GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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You have a couple minutes left of it


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Going over my consumables, I still have 3 flasks of acid (which won't burn the web) and 5 alchemist's fire (which will). That'll help weaken things a bit. I also have the potion injector with False Life to give whoever goes big 1d10+3 extra hit points for 3 minutes. As long as you don't mind getting a shot.

Question about the chill touch injector. If I inject that into Justin, would his next bite be able to channel the chill touch spell into it? Or do I need to inject the target? Same goes for Ghoul touch.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

When the group is almost ready, Tohall will cast...

"Grant us your protection from the evil that lies before us." Circle of Protection, touch Dryn, duration 50 minutes.

"Grant this holy warrior magic attacks from his ferocious bite." Cast Magic Fang (+1) on Justin's Bite (Unless he wants it on a claw) 5 minute duration)

"Grant this warriors blade the magic to cleave through our enemies." Cast Magic Weapon (+1) on Kilthan's Axe, duration 5 minutes

"Grant us us your blessing that we may overcome Lamshtu's minions. Cast Bless on the party (+1 morale bonus on attack rolls and on saving throws against fear effects. Duration, 5 minutes)

He nods to the others, his bow in hand an arrow already ready to pull, With determination in his voice he says "Let us finish this..."

Everyone good? :)

Status:
HP: 38/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless© , magic weapon©, magic fang©(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack©, Prayer, Circle of Protection from Evil(d)©
Channel Energy (3d6, DC 14) 5 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 27 of 50


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

If everyone is ready, let me know and I will sneak forward to start off with a web to slow down the morlock's movement.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin smiles as his teeth feel the enchantment.

"Make Kilthan big so he can get there."

Justin explains to Aarakess, "I take a while to get there, so wait till Kilthan and I get as far forward as we can without getting discovered."

Justin rushes forward when the battle plan is synchronized.

Assume Justin jumps to ludicrous speed when the battle starts.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess looks to Justin:I cannot create the swarm except right in front of me. Lets just say that some fine the method rather disturbing. However, I can direct swarm where to go, not who to attack, but in what direction to move.

My plan is to create a web to slow the morlocks, and then follow this with a swarm to disable and injure the morlocks. You and Kilthan can follow the swarm and keep the morlocks stuck in the swarm and/or web.

If the space is large enough, I will cast Enlarge Person before web. If the tunnel is too small, then I will wait until after casting web and Vomit Swarm.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says, "I'm more worried about the caster than the Morlocks. Maybe throw the web up there -- and first?"

Also, right before we charge in, Kilth *will* lead blades himself, and reactivate his adaptation.


I'll need a run down of what is happening before combat and whose leading


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Kilthan leading. Justin activates his wand after receiving the fang from Tohall and following Kilthan. Web spell is first 'offensive' action and is the signal for the charge.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I *think* that's right -- that keeps the melee folk ahead of the swarm -- but Aarakess may want to jump in and correct me.


OK, will update after confirmation/correction from Aarakess


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

The swarm moves in a direction. I can change it. You all want to be BEHIND the swarm so that it can do normal and hp damage. I figure it is better to face three morlocks that have taken some strength and hp damage than having the swarm following you. Also, I can move the swarm forward as I do not think that it will be effected by the web spell, such that it can munch on the first morlocks for a round or two before moving to the caster.

In other words, Surprise Round, I cast Web to slow them all down. You all delay and cast your prep spells (magic fang, lead blades, etc.) - Round 1, I move forward and cast Vomit Swarm. The Swarm of Spiders has a climb speed, so the terrain should not slow it down. The swarm moves forward and begins to munch on tasty morlocks. Justin and Kilthan move forward to engage the morlocks. Round 3 - I cast Enlarge Person on Kilthan. (Together with the Magic Fang, his axe should do some serious damage. Hopefully the caster will still be entangled. Remember, the caster will not be able to see through the web if there is more than 20' of it, so this should limit the caster's ability to affect us with spells.

I can also cast Enlarge Person ahead of time if the tunnel is large enough for a super sized dwelf.

Everyone else can be shooting crossbows and arrows. Dryn should probably hold the bombs until she can see the cleric. If the cleric is in the web, it will take an additional 2d4 fire damage I believe.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I was worried about getting magic thrown at us -- but using the web to block LoS fixes that. So, yes, I believe that's the plan. :)


GM Blood:

Initiative Kilthan Hammerstone 1d20 + 4 ⇒ (15) + 4 = 19 (Below Ground)
Initiative Aarakess Halcorn 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Dryn'taka Devilschild 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Ingrid Anika Nina Jones 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Justin D'Rite 1d20 + 0 ⇒ (11) + 0 = 11
Initiative Tohall 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Monster 1d20 + 8 ⇒ (19) + 8 = 27

Reflex Save Morlock #1 1d20 + 9 ⇒ (9) + 9 = 18
Reflex Save Morlock #2 1d20 + 9 ⇒ (9) + 9 = 18
Reflex Save Morlock #3 1d20 + 9 ⇒ (17) + 9 = 26
Reflex Save Lamashtu Priest 1d20 + 5 ⇒ (11) + 5 = 16

The tunnel is 10' wide until you get to the entrance to the chamber, then it is 5' (So large would have to squeeze for 10'). With Aarakess's plan I'll assume it is currently not on.

Aarakess moves up and casts the web spell around the fire She can't see anyone else in the cavern. The web engulfs the Lamashtu priest and his three acolytes. The campfire begins to burn the web. Everyone has their buffs

From the side three morlocks with longspears move over and block Aarakess and two of them attempt to stab her but seem to be in more of a blocking position than anything else.

Longspear #21d20 + 5 ⇒ (11) + 5 = 16
Damage 1d8 + 2 ⇒ (8) + 2 = 10

Longspear #31d20 + 5 ⇒ (3) + 5 = 8
Damage 1d8 + 2 ⇒ (3) + 2 = 5

The morlocks in the front side of the web appear to have avoided getting caught and move forward. One of the morlocks gets entangled int he web while the other two manage to escape.

CMB Check #4 1d20 + 5 ⇒ (2) + 5 = 7 vs DC 18
CMB Check #5 1d20 + 5 ⇒ (17) + 5 = 22 vs DC 18
CMB Check #6 1d20 + 5 ⇒ (16) + 5 = 21 vs DC 18

CMB Check LP 1d20 + 8 ⇒ (16) + 8 = 24 vs DC 18


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat). The middle portion of the room is lower than the entrance.

Quote:

Round 1

Initiative Order - Morlocks, Tohall, Kilthan Dryn'taka, Ingrid, Justin, Aarakess

Morlock Stats AC 17 T 14 FF 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Well, that's less than ideal. Delaying on Aarakess' action (presumably, a swarm, either cast defensively or after a step back)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Cast Defensively: 1d20 + 11 ⇒ (8) + 11 = 19 vs DC19

Seeing the spears aimed at her, Aarakess crouches while she casts her next spell. As she finishes, she opens her mouth and a swarm of spiders pours forth skittering and crawling toward the back of the cavern.

The swarm should catch #2 and #3.

Damage: 1d6 ⇒ 2 + poison - 1d2 ⇒ 2 strength - save DC11

I would also like to move back if possible.

Sorry for the short post, on my phone waiting for Star Trek


GM Blood:

Fort Save #2 1d20 + 3 ⇒ (10) + 3 = 13
Fort Save #3 1d20 + 3 ⇒ (13) + 3 = 16

The spider roll over the morlocks biting them but seem unaffected otherwise.

Aarakess can move up to 15' back if someone else wants to move up at the same time Although it will provoke


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"I will ocuppy the spearmem first."

Justin will move next to the front line.

Full move to engage all three and soak the AoOs (ac25).


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan's actions depend on where Justin ends up. So, a spot more of delay. (I assume he's double-moving to G6?)


That's what I'll assume too so he doesn't get eaten by spiders

Morlock #1 Longspear AoO 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d8 + 2 ⇒ (1) + 2 = 3

Morlock #2 Longspear AoO 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Morlock #3 Longspear AoO 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d8 + 2 ⇒ (6) + 2 = 8

All of the morlocks miss


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat). The middle portion of the room is lower than the entrance.

Quote:

Round 1

Initiative Order - Morlocks, Tohall, Kilthan Dryn'taka, Ingrid, Justin, Aarakess

Morlock Stats AC 17 T 14 FF 13


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

The man grumbles quietly as there is little room to move and needing to get in to be able to get out there and do something of use. He calls upon the power of the animails and with more speed and the ability to see just a little better beyond his light source he moves forward.

Predator’s Grace (swift action-gives +15 feet of movment and low-light vision) and then double moves out of the tunnel to E-7

Status:
HP: 10/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless© , magic weapon©, magic fang©(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack©, Prayer, Circle of Protection from Evil(d)©
Channel Energy (3d6, DC 14) 5 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 27 of 50


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan steps past Justin and the swarm, starting to round the front line of Morlocks, taking up a flanking position behind the sole non-swarmed creature. He smiles and plants a foot as he swings his weapon, feeling the extra heft his spell grants him.

Climb Check (slope): 1d20 + 10 ⇒ (12) + 10 = 22

Waraxe (PA) vs Morlock 1: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 {flanking} for 2d8 + 7 ⇒ (7, 8) + 7 = 22

Status:

Move action: Move to G9 (Feather Step Active; single move)
Standard: Power Attack with Waraxe
AC: 20/12/18 ; HP: 53/38

Active Effects:
Feather Step (Ignore Difficult Terrain): 20-ish rounds remain [24?]
Lead Blades (Weapons do +1 size damage): 19 rounds remain
Adaptation (+2 Natural AC, included above): 99 rounds remain


Kilthan hops down the slope and lays a heavy blow on the morlock

Ingrid moves up and tries to daze morlock #5

Will save: 1d20 + 5 ⇒ (16) + 5 = 21 DC 13


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 1

Stats:

HP 47/48
AC 24 FF19 T15 CMD19
F/R/W 6/9/0
Bombs 0/9
Mutagen None
Extracts
1st - 1 open
2nd - 1 open
Effects
Dexterity Mutagen

Dryn moves forward and begins laying down the crossbow bolts against the Morlocks.

Move to G4, shoot Morlock 1 with crossbow.

Attack + PBS - Cover: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Damage + PBS: 1d8 + 1 ⇒ (2) + 1 = 3


Kilthan, I was mistaken about you being enlarged, so you couldn't flank #1 since you are at the bottom of the slope without a reach weapon. I applied the damage to #5

Morlock #4 tries to get out of the web 1d20 + 5 ⇒ (1) + 5 = 6 but is stuck fast. The web continues to burn. As the web burns away you can see the morlock priest cramped in the back outside of the fire casting a spell.

Morlock #3 flees the spiders and moves on the other side of Kilthan.

Morlock #2 squeezes with #1 to fight Justin.

Morningstar #1 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage 1d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

Bite #2 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

Morningstar #2 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage 1d8 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

Bite #2 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5

Morlock #6 comes to fight with #5 and they fight together in their weird cramped style to attack Kilthan.

Morningstar #5 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage 1d8 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13

Bite #5 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4

Morningstar #6 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage 1d8 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat). The middle portion of the room is lower than the entrance.

Quote:

Round 1

Initiative Order - Morlocks, Tohall, Kilthan Dryn'taka, Ingrid, Justin, Aarakess

Morlock Stats AC 17 T 14 FF 13

Ingrid tries to daze morlock #6 with no luck.

Daze Will Save #6 1d20 + 5 ⇒ (20) + 5 = 25 DC 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Didn't realize the slope was quite that severe. No problem. I believe I'm after Aarakess in the initiative as a result of delaying, also.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin attacks the weakest morlock between him and Kilthan.
PA greataxe/damage: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 141d12 + 14 ⇒ (5) + 14 = 19

He misses as the difficult terrain gives him trouble

Then bites the weakest morlock.
PA bite/damage: 1d20 + 11 + 2 - 7 ⇒ (13) + 11 + 2 - 7 = 191d3 + 9 ⇒ (3) + 9 = 12
Thanks to Tohall's enchantment, the bite is successful.

Shield, fang on teeth, AC26 in hands=greataxe +1 52/53hp no LoH/SE


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat). The middle portion of the room is lower than the entrance.

Quote:

Round 2

Initiative Order - Morlocks, Aarakess, Justin, Kilthan, Tohall, Dryn'taka, Ingrid

Morlock Stats AC 17 T 14 FF 13

Updated, Accidentally listed Aarakess as having gone instead of Ingrid


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Round 2

Tohall calls to his God, "I invoke Erastil's benediction upon all!" Every being close enough feels it's effects as the divine energies course through the area.

In my last post Tohall moved to E-7, he is currently at F-7

Cast Prayer (40 ft. burst, +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.) Tohall than moves to D-7

Reminder: Dryn has Circle of Protection from Evil on her, that is a +2 deflection bonus to those 10ft around her.
Bless and Prayer stack...

Status:
HP: 38/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: Bless (77 rounds remaining), Prayer (8 rounds remaining)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless© , magic weapon©, magic fang©(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack©, Prayer©, Circle of Protection from Evil(d)©
Channel Energy (3d6, DC 14) 5 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 27 of 50


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

The swarm continues to crawl forward. It should be able to get Morlock 5 & 6 since they are sharing a square.

Damage: 1d6 ⇒ 4
Poison: 1d2 ⇒ 1 Strength damage, DC11 Fort to avoid.

As the spiders continue to move forward, Aarakess begins her incantation to make the dwelf a larger and more imposing dwelf.

Cast Enlarge Person - one round casting time, so it should take affect before I go next round.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan steps away from the clumped Morlocks, now being swarmed by insects, swinging his magically-weighted weapons at the lonely morlock. "Here. Eat this."

Waraxe (PA) vs #3: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 {Prayer} for 2d8 + 8 ⇒ (2, 3) + 8 = 13
Klar (PA) vs #3: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 {Prayer} for 1d8 + 4 ⇒ (7) + 4 = 11

Did I miss a Bless also being cast? If so, +1 more to hit -- not that I think it'll change either of those rolls

Status:

5' Step to F9 (Feather Step Active; single move)
Full Attack with Waraxe and Klar
AC: 20/12/18 ; HP: 53/38

Active Effects:
Feather Step (Ignore Difficult Terrain): 20-ish rounds remain [23?]
Lead Blades (Weapons do +1 size damage): 18 rounds remain
Adaptation (+2 Natural AC, included above): 98 rounds remain


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 2

Stats:

HP 47/48
AC 24 FF19 T15 CMD19
F/R/W 6/9/0
Bombs 0/9
Mutagen None
Extracts
1st - 1 open
2nd - 1 open
Effects
Dexterity Mutagen
Magic Circle Against Evil
Bless
Prayer

Standing her ground, with little space to move anyway, Dryn reloads her crossbow and takes another shot at the Morlock. "Yea!" she screams as another bolt hits. "Good magic, Tohall!"

Attack + PBS + Bless + Prayer - Cover: 1d20 + 9 + 1 + 1 + 1 - 4 ⇒ (13) + 9 + 1 + 1 + 1 - 4 = 21
Damage + PBS: 1d8 + 1 ⇒ (4) + 1 = 5


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

+1 to my bite from the fang. Great buffs Tohall!


As the swarm covers the pair of morlocks, Kilthan give one of the the killing blow.

Morlock #4 tries to free itself before it gets on fire

CMB 1d20 + 5 ⇒ (19) + 5 = 24 DC 18

#3 Distraction Save 1d20 + 3 ⇒ (6) + 3 = 9 DC11 *Nauseated*

#3 moves out of the swarm and hjoins with #6, but only #6 can attack Kilthan as #3 spends its turn throwing off spiders.

Morning Star #6 1d20 + 5 ⇒ (20) + 5 = 25 *Hit, not confirmed*
Damage 1d8 + 2 ⇒ (8) + 2 = 10

Bite #6 1d20 ⇒ 8
Damage 1d4 + 1 ⇒ (4) + 1 = 5

#1 and #2 attack Justin

Morning Star #1 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage 1d8 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

Bite #1 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Morning Star #2 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage 1d8 + 2 + 1d6 ⇒ (6) + 2 + (3) = 11

Bite #2 1d20 + 2 ⇒ (6) + 2 = 8
Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4

Confirm Roll

Confirm Morning Star #6 1d20 + 5 ⇒ (3) + 5 = 8 *Not Confirmed*
Extra Damage 1d8 + 2 ⇒ (6) + 2 = 8

As the web burns away, the cleric casts a spell. A glowing falchion made of force appears next to Aarakess, attacking her.

Attack #1 Force Falchion 1d20 + 9 ⇒ (15) + 9 = 24 *Hit*
Damage 2d4 + 1 ⇒ (2, 2) + 1 = 5

Attack #2 Force Falchion 1d20 + 4 ⇒ (8) + 4 = 12
Damage 2d4 + 1 ⇒ (1, 3) + 1 = 5

Ingrid tries to Daze Morlock #4 1d20 + 5 ⇒ (5) + 5 = 10 DC 13 *Fail, #4 is dazed this round*


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat). The middle portion of the room is lower than the entrance.

Quote:

Round 3

Initiative Order - Morlocks, Aarakess, Justin, Kilthan, Tohall, Dryn'taka, Ingrid

Morlock Stats AC 17 T 14 FF 13

Kilthan is now enlarged allowing him to flank #1 and #2 with Justin


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin hits the healthiest morlock hard with the axe.

1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 351d12 + 14 ⇒ (6) + 14 = 20

..then bites the most hurt one hard.

1d20 + 4 + 11 - 5 - 2 ⇒ (1) + 4 + 11 - 5 - 2 = 91d3 + 10 ⇒ (2) + 10 = 12

rnd3 52/53hp. Held greataxe. Shield, fang, bless, prayer

confirm/xtra damage: 1d20 + 15 ⇒ (8) + 15 = 232d12 + 28 ⇒ (6, 4) + 28 = 38


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 3

Stats:

HP 47/48
AC 24 FF19 T15 CMD19
F/R/W 6/9/0
Bombs 0/9
Mutagen None
Extracts
1st - 1 open
2nd - 1 open
Effects
Dexterity Mutagen
Magic Circle Against Evil
Bless
Prayer

Dryn reloads her crossbow, then readies a shot at the cleric, waiting for him to start casting again.

Move to reload, standard to take a ready action to shoot the cleric if he starts casting. Figure forcing a concentration check would help more than my piddly damage, even if he makes it (in the off chance he rolls low). Plus he might target Dryn instead.

Readied attack:

Attack: 1d20 + 9 + 1 + 1 - 4 ⇒ (5) + 9 + 1 + 1 - 4 = 12
Damage: 1d8 ⇒ 1


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

GMBlood, Remember that Prayer is a -1 to the Morlocks that were within 40 ft of Tohall at the time of casting.

Round 3

"Erastil provides, those who battle evils." the man replies to the thankfulness of the others.

He then pulls back an arrow, looking down the shaft at at the Morlock coming around Kilthan and with an intake of breath and holding it lets the missle loose. It strikes the morlock with full force.

Please note that Tohall was at E-7 (round1) and moved to D-7 (round two)

Attack #4 Morlock with Composite Longbow (point blank+bless+prayer) 1d20 + 6 + 1 + 1 + 1 ⇒ (9) + 6 + 1 + 1 + 1 = 18 (hit)
Damage (str+point blank+prayer) 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

Status:
HP: 38/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: Bless (76 rounds remaining), Prayer (7 rounds remaining)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless© , magic weapon©, magic fang©(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack©, Prayer©, Circle of Protection from Evil(d)©
Channel Energy (3d6, DC 14) 5 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 27 of 50


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Unsure of how best to avoid the swinging blade, Aarakess, turns her attention back to the battle and gazes upon Kilthan causing hope to raise his will and making him feel as though good fortune is smiling upon him.

Fortune Hex on Kilthan - may reroll 1 d20 per round.

Move Action - If I can fly, I shall and will begin Cackle next round to maintain the Fortune.
Fly to J7.
I assume that the Fortune will continue as long as I start my Cackle next round, please correct me if I have to do it this round.

I am not sure what spell is attacking me, but I think that Spiritual Weapon does not get AoO. This is based upon the face that Spiritual Ally specifically denotes that the spiritual ally has a threat range and I would think that the necessary inclusion of the threatened range in one spell would indicate that the other spell does not have a threatened range.


Tohall of Erastil wrote:

GMBlood, Remember that Prayer is a -1 to the Morlocks that were within 40 ft of Tohall at the time of casting.

I did forget that. I think I got lucky and it didn't matter this time, but I will be sure to include it next round

Aarakess wrote:

I assume that the Fortune will continue as long as I start my Cackle next round, please correct me if I have to do it this round.

I am not sure what spell is attacking me, but I think that Spiritual Weapon does not get AoO.

Fortune would end on your next turn unless you cackle this turn, if you fly then Kilthan only has it this round. The Spiritual weapon would not get an AoO if you moved

Justin's swing with his axe destroys one of the grimlocks, but the other avoids his follow up bite. Aarakess places a Fortune hex on Kilthan. Tohall aids Kilthan by placing an arrow in one of the morlocks fighting him.

Kithan remains to go


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan admires the view from his new size with a smile, then turns his attention and weapons to the Morlocks foolish enough to step into him. He plants his massive foot solidly and swings his massive weapons, trying to fell one of the paired Morlocks to prevent them from using their weird fighting style.

Waraxe (PA) vs #6 (Fortune Roll 1): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 {Prayer, Bless}
Waraxe (PA) vs #6 (Fortune Roll 2): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 {Prayer, Bless}

I'll take the 22, though I think either hits for 3d8 + 9 ⇒ (3, 3, 5) + 9 = 20
Klar (PA) vs #6: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 {Prayer, Bless} for 2d6 + 5 ⇒ (1, 1) + 5 = 7

I assume none moved in *after* I was enlarged and provoked?

Status:

Full Attack with Waraxe and Klar
AC: 18/10/16 {includes penalties for size and reduced dex}; HP: 43/58

Active Effects:
Feather Step (Ignore Difficult Terrain): 20-ish rounds remain [22?]
Lead Blades (Weapons do +1 size damage): 17 rounds remain
Enlarged
Adaptation (+2 Natural AC, included above): 97 rounds remain


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I will begin to Cackle then and use my standard action to fly away from the weapon next round.


Kilthan, correct none of them provoke

Kilthan lands two solid blows on the morlock, not killing him but leaving him severly wounded.

Justin is the target of a spell by the morlock priest Will Save DC 15 or be paralyzed. Dryn'taka shoots at him while casting, but the shot lands no where close.

The morlock at the top moves out of the flank and attacks Justin

Morning Star #1 1d20 + 5 ⇒ (12) + 5 = 17
Damage 1d8 + 2 ⇒ (6) + 2 = 8

Bite #1 1d20 ⇒ 10
Damage 1d4 + 1 ⇒ (3) + 1 = 4

Kilthan gets attacked by all three morlocks around him

Morning Star #4 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d8 + 2 ⇒ (4) + 2 = 6

Bite #4 1d20 ⇒ 3
Damage 1d4 + 1 ⇒ (2) + 1 = 3

Morning Star #3 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage 1d8 + 2 + 1d6 ⇒ (7) + 2 + (6) = 15

Bite #3 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7

Morning Star #6 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage 1d8 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

Bite #6 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

Finally the force falchion takes two swipes at Aarakess

Force Falchion 1d20 + 9 ⇒ (2) + 9 = 11
Damage 1d8 + 1 ⇒ (6) + 1 = 7

Force Falchion 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18 *Hit*
Damage 1d8 + 1 ⇒ (6) + 1 = 7

Wow that was a bunch of failed attacks, only hit once on the final roll....


Ingrid casts defensively, daze on #1 1d20 + 8 ⇒ (7) + 8 = 15 DC 15

Will Save #1 1d20 + 5 ⇒ (12) + 5 = 17 DC 13 Made

The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat). The middle portion of the room is lower than the entrance.

Quote:

Round 4

Initiative Order - Morlocks, Aarakess, Justin, Kilthan, Tohall, Dryn'taka, Ingrid

Morlock Stats AC 17 T 14 FF 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess continues to cackle, and decides that it is time to get away from the force blade.

Move Action: Cackle
Standard Action: Fly to J7. I can fly 60', so I assume I should be able to easily make it too there.


Aarakess, you can easily do that, but will pass by the morlock at the entrance so that will provoke an AoO. Also, since you moved the swarm last round do they continue to move or stay in place


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Damage, To Hit, Saves, ability checks are all reduced by -1 for the Prayer, not just to Hit

If Aarkess was within 10ft of Dryn when the AoO took place she would have had a +2 deflection bonus

Round 4

Tohall does not like that priest back behind the group but there seems little he can do from his vantage and Kilthan seems in some trouble right now.

He takes aim at the very wounded morlock that the elf is attacking and lets an arrow loose at it landing another solid hit as the arrow sinks deep into the chest of the morlock.

Attack #6 with Longbow (point blank+bless+prayer) 1d20 + 6 + 1 + 1 + 1 ⇒ (17) + 6 + 1 + 1 + 1 = 26
Damage (str+point blank+prayer) 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

Status:
HP: 38/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: Bless (75 rounds remaining), Prayer (6 rounds remaining)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless© , magic weapon©, magic fang©(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack©, Prayer©, Circle of Protection from Evil(d)©
Channel Energy (3d6, DC 14) 5 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 27 of 50

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