GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
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Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Double move to D12


Dryn'taka's bomb scorches the morlock causing it to screech out in pain.


Morlock #1 pulls out a morning star and attacks Justin

Morningstar 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Morlock #2 pulls out a morning star and attacks Kilthan

Morningstar 1d20 + 5 ⇒ (20) + 5 = 25 *Hit not confirmed*
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Morlock #3 pulls out its last javelin after moving closer and launches it at the light above Tohall's head

Attack 1d20 + 7 ⇒ (9) + 7 = 16 vs AC 24
Damage 1d6 + 2 ⇒ (3) + 2 = 5

Confirm Morningstar 1d20 + 5 ⇒ (10) + 5 = 15
Extra Damage 1d8 + 2 ⇒ (5) + 2 = 7


Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 2

Initiative Order - Monsters, Kilthan, Ingrid (Ready), Aarakess, Tohall, Justin, Dryn'taka

Morlock Stats AC 17 T 14 FF 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan shrugs off the Morlock's blow with a snarl, "You'll have to do better, beast."

He quickly punches out with his shield, surprising the Morlock and connecting solidly. As the grey thing's tries to recover its balance, Kilthan brings his Waraxe down on the off-balance creature saying, "Time's up, Greyskin."

Spiked Shield (PA) vs #2: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d4 + 3 ⇒ (2) + 3 = 5
Waraxe (PA) vs #2: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d10 + 7 ⇒ (9) + 7 = 16

I much prefer Kilthan's 4th level dice.. (20/46hp)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

#1 AC should be 2 lower from the Evil Eye Hex.

As is her norm, Aarakess throws back her head and begins to cackle a deep throaty cackle which causes the dread to continue in those hearing it. Or continues to lift the spirits of those who know her.

At the same time, she causes the other enemy she can see to question his ability to avoid the strikes of his enemies.

Move Action: Cackle <-- continues Evil Eye/Fortune/Misfortune hexes

Standard Action: Evil Eye Hex @ #1 -- -2 AC for 8 rounds, 1 round if DC17 Will.


Kilthan's words as well as his blows are true, sending the morlock to the fround dead.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

The javelin luckily strikes the ioun stone true and knocks it from floating about Tohalls head. As everyone looks at the stone though, it has survived the strike unscathed.

Watching Kilthan get hit, again, Tohall shakes his head at the elf who refused to better armor himself, even if only for their time dealing with the cultists. He looks frustrated as he calls for Erastil aid, "Heal this warrior that he may continue to fight... gaining wisdom in his trials."

The man then moves past his companion, leaving the ioun stone on the ground for now.

Convert a Bull's Strength into Cure Moderate Wounds: 2d8 + 4 ⇒ (6, 7) + 4 = 17
He then moves to G-13

Ioun Stone Stuff:

It does have an AC of 24 so nice shot but the do have harness of 5 so all the damage was negated unless the javelin is adamintine or the like. I did it as fluff that the javelin knocked it from about his head (not sure what would happen.

Status:
HP: 30/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand:
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


Correct no damage done


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 2

Stats:

HP 28/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 5/7
Extracts
1st - CLW, Shield, 2 open
2nd - CMWx2
Effects
None

Dryn moves, tossing another explosive bomb as she moves, "Don't worry, I'll help you see!"

Move to F14, standard to bomb #3. If I can't move past the rock south, how about Move west one, south 2? Explosive to hit both (and main will burn), precise to not hit allies. 3 takes 11 fire damage, 1 takes 7, DC 16 reflex for half.

Bomb + PBS: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Boom + PBS: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin drops his weapon and lays into the Morlock not landing a single hit with his pathetic flurry.
PA claw1/damage: 1d4 + 9 - 2 ⇒ (2) + 9 - 2 = 91d4 + 9 ⇒ (4) + 9 = 13
PA claw2/damage: 1d4 + 9 - 2 ⇒ (2) + 9 - 2 = 91d4 + 9 ⇒ (1) + 9 = 10
PA bite/damage: 1d4 + 9 - 2 ⇒ (3) + 9 - 2 = 101d3 + 9 ⇒ (1) + 9 = 10

Conditions-difficult terrain, hands=empty, 44/44hp


GM Blood:

Reflex Save #1 1d20 + 9 ⇒ (3) + 9 = 12
Will Save #1 1d20 + 5 ⇒ (20) + 5 = 25

Kilthan kills a morlock while Aarakess creeps another one out. Tohall restore Kilthan before moving past him. Dryn's bomb nails the far one while singing the other one. Justin's blows can't seem to find its mark.

Ingrid is up only if she would like to change her readied action


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid moves to D13 and will whip Morlock 1
attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage(CI): 1d4 + 2 ⇒ (2) + 2 = 4


Morlock #1 fights back against Justin

Morningstar 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d8 + 2 ⇒ (1) + 2 = 3

Bite 1d20 ⇒ 4
Damage 1d4 + 1 ⇒ (1) + 1 = 2

The other morlock after getting hit in the face with an explosion leaps through the air attacking Dryn'taka in mid air before it lands Provoking an AoO from Tohall and Kilthan

Leap 1d20 + 13 ⇒ (11) + 13 = 24 DC 20 to jump 10ft without running start

Morningstar 1d20 + 5 ⇒ (18) + 5 = 23 *Hit*
Damage 1d8 + 2 ⇒ (6) + 2 = 8


Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 3

Initiative Order - Monsters, Kilthan, Aarakess, Tohall, Justin, Dryn'taka, Ingrid

Morlock Stats AC 17 T 14 FF 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess continues to cackle manically as she stares at the Morlock now attacking Dryn, #3, (or #1 if #3 is dead from AoOs). As she stares at the creature, she causes it to further doubt its ability to succeed in this encounter as thoughts even darker than the wrath of the Destroyer.

Move: Cackle
Standard: Evil Eye @ #3, or #1 if #3 is done. -2 to attacks for 7 rounds, 1 if Will DC17


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"I think I have this one, anyone unsure can wait to see if it holds up to another onslaught."

Justin tries to rip into the creature again.
PA claw1/damage: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 121d4 + 9 ⇒ (4) + 9 = 13
PA claw2/damage: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 161d4 + 9 ⇒ (4) + 9 = 13
PA bite/damage: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 171d3 + 9 ⇒ (3) + 9 = 12
Conditions-difficult terrain, hands=empty, 44/44hp Better than last time


Justin manages to claw and bite the morlock due to its slowed defenses from the hex. It falls to the floor dead


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

AoO vs. Leapy McMorloch: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d10 + 7 ⇒ (10) + 7 = 17


Its all up to Tohall's AoO to prevent the hit on Dryn'taka! Or else have to heal it after!


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

(( Tohall has his bow out and you do not get AoO's with ranged weapons... ))

The man tracks the creature as he jumps into the air and fires at the morlock as it attacks Dryn.

Bow Attack: 1d20 + 7 ⇒ (2) + 7 = 9 Miss

Status:
HP: 30/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 3

Stats:

HP 20/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 5/7
Extracts
1st - CLW, Shield, 2 open
2nd - CMWx2
Effects
None

Aww, was hoping to do a 'help me, Tohall, you're my only hope' joke :(

Fear settles in Dryn's eyes for a moment as the creature slams into her, feeling ribs crack from it's strike. Pulling out her own weapon, Dryn instead leads off with a fearsome bite into the creature, sinking her teeth into it's flesh, mumbling something unintelligible as she rips away, taking a bit of the creature with her.

Standard to bite, free to 1 hand crossbow, move to draw morningstar.

Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Dryn'taka Devilschild wrote:

[

Aww, was hoping to do a 'help me, Tohall, you're my only hope' joke :(

Great timing of that as my son and I are watching Star Wars :)


Dryn'taka bites the Morlock wounding him more but it is still alive!

Kilthan and Ingrid up last in the round.

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 3

Initiative Order - Monsters, Kilthan, Aarakess, Tohall, Justin, Dryn'taka, Ingrid

Morlock Stats AC 17 T 14 FF 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan punches out with his shield, trying to pin down the Morlock, and follows up with his axeblade, snarling as the thing avoids his attacks. "Blasted leaping thing! Stands still so I can hit you!"

Spiked Shield vs #3: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d4 + 3 ⇒ (1) + 3 = 4
Waraxe (PA) vs #3: 1d20 + 3 ⇒ (4) + 3 = 7 for 1d10 + 7 ⇒ (4) + 7 = 11

Tohall doesn't threaten with his bow, so no flanking, right? -- not that I came close on this attack, but for the next round?

Status: 37/46hp


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid whips Morlock 1

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Crit
Damage(CI): 1d4 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Death?
Damage(CI): 1d4 + 2 ⇒ (3) + 2 = 5

Death: 1d20 + 5 ⇒ (4) + 5 = 9 Just Crit


Kithan misses his bash and hack but sets up the remaining morlock for Ingrid's whip. The beast falls to the floor and doesn't rise again.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin proposes a new solution.

"Kilthan, given my slow speed, but great defense, how about I lead the way with you right behind to make sure I don't blunder into anything nasty? I have a wand to make myself even tougher."

He thinks a little longer.

"These walls are easy to climb. Maybe you can climb while I blunder along?"

If everyone agrees, Justin leads the way to the next room.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan shrugs, "If you want point, take it... But pretty much everything'll get the drop on us. You're the opposite of quiet as you approach."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess lets out a sigh of relief that the first encounter in this part of the triad was substantially less painful for the group than the sneaky tengus.

Yes, Justin, that would be a wise choice. Lamatshu has never been known for stealth or trickery. Her followers are more of the brute force types usually.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin heads out in the lead, planning to use his wand before entering the next room.
UMD: 1d20 ⇒ 14
"Luckily I am just as easy to hit when aware of things as when unaware. Hopefully my magic shield will help."


The morlock were wielding crude stone morningstars and javelins and crappy wooden shields....nothing of value.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

If Justin makes it to the next room, he will use his wand.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Dryn wipes the blood away from her mouth and reloads her crossbow, following behind. "Remind me never to bite those things again, yuck."


HP: 9/9 AC:16:13:13 Saves:3:5:2

she joking adds
"As you never know where its been, eh, Dryn."


GM Blood:

Perception Aarakess Halcorn 1d20 + 12 ⇒ (4) + 12 = 16
Perception Dryn'taka Devilschild 1d20 + 7 ⇒ (4) + 7 = 11
Perception Ingrid Anika Nina Jones 1d20 + 16 ⇒ (10) + 16 = 26
Perception Justin D'Rite 1d20 - 1 ⇒ (20) - 1 = 19
Perception Kilthan Hammerstone 1d20 + 10 ⇒ (20) + 10 = 30
Perception Tohall 1d20 + 5 ⇒ (16) + 5 = 21

Initiative Kilthan Hammerstone 1d20 + 4 ⇒ (1) + 4 = 5 (Below Ground)
Initiative Aarakess Halcorn 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Dryn'taka Devilschild 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Ingrid Anika Nina Jones 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Justin D'Rite 1d20 + 0 ⇒ (6) + 0 = 6
Initiative Tohall 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Morlock 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Monster 2 1d20 + 6 ⇒ (2) + 6 = 8

You head out of the room with Justin in front this time. You descend along some natural steps into a slightly wider hallway. As you approach the next area you see:

The corridor turns to reveal another room choked with rocky formations. Stalagmites and stalactites block the line of sight ahead. Like the last chamber, this place has a rocky, uneven floor of natural stone. It slopes downward, and here and there rivulets of water flow southward.

Kilthan and Ingrid both see creatures about to ambush the party. Kilthan sees three earless, panther-like beast, the skin of its face twitching. The morlock is wielding a very nice battle axe, and is wearing a cloak fashioned from the fur of a grey furred creature and is wearing a mask painted red which looks kind of looks like the pather creatures.


Anyone interested in what the panther-like beasts are

Knowledge (nature) DC 11:
This strange, catlike creature is a krenshar. They are magical beast.

Knowledge (nature) DC 16:
Krenshars are social creatures that hunt in small packs or prides. They possess a sharp cunning that sometimes seems eerily intelligent.

Knowledge (nature) DC 21:
The skin on a krenshar’s face is extremely flexible. A krenshar can pull this skin back, exposing the skull beneath to frighten prey.

Knowledge (nature) DC 26:
Krenshar cubs raised in captivity can be domesticated (if not truly tamed), producing fierce and loyal companions.

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 1

Initiative Order - Dryn'taka, Ingrid, Enemies, Aarakess, Justin, Kilthan, Tohall

Morlock Stats AC 17 T 14 FF 13

Kitty Stats AC 15 T 12 FF 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Knowledge(nature): 1d20 + 11 ⇒ (19) + 11 = 30

Seeing the strange beast, Aarakess calls ahead to the group in front.

Those are strange creatures called Kreshars. The are smart and loyal beasts who like to hunt in packs. Watch out, they like to pull the skin away from their faces which can be quite frightening. Hit em hard, they are not that tough.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Did Justin have time to activate the wand?


Justin's perception wasn't high enough to see the ambush so if you were waiting until you got into this room then no. If you were going to use it before you got here then yes


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Is Kilthan's adaptation from earlier still in effect?


If you had it in the last room then yes it is


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Knowledge (nature): 1d20 + 6 ⇒ (14) + 6 = 20


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Knowledge (Nature): 1d20 + 11 ⇒ (14) + 11 = 25

Am I able to act even though I didn't see them?


Yes your party called out that they were there as they ambushed you (thus ruining their surprise round)


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 1

Stats:

HP 20/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 4/7
Extracts
1st - CLW, Shield, 2 open
2nd - CMWx2
Effects
None

I apologize for my delay then :)

Dryn pulls out another of her explosives, flinging it at the far pup, hoping to catch them all in the blast. "I think I wanna get a puppy when we get back! But not those puppies, they're scary...CRAP!!" Dryn curses as she realizes the bomb doesn't land properly, though at least this time it doesn't splash into her allies.

Standard to throw bomb (Explosive and Precise) at Krenshar 2, misses and lands at P5. Krenshar 1, 2 and the Morloch each take 7 fire damage, DC 16 reflex for half.

Bomb+PBS-Cover: 1d20 + 7 + 1 - 4 ⇒ (4) + 7 + 1 - 4 = 8
Boom!+PBS: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13
Scatter: 1d8 ⇒ 8


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7
Justin D'Rite aka Sluuth wrote:

Justin heads out in the lead, planning to use his wand before entering the next room.

The paladin activates his wand producing a magic shield and looks up to see the hounds. "Nice doggies."


don't you need to do a UMD check for that?


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I rolled a 14 UMD giving me a 27 total 19 posts back, but the reply function didn't copy the die roll.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

To keep things moving... was waiting for Ingrid and the monsters...

Tohall reaches for his holy symbol and calls to Erastil, "I ask for you blessings against those of Lamasthu!"

Cast Bless on the party. Move to J-3 if it is a viable spot

Status:
HP: 31/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50

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