GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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Rauno will cast detect magic on the armor, the altar and the statue of the Wind Duke.

"This does seem to lend more credence to Flycatcher's story, though I still cannot trust a creature whose first approach for aid is theft and extortion."


GM Blood:

Initiative Rowena Lordail: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative Rauno Redpath: 1d20 + 13 ⇒ (5) + 13 = 18
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Quintus: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Monster: 1d20 + 13 ⇒ (15) + 13 = 28

The armor is magical. As Quintus walks through the door to get a closer look, he sees a ghostly creature that is little more than a dark shape with two flickering pinpoints of light where its eyes should be come through the painted door on the right.

Knowledge DC 15:
This sinister incorporeal creature is a wraith. It is an undead creature.

Knowledge DC 20:
Animals balk at the presence of a wraith and flee if they come within 30 feet of one. They are highly intelligent and speak both Common and Infernal.

Knowledge DC 23:
This is a more dangerous version called a dread wraith. A wraith that exists for long enough and feeds on enough life force undergoes an unholy transformation, becoming a creature known as a dread wraith.

Knowledge DC 25:
The mere touch of a wraith drains the target's health (Con), granting the wraith additional unlife. A humanoid slain by a wraith becomes one itself soon after death. Wraiths are slightly resistant to channeling attempts.

Knowledge DC 30:
Wraiths are powerless in sunlight and flee from it. When exposed to sunlight, they cannot attack and can barely move.


As the creature moves through the wall it reach out at Quintus

Incorporeal Touch Attack: 1d20 + 20 ⇒ (20) + 20 = 40
Negative Energy Damage: 2d6 ⇒ (1, 5) = 6
Con Drain: 1d6 ⇒ 2 Fort DC 25 to resist Con Drain


Quote:

Round 1

Initiative Order - Monster, Rowena, Quintus, Rauno, Kelkzar, Trevor

Monster AC 26 T 26 FF 16 CMD 40 Note it is large sized and incorporeal


Knowledge (religion) 1d20 + 21 ⇒ (4) + 21 = 25

Whispering to Trevor and telepathically communicating to the others, Rauno says "A dread wraith! A cunning undead creature. Its touch drains your life force, and strengthens it!"


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Knowledge (Religion) check: 1d20 + 14 ⇒ (3) + 14 = 17

Fort save: 1d20 + 10 ⇒ (8) + 10 = 18

Quintus staggers back as the creature drains his life away. He gasps out a prayer to Sarenrae, and light blazes forth around him.

Nimbus of Light:
At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"They are powerless in sunlight though and will flee from it. If we can expose it to it, it won't be able to attack and will barely be able to move! Oh, I see Quintus already figured that out!" Kelkzar grabs his longspear and moves to the other side of Trevor to attack. He stabs past the doorway and Quintus to try to strike the wraith.
Knowledge (religion): 1d20 + 21 ⇒ (11) + 21 = 32
I'm assuming we left that +3 longspear with Kelkzar since I don't think Rowena asked for it.
Swift action to activate bane against undead.
Destructive smite on both attacks.
Attack 1: 1d20 + 18 ⇒ (20) + 18 = 38
Confirm 1: 1d20 + 18 ⇒ (8) + 18 = 26 Not with cover
Damage 1: 1d8 + 28 + 2d6 ⇒ (7) + 28 + (3, 6) = 44
Attack 2: 1d20 + 18 ⇒ (16) + 18 = 34
Damage 2: 1d8 + 28 + 2d6 ⇒ (3) + 28 + (3, 5) = 39


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Unfortunately, I don't think you can crit a noncorporeal creature unless you use a ghost touch weapon or equivalent.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Right you are! I wouldn't have confirmed anyway because of the cover so didn't roll that damage.


Kelkzar stabs the creature with his magic spear, causing it pain but not fully connecting due to its incorporeal body. 22 and 19 Damage

After Quintus takes the life draining hit, he counters with a nimbus of light that hurts the undead creature. Gains 5 and loses 11

Note while I am sure this creature does not like the daylight spell, it does not affect him like actual sunlight


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

I'm good with that.


Quote:

Round 1

Initiative Order - Monster, Rowena, Quintus, Rauno, Kelkzar, Trevor

Dread Wraith AC 26 T 26 FF 16 CMD 40 Note it is large sized and incorporeal


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena moves up to behind Quintus and stabs with the magical bardiche.

Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d10 + 4 ⇒ (9) + 4 = 13


Rauno steps back from the warriors (5' step back) and casts a force spell to slam into the undead wraith.

Magic Missile, damage 5d4 + 5 ⇒ (2, 3, 3, 1, 2) + 5 = 16

He also slides a wand out of his pack, knowing it will take time to wear this creature down.(ready wand of enlarge person).


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor's gaze locks for an instant with the wraith and his body wants to bolt, but by Her grace he stands his ground and calls upon Her help as he imbues his fauchard with holy resolve and moves to flank with Kelkzar.

SwA to Smite, StA to imbue with Holy, MvA to flank.


Rowena Lordail wrote:

Rowena moves up to behind Quintus and stabs with the magical bardiche.

I assume you meant Trevor? Or were you soaking up an AoO by moving behind Quintus? Or did you forget to roll acrobatics to avoid an AoO?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I had meant to the square above and right of Quintus. She has reach with her bardiche to attack through the door.


Got it, thought that will give it cover


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

At his action, Quintus intended to 5' step back away from the wraith.


Adjusted Quintus on the map


Trevor, making sure you are doing what you want. If you move to flank with kelkzar, you will provoke an AoO and you will be too close to attack it with a reach weapon


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I got confused by the size of the token... Best if I stand between Kelkzar and Rowena then.


1d4 ⇒ 2

As you are all closer you realizes the dread wraith is muttering something about "The theft of the shrine treasures by the foot soldiers".

It seems the dread wraith recognizes the symbol of Iomedae and begins to try and drain Trevor's life

Incorporeal Touch Attack: 1d20 + 20 ⇒ (6) + 20 = 26
Negative Energy Damage: 2d6 ⇒ (6, 6) = 12
Con Drain: 1d6 ⇒ 6 Fort DC 25 to resist


Quote:

Round 2

Initiative Order - Monster, Rowena, Quintus, Rauno, Kelkzar, Trevor

Dread Wraith AC 26 T 26 FF 16 CMD 40 Note it is large sized and incorporeal


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus maintains the glow and calls on Sarenrae's power to blast the wraith.

Channel energy to harm, DC 17 Will save for half damage, ignore channel resistance: 6d6 + 11 ⇒ (4, 4, 6, 3, 5, 1) + 11 = 34

Reroll the 1 for Cleansing Light: 1d6 ⇒ 6

Boo yah! 39 points, save for half.


Will Save Dread Wraith: 1d20 + 14 ⇒ (10) + 14 = 24

Quintus blasts the dread wraith with holy energy while at the same time wearing it down with his aura.

30 Damage total


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Looks like today's Google Drive issues might be persisting. I can't move Kelkzar. He'll move behind Trevor so he can keep attacking with reach.
Kelkzar takes a step back into the room to get space and tries to stab past Trevor, but unfortunately by trying to work around the paladin, both attacks miss.
Attack 1: 1d20 + 16 ⇒ (6) + 16 = 22
Damage 1: 1d8 + 26 ⇒ (6) + 26 = 32
Attack 2: 1d20 + 11 ⇒ (15) + 11 = 26
Damage 2: 1d8 + 26 ⇒ (7) + 26 = 33


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Fort: 1d20 + 13 ⇒ (2) + 13 = 15
Wow...

Trevor wails in anguish as he feels the dread wraith shred at his stamina. Astonished by its power, he conjures Iomedae to transfer Her grace to his allies as well as he: "Iomedae grants all of you strength. May you strike this fiend true!"

Smite Evil to all allies within 10 feet (+4 to hit, +11 damage, double on first strike vs undead for all).

He takes a step back to bring his fauchard to bear, then slashes at the immaterial undead!

Fauchard w/ Smite Evil and Holy: 1d20 + 20 + 4 ⇒ (20) + 20 + 4 = 441d10 + 21 + 22 + 2d6 ⇒ (9) + 21 + 22 + (3, 2) = 57
Fauchard w/ Smite Evil and Holy: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 351d10 + 21 + 11 + 2d6 ⇒ (8) + 21 + 11 + (3, 3) = 46
Fauchard w/ Smite Evil and Holy: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 311d10 + 21 + 11 + 2d6 ⇒ (5) + 21 + 11 + (6, 3) = 46
Wow!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I can use a Hero Point for a reroll? If possible, then I would use one to reroll my save.1d20 + 13 ⇒ (16) + 13 = 29


yes you can Trevor!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Damn, too bad you don't have ghost touch Trevor! That would have been through the roof!


Kelkzar and Trevor combine their hits damaging this evil creature, but not killing it yet. I granted the smite evil to everyone this round even if Trevor was last, like he communicated it so people delayed until they received this gift. This means that Kelkzar's second attack did hit and did an additional 22 damage


Quote:

Round 2

Initiative Order - Monster, Rowena, Quintus, Rauno, Kelkzar, Trevor

Dread Wraith AC 26 T 26 FF 16 CMD 40 Note it is large sized and incorporeal


Given the tight quarters, Rauno begins using the wand to cast Enlarge Person on Kelkzar, hoping to improve his ability to reach the wraith.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena steps in between Trevor and the wraith, and begins with elbows and knees.

UAS: 1d20 + 17 + 4 - 2 ⇒ (10) + 17 + 4 - 2 = 29
Damage: 1d8 + 6 + 22 ⇒ (1) + 6 + 22 = 29

UAS: 1d20 + 17 + 4 - 2 ⇒ (7) + 17 + 4 - 2 = 26
Damage: 1d8 + 6 + 11 ⇒ (7) + 6 + 11 = 24

UAS: 1d20 + 12 + 4 - 2 ⇒ (3) + 12 + 4 - 2 = 17


Assuming you have at least one point left in your Ki Pool

Rowena steps over hitting the dread wraith with her ki enhanced attacks. Using the power granted to her by Trevor and Iomedae, she connects twice and disperses the undead spirit.

Combat Over

Other than the pillar where the crystal disc once sat, the only other thing of entrance is the dusty set of armor.

Rauno Spellcraft: 1d20 + 21 ⇒ (15) + 21 = 36

Rauno studies the magical armor and recognizes some of the symbols etched into the magical armor. It is a suit of +2 electricity resistance banded mail. (Up to 10 resistance)


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

"One of us could wear that and get past the tempest globe, but I don't know how much good that would do."


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"We probably would want to all go somehow so that we can see what is past the other side of the room. Is it time to consider heading down the river?"


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

"Once we rest, I can prepare communal air walk and communal resist energy, and that should see us down the river and eventually past the tempest globe. When we get back, I'll have to get some diamond dust, too."


"I have a little diamond dust. How much do you need?" Rauno has 500 gp worth.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Once we get some rest... Should we push further?" wonders Trevor, trying to figure what his friend meant.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"Unless we want to split up, I think we'd better rest now for your prayers Quintus. I believe all of our other option involve at least a risk that we become separated."


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

"I'd need about a fifth of what you have, Rauno, to fix what that wraith did to me."


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

"Beyond a bit of scouting we did, splitting up is not an option down here," Rowena says. "At least, not a wise one."


OK, options from here include the following: Going into or past the room Allustan is trapped in or follow the river. If you follow the river, you can follow the main flow where it "falls" down below, or take the fork where the blood slimes where on the wall and the river "froze".

Also remember that if you rest Rauno still does not have his spell book unless you make a deal with Flycatcher


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"I think we should still wait to try to get past the room with Allustan trapped and head down the river. Why don't we start with the blood slimes before heading down the falls. Rest so Quintus can pray for his spells?"


"Agreed. I suppose I can help keep watch, all things considered."


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor nods and follows Kelkzar as he leads the way.


You choose to hole up in the room north of Allustan. Nothing disturbs you, but every once in awhile you wonder if you heard Flycatcher murmuring from the shadows or not.

Morning comes, spells for Quintus are restored (and any daily powers for all of you).

What is the plan from here?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"Time for that communal air walk Quintus? Let's head to the river. Is everyone in agreement with seeing about these oozes first and then seeing what is beyond them?"

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