
Quintus of Taldor |

Quintus grips the wizard's shoulder. "Good. I don't know what's going to happen when I say the words, and I'd rather you were here with us."
Holding the seal, Quintus concentrates on the depicted effect--trying to make a similar disc of air appear beneath his feet.

GM Blood |

Quintus and Rowena search for the right spot with no luck. Shrugging, Quintus holds out the seal and he has a sense of weightlessness and the three words sounds in his mind - Pesh, Aaqa, and Icosiol. After hearing them in his head he speaks them out loud. The doors open up by themselves without any assistance and remain open.
This chamber contains seven stone columns, each slightly taller than the next, rising slowly from the entrance to a small platform at the far end of the room before a second set of enormous doors. No floor is visible—in its place is a pit filled at a depth of eighty feet with glowing blue fog. Swirling patterns of wind and lightning dance and howl along the walls and ceiling of the chamber, filling the room with a tumultuous roar.
Each of the seven columns appears slightly different. The closest column’s top is level with the ground where you stand. The next column is two feet higher. The third rises up to the ceiling forty feet above. The fourth is three feet higher than the second one, but rotates slowly in place. The fifth column’s upper surface seems to be covered with a thick layer of what looks like tar, and is about one foot higher than the last. The sixth column is two feet higher than the previous one but is made of a lighter colored stone. A larger column, nearly twice the diameter of the others, stands to the left of the main row.
Combat map is updated with this map to hopefully make sense of the description!

Rowena Lordail |

Rowena approaches the edge and studies the first pillar from a distance.
Perception: 1d20 + 24 ⇒ (20) + 24 = 44
"Before I hop over there, does anybody else remember any info that might help from murals, carvings, or something from earlier rooms?"

GM Blood |

Rowena I noticed your insane jump is actually too low, it should be +36, 11(Skill)+3(CS)+6(Dex)+8(monk level)+8 (speed).
Rowena looks around and pillar looks solid enough, the blue swirling mist below obscures the view past 5' or so.
You basically could probably jump to jump about any pillar assuming you have nothing blocking your way. However, height of each pillar could mess things up if you jump too far and some have unique things about them. Here is a breakdown of each pillar. I added a letter to each one on the map
A: 5' away, same height.
B: 7' away from A and 2' higher
C: Extends all the way to the ceiling
D: 15' away from B and 3' higher than B, also is rotating which will make things more difficult
E: 10' away from D, 1' higher than D, and covered in something that looks like tar
F: 15' away from D
G: 10' Away from E, 15' from F and 3' higher, made of a different stone than the others

Rowena Lordail |

If the pillar doesn't do anything weird with her on it, she tests the air walk by going up a few inches without leaving the relative safety of the pillar.
It looks like pillar F is 45 feet away and 5 feet up from the double doors (pillar C blocks access from pillar A). If my Pythagoras is functioning, that makes a hypotenuse of 45.3 feet, so the height difference doesn't really add much distance. She can jump 46 feet by taking 10, so if this pillar is okay, she might return to the ledge and jump straight to pillar F.

Rauno Redpath |
"Nor I. But before you leap, let me see if I can tell what may lie ahead with a divination."
Rauno will cast see invisibility, and then arcane eye. He'll send the eye down to just above the mists below, then across, back up at the other side and then beyond if there is a way to continue. If that reveals nothing and we go ahead with the leap frog plan...
Before Rowena leaps away, Rauno steps up to speak with her. "With the roaring wind in here, we may not be able to hear you after you start your leaps. Let me cast my message spell so we can still communicate." He will do so.

Trevor the Yellow |

Trevor looks at the pillar, then Rowena, then the pillars again, visibly worried, but then he says: "I like how the seal comes with small images showing how to use it properly. I wish all items had accompanying images to help. I remember once I helped this lady to put together a bed she had delivered. I could have used something like that!"
After a heartbeat passes, he adds: "So, we're not using the seal as a platform to float?"

GM Blood |

Rauno sends his eye into the mist and around the room and sees nothing.
After leaping to the first pillar without issue, she leaps back, and then Rowena gathers herself and leaps all the way to the large pillar. When she lands, she immediately notices an indentation the size of the seal in the middle of the pillar.

GM Blood |

Initiative Rowena Lordail: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Rauno Redpath: 1d20 + 15 ⇒ (16) + 15 = 31
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Quintus: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Monster: 1d20 + 14 ⇒ (11) + 14 = 25
Quintus's air walk spell is still functioning and as he begins to cross the mist swirl around and out come two beings made of air to attack him. Only Rauno's magical foresight allows him to react quickly enough before they get to Quintus.

Rauno Redpath |
"Quintus, look out!"
His voice takes on a different tone, an ominous tone filled with arcane power, as he continues:
"Beware the guardians of air!"
Activate Foretell. All allies within 30' of Rauno get +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws and skill checks for allies. Round 1 of 12.
In addition, Rauno works on gaining some altitude, trying to get to the same level as Quintus allow the effect to work for anyone combating the elementals.

Trevor the Yellow |

"Quintus! Pull back! they didn't attack Rowena..." suggests Trevor.

GM Blood |

Quintus, with their reach you will still provoke attacks of opportunity as withdraw only applies to the square you leave.
The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

Trevor the Yellow |

Trevor waits to see if the elementals follow.
Readybstrike if they come this way.

Trevor the Yellow |

Trevor grins at Quintus. For once, he'd had a useful idea! "Can't believe it worked. My guess is, this is what happens when you don't follow the rules."

Quintus of Taldor |

"Speak the three runes."
-Posted with Wayfinder

GM Blood |

As Rowena air walks back the Air Elementals come out of the fog and attack! However Rowena is able to move back to the landing before they reach her. They head back down into the depths.
Initiative Rowena Lordail: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Air Elementals: 1d20 + 14 ⇒ (2) + 14 = 16
Once back on the landing Rowena says the three words and grabs the seal without incident.