Rowena Lordail |
Rowena grunts and grimaces, realizing she's not going to last very long at this rate, and begins fighting defensively (+3 dodge bonus to AC) attacking the one in D2.
Attack: 1d20 + 17 + 1 + 1 - 2 - 4 ⇒ (17) + 17 + 1 + 1 - 2 - 4 = 30
Damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Attack: 1d20 + 17 + 1 + 1 - 2 - 4 ⇒ (15) + 17 + 1 + 1 - 2 - 4 = 28
Damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Attack: 1d20 + 12 + 1 + 1 - 2 - 4 ⇒ (9) + 12 + 1 + 1 - 2 - 4 = 17
Attack: 1d20 + 17 + 1 + 1 - 2 - 4 ⇒ (2) + 17 + 1 + 1 - 2 - 4 = 15
Finally, she takes a 5-foot step to E4.
Kelkzar Redjaw |
Ok revised HP total means I'm at 64/131 raging.
Kelkzar takes a five foot step back from the wind warriors and mercilessly attacks the one at B3 hoping to take some pressure off Quintus.
Kelkzar switches his judgement of destruction over to a judgement of sacred healing to try to stay on his feet longer. Brings hp back up to 68/131.
Attack: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (5, 4) + 26 + 2 + (1, 6) = 44
Attack: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (2, 4) + 26 + 2 + (1, 2) = 37
Attack: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (2, 2) + 26 + 2 + (3, 3) = 38
GM Blood |
The two Wind Warriors continue to pressure Rowena, but between the spells and her defensive fighting style they are unable to land a blow
Attack D3 Long Sword #1 (Main) Attack #1 vs Rowena: 1d20 + 19 - 2 - 1 ⇒ (10) + 19 - 2 - 1 = 26
Damage: 1d8 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Attack D3 Long Sword #1 (Main) Attack #2 vs Rowena: 1d20 + 19 - 5 - 2 - 1 ⇒ (16) + 19 - 5 - 2 - 1 = 27
Damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Attack D3 Long Sword (Main) #1 Attack #3 vs Rowena: 1d20 + 19 - 10 - 2 - 1 ⇒ (18) + 19 - 10 - 2 - 1 = 24
Damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Attack D3 Long Sword #2 (Offhand) Attack #1 vs Rowena: 1d20 + 19 - 2 - 1 ⇒ (9) + 19 - 2 - 1 = 25
Damage: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Attack D3 Long Sword #2 (Offhand) Attack #2 vs Rowena: 1d20 + 19 - 5 - 2 - 1 ⇒ (8) + 19 - 5 - 2 - 1 = 19
Damage: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Attack D3 Long Sword #2 (Offhand) Attack #3 vs Rowena: 1d20 + 19 - 10 - 2 - 1 ⇒ (6) + 19 - 10 - 2 - 1 = 12
Damage: 1d8 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Attack D4 Long Sword #1 (Main) Attack #1 vs Rowena: 1d20 + 19 - 2 - 1 ⇒ (3) + 19 - 2 - 1 = 19
Damage: 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Attack D4 Long Sword #1 (Main) Attack #2 vs Rowena: 1d20 + 19 - 5 - 2 - 1 ⇒ (13) + 19 - 5 - 2 - 1 = 24
Damage: 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Attack D4 Long Sword (Main) #1 Attack #3 vs Rowena: 1d20 + 19 - 10 - 2 - 1 ⇒ (18) + 19 - 10 - 2 - 1 = 24
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Attack D4 Long Sword #2 (Offhand) Attack #1 vs Rowena: 1d20 + 19 - 2 - 1 ⇒ (10) + 19 - 2 - 1 = 26
Damage: 1d8 + 1 - 1 ⇒ (5) + 1 - 1 = 5
Attack D4 Long Sword #2 (Offhand) Attack #2 vs Rowena: 1d20 + 19 - 5 - 2 - 1 ⇒ (6) + 19 - 5 - 2 - 1 = 17
Damage: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Attack D4 Long Sword #2 (Offhand) Attack #3 vs Rowena: 1d20 + 19 - 10 - 2 - 1 ⇒ (14) + 19 - 10 - 2 - 1 = 20
Damage: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Kelkzar doesn't fare as well
Attack C4 Long Sword #1 (Main) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (6) + 19 - 2 - 1 = 22 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Attack C4 Long Sword #1 (Main) Attack #2 vs Kelkzar: 1d20 + 19 - 5 - 2 - 1 ⇒ (14) + 19 - 5 - 2 - 1 = 25 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Attack C4 Long Sword (Main) #1 Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (3) + 19 - 10 - 2 - 1 = 9
Damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Attack C4 Long Sword #2 (Offhand) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (18) + 19 - 2 - 1 = 34 *Hit and Confirm*
Attack C4 Long Sword #2 (Offhand) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 + 4 ⇒ (3) + 19 - 2 - 1 + 4 = 23
Damage: 2d8 + 2 - 2 ⇒ (3, 5) + 2 - 2 = 8
Attack C4 Long Sword #2 (Offhand) Attack #2 vs Kelkzar: 1d20 + 19 - 5 - 2 - 1 ⇒ (20) + 19 - 5 - 2 - 1 = 31 *Hit not Confirmed*
Attack C4 Long Sword #2 (Offhand) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (1) + 19 - 2 - 1 = 17
Damage: 1d8 + 1 - 1 ⇒ (5) + 1 - 1 = 5
Attack C4 Long Sword #2 (Offhand) Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (8) + 19 - 10 - 2 - 1 = 14
Damage: 1d8 + 1 - 1 ⇒ (4) + 1 - 1 = 4
Though Kelkzar wounds one of the Wind Warriors severely with his mighty blows, a pair still move after Quintus
Attack B4 Long Sword #1 (Main) Attack #1 vs Quintus: 1d20 + 19 - 2 - 1 ⇒ (11) + 19 - 2 - 1 = 27 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Attack B4 Long Sword #1 (Main) Attack #2 vs Quintus: 1d20 + 19 - 5 - 2 - 1 ⇒ (11) + 19 - 5 - 2 - 1 = 22
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Attack B4 Long Sword (Main) #1 Attack #3 vs Quintus: 1d20 + 19 - 10 - 2 - 1 ⇒ (8) + 19 - 10 - 2 - 1 = 14
Damage: 1d8 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Attack B4 Long Sword #2 (Offhand) Attack #1 vs Quintus: 1d20 + 19 - 2 - 1 ⇒ (8) + 19 - 2 - 1 = 24 *Hit*
Damage: 1d8 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Attack B4 Long Sword #2 (Offhand) Attack #2 vs Quintus: 1d20 + 19 - 5 - 2 - 1 ⇒ (12) + 19 - 5 - 2 - 1 = 23 *Hit*
Damage: 1d8 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Attack B4 Long Sword #2 (Offhand) Attack #3 vs Quintus: 1d20 + 19 - 10 - 2 - 1 ⇒ (20) + 19 - 10 - 2 - 1 = 26 *Hit not confirmed*
Confirm Attack B4 Long Sword #2 (Offhand) Attack #3 vs Quintus: 1d20 + 19 - 10 - 2 - 1 + 4 ⇒ (8) + 19 - 10 - 2 - 1 + 4 = 18
Damage: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Attack A4 Long Sword #1 (Main) Attack #1 vs Quintus: 1d20 + 19 - 2 - 1 ⇒ (13) + 19 - 2 - 1 = 29 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Attack D3 Long Sword #1 (Main) Attack #2 vs Quintus: 1d20 + 19 - 5 - 2 - 1 ⇒ (5) + 19 - 5 - 2 - 1 = 16
Damage: 1d8 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Attack A4 Long Sword (Main) #1 Attack #3 vs Quintus: 1d20 + 19 - 10 - 2 - 1 ⇒ (3) + 19 - 10 - 2 - 1 = 9
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Attack A4 Long Sword #2 (Offhand) Attack #1 vs Quintus: 1d20 + 19 - 2 - 1 ⇒ (10) + 19 - 2 - 1 = 26 *Hit*
Damage: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Attack A4 Long Sword #2 (Offhand) Attack #2 vs Rowena: 1d20 + 19 - 5 - 2 - 1 ⇒ (4) + 19 - 5 - 2 - 1 = 15
Damage: 1d8 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Attack A4 Long Sword #2 (Offhand) Attack #3 vs Rowena: 1d20 + 19 - 10 - 2 - 1 ⇒ (14) + 19 - 10 - 2 - 1 = 20
Damage: 1d8 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Kelkzar Redjaw |
Kelkzar backs up again and attacks the same wind warrior (B4). If it goes down, he switches his attacks to the one in D4.
Maintain judgement of sacred justice, sacred heaing, and bane. HP 43/131 raging.
Attack: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (5, 2) + 26 + 2 + (1, 6) = 42
Attack: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (2, 1) + 26 + 2 + (1, 6) = 38
Attack: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (1, 2) + 26 + 2 + (3, 1) = 35
Rowena Lordail |
Rowena takes a 5-foot step to E3, although the elementals are likely immune to flanking. She continues to fight defensively, attacking D4. If it goes down before she's done, she switches to attack D3.
Attack: 1d20 + 17 + 1 + 1 - 2 - 4 ⇒ (2) + 17 + 1 + 1 - 2 - 4 = 15
Attack: 1d20 + 17 + 1 + 1 - 2 - 4 ⇒ (4) + 17 + 1 + 1 - 2 - 4 = 17
Attack: 1d20 + 12 + 1 + 1 - 2 - 4 ⇒ (10) + 12 + 1 + 1 - 2 - 4 = 18
Attack: 1d20 + 17 + 1 + 1 - 2 - 4 ⇒ (19) + 17 + 1 + 1 - 2 - 4 = 32
Damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Trevor the Yellow |
In position, Trevor swings his fauchard with lighting speed, its fiery edge whistling with blue fire.
Start with D4.
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 20 + 1 + 1 + 2 ⇒ (4) + 20 + 1 + 1 + 2 = 281d10 + 21 + 1d6 + 1 ⇒ (9) + 21 + (2) + 1 = 33
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 17 + 1 + 1 + 2 ⇒ (1) + 17 + 1 + 1 + 2 = 221d10 + 21 + 1d6 + 1 ⇒ (9) + 21 + (2) + 1 = 33
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 12 + 1 + 1 + 2 ⇒ (6) + 12 + 1 + 1 + 2 = 221d10 + 21 + 1d6 + 1 ⇒ (4) + 21 + (1) + 1 = 27
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 7 + 1 + 1 + 2 ⇒ (4) + 7 + 1 + 1 + 2 = 151d10 + 21 + 1d6 + 1 ⇒ (5) + 21 + (6) + 1 = 33
Oh Dicebot! Have I offended you?
Rauno Redpath |
After stashing his rod back in his pack,Rauno casts one of his simpler spells and a pulse of five arcane darts at the wounded wind warriors.
Rauno will target one of the wounded warriors; if it falls, the remaining missiles will go to the other wounded wind warrior.
1d4 + 1 ⇒ (2) + 1 = 3
1d4 + 1 ⇒ (4) + 1 = 5
1d4 + 1 ⇒ (3) + 1 = 4
1d4 + 1 ⇒ (4) + 1 = 5
1d4 + 1 ⇒ (1) + 1 = 2
GM Blood |
Two of the Wind Warriors gang up on the heavy damage dealing Kelkzar, hoping to remove him from the battle while the other one attempts to stop the healing by staying on Quintus. However it appears the spells and the damage you have inflicted is starting to take a toll on their effectiveness.
Attack D4 Long Sword #1 (Main) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (5) + 19 - 2 - 1 = 21 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Attack D4 Long Sword #1 (Main) Attack #2 vs Kelkzar: 1d20 + 19 - 5 - 2 - 1 ⇒ (6) + 19 - 5 - 2 - 1 = 17
Damage: 1d8 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Attack D4 Long Sword (Main) #1 Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (5) + 19 - 10 - 2 - 1 = 11
Damage: 1d8 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Attack D4 Long Sword #2 (Offhand) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (17) + 19 - 2 - 1 = 33 *Hit and Confirm*
Confirm Attack D4 Long Sword #2 (Offhand) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (6) + 19 - 2 - 1 = 22
Damage: 2d8 + 2 - 2 ⇒ (5, 6) + 2 - 2 = 11
Attack D4 Long Sword #2 (Offhand) Attack #2 vs Kelkzar: 1d20 + 19 - 5 - 2 - 1 ⇒ (9) + 19 - 5 - 2 - 1 = 20 *Hit*
Damage: 1d8 + 1 - 1 ⇒ (7) + 1 - 1 = 7
Attack D4 Long Sword #2 (Offhand) Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (20) + 19 - 10 - 2 - 1 = 26 *Hit and confirm*
Confirm Attack D4 Long Sword #2 (Offhand) Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (17) + 19 - 10 - 2 - 1 = 23
Damage: 2d8 + 2 - 2 ⇒ (6, 6) + 2 - 2 = 12
Attack D4 Long Sword #1 (Main) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (13) + 19 - 2 - 1 = 29 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Attack D4 Long Sword #1 (Main) Attack #2 vs Kelkzar: 1d20 + 19 - 5 - 2 - 1 ⇒ (2) + 19 - 5 - 2 - 1 = 13
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Attack D4 Long Sword (Main) #1 Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (7) + 19 - 10 - 2 - 1 = 13
Damage: 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Attack D4 Long Sword #2 (Offhand) Attack #1 vs Kelkzar: 1d20 + 19 - 2 - 1 ⇒ (2) + 19 - 2 - 1 = 18
Damage: 1d8 + 1 - 1 ⇒ (5) + 1 - 1 = 5
Attack D4 Long Sword #2 (Offhand) Attack #2 vs Kelkzar: 1d20 + 19 - 5 - 2 - 1 ⇒ (4) + 19 - 5 - 2 - 1 = 15
Damage: 1d8 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Attack D4 Long Sword #2 (Offhand) Attack #3 vs Kelkzar: 1d20 + 19 - 10 - 2 - 1 ⇒ (4) + 19 - 10 - 2 - 1 = 10
Damage: 2d8 + 2 - 2 ⇒ (4, 6) + 2 - 2 = 10
Attack B5 Long Sword #1 (Main) Attack #1 vs Quintus: 1d20 + 19 - 2 - 1 ⇒ (4) + 19 - 2 - 1 = 20
Damage: 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Attack B5 Long Sword #1 (Main) Attack #2 vs Quintus: 1d20 + 19 - 5 - 2 - 1 ⇒ (5) + 19 - 5 - 2 - 1 = 16
Damage: 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Attack B5 Long Sword (Main) #1 Attack #3 vs Quintus: 1d20 + 19 - 10 - 2 - 1 ⇒ (11) + 19 - 10 - 2 - 1 = 17 *Hit*
Damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Attack B5 Long Sword #2 (Offhand) Attack #1 vs Quintus: 1d20 + 19 - 2 - 1 ⇒ (15) + 19 - 2 - 1 = 31 *Hit*
Damage: 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Attack B5 Long Sword #2 (Offhand) Attack #2 vs Quintus: 1d20 + 19 - 5 - 2 - 1 ⇒ (16) + 19 - 5 - 2 - 1 = 27
Damage: 1d8 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Attack D4 Long Sword #2 (Offhand) Attack #3 vs Rowena: 1d20 + 19 - 10 - 2 - 1 ⇒ (16) + 19 - 10 - 2 - 1 = 22
Damage: 2d8 + 2 - 2 ⇒ (3, 3) + 2 - 2 = 6
Kelkzar Redjaw |
Kelkzar backs up further and concentrates his attacks on the one that seems to have sustained the most damage (D4). If it falls, he switches to the one right next to it (C4).
Maintain judgement of sacred justice, sacred heaing, and bane. HP 23/131 raging.
Attack: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (4, 6) + 26 + 2 + (4, 6) = 48
Attack: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (4, 3) + 26 + 2 + (1, 5) = 41
Attack: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Damage: 2d6 + 26 + 2 + 2d6 ⇒ (5, 5) + 26 + 2 + (5, 4) = 47
Trevor the Yellow |
Trevor's hope rises as the warriors fall one after another. He swings his fauchard upward, then whips it back down with a swift hip turn.
C-3, 5-foot step to continue if it falls.
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 20 + 1 + 1 + 2 ⇒ (16) + 20 + 1 + 1 + 2 = 401d10 + 21 + 1d6 + 1 ⇒ (1) + 21 + (6) + 1 = 29
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 17 + 1 + 1 + 2 ⇒ (16) + 17 + 1 + 1 + 2 = 371d10 + 21 + 1d6 + 1 ⇒ (8) + 21 + (6) + 1 = 36
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 12 + 1 + 1 + 2 ⇒ (1) + 12 + 1 + 1 + 2 = 171d10 + 21 + 1d6 + 1 ⇒ (3) + 21 + (6) + 1 = 31
Fauchard, PA, FF, Haste, Flaming, Prayer, Foretell: 1d20 + 7 + 1 + 1 + 2 ⇒ (9) + 7 + 1 + 1 + 2 = 201d10 + 21 + 1d6 + 1 ⇒ (10) + 21 + (5) + 1 = 37
Rowena Lordail |
Rowena steps up to thrub the warrior in C4, no longer fighting so defensively.
Attack: 1d20 + 17 + 1 + 1 - 2 ⇒ (14) + 17 + 1 + 1 - 2 = 31
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Attack: 1d20 + 17 + 1 + 1 - 2 ⇒ (18) + 17 + 1 + 1 - 2 = 35
Damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Attack: 1d20 + 12 + 1 + 1 - 2 ⇒ (18) + 12 + 1 + 1 - 2 = 30
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Attack: 1d20 + 17 + 1 + 1 - 2 ⇒ (6) + 17 + 1 + 1 - 2 = 23
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
GM Blood |
Rowena nails the Wind Warrior 4 times and almost brings it down, but Trevor has her back and slams his fauchard into it before stepping up next to her and continuing to hammer away at their foe. Trevor comes close to being able to finish it off, but the ancient warrior of the Wind Dukes manages to continue fighting.
Quintus and Rauno left before the remaining Wind Warrior if it makes it that long
GM Blood |
Quintus tries to finish the wind warrior off, but is sufficiently out of practice that he misses both attacks.
[dice=Slash, incl. prayer]1d20 + 12 + 1
[dice=Slash, incl. prayer]1d20 + 7 + 1
Quintus, Don't forget you have another attack with haste and a +2 to hit with prayer and haste together. (and +1 to damage with prayer) So the first one should hit and you would have a haste attack yet.
GM Blood |
Sorry Quintus, just going to finsih the fight up...
Haste attack: 1d20 + 12 + 1 + 1 ⇒ (14) + 12 + 1 + 1 = 28
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Quintus slashes three times connecting twice. As Quintus swings the last blow, the Wind Warrior bows slightly in a sign of respect. Quintus's finishing swing dissipates the Wind Warrior back into formless air.
Combat Over
I updated the map here with the side view. You are above the drop off leading down below. At this point you have used up 15 rounds of air walk, or 1.5 minutes of 20.
Quintus of Taldor |
Thanks--sorry about that. I'd seen your post, couldn't reply right away, and then forgot about it.
"I can channel for healing twice more today, but that'll mean I can't call on Sarenrae's power against undead. I also have a few more major curing spells left. Rowena, you, me, and Kelkzar are the worst off. Do you want to take one more day to rest?"
Rauno Redpath |
Do we want to charge ahead while we have 15 rounds +/- of haste left?
Rauno shrugs. "It makes little difference to me. The limited spells I have left to me will remain so. However, my glimpses into the near future do wear on me, and rest would allow me to attempt to gain us more advantage with it." Foretell and Prescience would recharge, as well as the rod of extend uses.
Trevor the Yellow |
"It's too bad we have to fight these noble warriors... Too bad really. Ok! Let's push on for now and rest when our speed and floating stops." offers Trevor, struggling with his words.
Quintus of Taldor |
"All right. Let me get Kelkzar and Rowena back together first, though."
CCW on Kelkzar: 4d8 + 11 ⇒ (8, 4, 1, 2) + 11 = 26 x 150% = 39 HP
CCW on Rowena: 4d8 + 11 ⇒ (8, 4, 5, 8) + 11 = 36 x 150% = 54 HP
CSW on self: 3d8 + 11 ⇒ (8, 5, 3) + 11 = 27 x 150% = 40 HP
GM Blood |
Perception Rowena Lordail: 1d20 + 23 ⇒ (8) + 23 = 31
Perception Trevor the Yellow: 1d20 + 11 ⇒ (15) + 11 = 26
Perception Rauno Redpath: 1d20 + 10 ⇒ (8) + 10 = 18
Perception Kelkzar Redjaw: 1d20 + 21 ⇒ (10) + 21 = 31
Quintus begins to heal as you continue to move further down the shaft with the falling river. Once again you must pass through the water getting yourselves soaked. The water once again collects in a small lake before spilling over the edge once more.
The water runs here at an angle versus falling straight down for a hundred feet or so before falling over the edge and running down further once more. Not looking forward to getting yourselves soaked once again you begin to move that way when Rowena and Kelkzar notice something.
To the east is a hidden passage that has carved stairs in the stone leading up somewhere.
At this point you spent 12 rounds traveling put you nearly at the end of the haste spell's duration. So the decision has to be made to explore where those steps go, or continue to plunge further down
You have used up 3+ minutes of air walk out of 20, so you have some more time remaining.
GM Blood |
You check out the passage which has a staircase winding upwards. Air walking with the stairs you get to the top after about a minute where there is an open cave.
The walls and floor of this cave have obviously been partially finished by stoneworkers. More impressive by far are the massive, fifty-foot-tall doors to the north. These dull black doors are carved with both gigantic and tiny runes, some at eye level and others much larger. The metal of the door seems pristine and freshly forged.
Rauno Redpath |
Rauno stops at the top of the stairs. "Gentlemen, hold. I cannot. Can you not feel that? The urge to leave this place? I do not wish to abandon you, my friends. But if you persist in pushing ahead, I fear I cannot walk with you there."
He holds out a hand, stretching his fingertips toward the door, as though sensing for something unseen. "It has been warded somehow. I suspect an extremely powerful spell, like antipathy, or some similar effect." He shakes his head sorrowfully. "I shall not pass."
GM Blood |
No one else feels the way Rauno does, in fact the doors are quite inspiring. The protection from evil doesn't help Rauno come any closer. It is not an evil effect
Linguistics Rauno: 1d20 + 21 ⇒ (4) + 21 = 25
Even from far off, Rauno can transcribe the gigantic words in Vaati.
"Dare not enter the tomb of Icosiol, Lord of Aaqa, Wandering Duke, and Bearer of the Rod of Law. His righteous peace and glorious memory are best left to the ages, and his enemies are best left forever sleeping."
Kelkzar Redjaw |
"Rest seems like a good idea. Maybe Rauno will feel better about this place in the morning or we will be able to puzzle out the riddle. If not, we can go back the other way."
I'm still down so resting doesn't seem like an awful idea.