Gorvald Thrimbyrson

Ordvåben's page

63 posts. Organized Play character for Chris Marsh.


Race

Ulfen Skald 3 (HP: 30/30), Init: +3, AC: 18 T: 11, FF: 17, Perception +5, F: +5, R: +2, W: +3 (+4 v. bardic, LD, or sonic effects), CMB: +3, CMD: 17

Classes/Levels

Per Diem:
  • Raging Song 12/16: +2 STR/CON, +1 Will, -1 AC
  • DM Reroll @ +5
  • Timelost Chronicler 1/1
  • About Ordvåben

    Initiative: +3
    Perception: +5
    Vanities: None

    Physical Description:

    Languages:

    Taldane
    Skald
    Hallit
    Dwarven
    Sylvan
    Undercommon
    Elven

    Defense:
    • Armor Class: 18 (Touch 11, FF 17)
    • HP: 30
    • Fort: +5 Ref: +2 Will: +3

    Offense:
    • Speed: 20' (6 Squares)
    • Ranged: Throwing Axe +3(1d6+1)
    • Melee: +5 Skullsplitter (+1 Battleaxe) (1d8+2)

    Statistics:
    [list]
  • BAB: +2
  • CMB: +3
  • CMD: 17
  • Skaldic Performance:

  • Inspired Rage: allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC.
  • Marching Song: 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue.
  • Intimidating Glare: make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points over DC.

    [spoiler=Skaldic Magic]


    • Concentration +6
    • 1st: (DC 14) Chord of Shards, Ear Piercing Scream, Vanish, Cure Light Wounds
    • Cantrips: (DC 13) Detect Magic, Light, Shift, Spark, Haunted Fey Aspect, Unwitting Ally

  • Consumables:

  • Wand of CLW 50/50
  • Wand of Endure Elements 50/50
  • Feats:

    • Trait Talented
    • Trait Reactionary[/url]
    • Toughness (Level 1)
    • Fast Learner (Human)
    • Extra Performance (PFS Bonus)
    • Weapon Focus: Battle Axe (Level 3)

    Skills:

    • Acrobatics +2
    • Appraise +2
    • Bluff +3
    • Climb -3
    • Craft (Untrained)
    • Diplomacy +10
    • Disable Device
    • Disguise +3
    • Escape Artist +1
    • Fly
    • Handle Animal +7
    • Heal +0
    • Intimidate +7
    • Knowledge (Arcana) +7
    • Knowledge (Dungeoneering) +7
    • Knowledge (Engineering) +7
    • Knowledge (Geography) +7
    • Knowledge (History) +7
    • Knowledge (Local) +7
    • Knowledge (Nature) +7
    • Knowledge (Nobility) +7
    • Knowledge (Planes) +7
    • Knowledge (Religion) +7
    • Linguistics +8
    • Perception +5
    • Perform (Untrained) +3
    • Perform (Oratory) +10
    • Ride -3
    • Sense Motive +10
    • Sleight of Hand
    • Spellcraft
    • Stealth -3
    • Survival +0
    • Swim -3
    • Use Magic Device +7

    Important Gear:

    Head: None
    Headband: None
    Eyes: None
    Neck: None
    Shoulders: None
    Chest: None
    Body: None
    Armor: None
    Shield: None
    Belt: None
    Wrist: None
    Hands: None
    Left Ring: None
    Right Ring: None
    Feet: None
    Slotless: None

    Boons and Accolades:

    Budding Friendship: (#1) Single use. If scenario is in Absalom, use to gain missed prestige point.
    The Court Grows (Lady Darchana): (#1) Roll twice on a Knowledge check on the Isle of Kortos and take the better. ① ② ③
    Alkenstar Prototype: (#2) Single use. Gain a firearm for a scenario. See chronicle for details.
    Ragdya's Blessing: (#2) Single use. Gain Climb speed of 20' for 1d4 rounds (and Feather fall for that +1 round.)
    The Court Grows (Baron Bomande Rudyahm): (#2) Gain +2 when influencing Inner Sea Aristocrats. Single use Item requisition.
    Warm Friend in a Cold Land: (#3) +2 Diplomacy in Irrisen.
    Azlanti Wonders: (#20) Single Use. When exploring site at least 10,000 years old, gain abilities for scenario
    Champion of Time: (#20) Grant Agent 1824-13 an additional trait.
    Timelost Chroniclers: (#20) Gain +1 on Knowledge (History). Once per scenario +1 morale to any d20 roll.