Lamishal

Daimon Pyre's page

354 posts. Alias of Hawktitan.


Full Name

Daimon Pyre

Race

Human Male Gestalt Sorcerer(Draconic) 3 / Antipaladin(Lord of Darkness) 3

Classes/Levels

Quick Stats:
HPs 35/35 AC 17 (15 when charging) FF 15 T 12 CMD 18 Fort +9, Ref +7, Will +8 Init +4 Per +5

Gender

Male

Size

5'11

Age

23

Alignment

LE

Deity

Asmodeus

Languages

Common, Draconic, Infernal

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 16

About Daimon Pyre

Background and Personality:

Daimon Pyre currently a devout follower of Asmodeus. He is tall powerfully built and charasmatic and most would regard him as handsome. His immediate goal is of course to escape his current confinement. Long term he want's to overthrow those of Talingarde and set himself in a position of power, prehaps even the king.

He was born with an affinity for magic and as the story goes that his family has the blood of dragons flowing within them. There are however secret whispers that his blood is in fact from something much older darker and more fiendish then the dragons.

Growing up Daimon was aware that few could match him in both strength and personality. It only felt right that he should dominate those weaker then himself and those that he could not physically outmatch could be dealt with other ways.

Wanting answers Daimon threw himself into studies about the planes, traveling the realm. This was a turning point for him because among many other things he came across Asmodeus. Most of the knowledge of the fallen demon lord is forbidden in these times but Daimon was able to tease out the truth, often with brutal tactics. Getting up close and personal is his preferred style - often using claws that his blood can manifest. Although Daimon does recongize that not everything can be achieved with force. Sometimes a fine hand will get the job done better, and if your adversary doesn't know that they have been manipulated then all the better.

Asmodeus goals seemed to mirror his own. Power and order, strong over the weak without the needless baggage of compassion. Daimon began to worship Asmodeus and work against Talingarde. Talingarde, the foolish kingdom that would seek to keep his master tucked away. When he could he would spread the word and might of Asmodeus. Daimon's efforts were rewarded for his service - Asmodeus bestowing upon him the power of his unholy knights, an order of antipaladins.

Daimon's study of the planes also led to something rewarding. He discovered a ritual that would bring one of Asmodeus devils to the Material Plane. Had he succeeded he might have been able to start to openly rebel against Talingarde. Unfortunately for him as he was nearing completion of the ritual he was surprised by the arrival of Sir Balin of Karfeld. There was little he could do and now he is captured and faces a death by burning. However Daimon watches and waits for a chance to escape and to continue the work to bring himself to rule over the land as a worthy emissary of Asmodeus.

Characteristics:

Human Male
Gestalt - Sorcerer (Draconic) 3 / Antipaladin (Lord of Darkness) 3
Alignment - Lawful Evil
Size - Medium
Height - 6'1
Weight - 170
Eye Color - Brown
Hair Color - Black
Skin Color - Light

Defenses:

Init +4; Senses Perception +5
AC 17, touch 12, flat-footed 15 (+2 Dex)
hp 35
Fort +9, Ref +7, Will +8

Offense:

Speed 30 ft.
Longsword, Masterwork +7 1d8+3
Heavy Mace +6 1d8+3
Greatsword, Masterwork +7 2d6+4
Special Attacks 2 claws +6 (6 rounds/day) 1d4, smite good (1/day)

Spells:

Spell-Like Abilities Detect Good (At will)

Sorcerer Spells Known (CL 1):
1 (6/day) True Strike, Grease (DC 14), Mage Armor, Chill Touch
0 (at will) Daze (DC 13), Light, Detect Magic, Jolt, Read Magic

Statistics:

Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 16
Base Atk +3; CMB +6; CMD 18

Feats:

Eschew Materials - Bonus Sorcerer
Arcane Strike - Bonus Human
Skill Focus (Knowledge [Planes]) - Campaign Bonus
Iron Will - Level 1 Feat
Intimidating Prowess - Level 3 Feat

Traits:

Crime Consorting with the Dark Powers (Knowledge [Planes])
Starting World Traveler (Diplomacy)
Training Strike first

Skills:

(1) Bluff +7
(3) Diplomacy +10
(1) Disguise +7
(3) Intimidate +12 (+4 if withing 10 feet)
(2) Knowledge (Arcana) +7
(1) Knowledge (planes) +9
(1) Linguistics +2
(3) Perception +5
(2) Spellcraft +6
(1) Stealth +6
(1) Use Magic Device +7

Total Skill Points - 19

Equipment:

Acid (2)
Alchemist's fire
Caltrops
Cloak of Resistance +1
Alchemist's Ice
Sunrod
Tanglefoot bag
Heavy mace
Masterwork Greatsword
Masterwork Longsword
Ioun torch
Masterwork Backpack
Bedroll, Blanket
Scrolls: Sleep, Hideous Laughter, Invisibility, Magic Missle
Silver symbol of Asmodeus
Silk rope
Trail rations (7)
Vial
Waterskin
543g 5s 5c

Special Abilities:

Languages Common, Draconic, Infernal

SQ aura of evil, bloodlines (draconic [red dragon [fire]])
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Detect Good (At will) (Sp) You can use Detect Good at will
Draconic (Red Dragon [Fire]) +1 damage per die for [Fire] spells.
Eschew Materials Cast spells without materials
Smite Good (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Villain Points Remaining: 2

Skill points, Hitpoints and Favored class benefits by level:

Antipaladin 1: 10 + 1 Hitpoint - 11
Antipaladin 2: 8 + 1 Hitpoint - 9
Antipaladin 3: 9 + 1 Skillpoint - 9

Con Modifier: +2
Extra HP (Con*Level): +6
Total HP (11+9+9+6): 35

Skill Points
Per level: 2 + 2 (Campaign bonus) + 1 (Int bonus) + 1 (Human Bonus)
Total 6 points per level.

Current extra skill points from favored class - 1

Current total skill points: 6*3 + 1 = 19