small amount as mentioned above. Hell Daimon is the one who proposed the second contract. Asking to triple it will be seen as an overreach at the moment. Daimon will not be adding an additional 150 gold to the fund at the moment.

As a Magic 8 Ball might say - "Ask again later".

Lets do the training as Thorn has 'suggested'. Depending on what it is and the outcome perhaps Daimon will see things differently afterwords, especially if there are rewards for completing it successfully.

Quote:
At this point we are spending 100gp (2 CLW scrolls (Aevry) and 1 CLW potion). For 750gp, we can just get a fully charged CLW wand.

No WE are not. We are buying one potion to make sure everyone has one.

Aevry is buying the scrolls from his own cut of the money. They are his, not 'ours'. It's a subtle distinction but an important one for this group in my opinion. I might question the usefulness that the two scrolls will provide but it is certainly Aevry's choice to make.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Purchases:

2 Vials of Acid
1 Alchemist's fire
1 Liquid ice
1 Tanglefoot Bag
1 Caltrops bag
2 Belt pouches
1 Sunrod
1 Masterwork Greatsword
1 Masterwork Backpack
1 Bedroll, Blanket
1 Silk rope
7 Trail rations
1 Vial
1 Waterskin

129 gold remaining to spend


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

The usefulness is that scrolls are a move-action to retrieve from a scroll tube/case. So if Aevry gets in trouble, he can 5' step back, pull out a scroll and cast it. And they are cheaper than potions.

For the wand to function in combat it would have to be out in someone's hand or they would need a free hand, they would have to walk over to Aevry (CLW has a range of 'touch') and then use it.

Given that Aevry will very shortly have a faster movement than anyone in the party, this make using the wand on him problematic at times.

Also given that we are not the only group working under Thorne, the scrolls and wand become more useful in a mass combat situation.

Also thematically, Aevry prefers scrolls to potions as he is a linguist and has a preference for written words.

I think Daimon has a good point, that is an awful lot of money to spend when the group is not that closely knit yet. RP wise maybe we should hold off for now.

Aevry justifies the extra sword for Tearyn as being able to cover his ass if they try to sneak up and ambush an enemy.

If we don't get the wand just yet I may pickup another Oil of Shillelagh.

GM Blood: Would a holy text of Asmodeus be available for purchase? If so Aevry would ask for a good one(25gp for a quality leather-bound one).


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5
Aevry Balindor wrote:
The usefulness is that scrolls are a move-action to retrieve from a scroll tube/case. So if Aevry gets in trouble, he can 5' step back, pull out a scroll and cast it. And they are cheaper than potions.

So we are clear - the purchase wasn't actually being questioned. My point was more along the lines that that even if Daimon did it wouldn't be any of Daimon's damn business.

Dark Archive

LE Female Human Gestalt Witch (Gravewalker) 3/ Cleric (Asmodeus) 3 HP24/24; AC 11 ff 10 t 11; Fort +4; Ref +3 ; Will +7; Init +3; Per +6

Aevry is buying Tearyn a MW short sword? Cool, thanks!

Additionally she buys:

MW Studded Leather 175
MW Short Sword 310
MW Backpack 50
Canteen 2
2 days Trail Rations 1
Chalk 1cp

She has 136 GP, 9 SP, 9 CP left.

Encumbrance is an issue for Tearyn so she really can't carry much more than that.


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

Did we want to buy a pack mule/cart?


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Until we know what our tasks are, I think that a mule might just be a waste. I have 16 Str and I think most of us have no problem with encumbrance and as long as we have Grumblejack with us, we can probably get him to help us carry heavy things.

Had a long day, but I will be buying pretty normal stuff:


Just a note, Scrolls/Wands of Infernal Healing will be impossible to find, but you of course could make them if you have the feats.

Aevry, texts aren't normally available, but Tiadora can find one for you that meets your needs.

Once Rytara finishes purchasing equipment I will move things along. I will also probably put Grumblejack's stats on the campaign tab Did he end up with a great axe or tree stump?


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Daimon votes for the axe


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

Greataxe


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Sorry for the delay. Flew back and forth across the country to look at homes, and then got home at midnight to find out that we had flooding in our basement again. Grrrrrr.

Will get things done this evening.


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Every hour that passes is another hour Rytara takes a bubble bath.

Next come the frilly pink dresses.


Male Aasimar Gestalt Cleric of Asmodeus 2/Monk (Fist of Tyranny archetype) 2 - HPs 4/(13) 15 AC 16 FF 10 T 16 CMD 19 Fort +4, Ref +5, Will +6 Init +2 Per +7

Then the scented candles.

Muhuahhahaaahhhhhh


Male Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3
Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

This weekend I'll see about starting a google docs spreadsheet that we can all see and use to track gold, loot and such.


Female Human Gestalt Inquisitor/3 - Blight Druid/3 - HPs 19/25 AC 16 FF 15 T 11 CMD 15 Fort +3, Ref +1, Will +7; Init +5; Per +14

Ok, I am sure that I forgot something, but here is my equipment. Sorry for the delay.

(0) Outfit, explorers - 8 lbs
(305) Greatclub, masterwork - 8 lbs
(15) Scimitar - 4 lbs
(25) Studded Leather - 25 lbs

(50) Backpack, Masterwork - 4 lbs

In pack:
(0) Bedroll - 5 lbs
(1) Blanket - 3 lbs
(0) Fishhook x5 - 0 lbs
(4) Trap, Bear x2 - 20 lbs (10lbs each)
(10) Rope, Silk - 5 lbs
(0) String, 50’ - .5 lbs
(2) Waterskin x2 - 1 or 8 lbs (4lbs each if full)
(4) Rations, Iron x8 - 8 lbs (1lb each)
(1) Pouch, belt - .5 lbs
(1) Case, scroll - .5 lbs
(1) Oil, lamp, flask x5 - 5 lbs (1 lb each)
Pouch, spell component - 1 lb
(0) Unholy Symbol, silver - 0 lbs
(0) Rotten twigs, pieces of wood and some old mushrooms (druid stuff)

Total Spent:

419 gp (I averaged the sp items).

Weight: 45 - armor and clothing
28 - gear - weight halved (56/2) from masterwork backpack

Total encumbrance: 73

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