GM bloodred Skulls and Shackles

Game Master Alexander Sabadosa

Roll 20

for roll 20 if we end up using it, there are several hand outs to help with Ship jobs and Ship actions.


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Scourge will take 3 more damage from a thrown dagger, it strikes and sticks in his thigh.
Purple to attack you as his standard.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8Miss Chance: 1d100 ⇒ 45Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
And Pink
Attack: 1d20 + 3 ⇒ (15) + 3 = 18Miss Chance: 1d100 ⇒ 97Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Also Green
Attack: 1d20 + 3 ⇒ (15) + 3 = 18Miss Chance: 1d100 ⇒ 66Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Oh and Orange
Attack: 1d20 + 3 ⇒ (16) + 3 = 19Miss Chance: 1d100 ⇒ 27Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Lock Standard to attack Nevandi: Attack: 1d20 + 3 ⇒ (17) + 3 = 20Miss Chance: 1d100 ⇒ 67Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Grenade Perception to see Nevandi in first square
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Fails so continues into next square
Perception to see Nevandi or anything else stealthed
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Fails to see Nevandi, and no more move actions.

Total =10 Non Lethal Damage to Tris this round
Total= 12 Non Lethal Damage to Nevandi this round

Total Damage this Fight Triss= 16 Non Lethal,
Nevandi=16 Non Lethal which becomes 10 due to Lock not hitting him after he becomes knocked out.
Garm= 7 Non Lethal

Everyone except maybe Garm is knocked out, and drug onto Deck they are both tied to the mast and Scourge stalks up the steps limping slightly due to the dagger in his thigh. You are each searched very thoroughly and all of your weapons are taken off of you. You are then confined to the sweat box for 3 hours. At which point you Scourge will deal with you further.


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

Ostarian smiles at the attractive redhead as he joined the others in line. What a delectible morsel! His pleasure is swiftly washed away as he listens to the Captain's speech, a sense of panic flitting through him. Make me into a pirate? Are they compeltely mad?

When Mr. Plugg orders the group to climb the rigging to the crows nest, the man looks down at his thick fingers and large form, then up at the rigging. He looks over at Mr. Plugg, but it's clear the man demanded that they all performed the task. With a sigh, Ostarian grabs some of the rigging lines in his meaty hand, giving them a tug to test their strength. Satisfied for the moment that they should hold, he makes his way upwards, seemingly in haste, but in reality, checking the lines before settling his weight upon them. He makes sure he is slow enough that he does not win this little test. Once making it to the top, he doesn't bother waiting around and begins his descent.

Once his feet are firmly on the rocking deck, Ostarian shivers as he makes his way back to the others. I can't believe they would even entertain the thought that I should be up in the rigging unless they were hoping for torn lines and a hole in the deck... Ahh, Lady Despair, this was not an experience I will relish... and I am doubtful the food will be particularly flavorful either, given the crusty demeanor of these pirates...


Rigger= Sylvania
Cook= Ostarian
The rest are swabs. Roll your first days activities, the job actions are on roll 20.


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

Ostarian accepts the position of Cook's Mate, doing his best not to seem to eager at the prospect. Thank the Lady that I wasn't assigned to one of those other labor intensive tasks! I wouldn't know the first thing about the kinds of things they do here. Probably end up in a box like those two... He sighs and moves down to the galley to begin his day's work.

Cook's Mate: 1d6 ⇒ 5 Bull Session
Kroop being drunk: 1d2 ⇒ 2 Kroop drunk
Not sure how that works out. Do I roll anything else or, because it's a bull session, it doesn't matter if he's drunk?


Roll the rum ration, and thats it.


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

Rigged: 1d6 ⇒ 3 Upper Rigging Work. Taking ten and accelerated climbing gets a 12. She gets up there in 2 rounds(4 climb checks).
Will to hear daily orders: 1d20 + 3 ⇒ (12) + 3 = 15 A pass.
Dex/working diligently: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10 Just a pass.

"Up there? It'll be a cinch." Quickly she climbs up into the masts and sets to work, watching the other riggers to see exactly how things are done. Luckily she is able to make it look as if she is passably competent on just the first ever time she had done work like this. Her focus on the task making sure she remembered this. During the day if the other riggers don't mind the occasional chitchat she will try talking to them at different times trying to learn any information possible about the ship and its occupants.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

swab jobs1d6 ⇒ 2=Excellent, rat catcher

survival check1d20 + 2 ⇒ (9) + 2 = 11

I believe I am going to take the sneak action... Let's see if Turin can do a binding...

could Turin perform a binding while rat catching?


If its a relatively small and quiet ceremony then im sure you could do it without rousing any suspicions, however if you do it openly there is that option as well.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

I am going for binding Aza'zati, the Green Wyrmling. I think it is safe to say that Turin could easily have the ingredients for ten days worth of Aza'zati summoning considering that it is only a thimble full... Like his chalk it would be stashed away in his boots.

http://www.d20pfsrd.com/magic/variant-magic-rules/binding-spirits/spirits/a za-zati


seems good, need the binder check though and i dont believe you have any totems.

Nevandi and Triss are still baking, I will figure that after you get out of the hot boxes and the pirates drag you below decks to cool down you will sleep through the night to the next day???


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Well if there is even one cleric/ healer on the ship Non-lethal heals x2 with magical healing. So a single burst of it would likely bring us to consciousness.
Then scourge could do more horrible things to us.
I had figured the hot box, healing(-sih), followed by a full day of miserable work in the bilges, Scourge waiting on us to screw up to find more excuses to beat on us. Then after he gets a full day of work out of us, that is when he gets the lead out and beats us to next Tuesday.
Dunno if scourge is that patient though, could be he just hucks us in the hold all day. That being the case We would wake up within a few hours. Nevandi can remove a fair chunk of the Non-lethal damage with his prepared use of CLW. From there it would likely just be me/triss chatting as we wouldn't have many other options I think.
*shrug* my two cents.


If you decide not to sleep through to the next day i need a job check.


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

Fort save vs. Rum: 1d20 + 6 ⇒ (14) + 6 = 20

Ostarian drinks and chats with Kroop about alcohol and cooking. Interesting flavor, this rum... Not the best of vintages, but I suppose choice isn't big around here.

I don't suppose you could post the jobs/ship activities/etc. in the Campaign tab? Roll20 is a little difficult for me to access (looks like only by mobile where I can't properly view the maps and I have to reaccess every time I want to switch ship job/action documents).


sure i will work on it.


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

The hotbox is rendered only marginally inhospitable after the addition of some water, Nevandi has a long conversation with Tris and plots as he waits.
Removed from the box Nevandi gets to work, scrubbing down the decks while whistling a dirge from a far off land.
SWAB THA DECK!: 1d20 + 3 ⇒ (1) + 3 = 4
fatigue for me.
My daytime ship action will be examining area 6 on the ship.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14


This is the ship’s main cargo hold.
The hold is mostly empty at the start of the adventure, save for
the 14 pigs; normally kept caged, they periodically escape
and run loose within the hold. In the forward section, a
f light of wooden stairs climbs up to the officers’ quarters
(area A4), while a second set of stairs descends into the lower
hold (area A10). Owlbear Hartshorn is invariably chained
to the foremast here to keep him from causing trouble and
to keep people out of the officers’ cabin. Another f light of
stairs in the aft section next to the galley leads up to the
captain’s quarters (area A5), but it is common knowledge
among the crew that the door is trapped. Stored near the
mainmast are two light ballistas, a disassembled light
catapult, and 12 barrels containing 20 gallons of oil each.

Any attempt to speak with or influence Owlbear fails. (unless you really want to try)


Take any night time actions you would like. All of the actions are in the Discussion. Also this is a roll call (i think we are missing Turin but other then him im not sure who is here and who isnt)


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

After the work that night Sylvianna looks for the woman who she had seen that morning at the tests and tries to start a conversation with her. "Didn't expect to wind up press-ganged to pirates when I came to port peril but perhaps I shouldn't be surprised. What crawled up Plugg's knickers and bit him?" Sylvianna introduces herself as a traveller from far off parts of the world here to seek her fortune, "You don't look like the usual Lady-o-fortune type. Why are you in the shackles?"

Night Action: Gamble
She will challenge one of the other crew to an arm wrestle.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Note that I am using a library wi fi (forgot about that option) and my posting rate until the real modem arrives will be sporadic (and decided by how resistant my buttocks are to bicycle riding each and every day)

binding check for my little green friend...1d20 + 5 ⇒ (5) + 5 = 10


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

In the evening, Ostarian decides to talk to one of the other crew mates, the earlier rum having some effect. "Tilly was it? What brings you aboard this wonderful seafaring vessel?" he asks with a small note of sarcasm. "The rum is nice, and although I have had better vintages, the islands do seem to have a knack for it."

Cha bonus from earlier rum ration: 1d4 ⇒ 3
Influence Tilly Brackett: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20


@ Turin- If im not mistaken you fail your binding check. If so then you cannot suppress the physical signs and or personality.

Physical Sign: Supernaturally green scales sprout across your body and onlookers percieve you as being much younger than you actually are. Whenever you activate one of Aza'zati's granted abilities, your eyes take on the likeness of two golden coins.
Personality: Finding gold becomes your top priority and you are more than willing to betray and backstab those closest to you for it.

@Thrune- Tilly is Helpful

@Sylvianna- "Who ever suspects to get pressganged" She says with a smile "and as far as Pluggs knickers probably our dear friend Scourge goodness knows that man accosts anyone on this ship, he tried to have a go at me a few nights ago, fought him off with good club. After that sound beating he has been trying to get me inta trouble."

"Pretty much same as you, ive been shanghaied by these morons, Im a priestess of Besmara my calling is the Ocean so Shackles was the most obvious answer for me."
-
-
Any particular Pirate, if not make 10 Str checks. and a wager (chores/Coin/ or items) Im going to make 10 for them and it will be whoever wins by two meaning 1 point puts you ahead and if you win the next roll then you win. kind of like Tennis.

Questions??


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin has indeed failed his binding check however he can suppress the physical side effects thanks to his feats... It takes him a standard action to suppress them on a failed binding, on a successful one it only takes a move action.

Turin smiles as his little green friend emerges from the seal and turns to gas which enters into Turin's body...


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

Str checks(20,14,9,11,6,7,17,16,4,8):

1: 1d20 + 3 ⇒ (17) + 3 = 20
2: 1d20 + 3 ⇒ (11) + 3 = 14
3: 1d20 + 3 ⇒ (6) + 3 = 9
4: 1d20 + 3 ⇒ (8) + 3 = 11
5: 1d20 + 3 ⇒ (3) + 3 = 6
6: 1d20 + 3 ⇒ (4) + 3 = 7
7: 1d20 + 3 ⇒ (14) + 3 = 17
8: 1d20 + 3 ⇒ (13) + 3 = 16
9: 1d20 + 3 ⇒ (1) + 3 = 4
10: 1d20 + 3 ⇒ (5) + 3 = 8

Sylvianna turns to the crowd, anyone watching them as she challenges one of the men to an arm wrestle. "I bet any one of you I can beat in a wrestling match! Do you dare to compete with a woman?" She looks at those others watching, "Let Sandara here look after your wagers if anyone is willing to bet on me." she says with a smile. "By the pirate queen Besmara I know she will not try to make off with your coins." She rolls up her sleeves to her shoulders baring her arms, "Whichever arm you use most often." She taunts with a smirk.
For Sylvianna this isn't really for gold atm since she has none to bet with, but for standing. If she can beat a man, perhaps they respect her a bit, perhaps they hate her lol. They can line up and someone else can get beaten tomorrow :P She aims to be one not to be messed with.


@Sylvianna- So no money rewarded then.

Str: 1d20 ⇒ 3
Str: 1d20 ⇒ 13

You immediately crush your opponent he looks somewhat flabbergasted, but accepts the loss quite stoically.

@Turin- I still need a night time actions.

@Nevandi - Currently missing
@Kahila - Currently missing
@Triss - Currently missing


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Gold, gold, GOLD!

Turin is going to start sniffing for gold with his new found ability for sniffing the stuff out... Question of note does gambling include things like card games and if so what checks are used to determine victory?


No im not going to do Card Games. There is arm wrestling, Hog Lob and Heave. I could be convinced to do Pirates Dice.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

How does dice work (bluff checks)?


Bluff, a little sense motive, plus actually winning is always good.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Sign me for a little gambling with dice


The issue becomes what do you have to gamble with?
Generally 1. Gold, 2. Chores 3. Items with a readily available value. (its value can be easily estimated)

Go ahead and start Day 2.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

What would the stealth check be to go around say "lockers" (if any of them are on the ship) and sniff them out for gold coins so that Turin can gamble?


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Holiday weekend and work combined to make posting difficult recently, I apologize for the lapse, I will work to ensure it doesn't happen again. Would there be any issue with Nevandi grabbing a belaying pin (club) from somewhere on the deck during his day of work?

Boxtalk:
Nevandi awakens to the feeling of something jabbing his kidney Well, tha' was amusin'" the blue skinned pirate states "Tris clegg, be ya amongst tha'livin'?"

Whenever the rations for the day get given out Nevandi plans to try and have conversation over a bowl of gruel and hardtack. I'll try and speak with Crimson Cogward. his name amuses me

If talk is fine:
"Greetin's swabbie, I have not had a moment before so I ask a moment ta' talk. I been seein' ya a few times on tha deck an had hoped ta get a few questions answered. Ye don'seem tha type for talk so I'll avoid it, answer me questions and i'll trade ya jobs next time Scourge puts you somewhere you disagree with, the bilge perhaps.

Nevandis night action will be examining the ships kitchens if such an act is possible. Kitchens tend to have knives enough that one gone missing wont be noticed. If not then Nevandi will sleep off the days exertions after any other events/conversations.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Stealth: 1d20 + 2 ⇒ (19) + 2 = 21


Turin:
It is a stealth check to move about the hold unseen, however most of the pirates are either up on deck, or in the hold in little groups conversing and eating.

Nevandi:
Cogward looks over at you and grunts. (diplomacy) Also there are quite a few things in the kitchen. You find a Masterwork Dagger being used as a Butcher's Knife and a pair of Handaxes being used as Meat Cleavers.


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

That inquisitor dip I've been mulling over is seeming more enticing by the minute. Here's hoping my demeanor earns me some points with the pirate, as it stands Nevandi is not the most socially skilled person to ride the waves.
Diplomacy: 1d20 + 0 ⇒ (3) + 0 = 3

As to the kitchens, do any of these items look like they would be terribly missed if I took them? Beyond weapons items of value that look like they have been there for a long time and have been forgotten would be grabbed by Nevandi. Quality alcohol, items with precious metals on them and other things of obvious craftsmanship.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

stealth1d20 + 1 ⇒ (17) + 1 = 18


He is not at all happy with your line of questions, and the Grunt is one of displeasure in having you near him. (come to find out)

As for the Kitchen you notice one or two regular knives that look as though they havnt moved in some time. Also there happens to be a wine bottle behind the stove, Yes its full and still corked.

You may move about the cabin Turin. I assume that you move about the Lower Hold where the Crews Duffles' are. 3 Duffels or Lockers have a scent of Gold about them.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin will "liberate" the gold from the duffels and if the Lockers aren't locked from them as well...


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Nevandi notes the mans response shrugs and turns to find a different place to eat. Don' need ta start another fight jus yet, though he does look the type to respect those that can fight well. Miht 'ave ta organize somethin in future.
Settling where he can Nevandi plots and chews his gruel.

Picking the blades carefully Nevandi takes the disused blades and unopened wine. He removes the masterwork blade from where it rests and replaces it with one of the blades of lesser quality. Then he sets some nearby materials into a precarious spot, so the next large wave or errant hand would knock it all sprawling onto the floor.
Setting it up to look like his current knife fell over and is hidden somewhere beyond reach. I assume the kitchen is already rather chaotic with with this being a pirate vessel and the cook being slated as having a good chance of being too drunk to work by the Cooks mate page we have provided. Sounds like the sort that would have a good chance using an easily available blade rather than risk burying himself in the collected stuff in the kitchen to find the knife he "lost".


They are locked and sorry duffels and Lockers are interchangeable on the vessel. So when i said Lockers or Duffels it means they are basically wooden boxes along the wall. Each Box is locked, you already have found this out.


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

So we are all in day 2?


yes. i believe that you havent posted job or actions for day 2.


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

Job Day 2: 1d6 ⇒ 2 Line Work
Profession(Sailor): 1d20 + 8 ⇒ (15) + 8 = 23
Con check: 1d20 + 1 ⇒ (8) + 1 = 9 Am fatigued at end of day

Sylvianna worked on the sails. Lowering them when needed. Hoisting them when needed. She tried to keep a watch on the sun and and the general direction they were going. It was unlikely she would see Port Peril again soon. Which was just fine with her. Whichever new place this path led her too would give her more opportunities.

While working she tried to make talk with whichever of the riggers she was working closest to. "I might be new to this but I learn quickly. Don't look at me like that just because I'm a woman. What's your name? I'm Sylvianna. This wasn't exactly my idea of a good adventure when I got to port peril. Where do you reckon we're heading?" She pauses for a few moments as they finish hoisting the sail, "As long as there is some gold at the end I don't much care."
Day action Influence Diplomacy: 1d20 - 1 ⇒ (8) - 1 = 7

Night Action
She will try to talk to and influence the Quartermaster. "I hear ya keeping my things warm for me. I would love to get them back ya hear. What does one have to do around here to earn some gold?"
Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5


Ya need to wait until we take a ship then you get ur cut less o course you have something to barter with.

Diplos- fail


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

swab job1d6 ⇒ 4Hauling Rope and Knot Work

strength1d20 + 1 ⇒ (20) + 1 = 21

con1d20 + 3 ⇒ (15) + 3 = 18

Daytime action, Influence

diplomacy(Mwangi Ex slaver]1d20 + 11 ⇒ (13) + 11 = 24

Turin moves the massive coils of rope with ease along the black mwangi woman and speaks... His voice was light but easily heard by her...

So my black skinned friend, what brings you to this Hell of a ship?

Nighttime action, influence Grok.

Turin walks in while Sylvianna is getting chewed out by Grok and decides to pull a fast one on the Quartermaster... Turin's voice is perfectly pitched and his bluff easily pulled, his body language is at first confident and then quavers noticeably with the last sentence he speaks...

bluff1d20 + 9 ⇒ (20) + 9 = 29

Grok, Scourge has said that this woman right here is to be given her weapons, armor and so forth back... Be quick about it, Scourge seems eager to test out his whip and you might be next!


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

Cook's Mate: 1d6 ⇒ 6 Special Occasion
Kroop Drunk: 1d2 ⇒ 2 Kroop Drunk
Work Dilligently

Ostarian arrives for his duties when word comes in that the Captain is planning something special, looking to have one of the pigs butchered. The fat man looks over at Kroop, but the man is senseless, lost in his cups. Damn... Looks like it won't be another day of drinking for me. Looks like the fool can't handle his cups.

Profession (cook): 1d20 + 3 ⇒ (18) + 3 = 21
Intelligence: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Can we use the other check at the same time?
Profession (cook): 1d20 + 3 ⇒ (3) + 3 = 6 Nevermind

He begins the work on his own, slaughtering the pig neatly with an expert hand. When trying to prepare the beast, however, Kroop's body was in the way of much that he needed, not to mention the distraction of the rolling of the floor beneath him, resulted in something of a mess.

In the evening, assuming he survived the beating likely to follow, Ostarian has a chat with Samms Toppin, asking "Do you not risk injury on duty when you're not wearing any footwear like that?"
Influence Barefoot Samms Toppin (Diplomacy): 1d20 + 6 ⇒ (9) + 6 = 15


Ostarian: You might take about a point of non-lethal as a couple of people throw tankards and utensils at you. Diplomacy passed

Samms is friendly

Not sure what you meant here ""Can we use the other check at the same time? ""

Turin: Hi my name is Badger Medler and im now indifferent.
Press ganged same as you just at an earlier stop.

sense motive Grok: 1d20 + 10 ⇒ (14) + 10 = 24(Unlikely to Farfetched)

She hands over Sylvanias things.


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

Sylvianna studies Turin with a look and nods. "Thankyou Grok."

Outside of the shop away from Grok she turns to Turin, "I suppose I should thank you instead. I am in your debt." She heads down to the hold where she locks up her powder, ammo and gunsmithing kit. She now wears her studded leather and has the cutlass by her side but secures the musket and bayonet stored in the hold with her other things.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Scourge didn't order this, hide everything you have somewhere on this ship... When the time comes I expect you to repay my service with your skills, savvy?

Damn this mwangi woman is going to need some sweet talking to convince...

Turin and Badger medley complete their work in indifferent silence...


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Nevandi comes up on deck after a long night of looting.
any issue with me having grabbed a hunk of cheese or dried meat on my way out of the kitchen?
Second have I seen garm at any point today?

If I happen to find Garm somewhere:
If there is no issue with it I will cast a spell of Speak with Animal and tell Garm to hunt the vermin on the ship and to pile the excess she gets under the boxes she escaped from during the fight with scourge.

Swab job: 1d6 ⇒ 6 (repairs)
Nevandi shrugs, looking to the towering pile of ropes and torn sails.
Looks like simple work.
Nevandi has a +10 Prof: Sailor check, he is unable to fail a DC 10. do you still want me to roll the check?
Carefully Nevandi starts completing the work on the eye out for others working swab jobs that were struggling.
The blue skinned man will start up a conversation with Rosie Cusswell.
Day action: Influence
Ah, lass ye got a minute? I've a few questions I've interest in askin' an'ave nae found much success yet. I understand talkin' is thirsty work though so I'd be quite willin' ta share this here bottle o' wine. Who knows, answer a few questions an' I'm sure tae find more. An'a course more drink fer all that throat parchin' work."
Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12 (plus whatever a bribe of wine gets me)

Nevandi will use his night action to explore the Bilge.
Sneak: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
If he spots any particularly large or nasty looking creatures down there Nevandi intends to befriend it with Wild empathy and a the hunk of food he took from the kitchens.
Wild empathy: 1d20 + 0 ⇒ (12) + 0 = 12


@Turin: Better indifference then her staring daggers into your back.

@Nevandi: No need for the roll. You saw Garm on your way to the Bilges. However you also saw plenty of Pirate Patrols looking for something in the lower hold.
Not sure who you are influencing?
50% Chance of Spider: 1d100 ⇒ 41
There is a spider. You failed the check, and the spider is starting to become agitated. It is a Bilge Spider (Scarlet Spider).

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