About Tearyn SesilinaStatistics:
Tearyn Seslina Female Human Gestalt Gravewalker Witch/Cleric (Asmodean) 3 CG Medium Humanoid (human) Init +3; Senses Perception +6 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 24 (3d8+3) Fort +3, Ref +2, Will +6; +2 trait bonus vs. charm and compulsion; +1 to all for Cloak. CMD 12 -------------------- Offense -------------------- Speed 30 ft. Base Atk +2; CMB +1 Melee One Handed: Dagger +1 (1d4-1/19-20/x2) and 10' Reach: Prehensile Hair +1 (1d3+2) Missile Dagger +3 (1d4-1/19-20/x2) -------------------- Statistics -------------------- Str 8, Dex 12, Con 10, Int 18, Wis 16, Cha 10 Feats Brew Potion, Craft Wondrous Item, Extra Hex (Prehensile hair), Scribe Scroll Traits Birthmark, Hedge Magician Skills Craft (alchemy) +14, Heal +7, Diplomacy +9, Intimidate +9, Knowledge (arcana) +10, Knowledge (Nature) +8, Knowledge (Religion) +10, Knowledge (Planes) +8, Sense Motive +9, Perception +6, Spellcraft +10 Languages Abyssal, Celestial, Common, Draconic, Infernal SQ aura of desecration (25'r), bonethrall (dc 15), deliver touch spells, hexes (cauldron, prehensile hair), patron spells (insanity), aura, cleric channel negative energy 2d6 (3/day) (dc 11), domains (conversion inquisition, fire), fire bolt (6/day), spontaneous casting Other Gear Cloak of Resistance +1, Iron Circlet of Disguise, MW Backpack, Canteen, 2 days Rations, Chalk, Potion of Cure Light Wounds, Four 25 gp onyx gems, spell component pouch. Gold: 501 Silver: 3 Copper: 9 -------------------- Special Abilities -------------------- Traits: Birthmark +2 save vs. charm & compulsion; Hedge Magician Magic item gp costs -5%. Crime: Arsonist: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll.; Strike first, strike ruthlessly and thus be victorious Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks. Aura of Desecration (25'r) (Su) At first level, a gravewalker can create a 25-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. Bonethrall (DC 15) (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command undead. Deliver Touch Spells (Su) At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. Hex: Prehensile Hair (Su): The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage. Cleric Channel Negative Energy 2d6 (3/day) (DC 11) (Su) Harm the living and heal the undead. Cleric Domain (Conversion Inquisition) Deities: Asmodeus. Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side. Cleric Domain (Fire) Granted Powers: Fire Bolt (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage. Spontaneous Casting The Cleric can convert stored spells into Infernal Healing spells. Villain Points: 2 Spells:
Witch (Gravewalker) Spells Prepared (CL 3): Level 2: (2/day) Web (DC 16), Glitterdust Level 1: (3/day) Mage Armor, Chill Touch (DC 15), Ear-Piercing Scream (DC 15) Level 0: (at will) Read Magic, Daze (DC 14), Touch of Fatigue (DC 14), Message Cleric Spells Prepared (CL 3): Level 2: (2/day) Produce Flame, Silence (DC 15), Hold Person (DC 15) Level 1: (3/day) Murderous Command (DC 14), Shield of Faith, Summon Monster I, Burning Hands (DC 14) Level 0: (at will) Purify Food and Drink (DC 13), Detect Magic, Guidance, Light Witch Spells Known by Poppet:
Description:
The long, raven-black hair covers half the face of this beauty, her dark eyes staring with a fevered light. A lithe, dancer's body cannot hide the natural grace and athleticism of this striking woman. Then she moves he head, and her raven hair falls back revealing the sharp burn-scar that mars the right side of her face, spoiling the otherwise delicate beauty. The scars that mar her face fit her dark eyes, however. The jagged glint within those eyes reflect the burning cold of a dark, zealous purpose. Background:
They should be dead. They should have felt the pain of the flames as it consumed them. The pain she has had to live with, searing her heart with their betrayal. Now she was stuck in this black hell, not a flame for light. Nothing but cold darkness. She was not sorry though. The cold emptiness of this prison was better than the shame she felt when she saw them laughing as lovers, taunting her. Telina knew. She had confided her love for Restin with Telina long before Telina even knew who Restin was. Her own sister betraying her in such a way. Her little sister who Tearyn had protected and helped raise. And Restin who had taken Tearyn's virtue willingly, used her body. Who had promised to marry her, raise her up from her hard life to be a prominent wealthy merchant's wife. But after Tearyn gave herself to him and sacrificed herself to save Telina, Restin asked Telina to be his wife instead - both betraying Tearyn's love for them. Tearyn had considered just using her Craft, punishing them with a curses and ill fortune. Looking back, if she had gone that route she would likely be free. But she knew that the flames would consume her then as a witch, and it would be too easy of an escape for her betrayers. Death by flame, agonizing... burning... flesh crisping on the bone while they screamed. That is what she wanted. What she needed. What they deserved. When she soaked the doors and windows of Restin's apartment with oil, she was sure that they would not escape. They would feel the searing pain of betrayal... But when the cries of Fire went up too quickly, and the guards were too close... and that damnable priest of the Shining Lord was there to heal their minor burns and use his magics to douse the flames. So Telina and Restin played the victims at her trial, when they had victimized her. They told of how she was unbalanced, she cut herself for pleasure, she was obsessed and delusional. And the so called justice of Talingarde imprisoned her for seeking true justice. Leaving her tormentors free while she rots in this cell. Now they all must pay... They must burn... Burn like she did, when the thugs who were harassing her sister turned to her instead. Tearyn had trained with the Craft and knew she had power. There were only three of them and a little scare would sour their aggression. Her sister was weak and innocent. Tearyn thought her spell would scare off the leader, but it didn't frighten them. While Telina fled, they turned on Tearyn. With her Craft revealed, their desire changed and they beat her pinned her with face up to metal casing of the street lamp - hot like a branding iron, marring her beauty forever. For her altruism and sacrifice, Telina and Restin betrayed her. But the corrupt court cared not for her sacrifice, they held Tearyn to blame when Tearyn simply sought justice. Put Tearyn in prison, while her betrayers are wed in bliss. Now they all must pay... They must burn... Tearyn breathed... focused. All she had been taught since she was a child of the greatness of Mitra and House Darius was a lie. Justice served the strong and was without compassion and mercy. Altruism is a lie that supports the weak over the strong. Only by taking care of ones self, overcoming the weakness of others can greatness be attained. The hypocracy of her childhood burned away. Calmness and focus remained. Three days she had. Three days to think of a way out of here. To rededicate herself to a greater purpose. Her prior efforts at revenge were flawed and petty. She must grow in strength, overcome her imprisonment. Then she could have a revenge against all the liars who convinced her that self-sacrifice was the greatest virtue, then stripped away all of her hopes and dreams. The teachings of Mitra were lies, it is the blasphemies of Asmodeus that were truth. Not blasphemies. She must not think that way. The lessons of Asmodeus would strengthen her, allow her to overcome, to free herself, to avenge herself not only on Telina and Restin but on House Darius and their false deity Mitra. That is a vengeance worth living for. Asmodeus a Lord worth dedicating herself to had blessed her in her transformation. The scar that spoiled her beauty had faded into an image of His blessed pentagram, (birthmark trait) emblazoned on her face, showing that Tearyn was called to Him as a priestess. Now if only she could free her body as her mind and vision were freed from her early delusion. The burning desire for vengeance would be the flame to temper her into Asmodeus's tool as steel is tempered into a blade. The burning energy that would fuel her quest for freedom and domination.
|
